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Gold Coaster

Thrillville

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Hi there everyone. Received this press release tonight for my soon-to-launch online magazine about an upcoming title from Atari/Frontier that looks to be the followup to Rollercoaster Tycoon 3! Looks like a lot of fun and it will be great to have a theme park game where you can have full interaction with guests and the attractions: from riding the gokarts to playing the midway's sideshow games. ************************************************************** ATARI UNVEILS THRILLVILLE! Roll up! Roll up! Discover all the fun of the fair with Thrillville, a new kind of theme park experience coming this Christmas Thursday 8th June 2006 – Atari, one of Australia’s leading sources of interactive entertainment, today announces that it is to distribute Thrillville throughout Australia and New Zealand. Published by Frontier Developments Ltd, the leading independent games developer headed by games industry pioneer David Braben, Thrillville is a new game scheduled for release for Christmas 2006 on PlayStation2, PlayStation Portable and Xbox. Thrillville queue-jumps previous theme-park games with its access-all-areas pass to adventure and enjoyment, placing a fully interactive and customisable amusement park at the player’s fingertips. Throwing players of all ages immediately into the action, it allows them to experience the joys of creating and playing within their very own theme park. In addition to this, Thrillville adds social interaction, dozens of exciting party games for up to four players, and thrilling simulation unlike anything before. Thrillville also offers depth and rewards for those players who wish to customise and tweak to their heart’s content. Created specifically for the console audience, Thrillville is the first theme-park based game that lets players experience at ground level what they’ve created, and as a playable character they can actively chat, joke and even flirt with every single park guest. The game has over 100 different interactive attractions and five different parks, each with three uniquely themed areas, where the fun ranges from racing on go-kart tracks and playing mini-golf on self-designed courses to joining friends for multiplayer first-person shooter competitions and many other party games. Thrillville allows players to build and ride some of the most amazing roller coasters imaginable, as well as select where to place thrill rides, stalls and other playable attractions, such as videogame arcades, hover-car soccer, trampolines or bumper cars. As players tune their parks to perfection, even otherwise mundane tasks such as training staff are made light hearted as players improve their staff dancing and maintenance skills. Based around a mission-based framework, Thrillville provides a uniquely broad, deep and progressive gameplay experience. Meanwhile, a simple lobby system allows for instant access to players’ favourite attractions. At the recent E3 2006 event in Los Angeles, Thrillville received much critical acclaim and was chosen by IGN as a Runner Up for Biggest PS2 Surprise, a Runner Up for Best PSP Strategy Game and was nominated for Most Innovative PS2 Game, Best PSP Multiplayer Game and Most Innovative PSP Game. " ********************************************************************* Expect more updates as I get them. Sounds like a fun game even if it isn't particularly realistic in style. TRAILER DOWNLOAD: http://download.lucasarts.com/e32006/thrillville_480.mov 37mw1.jpg134dd1.jpg152ic.jpg176zh.jpg

Edited by Tony B

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Well it looks like a good game despite the cartoony graphics. The only thing I'd like to really see is more realism in the coaster simulation and you gotta love that custom scenery! The only thing that sets the designing in NL and RCT apart is the realism and structure etc. RCT has way more types of coasters and thrill rides but a mix of the two might be nice. Anyhow, I'm off to have a look at the trailer!

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Yeah. I do wish they'd do an ultra realistic game with the variety of the RCT franchise ... gotta say that I'm sure the graphics will improve significantly as they look a little rough at this stage.

Edited by Tony B

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