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Inverted

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Posts posted by Inverted

  1. On 10/12/2019 at 9:03 AM, Gazza said:

    Ok, so what the story is, is that two of the vehicles droids have been highjacked and reprogrammed, and those vehicles tell the other droids circulating that its a 'prisoner transfer' in the first scene to get away with it.

    But that's not what I'm talking about.

    Im talking about here:

    image.thumb.png.39a3de817b6ea224f3e4f274f47cf870.png

    The riders have been shot at a few times literally trying to escape, but instead they decide to forget all that drive into a dead end next to Kylo and the ships captain and just park and listen in to the conversation, directly putting themselves in unnecessary danger.

    Argh..   sorry. Yes I do see what you mean.    When I read Bridge I didn't think of flight control but an actual bridge.

    Ops   My bad.

    Still think it's a cool part of story which most public wouldn't pick. 

    👍😁

  2. On 06/12/2019 at 4:22 PM, Gazza said:

    My only nitpick is the way they just go in and park next to the two guys on the bridge, like if you were trying to escape you wouldn't just go and cruise up next to the baddies.

    I reckon it would have worked if you had the 2 cars inching through the room trying to be silent, and then have a real jump scare when you are spotted, then the two cars run separate ways.

    Yes but they covered themselves as they says something about "tell them it's prisoner transportation".    Till they get busted and retreat.

     

  3. I am excited for the triple launch but I think it being add on to existing model will be a let down and here is why.

    Blue fire uses the whole launch to get to it's desired speed of first turn, and this is the same length of track that DW coaster is using.  However because it's doing a triple launch it won't accelerator the whole way as it needs to reverse.  (Even see the launch track on the video they don't go whole way).    So the launch will be somewhat slow and then coast down the length before reverse.   Then do same back before final launch to speed BF runs to make the hill.    

    The small amount of LSM launch track could give underwhelming launch fitting to an existing design that uses LSM the whole length.    Hope I'm wrong.

    I'd also prefer a half loop design rather than the corkscrew.    The hang time at the back would be awesome and make more exciting.  But that's just my opinion.

    Also the mid track brake run.  Being Australia will probably only get 2 trains I'd prefer to see an element in here.  

    Also the first hill will look cool above SV when viewing from main Street.

    Edit- just noted alot of my points were stated in the parkz main post. Great minds something something...

    • Like 1
  4. 4 hours ago, Redboost said:

    Would it be too late for MW to increase the last carriage to 4 backwards riders now that its been identified that there's a higher than initially thought demand for backwards seating? Or would the cars already be in full production and too late to change? Seems weird that the last car is only 2 riders when all the other cars are 4 riders.

    I believe and answer I had for a different question would suit here.

    Answer I got is that if the last carriage had a 2nd last row of seats they may collide heat rests with the carriage in front (last forward facing seats) when it goes through its tight dips and twists.

     

  5. Looking at this photo has me wondering.    Why not have 4 seats backwards at the back.   Looking at the space around the seats I wonder if the last row can rotate and run forward.  Hence the need for extra clearance. Otherwise why not put in an extra forward or backward row.    

    "And you can ride it back backwards" for some extra cash...... ???

    Untitled_DCrivals.jpg.df2e99a341fff377f814404a50fac897.jpg

  6. I did post the photos of blade runner.  However I don't think it will be the theme.   Even big bosses of movieworld recently said that DC theme stuff is a more timeless and dosent age as quickly as one off movies like the recent madmax.   It also doesn't sell as well to public.

    I'd like to see it themed to DC sirens.   Catwoman, Poison ivy and Harley quinn. The pink/magenta coaster could tie the feminine theme together.   Also to keep the theming interesting without going nuts I'd do 3 viewing rooms in the queue with statues like poison ivy in the villian area. But have a section for each character.   Add a speaker and voice changer and have staff make fun of the public from the characters perspective.   Always funny to be told your hat is ugly etc from a statue your not expecting to talk to you.     Simple to do.  Fun and interactive.  

     

    As for having big name characters needing grand theming.  Batman's ride currently in the park has almost zero themeing,  And that name doesn't get much bigger for WB and DC.

    If I was able to blank canvas the project I'd would have liked it to be a Batman ride.  I think the Mack trains look like a little like batman tumber at the front.   The two biggest coasters in the park would be the two biggest DC names and before anyone says they wouldn't do two batman themed rides,  It didn't stop them putting in batwing when they had the batman motion sim.

     

    But!    It's fuschia!!    

    Still looks good.    I'll stop rambling now.

     

     

     

  7. Looking at the skyline of the park and everyone saying it will be the height of batwing at 200ft.  

    Now its hard to imagine 200ft lift hill out the front of the park. Batwing (200ft) as a comparison is further back from where the lift hill will be and therefore looks smaller.    

    So I have done a quick Photoshop and doubled the height of Green lantern (108 ft) give or take a few ft and doubled it in height to show where the lift hill height will roughly be.

    :o:o:o:D  

    Coaster height.jpg

  8. 3 minutes ago, Glubbo said:

    I agree @Inverted. The current track is twisting right and climbing towards the turnaround, so possibly leading into the altered version of Flash I posted above. Also a very rushed hack job to visualise it in Plant Coaster. Looking north from the Top Golf/Entertainment Rd area back towards the MW carpark:

    58f9f34885d1f_turnturnturnmirrorinPC.thumb.jpg.a2026b175d4d8e72ff48d4875ae331ff.jpg

    My mistake.   Thought you were calling the current track part of the turn around. :) All good

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