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Showing content with the highest reputation on 14/12/21 in all areas

  1. -Queue and Theming. Typical modern Australian architecture, with hints to the taipan, from the obvious skeleton themed queue, to patterns of scales. The paths around the ride allow for plenty of great places to view the ride. Landscaping looks nice around the walkways, it will be good to see it in about 3 years time when it is really lush. The station is well setup, with a very generous sorting area, with dots on the ground for three groups of riders to be batched. The station gates know which train is in the station and won't open row 10 if the spinning equipped train is parked. I think it needs some dramatic music in the station like the original Blue Fire, to give more buildup: -Launch. As others have said it's not a ballistic launch like Supemrna, just gradual acceleration, but most of the speed seems to be added on the 2nd launch, with the 3rd adding the last bit. on The backwards launch you spend a lot of time coasting along the launch track and then suddenly get caught by the LSMs, which makes for a good suprise. In the back seats the first roll back feels kind of weird because you feel the train decelerating before you even properly on to the curve. -Reverse spiral. Really good! A worthwhile addition, because it curves up quite tightly (enough to move your harness down a little bit) and then the Gs are sustained a bit due to the curve, before tapering off into floater. Again good postives on the way down. -Main layout. I've always thought the first horseshoe is a bit slow on the original version. A quick moment of darkness as it goes through the tunnel. The loop is strong and maintains the Gs right through the top. The turnaround to the MCBR has a bit of kick. If you sit in the back there is ejector coming off the MCBR. the corkscrews are better than I remember on Blue Fire, they actually feel like little zero g rolls, with a good float and twist at the top. The rock arch is quite cool and there is a definite woosh as you go through. Good pop of ejector on the hill through the loop. But of course it's the final roll which is the highlight, attempting to dunk you out of the train at the midpoint. -Tailwhip OK this is wild and probably a 'one and done' for many people, since it would probably make you feel unwell if you marathoned (But backwards on DCR does too!) . Try to get an unbalanced ride with someone with a different weight to you. It can spin moderately but it's not as fast as some of the family spinning coasters I've been on. Highlights included going up the spike facing forwards towards the sky, coing around the loop sideways, so you would see the horizon rotate in front of you. On the final roll the car managed to do a full spin, so it was like being an astronaut tumbling in space. It is worth the $25 upcharge at least once. -Conclusion Best ride at DW and neck and neck with DCR. It's fast, it's smooth, its got heaps of variety, it's well paced and seems to have appeal for re-riders. One of the best multi loopers in the world in fact.
    7 points
  2. I managed to get to LPS on Sunday for the first time since they've opened everything. For context it had been raining pretty much all weekend and Sunday was no exception. The morning was blue skies, but once we hit midday it was just pouring. All the ticket booths were closed once I got to the park. No problem, I just need to use the website but goodness me was it having problems. I have a background in Tech so I'm not computer illiterate but it probably took about a solid 20-30 minutes to secure a season pass. There was a problem where my card kept getting rejected, then it'd wipe the form and request new information. Apple Pay was also failing as it'd just flash up briefly and then disappear. It was frustrating, but once I got the QR they were super quick to print out my card and get me in the park with no reservation. Kudos to the team during this time because they were doing everything they could to get me in the park but also gave the expectation that there was a weather warning. By the time I got my season pass the rain came. One of the staff members said they got pinged on their in-ear radio that pretty much all outdoor rides had closed due to lightning nearby but they would be open when the weather eases. It was about midday so we got a hotdog and ate indoors for a bit. COVID safe practices meant that there wasn't a ton of seating indoors but we did manage to get a seat which was a bonus. At this point the park was drained of people thanks to the rain except within Coney Island which is where we ended up next. There were pretty decent lines for the freefall drops so we just browsed all the retro photographs and relics that they had on the walls instead. After about an hour the weather had eased to a point where it was light enough to get on some rides. The rain was freezing though so we got some surprisingly cheap ponchos ($3 each!?) and jumped on Boomerang. It's fun! Nothing outstanding but a great addition for the family. Big Dipper had been testing all day as well. Literally every two minutes you would have a train cycle which made it great for photos and videos. I'll upload some later. Afterwards we did Loopy Lighthouse which @MrLukeCarroll tempted me to get on as a joke. There was no line but I was actually surprised that this ride was fun! The gut drop feeling is awesome for a non-intense attraction. Also the attendant didn't bat an eye at two grown adults getting on the attraction which is nice. In saying that, all staff members were excellent the entire day. For what was miserable weather with wet and frustrated guests, the staff were attentive, cheerful and professional. A lot of them were willing to have a chat about the park, the new rides and updates on the Big Dipper which was appreciated. We capped off the day with a ride on sledgehammer. We only needed to wait one cycle which wasn't long because it was still not running 360 mode and the 270 cycle is extremely short. The ride packs a punch once it ramps up, but unfortunately once it hits that point you start slowing down. I know they're having problems with this attraction, but the current cycle is way too short for a park like LPS. I'll be interested to see how the 360 mode compares, but hopefully they can iron out the kinks on this attraction because it's got great potential. At this point we were done with the weather. It was cold, miserable and we couldn't be bothered sticking around. I'm happy with the new additions as it really solidifies the park for families but also offers something to entertain teenage and young adult thrill seekers. Again, the staff deserve huge kudos for being all-around excellent. I've got a season pass now so I'll be back for Big Dipper when it opens and hopefully I can experience the other attractions in dry weather.
    3 points
  3. If Dreamworld do not snap up the rights to this book quicksmart and sell the crap put of it, then someone isnt doing their job............
    3 points
  4. It says "may not be available for the entire duration of each day" Never says it won't open for a full day. The email reads if you turn up, sometime that day ST will be open. With DW cutting the preview short, I wouldn't be rushing to DW tomorrow thinking it will be open.
    2 points
  5. I wouldn’t divulge it was going to open & I wouldn't make it an annually pass holder event. I believe Rivals had a A-frame sign up at the front of the ride explaining what was going on.
    2 points
  6. 1 point
  7. I thought it was LIMs that needed it? Since you have rides like Surfrider without kicker wheels.
    1 point
  8. At the park as we speak - ride has been testing all day but hasn’t opened yet.
    1 point
  9. From what i've been hearing, folks at the front gate are telling people it's open.
    1 point
  10. Only two more rides to go until every attraction is open. I can’t remember the last time every listed attraction was operating (excluding the train under refurb).
    1 point
  11. If you are referring to the small green lights within the seat harness mechanism case thingo (whatever it is), I've been told it serves as a device to send the main computer confirmation that the seatbelt has indeed been locked and checked by the ride attendants (given some people like to do their belt before the attendant gets there). The light remains off until the belt is inserted into the buckle - from there, the light flashes. Then the attendants (using their red whistle-looking device) scan the area below the light. Doing so allows the light to stop flashing and therefore verifying the belt has been locked and checked (as stated above).
    1 point
  12. Switch track and launch operation.
    1 point
  13. If you want to see some serous shake, rattle and roll, watch the stairs to the trim brakes as the train passes over. If you see a nervous rider in the queue it’s a good time to point it out..🤣
    1 point
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