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Scooby-Doo Spooky Coaster lighting upgrade


themagician
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5 hours ago, rappa said:

It’s hard to draw any other conclusion but that they got swindled. 

Village isn't known for penny pinching so that has to be the only conclusion.

I'm not doubting what you're saying - your finger is usually on the pulse a lot better than my layperson's opinion, but its hard to not be cynical about Village cheaping out.

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1 minute ago, rappa said:

Didn’t they say back at that time they spent about 3 million on a thing. That’s a fair wack of cashola 

Wouldn't the 3 million also include the complete repainting of the castle and showstage, removal of all the animatronics and theming, and the addition of their own theming which wasn't the projection mapping (e.g. elevator TV's, animations, tiki room, lasers, glass box)?

Edited by Flynn_Smith
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4 hours ago, AlexB said:

Did the $3Million include the disco room lighting upgrade? I thought that came later?

Depends... there was what they had initially when next gen opened. 
 

Then last year there was a subsequent major upgrade to the Disco room because the first was so awful. Mainly driven by a change in park management that saw the need to improve the experience. 
That wasn’t included in the first lot of course but did cost significantly less than the first awful effort. 

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Very little in the smaller end of moving lights still using lamps now if any. You really have to be looking at things 1200w (or equivalent output) and above to still have new fittings using lamps, and even those are rare. 
 

Everything in Scooby is LED

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oh cool, so barring component failure, assuming average LED span of 10,000 hours, 7 operating hours a day, assume half that time for the lights on given regularly the changing scenes, 364 operating days - thats about 8 year lifespan, not accounting for maintenance downtime or out of hours events... pretty solid investment! 👍

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1 hour ago, AlexB said:

oh cool, so barring component failure, assuming average LED span of 10,000 hours, 7 operating hours a day, assume half that time for the lights on given regularly the changing scenes, 364 operating days - thats about 8 year lifespan, not accounting for maintenance downtime or out of hours events... pretty solid investment! 👍

Yes reality is with any moving light in that sort of duty cycle the mechanical components will die much faster than LED source. 
The good thing is in a project like that the lights are cheap, the infrastructure is expensive. So replacing something when it does fail is pretty simple/low cost. 
 

It also helps as you say if the programming takes into account the environment and deliberately gives some fixtures a ‘rest’ throughout the course of the ‘show’. This is why (apart from greater guest experience) you will see that the Disco Room in Scooby actually has several different light shows that rotate so you get something different on multiple rides. 

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4 minutes ago, rappa said:

It also helps as you say if the programming takes into account the environment and deliberately gives some fixtures a ‘rest’ throughout the course of the ‘show’. This is why (apart from greater guest experience) you will see that the Disco Room in Scooby actually has several different light shows that rotate so you get something different on multiple rides. 

I've seen 3d models of light shows for big concerts. 🤔 I wonder if there's any renders of the various show programs that will ever surface - its virtually impossible to predict what show you're going to get and i don't ride it enough to see all the different ones.

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The 3D visualisations of the rides lighting will never be made public as they are confidential between the park and it's contractors.

 

To satisfy curiosities though there are 6 sequences for the Disco Room Lighting:

'Laser Retro'
Red and Magenta
Blue and Beamy
Warm Firey
Pride
Dark and Moody

There may or may not be a 7th 'secret' demonstration show which may as well be called "Have a nice Weekend"

 

Edited by rappa
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