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mba2012

Theme Park Design Game

9 posts in this topic

I am currently piecing together the necessities for a roller coaster design game I want to develop. I was wondering if some people could tell me what the necessities are and what could be added to make this game better than RCT3. It probably won't be available until after 2017 at least as I have less than a years experience in programming. If I could have some help with this it would be greatly appreciated be me and the team working on this project. There should be a website up within three years.

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Cheat code for more money.

Already is one. I agree RCT3 is really lacking a undo button, I can't count how many times I've stuffed up the terrain in my park and lost all my progress by reloading the park. Edited by alex_1

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Cheat code for more money.

RCT3- john d rockefeller Showbags would be nice. Less of a "brick" feeling. eg. No Limits is simple and smooth meanwhile in the RC games, have you ever had 5 S-bends in a row just to get somewhere? as opposed to a gradual GTFO? No lights underground A better "track finish" option, ever notice how RCT3 enjoys the S-bends and small curves? More open designing- No Limits played out in the style of the RC games thats all i have for now /rant

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I'd also like more theming objects. And simpler terrain tools. And a larger variety of trains for each type of ride, for example a TTD-style train for Hershey Stormrunner style coaster and non-racecar themed trains for Standups.

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RCT3- john d rockefeller

http://www.ataricommunity.com/forums/showthread.php?t=424497

Less of a "brick" feeling. eg. No Limits is simple and smooth meanwhile in the RC games, have you ever had 5 S-bends in a row just to get somewhere? as opposed to a gradual GTFO?

There is that 'gradual' turn in most coasters

No lights underground

On rides - can be turned off by setting tunnel lights to black On path - I believe there is a mod out there for that

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