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ads086

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Everything posted by ads086

  1. The 2005 Guiness Book of World Records shows the Giant Drop as being the worlds tallest free-fall ride in the World
  2. The photo is on the Western side of the tower, and is taken by a photographer in a stand near the Model T cars. Thats why you can only get your photo taken between certain times during the day (it was this way the last time I was there, however it may have changed). Its also why you have to wait until after 3pm to collect/view your photo, because they are still on the camera with the photographer
  3. The first time I went to Dreamworld I rode the skylink then walked back to the front of the park. Up along the back there was a fence, and it looked like there was not much behind it. Does anyone know if the land is Dreamworlds? Can they expand the park back there? Because as it is, it appears that all the big rides are in the front half of the park. Since we are stuck with Big Brother for a while yet, why not create some sort of dark-ride/simulator/walk-through themed to Big Brother?
  4. If the stand-up idea isn't that great, how about an alteration of the tilting seats that are available. Have each seat set up on its own axis so that it free spins on its way back to the ground Thoughts on that one?
  5. Heres an idea Close the ride down to refurbish it. Install new motors that can handle the workload that GD would have, and change one of the gondolas to a Stand-Up gondola. This would get more people in, and they could then market it as the tallest stand-up drop-ride in the world (until someone else beats them) Thoughts??
  6. I would say we need to stop the whinch slowing down until the gondola is further up on the tower. Also, changing the metals of the brake fins. I know that copper is needed so the magnets still work, but couldn't there be copper plates on some other metal, or some copper alloy which doesn't generate as much heat. Maybe if the catch car started its decent only 2 sec after it drops the gondola. The gondola should be around half-way down the tower by then so the catch-car slowly decending should not be a problem. Also, just an idea for the catch car would be to install a motor in it, then have a track of teeth running up the tower, and have the catch car drive itself up the tower rather than having a whinch pull it. Direct Drive systems are more reliable than those using pulleys or cables
  7. A flat ride is a ride that is not a roller-coaster. I would guess here that you could generally say a flat-ride doesn't really have a track, but then I'm sure you could point out many flat-rides that have tracks, so basically a non-coaster ride Please feel free to correct me if I am wrong however
  8. Im not saying go underneath the tower, that just wouldn't be possible. Just go underneath the Model T's, then extend the building out to one side and have the queue line come up there
  9. I have a suggestion for a new queue line. I did post it elsewhere but I don't think anybody noticed it. Have the queue run underneath the Model T cars. Have it an entirely underground queue, as oil drilling stations on land get the oil from in the ground. Have it with black walls all around, the pathing made from metal with the grid plate to walk on. Have twin fluoro lights hanging down every so often. Have red and yellow pipes running along one of the walls. Have a shot of hot air run through the tunnel every so often as if the drilling just hit a pocket of air. Emergency Exit signs with arrows pointing back the direction the riders came. Faster whinches would definitely be a good start. Maybe we could air launch the gondola up the tower and have the catch car waiting about half way to take it the rest of the way. Two ride-ops at all times would be a definite start. A third ride-op should be employed and all three work the GD all day. You would have the two ride-ops to operate their side of the tower, and the third to organise the crowd into the groups of 8 to ride. When one of the ride-ops is ready to go on lunch, have the queue-prep take over that ride-op position so that both sides of the tower are running at the same time. And lets just hope that Dreamworld act like most other firms that provide customer service and only allow one out of three people to take their lunch break at a time
  10. I know of one AMF centre where if you go Moonlight Bowling (Friday and Saturday nights) and you get a strike, a slot machine type game comes up on the scoring machine screen, and if it lines up you can win stuff on there. They might put tickets as prizes
  11. I think that dropping quickly is a good idea. Also, maybe dropping at the same time as the TOT is on the tower would be cool (don't know if technically possible or not)
  12. The braking system used on the GD (as far as I know, I may be wrong though), is magnetic. In a magnetic braking system, the magnets are installed on the gondola and there are copper strips on the track. The falling magnets onto the copper strips slows down the gondola. This system has been used on roller-coasters aswell. The two gondolas hitting the copper stripping at the bottom would have absolutely nothing to do with the whinches at the top, as the carrier cart does not free-fall, but is controlled in its decent Another option would be to have a third, smaller row of seating that joins the two gondolas on the northern side. This would mean you could fit maybe two or three more riders on, and then both sides would have to run at once, as it would all be the one gondola
  13. The 3/4 ring idea sounds good. Tilting seats like some other full-ring models would be good aswell. I've ridden the space probe from Wonderland and I liked the way they had you standing in line and directed each line to the right gondola. I agree, it needs more theming. I think the oil-company idea was alright, but not brilliant. The queue system is not great, maybe building something that goes underneath the Model T would be good. You could have this entrance building that was dark that just had a slope down into the ground. Having stainless steel grid-type walkways with lighting on the underneath, with red and yellow piping along the walls of the walkway, and lights hanging from the ceiling. Part way along the queue line you could have a sudden shot of hot air blowing up from underneath the walkway, as happens during oil drilling when they hit air pockets
  14. When I went to dreamworld about a month ago, the Cyclone was operating with only 1 ride op, and it took forever. One way to increase the throughput on the cyclone would be to have three ride ops (expensive I know, but would get people through faster. 1st Ride Op - in the control booth and checking harnesses on left side of train 2nd Ride Op on the right side of train to check harnesses 3rd Person to let people through from the queue line to the doors. This way you could have the one group on the ride and the next group waiting to step on (I don't know whether this is possible with safety checks between rides (if they do this) or whatever, just a suggestion) Regarding people who don't read signs. These were the biggest cause of delays when I was there. After being only the third lot of people from the door, it seemed to take forever to get there (there was only one side operating). Once we were in the gondola, strapped in and at the top of the high-speed part of the whinching, we started dropping back down very slowly, right the way to the bottom. It turned out that some guy had pulled out his mobile phone when we were at the top. He had it taken off him and the ride-op explained that a $2 coin dropped from that height would lodge in someone's brain. We went back up and thought they would get us back down as quickly as possible, because the queue was starting to build up, but they didn't. We waited up there until after the TOT had been and gone, then waited, and waited for probably another 15 secs until we fell. There was someone waiting to talk to the phone guy at the bottom, so I don't know what happened to him. As far as I can tell, the only way to increase throughput on the GD would be to have both sides operating at once, and have one op to get people organised to get onto the ride, then the one op for each side of the tower
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