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Tricoart

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Posts posted by Tricoart

  1. 46 minutes ago, themagician said:

    What do we think the delay is for getting this open because from what I’ve seen, it’s done and ready to go? Staff training began a couple weeks ago, so surely they’re all trained now?
     

    School holidays are only now 6 weeks away, so could they actually be delaying its opening purely to save money and they’ll open it early June to give them time to figure out the ride properly?
     

    From my perspective, when you’ve got half of the parks attractions closed (most of them being major ones), surely you’d want to push as hard and as fast as possible to get this thing open?

    My only guess is that they think it’s more than what it is, and want to treat it as such by waiting ‘til their ‘Opening _____’ advertising can hit the most people, regardless of how shit the park is rn & how that really hasn’t worked for them in the past. 

  2. 4 hours ago, Brad2912 said:

    That’s no on there so must have been taken after the near map update 

    Definitely, it doesn’t have any track/supportd in the car park, nor any section blocked off for them, so i believe the images are from at least 2 weeks ago

  3. 16 minutes ago, Baconjack said:

    If that’s the case where do you put the single rider line

    Doesnt look like anything’s changed in that queue shot you’d think they would clear more room in the standby line to put in a single rider line?

    Tbf, that image is a preliminary image of the queue in its current, and unchanged, state. They haven’t started any work yet (apparently they don’t even have a solid plan so far, but that part is solely hearsay), so the extent of the work to be done is as of yet unknown.

  4. 33 minutes ago, red dragin said:

    The actual chassis (disregard the body) would travel the same route, based on the animation by WallyWorld. 

    Yes, but that includes both directions/orientations, so having it only suitable for one seems rather backwards (mind the pun).

    33 minutes ago, red dragin said:

    The stills posted above aren't clearing this up either, as the brown train has a bumper, but the green train appears to be on a jig still. 

    If the addition/lack of a bumper is the limiting factor, I highly doubt it won’t have a bumper of some form on both the front and back of the train, as they’re seemingly commonplace even on trains that only run forwards. Also, the current obvious front ‘bumper’ that’s shown on the brown train mightn’t actually be the bumper, therefore not ending up present on the coaster itself.

    IMG_7686.thumb.jpeg.67e240d70e02c84c270180aa6bd9a041.jpeg

  5. On 14/2/2024 at 12:14 PM, franky said:

    Not Nearmap related exactly, but it appears as though Google has newer maps loaded of our Parks (finally!)

    MW: DC Rivals is there, AA removed but still a dirtbowl.

    DW: No more TRRR/ToT/Log Ride. Steel Taipan there now.

    SW: Atlantis shown, Vikings Revenge still there though.

    Just randomly checked Google Maps, & they’ve got updated aerial images yet again (albeit lower quality ones than NearMap).

    Wizard of Oz/Flash:

    IMG_7683.thumb.jpeg.5babdbb58c4ffccc6945774fa2075221.jpeg

    Rivertown

    IMG_7684.thumb.jpeg.f885ef7a8eb41b72901ee7fe4f4876e1.jpeg

    • Like 3
  6. 18 minutes ago, red dragin said:

    The implication I took from Dreamworld specifying that there is a forward and a backwards train, is that the actual chassis underneath is designed to only travel one direction, and it's just how the body on top is mounted that orientates the direction of travel. 

    Looping the red section continuously would have the chassis end up facing the wrong way. 

    Logically you would engineer the chassis to travel both directions (if that's possible?), as single train operations are common here in Australia.

    Otherwise Dreamworld will always have to run the forward facing train year round, and those wanting to ride backwards might miss out, outside of peak times. Or run both trains constantly, with the backwards one potentially running with limited loadings. 

    Again, both trains will travel in both forward & backward orientations throughout the layout, therefore it seems almost impossible that they’d somehow limit each train to only run in a single orientation/direction by design. In the case of one-train ops, they could keep either one of the 2 trains in the maintenance bay & keep the other cycling throughout the normal course, or any other iteration of the course that may (but likely wouldn’t) occur, I’d imagine without any real issue.

  7. 30 minutes ago, TBoy said:

    Just looking at that GIF, lets say the ride goes up the turntable and around the red part then back up the turntable, would there be an option to make it go to red again and make it loop as long as they want? Would be good for influencers making a "who can stay on the rollercoaster the longest" video.

    A practical use case for this would be, if the weather isn’t permitting for the ride to run in the dominantly outdoor section, but it’s favourable enough to run the indoor section, cycling that once or twice instead. Though, given the (hopeful) on-ride storytelling focus, the fact that doing so would necessitate 1 train ops/significantly lower capacity, and the already niche use case even in a more practical scenario (I doubt people’d want to ride/staff it in such conditions anyway), I’d be surprised if such a mode was programmed. At the end of the day, if a second go-around on either half were to be needed for whatever reason (turntable stuck in position, second half valley, etc.), there’s always manual operation/evacs.

  8. 5 minutes ago, STRAWS said:

    Is this the part where we are meant to accept that all these ride closure's are ok and if we argue with you then to start saying we are Village haters. its bs MW is a shit hole at the moment and your off your head if you think its acceptable to run a theme park in its current state. 

    Sorry, did you not see the part about it being #movieworldaus’s BIGGEST transformation to date? (They’re transitioning from the best theme park in the region to a barely passable amusement park).

    • Like 1
  9. 6 minutes ago, TBoy said:

    About the Superman queue refurb: Why does it have to be now, not during its maintenance period??? You don’t need two periods to do it!

    That’s why I believe it’s too little, too soon. I don’t think there’ll actually be any significant change ‘til it’s next maintenance period (at least, if they’re actually planning on changing the queue in a meaningful way & not rushing a BandAid fix), & that they’ve just decided to mention it in passing now to bloat their reasons for rides being down across the park. 

    • Like 1
  10. Switching the discussion from the specific statements about some of the new information that’s going on in their respective threads, is Super Heroes & Super Villains even that much of an event? Iirc, all it did was add/change a parade (which I don’t pay attention to, but I know already includes some Heroes & Villains in its’ base setup anyway due to having walked past it a lot), everything else about the park seemed to be the exact same.

  11. 25 minutes ago, CR4ZE said:

    "Forwards" train 180s on the turntable

    The turntable can’t rotate anywhere near enough to facilitate this. Disregarding that it’s an inclined turntable on a flat pivot point, meaning doing a complete 180° turn would have it sloped to exit the opposite direction of the continuing track, the catwalks & supports don’t allow it, & the train/turntable track itself would smack straight into the ride building.

    I feel like there are 2 scenarios: One that is better but negates the choice entirely, and one that is rather unlikely given the plans, but is the only real way that any choice of forwards/backwards would make sense. The first option is the main one, that the ‘choice’ is solely referring to which half of the ride will be travelled backwards, with one half needing to be no matter what. The second, less ideal/likely option is that you choose what half of the ride you’re wanting to go on, dependent on the way the trains are oriented at the time, and not doing both halves in one cycle as was presumed. That seems like an operational nightmare with the station setup that exists (as well as a bit of a letdown) though, so I’d like to assume the former will be true, and the ‘choice’ only exists to offer more rerideability/thrill by choosing to ride the faster section backwards, and not for anyone that is averse to going backwards at all.

    • Like 1
  12. Will be interesting to see how they’ll deal with this whilst needing to keep separate load/unload stations, & not changing any of the ride experience. I feel like the most obvious solution is/was the aforementioned double-sided locker/storage bay either right before boarding or on the station platform, but either of those solutions have their own problems when not changing anything about the way the ride loads & unloads, as well as needing pretty significant queue route/building changes that only seemed within the realm of possibility if done alongside an eventual significant ride overhaul. Whatever it is, I hope that it’s not a short-term, BandAid solution to tide it over ‘til that time (hopefully) arrives, or they decide that it’s not worth doing.

  13. 1 hour ago, Baconjack said:

    Correct me if I’m wrong but I don’t think they’re planning to do backwards cycles. It’s never been explicitly stated and honestly i doubt it because more people get backwards sick than you think, particularly those in the demographic that jungle rush attracts.

    In the Sunrise segment where they show the trains, the Dreamworld staff member that was interviewed states that riders’ll be able to choose between riding forwards & backwards.

    • Thanks 1
  14. 8 minutes ago, Dean Barnett said:

    Oh too hard for them to do their jobs? 

    🎻

    More like, complicates the system with the existing lockers, adds an extra thing to train workers on, could make dispatches slower than their already glacial pace, and gives another reason to roster more than the bare minimum amount of staff.

  15. 16 minutes ago, Dean Barnett said:

    Instagram post on the 5th of July, 2023 (300 days ago) teased "The Flash: Speed Force! Coming April 2024"..

     

    It's the first of May tomorrow... and we don't have a opening date.

     

     

    Breaking News: Village Roadshow theme park delays ride opening, replaces their already announced & advertised specific time period with vague subtitle.

  16. 14 minutes ago, Dean Barnett said:

    Seaworld in San Diego on their Sky Rocket II have a tray that they run down the train before securing it - for people to put phones, unstrapped glasses etc in. They put it at the exit and retrieve it once everyone has grabbed their stuff - rinse and repeat.  

    That's all superman needs - it's free (bar the cost of the tray) - won't reduce load times (MW are good enough at doing that already) and you have a happier GP.

     

    I’ve seen Superman do this, but only rarely & out of necessity, likely ‘cause it’s more for the ride ops to do.

  17. 24 minutes ago, TBoy said:

    The original concept art for Jungle Rush with the mountain wasn't

    That was very obviously (at least to me, and confirmed by the artist) meant to be no more than a vague idea of the area’s vibe, though, like with the earlier New Atlantis concepts.

    • Like 1
  18. 1 hour ago, DaptoFunlandGuy said:

    We've played concept art vs reality before. See also Leviathan, Trident. So its a fine assumption, but hope is all we have right now...

    Dreamworld’s released concept arts have been pretty accurate recently, to be fair. Out of all the things they’ve had concepts for in the past few years, the only thing I can think of that’s been misrepresented was the treetop piece on KFF’s main support.

    • Like 1
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