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matty_o_911

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Everything posted by matty_o_911

  1. You can turn down the draw distance for the trees and you won't see any of them in the back. And apologies for the trees, I didn't like the vast spaces of nothing around the sides.
  2. I was talking with Paul Hollibone today on messenger and he was saying he would like to see a recreation of Luna Park Sydney. So I might give that a go since it should be small and easy enough to do. After that I was thinking of doing a recreation of Cedar Point. I am hoping that since it is surrounded by water that it won't see as much lag as the dreamworld recreation did. But since i haven't been there, I have been collecting heaps of pictures of the park so that I can make a realistic recreation.
  3. The patch can probably be found on the official site for RCT3. It fixes a few bugs, but the main part of it is the addition of the guests list like in the other games where it collates the thoughts of the guests. And spoleweski, I am glad you are enjoying my park, it makes it all worth while.
  4. Thanks Paul for the location. It is an ASUS Radeon 9600SE 128Mb My computer it P4 2.80GHz , 1Gb ram, 120Gb storage.Not sure what else it has. A tip to getting it to speed up I would say would be to delete a heap of the trees that are around the back and sides of the park. That slows it down alot, or fiddle with the settings on individual things, eg. turn of reflections in the water of clouds, turn down tree quality etc. That should get it to run smooth enough that it is bearable to ride the rides etc.
  5. To save a coaster, in the in the ride controls little window in the bottom right in the menu with the ride name and music selection there is a floppy disk button. Clicking it saves the ride into the the pre made coaster tracks for that type of ride. THen in a sandbox mode (where all types are available) find the same type of ride and click the open folder button, where the ride should be listed. I can't remember what types of rollercoaster I used for thunderbolt and cyclone, but I think it is just the plain looping coaster. I'll try and find what graphics card I have. A friend chose the components for my computer for me so I can't remember what it is. I think the game works best on ATI graphics cards since its simbol is on the box, and I think mine is an ATI one, but I will find out (when I figure out how).
  6. The one thing that I have noticed with all of the Rollercoaster tycoon titles is that Atari and the others don't really give themselves enough credit for their games as in choice of screenshots for the net and on the boxes when advertising their game. The screens they always publicise and if you look on the back of the box are really, really simple parks, with a couple of paths, rides here and there and a coffee shop in the shape of a bag of coffee beans. Before I got this game, i looked at the screens gaming sites were showing and i thought that it looked really stupid in someways. It looked really cartoony and lacking reality, and it is reality in these games is what I want the most . What really sold the game to me was not the screens of the parks atari made but those of other RCT fans on forums around the internet who were making really realistic themeparks that looked really good. How they present their games really doesn't give the game justice as to what can be achieved if you put a lot of time in to it. Their scenarios are nothing special (I guess they don't put much effort in to them because I guess that if they did the game would be slow right from the start, which is one improvement they need to make). And because game reviewers only see these pics and probably don't spend as long building parks as fans of the game, they give the games bad reviews because they can't see the full potential. My advice to Atari is that when they are creating an expansion pack, to give the game to fans of the game (there are plenty on the Atari forums) to build realistic parks which they can then use for screenshots. They would sell more copies that way if they can show what can be achieved. My other advice for future games is please, please don't create stalls and shops in the shape of what they sell. They look pathetic, which is why I always enclose shops in my own buildings (although it makes it hard sometimes when you are trying to conceal a large hot dog shaped building). The last time I went to a themepark, I don't remember purchasing things from an oversized lemon, hamburger, hot dog or sandwich. (My apologies for my complaints at Atari)
  7. Well the site seems to have already exceeded the bandwidth already for today (damn geocities), and so I can't even view my own site either. I'll attach the file here as well. I also forgot to give instructions for how to open the park. Unzip the file into the My Documents/RCT3/Start New Scenario/. Then in the game click play, then custom scenario, then start new scenario, and then in the list, find 'dreamworld by matty_o_911'. Any problems just ask.
  8. Hopefully this zip file works. My suggestion when viewing the park, is view it and ride the rides while the park is closed and the game paused, so the trees don't move in the wind etc, because the game lags alot. Turn down the graphic settings if you have to but it does move very slowly, especially with 1000 people walking around, and I have a reasonably new and good computer. Anyway, thanks again for all of your support and your comments on this park after viewing would be great. Here is the link for the download. http://www.geocities.com/matty_o_rct
  9. DREAMWORLD IS FINALLY FINISHED!!!!!!!!!! I am just in the process of testing the park with people in it then I will be zipping up the file and uploading it. So I would just like to say thankyou to everyone who has helped me get the park as good as I can and for those who have been visiting this thread, patiently awaiting its completion. Over 1,100 views to this thread, which is really great! And thankyou very much to those who have given me words of support and encouragement, I have really enjoyed building the park for your enjoyment and reading your kind words on the forum. Unfortunately the park doesn't go into night mode because I set the clock to operate for the hours that dreamworld is open so the lighting is pretty useless in the park. Although I wouldn't have recommended using night mode much anyway because of how much lag there is in the game. Anyway I'll get back to preparing it and I will be notifying you all of when it will be online sometime in the next half an hour.
  10. I decided that since the park should be finished for tonight that I will not put the coaster tracks on the site, you can just take them from the park itself and use them where ever you like.
  11. Yeah, pretty much. Have finished gum tree gully and rivertown now. It should definitely be done sunday night (unless my computer blows up)
  12. Well good luck spoleweski with your University application. I was hoping to get into a Bachelor of Laws/Bachelor of International Relations double degree. But even if I don't get into law, i should get into int. relations and upgrade back to law after a year. And I should get some RCT3 work done tonight (I am almost finished the main street area, at least the part backing onto the mine ride, and then start on the water park area, and tomorrow finishing off the nick central region.
  13. I will post a link into the forum thread later today with a link to my website (were I am storing the larger downloads) and might put a couple of tracks there. Though the best way to view them is with the rest of the park in the background, but the tracks anyway can be placed into your own parks, like I have done witht he corkscrew at seaworld. As for my score, it was about what i expected. An OP 6. (don't know the comparison into other states, but an OP is what we have in Queensland) OPs are ranged 1 (highest) to 25 (lowest) so I didn't do too bad although it could have been better, though a 6 means i have to rely on luck (and lack of people applying to the same course) to get my first preference University course.
  14. Unfortunately, unlike I hoped, my recreation hasn't been finished for tonight. I ended up spending most of the day out of the house (I went to see Team America: World Police) and so didn't get much done. Completion should be Sunday, depending if I get much done tomorrow (my OP result for completing year 12 is out tomorrow, so how much I do on the park tomorrow depends on whether I am happy with my result or not.)
  15. The TOT ride itself doesn't have a proper top, but thinking about it just then, I think it might be possible to put a couple of square base blocks on top, so I will try that when I load the game up shortly. And I don't think there is any tigers in the scenery or anything. There is a golden lion statue but that is about it. If you don't like the orange elephants they can always be removed quite easily. I'll post an image of how far the paddlesteamer floats above a little later on. It looks like it nicely sits on the water from most views but looking at it straight on along the water line or from a guests view, it is a fair height above the water.
  16. A couple more pictures. I built the paddlesteamer, unfortunately because I built it on land first, then saved the building and copied it and placed it on the water, it doesn't actually for some unknown reason sit on the water. You can't see it from the above views, but when you look at it side on it is floating a considerable height over the water, but that's the best I could do. For the smoke stacks on the top, I used a 'queen' chess peice (I think it works well) And the elephants don't last long in the tiger pen. I usually play the game on pause, but when I run it they are cranky, probably want to quit and escape so that is why in the picture of the tiger island building there is an elephant on the path. At the rate I am going, the best estimate will be friday night completion.
  17. I will try and add some of the suggestions people have made and yes, RCT3 has a skull, which I will also be adding in. When I have completely, or mostly, finished the park I will be posting a heap of images, of various things, like on-ride pics and things. As for videos, I will try because RCT3 does have a video recording function, but I think they are large files, and so with only having dial-up internet, it would take too long to upload, but I will see what I can do. I will try an onride video of cyclone or giant drop, or probably ToT, because it is nice and short. As for dreamworlds future expansion (which I really hope happens), I have expanded the boundaries of the park out leaving plenty of room around the sides, and a lot at the back, for people who download this file to fiddle around and expand dreamworld as they would like, because that is what I will probably do. I would like to see people editing my park to and possibly posting screenshots of their proposed dreamworld expansion up here, so if you think dreamworld should add in a replica of Top Thrill Dragster across the river or building a floorless or hypercoaster somewhere (which would be good), build it in and show the rest of us your ideas. Oh yeah, and spoleweski, very good choices of your avatar and signiture (I am a star wars fan too, and will be inline for the midnight premiere on may 19 2005 for ROTS, Can't Wait!)
  18. Time for one of my last updates of screenshots on my recreation of dreamworld before it is finished. I still have a little bit to go, but the whole park has taken shape and I am now in the process of going back and filling in the parts which I have skipped. Today I completed most of the animal areas exept for the koala part, and completed the railway. Before posting the park up here which should be perhaps Thursday night if lucky or otherwise Friday night, I will be completing, probably in this order, the riverwalk area, gum tree gully, the rest main tiger island building, back over to koala country, down to main street, and then completing nick central and blue lagoon, after which I will be making sure lighting, bins and benches are throughout the park, and I will be test opening the park to see how everything goes and making the necessary improvements. And in between all of that, I will be filling in the empty area to the back and sides of the park with trees. After that, I'll be saving the scenario to remove the options bars in the top right and will be posting it online (I will probably tell you all the exact time it will be online just in case you want to download it as soon as it is online.) I am also in preparation for my next recreation which will be Cedar Point, the park with the most rides and coasters than any other in the world, and since I have never been there, to make a good recreation I am collecting lots of pictures from around the internet so I can get it as good as possible. Anyway, here are the screens of dreamworld.
  19. In the past I have just built the blue lagoon area mainly for looks, with the occassional waterslide track, but because water slides in the game need lift hills, I never completed them, so they didn't work. And I'll probably do the same this time. I am also going to put in a stationary paddlesteamer, which I will do after the whole river is complete incase the land changes and it makes it move. I probably haven't filled in enough yet for some more screenshots, but expect some tomorrow.
  20. Yes, the frame rate drops considerably after you open the park. My computer is above the requirements too, it automatically set the quality to very high when I played it for the first time, but when there are 1000 people walking around even in a park the size of dreamworld, it slows down. It is bearable, but not the best. When I put the park online to download, I will put the version with nobody in it, so that people can ride the rides with out much lag, and then they can open it later on. Since I don't have many rides left, it is just scenery left to go as I make my way around the river, it shouldn't slow down anymore I shouldn't think. But as I said, it is just bearable on my computer, but on some other computers it would be even worse. I was thinking about for my next park recreating Cedar Point, but with the number of rides there, it would make even the best computer in the world slow right down. And by the way, where did you download the already made park from, I have tried searching the net but I haven't found many completed parks, just ones in the process of being made like mine.
  21. Yeah, I was thinking the TOT entrance had moved but I wasn't sure, thanks. I should be able to move it easily enough to the other side, I'll just have to move the rail line back a little so that it can fit in. Thankfully because I use the scenario creator, I can move the park boundaries much further out, so I am not short of space in those areas. Where I am having problems with space, is just between the TOT and Ocean parade where in some areas it is larger then it should be, and some areas it is smaller than it should be. (The smaller area is where I have to build a kiddy coaster) I should get it to fit anyway. Last night I did some work on Tiger Island, locking some poor entertainers in orange elephant suits in. The entertainers aren't really happy with their predicament and will probably quit eventually. (not that I blame them, I would hate to be locked in a cage wearing a hot elephant suit) I'll post some screenshots of them later.
  22. Here is an up-to-date park overview screenshot.
  23. Well the last couple of days I haven't been home long enough to do any work on the park. The last I did was I was working on Nick central, but was starting to have some problems due to available space problems in that area, especially where the reptar rollercoaster is, I still have no Idea how that will be put in there properly yet. I may just have to make a few slight adjustments to get things to fit. But I should be able to do a lot more in the coming days and I will post some more screens. I should think that it would be finished around mid next week fingers crossed.
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