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NoLimits Collaboration?


ads086
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So, part way into building a track, I have "designers' block" I guess you would term it. So, I'm throwing the partially built track that I have out to you guys to see what you can make of it. 120kmh Launch leads to: post-224-1202305784_thumb.jpg 60m Tall Top Hat post-224-1202305795_thumb.jpg 80 degree banked Right Turn post-224-1202305806_thumb.jpg Sidewinder/Reverse Sidewinder Combo (probably a better name but I don't know it) post-224-1202305815_thumb.jpg Corkscrew And that's where I've gotten stuck. You've still got more than 100kmh speed at the end of that corkscrew, so there's plenty of leeway with where you can take this. Would love to see what you guys can come up with!!! Thanks all!

Catapult.zip

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Guest jake-train

oi,oi you could do like some mad,as loops or some relly wide turns so yeah its looking nice, and wat kind of game is that becasue i can tell thats not rct3 so yeah keep up the good work mate catch :):):)

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Sidewinder/Reverse Sidewinder Combo (probably a better name but I don't know it)
Its called either a Sea Serpent Roll (B&M Use this term) or a Roll Over (Vekoma use this term) To be honest though, the layout is lacking in some places, the tophat for instance has no airtime at the top (sits at 0.6g), and the corkscrew is a bit weird.
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That tophat isn't the best tophat I've built. Was planning to go back later and tweak it a little. The corkscrew is a little weird, I was watching a video of Maverick, and it didn't seem to follow the 'traditional' twisting style of say the corkscrew at Seaworld. That's where I was trying to take it, but clearly I'm not all that great at it. Feel free to make some changes and post it back up. I'm trying to make this a collaborative effort to produce a fantastic track for us all to enjoy. Jake-Train: The game is called NoLimits. The track is designed in a wireframe modelling program, then rendered in a 3D simulator. Try www.nolimitscoaster.com - I think they still have a free trial available

Edited by ads086
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  • 3 weeks later...

I've been working on a new coaster in NoLimits - thought I'd try my hand at a B&M style sit-down. I've called it Chill: post-224-1203811687_thumb.jpg It starts like you would expect, with the lift hill, followed by a predrop: post-224-1203811463_thumb.jpg Quickly followed by a real drop, then a hand-crafted vertical loop: post-224-1203811871_thumb.jpg A quick 90 degree left turn brings you to the Cobra Roll: post-224-1203811261_thumb.jpg Then another quick 90 degree turn puts you into the hand-crafted Immelman: post-224-1203811444_thumb.jpg Quick duck under the brake run and a sweeping pull to the right, we get to the Mid-Course Brake Run: post-224-1203811660.jpg The first element after we drop from the brake run is this Corkscrew-style Twisting Turn: post-224-1203811428.jpg Big sweeping turns follow, ducking under the track we just travelled on, and we find ourselves at an "Airtime Bump": post-224-1203811208.jpg Which is followed quickly by a 360 Flip to the Right: post-224-1203811861.jpg Up the hill and around a 180 degree turn, into the brake course back to the station. Thought I'd post it here rather than adding a new thread. If there's something you think you can do better for this track, please do so and post it up. Or even just your comments on this one, and ways it could be improved. Just a note: All the supports were hand-made, which is pretty full-on to build

Chill.zip

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Going back to the first one you posted, I have made a pretty intense coaster with the elements that you had in your track. the speed and height is the same but the elements after the sea serpent roll are different. I have named it Taboo: post-937-1203826353_thumb.jpgpost-937-1203826369_thumb.jpgpost-937-1203826382_thumb.jpgpost-937-1203826395_thumb.jpgpost-937-1203826406_thumb.jpgpost-937-1203826417_thumb.jpgpost-937-1203826427_thumb.jpgpost-937-1203826438_thumb.jpg Elements: Top hat, sea serpent-roll, corkscrew, carousel hill, double corkscrew, threaded loop, heart-line roll. Track download: Taboo.zip

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