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AllegroCrab

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Posts posted by AllegroCrab

  1. The actual layout doesn't look that great, but towers are clearly going for a more family ride here. They've made an excellent choice on the theme though, because even as a less thrilling actual ride, the scary theming will be enough to get your regular thrillseekers in the queue. And yeah the actual quality of the scenery itself is impeccable by the looks of things.

    The layout will be slightly frustrating for enthusiasts in the UK because that country is in dire need of some airtime on their coasters, I'd guess that we have more in Australia despite the lack of coasters here, especially if you are counting ejector. But for towers I think this is a pretty solid choice, and it does look like there is some airtime at least.

    I'm more excited for Icon up in Blackpool, if all goes to plan I'll be riding both of the new British installations in July this year.

  2. Really good idea, my only problem with this ride is that there were no good places to watch it from inside the park.

    Also a bit annoying how most of the layout after the drop and first airtime hill isn't visible from the queue line. Trees get in the way from the indoor part of the queue. Maybe the trees are there for another reason, like sun protection or something, but I'd really love being able to see the ride from there.

  3. I've seen a few Americans I follow on snapchat going to a top golf regularly, it seems strange but when I actually thought about it it's just like a big expensive bowling alley, except you're playing golf, pretty cool to be honest and I will probably check it out.

    If they were to build one in Sydney unaffiliated with VRTP then I'd most likely still be interested based on what I've seen through snapchat.

  4. Have people ever heard of curtains? The only time that the light is going to be an issue is if you're doing astronomy from your home. I've got a streetlight outside my house, is that an issue worth getting the council to come in and take measurements for?

    On 11/7/2017 at 11:31 AM, Skeeta said:

    “...measured light pollution at a bedroom window from the sign at the top of the Hypercoaster. Max 1 lux light spill observed. No observable nuisance based on this reading...”

    1 lux lmao, that's the equivalent of standing a metre away from a candle. If your curtains can't block that then it's time to buy new curtains.

     

    On 11/7/2017 at 11:31 AM, Skeeta said:

    no noise complaints logged (yet) regarding screams from guests riding the roller coaster upside down / backwards...

    Strangely I didn't seem to hear people screaming much at all on this ride. I know certainly the first time I rode it I couldn't make a noise on the drop it just blew me away that much. Also noticed that on every train usually only one or two people will have their hands up through the elements, I guess this coaster really is something else for most of the Australian public.

  5. I'm still guessing that it was quite a freak accident, which in hindsight is easily possible to now see the reasons for.

    As @Levithian said, "Procedures or operations too that fostered an environment where something like this could happen"  is the most likely way to classify this.

    This still doesn't mean that nobody should be held accountable, it's just unfortunately understandable as to why such a unique incident would slip through the assumedly minuscule cracks of safety procedures and standards during the design and construction process. 

    I'd bet my parents' house without their knowledge on such an incident never occurring again on any rapids ride with a conveyor lift thanks to this one incident.

    • Like 1
  6. I think this is a case where people need to stop criticising the media for reporting facts.

    We all know they can be shocking a lot of the time with sensationalised reporting of non-incidents, but they don't have to sensationalise this incident, and they don't.

    4 people died and we're lucky it wasn't 2 more. You can't just blindly defend Dreamworld as a lover of parks, if they're found to be guilty through a proper process then I have no qualms supporting legal action against them.

    • Like 2
  7. I wouldn't expect anything massive at all for the coaster. Surely the biggest thing would be about the size of a eurofighter. Would be pleasantly surprised if it's even that big.

    Still a very exciting development. I'm not in the 'nothing to see here' camp, how many parks outside of China have opened with a massive coaster?

  8. I really think that Dreamworld kinda has to go back to the drawing board as a park, there are signs that perhaps this is what they're already doing behind the scenes. Put simply, they're not going to be able to be anywhere close to rivaling Movie World in terms of thrills for quite some time and will have to focus on something different to get people through the gates for the time being. It does seem like something they're doing, which gives me hope.

    (Keep in mind a lot of this is my own opinion on what makes rides fun/thrilling, so of course there's going to be subjectivity here.)

    It's not just now because of DC Rivals that Dreamworld are behind on thrills, their lineup was inferior long before this. The only rides that stood above MW equivalents are the Claw and the Giant drop. Now don't get me wrong, I absolutely love these rides, but if I was given the choice between those two and MW's best thrill rides in Superman/Arkham, I'd have picked MW every time, maybe even just for Superman alone.

    Although I will admit that I'm probably more scared on Buzzsaw than any other coaster in the country, it doesn't deliver on the fun side of things even when compared to something like Green Lantern. TOT is just not that good, maybe if the park was empty and I could get lots of repeat rides I'd have a good time with it, but whenever I've ridden it has been a long wait for a slow launch to put me halfway up a tower with a bit of floater air that I could get over and over again on the claw at the other side of the park which rarely has that long of a queue. Wipeout looks way more intimidating off ride than it feels on ride. There's not any real forces involved with it, it just lurches you backwards and forwards and sideways a bit, and sometimes you flip upside down. 

    I could go on and on for every other ride but I'll save you the trauma.

    Now that DC Rivals is here it has pretty much cemented my position on this, and with dreamworld as they are at the moment they're not going to be able to compete in the thrills market.

    I really want dreamworld to be successful, and I'm happy to be quite patient with them. But they're not going to be able to survive as a legitimate rival to MW forever unless they step up their thrill ride game some time in the future. I totally get that the right thing for them to do now is go back to their roots as a park and get that all fixed before they can build anything massive.

    Also, for the love of God, if they didn't spend the last decade building one trick pony cheap ride installments they'd probably have been able to build something incredible. I think once dreamworld starts to enter the rides market again they should really actually think about what they're building instead of seemingly picking any random pre built rides and placing them wherever there's empty space.

    It's like they're playing RCT career mode, and just picking whatever cheap flat rides will only just get them to reach the scenario goals, instead of actually being imaginative and building something truly unique to dreamworld.

  9. I think enough has been said already about how shit the map is so I don't need to butt in there.

    What I will say is that I like how they've represented the rides realistically on this, but everything else about it actually being usable as a map is terrible. There's a pretty standard way that every other park I've seen does this and that's for a good reason.

  10. What I'd really love to see is a good high mounted POV from row 10.

    We've had that genius who went through all the effort and risk of sneaking his phone on just to film in portrait, and whilst the quality was bad and the act of recording was irresponsible, it looked abosultely incredible seeing the whole rest of the train twisting in front of him.

    So @Slick I guess if you do get the chance to stick a camera on the ride properly, that'd be an awesome point of view which I doubt we'll ever get a good POV of otherwise.

  11. Happy to be proven wrong, but wouldn't the main purpose of these trims be to reduce long term maintenance costs? I find it hard to believe that a park/manufacturer would slow down their ride (ie make it less thrilling) just so they can 'perfect' the forces to what it was designed as. Of course unless you want a hill to be perfect floater ie B&M.

  12. On 9/1/2017 at 4:24 PM, pazzap said:

    The first drop, airtime hill and inverted loop are it for this coaster, then it's a nothing coaster as far as i am concerned.

    This will all be mostly about front seat airtime and maybe the very back seat for the first drop and that's it.

    Are you nuts?

    You'll get insane ejector over the first hill in all seats, ejector through the loop in all seats, a bit of floater going into and out of the stengel dive, floater into the turnaround, and then countless moments of air on the bunny hills back to the station. Add to that how fast those low to the ground twists will feel, the headchoppers, and a first drop to rival expedition geforce.

    This isn't your typical hyper, but god forbid someone goes and does something new and interesting with a 200ft drop. You can hardly compare this with a B&M hyper, it's a completely different type of ride.

    Edit: I forgot about the twisted airtime hill.

    12 hours ago, wikiverse said:

    But Rivals was always going to need some trims.  The ride features lateral Gs that most other coasters don't - at the top of the loop and Stengel Dive, at the top and bottom of the turn around, and on the camel back.  It also doesn't have OTSRs so there is nothing to limit those forces on your body.  If you're going too fast through those sections, it's just going to hurt.  Maybe not when you're on the ride, but later in the day or the next day your lower back is going to hurt.

    Why do you think there's going to be any serious laterals at those points?

    OTSRs don't limit the forces on your body, if anything they make laterals worse because you've got something to knock your head into.

    The trims aren't being added because of any laterals or extreme forces, they're rather more for reducing the general wear and tear on the ride over time.

  13. Yeah, that's a more complete analysis for the entire train. I was lazy and just compared what would happen if you switched the direction you were facing in the same row.

    Another interesting thing to think about is how there is a difference between sitting on the left or right seats. This is especially noticeable in coasters with 4 (or more) abreast seating, where the seats at the extremities have to move a longer distance than the seats in the middle for the same twist. If you compare the leftmost seat to the rightmost seat on the same coaster, you'll get different forces for different elements depending on their shaping and which way the track is twisting.

    So when trying to work out what the best seat is on a coaster, not only should you compare which row you are in, but also which seat you are in on that row.

    As always, it comes down to opinion. Some people love being whipped through elements, some people love it to be graceful. Always gives you something to argue about for ages with strangers on the internet.

    • Like 1
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