Jump to content

AllegroCrab

Members
  • Posts

    601
  • Joined

  • Last visited

  • Days Won

    9

Posts posted by AllegroCrab

  1. I don't understand all the fuss about greying out. It does not mean going unconscious.

    You just lose some vision for a bit, akin to when you stand up too quickly after lying down for a while.

    I also don't understand why everyone's so concerned when we have another ride in the same park that is known to induce grey outs in Superman Escape.

    It's different for different people, I'm sure some will laugh at me when I say people grey out on Superman but if I relax my muscles when riding I usually grey out a bit on the first turn after the top hat, I'd say at worst I lose 1/2 to 3/4 of my vision, at best I just get a few black spots. If I take steps to avoid it, it doesn't happen (ie. squeezing my legs, tensing up my neck/face a bit etc.)

  2. 47 minutes ago, Fultre said:

    Prime example of what is wrong with this community... Instead of thanking members for their contribution such as the fantastic animation made they focus their energy on this BS, how inaccurate it is. Because hey, everyone here needs to be a bloody engineer or work in the amusement industry to post.

    No one is saying the NL2 creation was bad. It was just rich for them to claim that it was "90% Accurate" when all they had to guess the layout from are the footings. We can see from what's been built so far that they got things wrong, which is completely understandable.

    It was a fantastic representation of what the coaster will be like in general, and seeing the video really did get me excited for the coaster because it just shows you the real scale of this project.

    You don't need to be an engineer to use your brain and think about what you've written before you post.

    41 minutes ago, Fultre said:

    I have never been a part of a more nastier community that this.

    :lol::lol::lol:

    Any community is going to have drama, and unfortunately it does get personal sometimes. In other forums I've been the target of it and I should also admit that been guilty of it.

    Frankly, this is probably the most civilised place I frequent, I don't see any toxic "kill yourself" spam and personal attacks are a real rarity.

    33 minutes ago, Fultre said:

    A community leader that... thinks that world is "big and bad", that not everything should be "wonderful or positive"

    News flash, the world is pretty big and it's also pretty bad. Even if this is the most toxic internet community you're a part of, I find it hard to believe this is the nastiest community you're part of in the entire world. Have you been to school? Worked in a workplace?

  3. Push is getting excited about coasters? Nice.

    Best coaster I've been on is Shambhala at PortAventura. Seems the general consensus is that it's the best B&M Hyper, hopefully it hasn't spoiled any future hypers I ride, I reckon MW's one will be different enough a ride experience to make things interesting. 

    It has a massive first drop (78m) followed by a hill that gives you ~6 seconds of floater air. Lost count of how many times I rode but I reckon it was approaching 40 rides in just 3 days. The single rider queue was my best friend.

  4. 16 hours ago, pin142 said:

    Looking at supports in the area today it is twisty hill into turn (similar to what Superman has). Connection plates don't match what would be needed for a roll.

    What makes you so sure? The connections on the roll on flash look very similar (as they do for most rolls on any coaster, with the angled connection on either side.

    5910160fdd1f3_rollsupports.thumb.jpeg.0a93151f94636127dc6e6db1232fb669.jpeg

    Personally I think a hill is the safest option, but a well shaped roll could be amazing at that point after the twists, think maverick's defunct heartline roll.

  5. 30 minutes ago, Glubbo said:

    The train will most likely have completed only one (two at the most) airtime hill by the time it reaches this area, will it be carrying too much speed to execute a non-inverting loop? Seeing as though Soaring with Dragons in China does it straight after a LSM launch, perhaps not..?

    As with everything, depends how big the loop is.

  6. @GoGoBoy I've greyed out on Superman, I don't see what your problem is.

    Also remember i305 is 100ft taller than this coaster will be and its first turn must be the longest sustained Gs on any coaster. I doubt anyone will be greying out much on this.

    @Santa07 He's the guy who made the force vectoring plugin for NL1 called FVD. He served an internship at Mack thanks to this and ended up getting a job there. I know this through spending time on the nolimits exchange forums and seeing this story unfold.

    I don't know whether he has a degree or not, but I don't see why you need to have an engineering degree to design coasters, you'd be working with a team of people with all different areas of expertise. This guy is clearly skilled at more than just making coasters, I wouldn't be surprised if he has a degree in engineering/computer science/software etc.

  7. 3 hours ago, rummy said:

    5906e84735366_turnaround-themetendo.thumb.JPG.6648ada5879d2787b8952d245c837d3a.JPG
    Photo: @ThemeTendo

    the track placed so far at Movieworld performs a quick airtime pop into a very sudden twist.

    That photo is my favourite of this coaster so far. Looks like you'll be flipped over into the turnaround while weightless.

    The guy (or one of the people at least) who designed this thing is actually an active user in the NoLimits community and I've had a bit of a chat with him about this ride, he really did keep his mouth shut about it but it's just great to see that Mack has hired someone who tuned their skills just making coasters at home and sharing them online. The best looking coasters I see are virtual ones made by enthusiasts, and it's great to see that the people in this community are getting the chance to have a go at the real thing. I'll be sure to let him know whether it sucks or not!

  8. :rolleyes:

    I didn't know the rules were so strict as to what can and can't be posted. 

    It's a coaster of similar length and height built for a similar reason. Of course the actual ride is going to be more similar to Mack's other hyper but there's only one of them in the world to compare to.

    I put it up a length comparison, as that's what we were talking about, not a layout comparison. Just trying to showcase the actual scale of this thing being built. Goliath has a ride time of over 2 minutes if you include the lift hill. The Mack will likely traverse its layout faster but it just gives you more of an idea of how massive this thing is.

  9. 12 minutes ago, thunder001 said:

    Also I thought I could see the number "129" on the "brake run" track piece photo from earlier...does this match up with how long we thought the track was going to be for this ride?

    As @Skeeta has said, each piece is said by Mack to be 10m of track length (Page 28 "Final Assembly") Then 137 pieces would make it up to 1370m of track, so this coaster will be 4493 feet long.

    Just some perspective for you, Flash is 4,176.5 feet long, so we are getting a longer coaster here. A good coaster to compare to is the shortest B&M hyper Goliath at SFoG which is 4,480ft long.

    You could say I'm pretty hyped for this hyper.

  10. @Ryande16 It's hard to tell, depends what they want out of the element. I'd like it to reach the maximum height as quick as possible for a bit of sideways ejector, but by the looks of things there's a hell of a lot of speed going into this, so it could go a lot higher if they're tracking out the sort of natural projectile motion (ie. floater airtime).

    I'm happy either way, hope it has a good mix of floater/ejector elements.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.