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Found 5 results

  1. SeaWorld San Diego 25/11/23 ( Quite a few photos here https://www.parkz.com.au/search/photos/location/seaworld-san-diego ) Sea World San Diego is a place I haven’t visited since about 2007, and back then the ride lineup then consisted of Journey to Atlantis, Shipwreck Rapids and a rubbish simulator named Wild Arctic. But now they have COASTERS™ (Though I missed Tidal Twister by a few months, the memory lives on at one of the press a penny machines) And I've always been intrigued by Manta…. A one day ticket doesn't come out cheap since you get hit with a high admission price and a full whack for parking, but tbh I didn't mind, it's a decently decent park. I started off one with I was low key excited for…Arctic Rescue. Aside from one of them, all of these Intamin straddle coasters are all pretty decent. And the one in San Diego has three launches. The station was shoehorned into a bit of the building that previously held the simulators, and they have just installed platforms etc straight in. Thought it looked a little rough. The trains totally aren't Jet Skis that have had little wheels added to make them look like snowmobiles. But the coaster, pretty good! It's not the outright intensity of Juvelen/Yukon Quad, its perhaps more on par with Namazu, but still enjoyable quick transitions and pops of airtime...Imagine a longer version of Jet Rescue with a few more elevated hills. There is some Arctic base theming scattered around the ride, like a helicopter, a few dome roofed buildings, rocks, and patches of grey and white gravel on the ground to give the impression of snow. The ride itself is all in its own compound so non riders basically can't watch it. I got the following pics from the skytower and from out the opening of the load station. Nearby is Emperor , a B&M Dive Coaster. There's really no theming to speak of on here. Just truckloads of gravel under the ride, and even things like the pathway fences and the station platform look like it was all just 'hardware store' type construction rather than something themed around diving penguins. They were only running a single 18 person train too. But with the bad out of the way lets get to the good. It's a solid layout up there with the best, and seems a lot more inversion focused than the other ones, and no slow points breaking up the ride...3 inversions, almost 4 actually. The vertical first drop leads into your standard Immelmann, then a tall overbanked turn that borderlines on a cutback. From there is an unusual element that is sort of like a roll meets incline loop. The closest comparison I can think of is the knot element on Flug der Damonen. From there its one last corkscrew and into the brakes. Action packed from start to finish, with that tall first drop with the holding break providing enough intimidation factor. The park also has Electric Eel...Another Premier Skyrocket. You can go read my Busch Gardens trip report for my thoughts on this. Great coaster, and at least this one had some effort put into the presentation. It was on the way to I took a ride on Sky Tower. These things never seem to be open at the SeaWorld parks, and they charge extra for some reason🤑. It was a good overlook over the park, but who thought it was a good idea to put contravision film on the windows. It was like being on a bus, and it meant your photos come out really murky (and it disrupts the view in general), kind of defeating the purpose. And finally Manta. You can tell this was more of an old school Busch attraction, because the theming was very detailed, and a lot of effort was put into the landscaping, with a large area of the ride actually sunken into the ground. The coaster more or less plays out like the middle bit of DC Rivals, with small hills, quick twists and helices, so firmly a family thrill coaster. The first launch is interesting. The ride pulls out of the station into a darkened room, with a tube of scrim surrounding the track, with projections of manta rays swimming around and dramatic music. The train actually rolls back and forth a couple of meters each way a few times, in sync with the screens, creating a sort of sensation that ocean currents are moving you about. Doors open, and it actually accelerates with a bit of a jerk down the first launch. The first bit of the ride dives and weaves around the queue area, with a good head chopper under the bridge too. At this point, I dont think Mack had perfected the rolling launch, so halfway through the ride you slow for a MCBR, only to get launched back to full speed again, which certainly felt awkward. The final half had more twists and hills, and was out in the open, surrounded by the flamingo exhibit. The other ride I was interested in was Bayside Skyride , another upcharge. This one actually just runs outside of the park, giving you views of the marina and Fiesta Island. Most of the other rides are for kids, and they are all pretty cute, though how many rides need to have "rescue" in the name lol? In particular I thought the teacups looked pretty well done. And a Jellyfish themed wave swinger! It seems so obvious yet nobody has done one before to my knowledge. I did check out some of the animal exhibits too, and they are well done, but didn't devote a whole lot of time to them given I had other plans for the evening I was there. As is it was, doing a couple of laps on each coaster took me through to late afternoon. In particular I liked the Sea Turtles. And I thought the entrance area was well done too with elaborate giant coral structures, and touch pools. But what is wild is that literally in the past few weeks they have demolished all that, even though it only went in a few years ago! (Reddit) Overall thoughts on the park, still pretty good, but I think the two newest coasters could have had more effort put into the presentation. The ride lineup is well balanced, maybe a dark ride. I'd also say they should round out the kids area with a proper kids coaster, but in park they were heavily promoting Sesame Place, so it seems like they are encouraging families with young kids to go there for that. Put this park on your Californian itinerary if you like launch coasters or want to try a dive coaster!
  2. SeaWorld Orlando https://www.parkz.com.au/attraction/seaworld-orlando I bookended my time in Orlando at SeaWorld, with an night time visit on the day I arrived (Due to late trading for their Christmas event) as well as a visit in the daytime before I caught my afternoon flight on the last day. The last time I was at SeaWorld Manta was fairly new, and they had just announced the construction of Antarctica: Empire of the Penguin. The latter was a ride I had been interested in, but 2020 saw it's closure, so it was a case of seeing the full lifecycle of a ride without ever getting to ride it. That all said I finally got to ride another trackless ride using the same system, Ice Age at Genting Skyworlds so it was all good in the end. So what's new. Pipeline: The Surf Coaster Obviously was going to start off here! New for 2022, this is a really fun take on the stand up coaster. Aside from the gimmick of the launch it features open style surfboard themed trains, with a new harness system B&M has patented. Normally on standups you slide the backrest/harness up and down, and it is locked in at that height before dispatch. If you have it too high, you can knackerate yourself. However on pipeline, the seat is still able to move +/- 10cm after locking, allowing for extra movement during the ride. It's not too loose though, it's kind of similar in resistance to a Smiths machine at the gym. And it is this movement which makes the ride loads of fun. Anytime there is airtime, or even a quick transition, your seat lifts up wether you like it or not, which really emphasises the movements. You can even try to squat a bit before the hills and get bonus lift off. The ride is mostly fast banked turns, with a couple of hills and a big corkscrew thrown in for good measure, so its perhaps the most stereotypically B&M looking layout ever, but the turns are forceful, and there is one twist right at the end that really catches you off guard and lifts you up. Wouldn't mind seeing more of these built. Ice Breaker The other (currently) launch coaster is Ice Breaker, sort of a spicy compact version of a Mega Lite style ride, with a few small airtime hills, twists, couple of stengel dives. Could even draw comparisons with Maverick, though no inversions. Feels like an enthusiasts no limits project, and thats no bad thing! It's not about raw stats its about interesting forces and elements. The launch is a multi pass much like Steel Taipan, though it's 4 launches since it starts off backwards. In addition, the inclines at each end are double ups, so on each pass you get a pop of airtime, before the floater on the spike. Overall, a fun zippy ride, especially if you like compact coasters with quick twists. Mako Orlando finally gets a hypercoaster. This is one of the better B&M hypers, with sustained floating airtime on every hill, and I mean sustained, as in a few seconds worth. And I guess it comes down to what you prefer. B&M does longer lasting airtime that is less strong. Intamins/Macks is more powerful but over quicker, as is the reality of the physics. A decent first drop leads into a flat section over the water which fakes you out a bit (instinctively you expect to immediately start climbing again) before a huge overbank, huge floater hill (best one on the ride), hammerhead turn, another floater hill (where the trims hit), followed by a bunch of smaller hills, some of which near miss with the main supports. The last bit of the ride is inside the main park boundary, with a nice panoramic turn by the main lake and an s bend up into the brakes. Visually it's mixed. The station has an interesting shipwreck theme, and the front bit of the coaster that goes around the ride entry plaza has had the columns themed with coral growing on it. The back half of the ride is around an artificial lake, so not necessarily the most visually stimulating environment, and it doesnt help the station looks right out onto the park boneyard. Night time is probably the best ride experience, nothing like soaring through the cool night air. Infinity Falls So in 2018 SW put in some rapids (Orlando has plenty of them), with a drop (yep seen that too), and a vertical lift (Legoland and Phantasialand say hi), and whenever I saw photos of it, I always thought they had gone a bit tooooo abstract with this metal structure next to a drop, certainly looked very SeaWorld. Just another rapids? But the marketing gimmicks are a distraction, holy shit is legitimately the worlds best rapids ride, purely because of how well it does the rapids part. The video below from Intamin sums it up, there are literally sections with 1m high bunny hops of water you go over....waayyy bigger than those waves you get on other rapids where there are logs under the water creating a bit of a wave. The ride would be brutally wet with a fully loaded raft. Meanwhile I rode solo at 9pm at night, so managed to miss every wave. Would love to try it again on proper stinking hot day. There's also a great bit of trickery where the the water goes down a small drop and then flows uphill. Again just watch the video. The theming looked nice, it was all your usual jungle and artificial rockwork, but there were accents of fluro colours and modern materials, reminiscent of gear you get from Kathmandu/BCF/Anaconda. Another nice touch was the soundtrack, with drums etc reaching a crecendo on the intense bits as you approached drops and waves, really building the tension. I made sure I did Manta again, never ridden it at night. Kraken was closed for maintenance, and I was happy to skip over Journey to Atlantis. I should give a shout out to the Sesame Street land they built to replace Shamu's Happy Harbour, beautifully themed! SeaWorld is really doubling down on being about coasters rather than Shamu, and the park actually has one of the 'highest average' coaster collections anywhere, looking forward to seeing how Penguin Trek turns out.
  3. Do the gold coast theme parks have any rides you get wet on, like flume rides, whitewater rides etc?
  4. i found this on SW's maintenance page any ideas here's the link http://seaworld.myfu...aintenance.aspx
  5. Keith Williams, the man behind the Gold Coast's Sea World theme park and a host of other tourist developments across Queensland, has died at the age of 82. www.abc.net.au/news/2011-10-19/gold-coast-theme-park-developer-dead/3579052
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