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NoLimits Collaboration?
ads086
post Feb 6 2008, 11:54 PM
Post #1





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From: Brisbane, QLD, Australia
Member No.: 224



So, part way into building a track, I have "designers' block" I guess you would term it. So, I'm throwing the partially built track that I have out to you guys to see what you can make of it.

120kmh Launch leads to:
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60m Tall Top Hat
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80 degree banked Right Turn
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Sidewinder/Reverse Sidewinder Combo (probably a better name but I don't know it)
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Corkscrew

And that's where I've gotten stuck. You've still got more than 100kmh speed at the end of that corkscrew, so there's plenty of leeway with where you can take this. Would love to see what you guys can come up with!!!

Thanks all!
Attached File(s)
Attached File  Catapult.zip ( 2.57K ) Number of downloads: 92
 


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jake-train
post Feb 7 2008, 04:44 PM
Post #2





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From: carrum downs
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oi,oi you could do like some mad,as loops or some relly wide turns so yeah its looking nice, and wat kind of game is that becasue i can tell thats not rct3 so yeah keep up the good work mate catch smile.gifsmile.gifsmile.gif


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Gazza
post Feb 7 2008, 05:09 PM
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QUOTE
Sidewinder/Reverse Sidewinder Combo (probably a better name but I don't know it)

Its called either a Sea Serpent Roll (B&M Use this term) or a Roll Over (Vekoma use this term)

To be honest though, the layout is lacking in some places, the tophat for instance has no airtime at the top (sits at 0.6g), and the corkscrew is a bit weird.
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ads086
post Feb 7 2008, 08:43 PM
Post #4





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That tophat isn't the best tophat I've built. Was planning to go back later and tweak it a little. The corkscrew is a little weird, I was watching a video of Maverick, and it didn't seem to follow the 'traditional' twisting style of say the corkscrew at Seaworld. That's where I was trying to take it, but clearly I'm not all that great at it. Feel free to make some changes and post it back up. I'm trying to make this a collaborative effort to produce a fantastic track for us all to enjoy.

Jake-Train: The game is called NoLimits. The track is designed in a wireframe modelling program, then rendered in a 3D simulator. Try www.nolimitscoaster.com - I think they still have a free trial available

This post has been edited by ads086: Feb 7 2008, 08:44 PM


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ads086
post Feb 24 2008, 10:17 AM
Post #5





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I've been working on a new coaster in NoLimits - thought I'd try my hand at a B&M style sit-down. I've called it Chill:
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It starts like you would expect, with the lift hill, followed by a predrop:
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Quickly followed by a real drop, then a hand-crafted vertical loop:
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A quick 90 degree left turn brings you to the Cobra Roll:
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Then another quick 90 degree turn puts you into the hand-crafted Immelman:

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Quick duck under the brake run and a sweeping pull to the right, we get to the Mid-Course Brake Run:
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The first element after we drop from the brake run is this Corkscrew-style Twisting Turn:
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Big sweeping turns follow, ducking under the track we just travelled on, and we find ourselves at an "Airtime Bump":
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Which is followed quickly by a 360 Flip to the Right:

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Up the hill and around a 180 degree turn, into the brake course back to the station.
Thought I'd post it here rather than adding a new thread. If there's something you think you can do better for this track, please do so and post it up. Or even just your comments on this one, and ways it could be improved.

Just a note: All the supports were hand-made, which is pretty full-on to build

This post has been edited by ads086: Feb 24 2008, 10:24 AM
Attached File(s)
Attached File  Chill.zip ( 5.38K ) Number of downloads: 79
 


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zane
post Feb 24 2008, 02:19 PM
Post #6





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Going back to the first one you posted, I have made a pretty intense coaster with the elements that you had in your track. the speed and height is the same but the elements after the sea serpent roll are different.

I have named it Taboo:

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Elements:
Top hat, sea serpent-roll, corkscrew, carousel hill, double corkscrew, threaded loop, heart-line roll.

Track download: Attached File  Taboo.zip ( 5.57K ) Number of downloads: 104


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