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Coaster Hipster

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Posts posted by Coaster Hipster

  1. With a little bit of a delay, here is the interview with Intamin.
    The Swiss supplier executives discuss design & engineering of many projects: Big Dipper, Velocicoaster, Kondaa, All Speeds (Taron clone), Light of Revenge (Cheetah Hunt inspired LSM coaster)...
     

    Both Sascha Czibulka and Daniel Schoppen provided long, insightful replies. Really Intamin takes the time to welcome media and fans at expos, despite their busy activity there.

    • Like 4
  2. On 28/05/2021 at 1:31 PM, Gtmichaels said:

    Just found a translated version of a French interview with peeps from Intamin, It was from last year, but offers the specs of the Big Dipper I haven’t seen before! Idk if this had been shared here before? But I found it on Reddit. Apparently will have a height of around 24m and track length of 600m which is interesting. They did change the speed to 72km/hr, so obviously these stats might change, but they give a fairly good insight on what the Hot Racer is all about. Here’s the original article, very good read! https://amp.reddit.com/r/rollercoasters/comments/in32zb/interview_with_intamin_in_french_regarding_the/

    1D3CB3AF-067C-4909-845E-62A6A12B3C0B.jpeg

    I made and translated to French this interview during IAAPA Expo Asia 20 with MM. Czibulka and Daniel. They prove reponsive to interview questions - and take the time to share insightful answers. Thanks for sharing it!

    Another interview with Intamin is expected sometime later this year. If Parkz's admins are ok with it, I'd be happy to forward your questions about Big Dipper to the manufacturer and share their comments (without the hassle of translating to French then back to English!) here.

    Regarding the tyre launch, riding Yukon Quad at Le Pal in central France also makes me confident the acceleration will be satisfying. The second launch in particular should be quite exciting.

    Having ridden Taron, Hyperion, Steel Dolphin and Soaring with Dragon, I agree with Intamin's claim their open restraint offers a competitive edge on RMC's Single Rail model. Though I'm yet to ride a Raptor track, I feel the seating & lap-bar design on I-Box trains of both generations is among the US manufacturer's weakest points (rode Wicked Cyclone, Twisted Colossus, Steel Vengeance, Zadra and Untamed for reference).

    Not sure if this has been mentioned already, but Intamin market their Hot Racer (aka Single Rail) model in a wide range going from "1 - Family" to "3 - Thrill" in their portfolio. (For comparison, the LSM launch, Mega and Giga coasters are marketed in the "3 - Thrill" to "4 - Insane" range - while Wing and Wooden coasters are put in a "2 - Family Thrill" to "3 - Thrill" range.) It seems Intamin indicate their single rail's will offer a relatively less extreme ride experience than the current RMC Raptors. I wonder if that choice came from market demand, or purposeful differentiation from the competition.

    • Like 4
  3. Here are as promised the interview with Martin & Vleminckx and The Gravity Group! Sorry about the delay:
     

    Chuck Bingham, Vice-President of M&V briefly discusses the upcoming arrival of Rocky Mountain Construction coasters in Asia - and his company's involvement in it :) The interview ran short due to circumstances on my behalf, but we'll certainly meet again for another more in-depth one probably at AAE 19!
     


    This interview is no short one on the other hand! Even after editing out many clips, The Gravity Group's Chad Miller and Korey Kiepert are just so talkative :o But they're also very much on-point with their comments, giving incredible insight into their work of designing wooden coasters. From layout style preferences, to the appeal of smaller family woodies, to polishing a nose car design and so on... Chad and Korey know how to communicate their passion and knowledge, while not taking themselves (too) seriously :D

    I hope you really like the interviews so far. I'll try to post more here when my schedule is a little clearer. There's yet another final one coming up with Universal Rocks - the scenery builders of Taron, Fenix, Wicker Man & more!
    :)

    • Like 2
  4. Another good interview at IAAPA to share! This time it's Maximilian Roeser from Mack Rides answering questions for Theme Park Crazy.

     

    Max is definitely passionate about the industry - approachable but also brilliant in knowing how to communicate the great work of his company. Mack is ceetainly having a great momentum building some high-scale rides, I'm certainly curious to try some of these in the near future. Maybe coming to Movie World to see you then ;)

    • Like 5
  5. Cool topic!

    I wonder if some sort of interactive media gadgetery could be possible in the future. So far you experience the ride as it was designed by the engineers and creative team... but what if you could decide and impact on the ride's course, video-game style? I guess interactive dark-ride already exist now I think about it, but is there more to do than just shoot and get a high score?

    • Like 1
  6. 35 minutes ago, Santa07 said:

    Is it a thrill or a family coaster...? In my mind they're not the same thing... and I wouldn't call a coaster with inversions a family coaster.

    Seems like an odd element to be so prominent on a suspended coaster. But I look forward to seeing where this goes!


    Very good points actually. From my understanding Vekoma now creates several designs for each type of coaster (it's actually one topic I discussed in the interview linked above). Basically a customer ask for a layout which is then available for other parks to re-use/'clone' unless specifically forbidden by the original customer in a non-compete clause. So Thunderbird is actually only the first of several Next Gen SLC layouts to be revealed.

    My educated guess is that the park who ordered that Suspended coaster wanted something intermediate between tame family and extreme intense experiences and Vekoma came up with this design. Hence the relatively smaller 1.2m height requirement and presumably a softer force profile. Just like their new Sitdown coasters come in several sizes and elements, there are certainly bigger and more daring Suspended Thrill Coaster layouts arriving eventually... ;)

  7. I've been a huge fan of the new Vekoma designs (particularly Lech Coaster), so it was an incredible opportunity to meet the mastermind behind the manufacturer's incredible transformation!
     


    Benjamin's answers were fab - really informative and definitely engaging in the way he talked me through the thought process of designing coaster elements or layouts ❤️


    Also wanted to apologize for not posting here much. Been a hectic few months travelling, doing all sorts of projects and montage. But here are a few pictures from my trips :)

    GNp2JSz.jpg

    Steel Vengeance lived up to the massive hype. Its airtime actually isn't the most extreme, but it's still strong ejector, and there are so many of it! The second half just keeps going at an incredible pace, and the sections through the structure make the ride even wilder. Special mention to the exhilarating wave turn - sideways airtime is so much fun!

    0sCALHi.jpg

    Maverick ain't bad either. The layout shines with its diversity of forceful moments, the drop is awesome at the back, and the Stengel Dives are among the snappiest transitions I ever experienced :o

    kPYUcGo.jpg

    Fenix is incredibly photogenic! The ride itself was a pleasant surprise, delivering a very fine sustained airtime hill as well as an unexpectedly sustained forceful helix. It's short, but really sweet.

    cXtcjNH.jpg

    Hyperion was pretty fun, but didn't exactly live up to my (overhyped) expectations. It doesn't have the same pushing the envelope extremeness of other Intamin masterpieces like El Toro or Expedition GeForce. Some moments are almost dull, like the floater airtime hill, and other could have been more intense to really be exciting. Still, a great ride and the twist and dive inversion is fab!


    Martin & Vleminckx then The Gravity Group interviews are coming next ;)

    • Like 5
  8. Thanks for the updates @MickeyD! I'm very interested in this park and its developments, as actually I am planning to go to Shanghai next June to attend the Asian Attractions Expo 19.

    Although it is spead out quite a lot, Steel Dolphin has several exciting elements such as the Top Hat with a twist exit and the outward banked hill. It really tells about Intamin's drive towards more daring elements in a much more competitive ride manufacturer business :)

  9. Well all the advices put there are already very good so I don't have much to add. Been living in Paris all my life, and in fact, Disney Paris opened the year I was born :o I rarely ever visit due to high prices and not being very much into Disneyland stuff - so I'm not the most familiar with the place despite it being one of my home parks.

    Even though the resort is most generally quite busy, I believe both parks are manageable in a single day too. Agree with the plan to start with the Studios (it's a somewhat lacklustre park in comparison imo..) and you should be done with this park by 13:00 at the very most. Agree too that Crush's Coaster should be done first or at least towards the very beginning of the day. It's a generic (layout-wise) Maurer SC2000 which capacity doesn't suit best the crowds of a Disney park, so it often gets 1hr+ lines.

    Big Thunder Mountain's track has been refurbished a few years back. Nothing too mind-blowing of course, but it does deliver an exciting wild ride - and the setting inside an island mountain is truly impressive.

    Indiana Jones has good theming and a compact layout, however I find it very uncomfortable sadly. It is an Intamin/Giovanola imitation of the Pinfari Zyklon Looping coaster. Being from 1993, it predates by a long while the amazing Intamin designs of the 00s and it shows. Nonetheless the lone vertical loop is quite intense, which makes me think the ride would much benefit from updated restraints just like Hyperspace Mountain did last year.

    Speaking of which, Disney Paris' flagship ride is a very ambitious creative effort which, in my opinion, doesn't live up to its full potential unfortunately. Part of it is the 1995 Vekoma hardware which didn't aged so well (secretly I wish current Vekoma would completely redo the ride layout in line with their recent very daring designs, but that would be prohibitively expensive!), part of it is also the many rebrandings of the theming. Defunctland put it in a better way that I will, but originally Space Mountain Paris used to have a unique Jules Vernes steampunk storyline, which was an inspiring blend of French and US influences. This appeal is now mostly gone and replaced with the Star Wars theme we all know.

    But enough ranting here. Have a nice visit at Disney Paris! Even for a non-Disney fan, it is an enjoyable experience that I would recomment :)
    Bon voyage !

     

    • Like 2
  10. If you try to follow what's going on on the coaster scene, where do your get your info and updates from? Was curious to know if we share the same sources, and maybe discover a few more insightful sites :)

    Personally, I usually get new info on social media posts (CoasterForce, rcdb, the amazing VH Coasters for Asian stuff, and also official park/manufacturers pages) but also like to check the forums (CF mostly) to keep track and get a more in-depth look at the news. Forums are also great for discussion and insights on a broader perspective, much more so than the comparatively forums. I loved following the construction of DC Rivals here for example! 

    Even though I do not have the opportunity or think immediately of going there, also discovered blooloop which delivers great coaster-related content with a more professional and industry-based angle.

    What's yours? :)

    • Like 1
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