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Spotty

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Posts posted by Spotty

  1. 3 hours ago, New display name said:

    Procedures like making everybody exit means the ride attendant does the same routine every cycle.  You want to limit people making decisions as much as possible.  Same reason why village always empty the ride after a stoppage.

     

    Just a FYI, not every time there is a ride stop will it require an evacuation of the ride. Generally speaking most of the rides when a fault is detected the supervisor will first try to clear the fault. An evacuation is generally a last resort if the fault can not be fixed. Depending on the exact cause of the fault will determine if an evacuation is required. 

    Example being, Movie World has 2 distinct voiceovers for guests when a ride stops. A female VoiceOver that basically states that the ride has stopped and will restart shortly. This would be cycled for several minutes while a supervisor scrambles to fix the fault (Scooby Doo was a particular culprit for this in the early 2010's). If after a certain amount of time of the ride being stopped, the procedure was to go into a forced evacuation. I think this was around 10 minutes or so but I could be wrong. This is when a male VoiceOver would play giving instructions on what to do etc. However if an emergency stop was triggered (not a ride stop) it would automatically be an instant evacuation.

    In regards to making people exit the ride, it makes sense for dual loading stations like Superman etc. And I know back in the days of Lethal and even at times with Arkham it would depend on the supervisor if they would allow re-rides. However you would have to exit the seat, and wait to the side of the load platform for guests in the line to choose the row they wanted and then they could choose. There was no set procedure saying you couldn't do it, but there wasn't one saying you could either. But of course all harnesses had to be opened and closed (cycled).

    You could also sometimes do a re-ride on Wild West Falls depending on the operator without getting out of the boat. But harnesses would still have to be cycled and get verbal confirmation from the loader and the supervisor.

  2. 9 hours ago, DaptoFunlandGuy said:

    Yeah if Serpent slayer is a permanent name and theme rather than just a temp one so they can keep operating it without the KFP ip, then its downright lazy. If they plan to redo it at say next maintenance or something like that i'd be ok with it during transition. Long term it's pathetic.

    As for Dodgems, I wouldn't be surprised if they had the previous shells from the cars stacked up in dexion racking somewhere BOH - wouldn't take much to dust them off and give them a sea-themed paint job, but the bodies would likely just be fibreglass and you could have them remade pretty easily once you've got the mould.

    I mean, they could always retheme the dragon to something like a sea snake and repaint the ride... I guess to try and fit in with the Serpent Theme... but I really hope not.

    As far as the dodgems go, when the Dreamworks experience was brought to the park a whole new dodgem cars system was brought into the park. They were changed from the traditional pick up system to the floor pick up similar to the Movie World dodgems. The Dreamworld dodgems were actually relocated to Aussie World for a few years before they replaced their cars too.

    So they would need to either retheme the current shells or replace the cars with new ones.

  3. I'd love to see it in number 7, although number 5 would be alright too. Wild West would be good to give that area of the park another attraction as well, but no idea what they could retheme it to. 

    I really think though it's going to Movie World, and will likely be Aquaman themed just because it's easy and the park needs any extra capacity it can get right now. 

  4. 12 hours ago, GoGoBoy said:

    Movie World have a thing called 'ride checks' where a member of staff goes on the ride during their shift to check everything appears to be operating normally.

    Regarding the lack of lasers, I also understand that this was due to fire safety issues and the need to make changes (probably expensive) to allow smoke 

    Ah yes... the good old ride checks. Best ride to do that on would be Wild West Falls in the middle of summer. Normally done once all the breaks were done or if there was an extra staff member around. Wait until there was a group of 6 and then just jump in the empty row. In regards to the empty cars one of the most likely scenarios would be a guest with a disability. Generally they send a full set of empty cars, then the first car of the 2nd set empty and load the passenger in the back car (the air gate actually has a removable bit that can lift up to allow extra room for the wheelchair) and then send the set behind empty as well.

    This is done so that the spotter (who's in the control room watching the monitors) can easily figure out where on the ride they are in the event of an evacuation so they can go straight to the guests as they will likely require extra time. Wild West Falls was the same, except it was 1 boat empty either side of the guest. They did also sometimes put a member of staff on the boat / car in front of the guest to also make it visually easier to spot so this is likely what happened.

    • Like 3
  5. 3 hours ago, joz said:

    Normally the parks in Australia will rotate staff between positions. Don't know how they do it these days but it used to be start in one position, have a break, go back somewhere different, have another break, go back to a third position. The only ones where it's the same ride all are rides that only have one or two positions. These days even those rides have a couple of staff on so it's not as bad as the very old days of being on one ride by yourself from 10 till 5.

    I do not miss the xmas holidays... 8:45am - 6:15pm Batwing... -shudders- honestly the absolute worst shift in the whole operations team. AFAIK for the major rides with multiple positions they rotate much the same as they did when I was there. You do still have some good staff that will actually try and pump through the crowds (as much as the over-the-top procedures allow them to). But most of those staff have sadly come and gone over the years.

  6. 3 hours ago, Naazon said:

    When I went in late December, it appeared to be something to be a harness sensor tripping, but this is purely speculation based on what stage they were working on during the test cycles. The team just said 'sensor issue' to me and they announced the issue after 3 test cycles, reset the seats and then said it will be closed until further notice.

    Sounds about right, I used the test seat on Opening day and I got the green light no issues. Went to board, denied. Even the operators were confused as they did a staff changeover and the person on the platform even saw the green light at the entry and had apparently had much larger people than me riding. So that does make sense

  7. I'm just honestly impressed with ALL the parks lately spending so much money not just on new attractions but fixing up the place in general. Dreamworld has been making leaps and bounds over the last few years in this regard. Village has also been slowly going through all of their stuff and fixing it up (Road Runner, West, Justice League and now this). I really hope that after WOO is done that they shut down the kids area and do a full overhaul. I feel they could justify this as there will be more family attractions with Oz open.

    It's really good to see though

    • Love it! 1
  8. Looks like Scooby is about to get a massive overhaul. Glad to see the park investing so much money. New trains, new track sections, new control system and entrance. Magnetic braking added as well. Ride is closed until 2024 now.

    https://themeparks.com.au/blog/whats-new-with-scooby-doo?fbclid=IwAR3Q_hQ0e3UK3I8KYrAaI2a9LCZbVln3QkZOSd--SZdo8b9F5awet3ravb8

     

    99A14DF5-E5DB-43D9-B9FE-24275C86F502.jpeg

    • Like 1
    • Love it! 2
  9. 7 hours ago, Gazza said:

    Just wondering, does anyone know of any roller coasters operating at those random summer / foreshore carnivals at the moment.

    I know that Jurassic coaster is at Huskisson, and Nitro coaster failed to appear at Lakes Entrance this year.

    But i haven't heard anything about chants "Wild mouse", Crazy Spinning coaster, and the old Thrillseeker (who even owns that now?)

    @HussRainbow87 @Spotty what do you know at the moment?

    AFAIK most of them don't tend to operate at the Summer Carnival's. Not sure what FJF / TPA does with Crazy Coaster over the xmas period. Joylands have got a new "Wild Mouse" coaster that is basically the same as the Galaxy Coaster but this wasn't set up at their Huskisson carnival. The Go Gator and Jurrasic Coaster (kiddie ones) were set up. 

    As far as I'm aware Lauries still owns the Taipan but I haven't seen it operating in a while. I think the "Wild Mouse" has taken its spot at the easter show and it's basically retired. 

  10. 2 hours ago, New display name said:

    It sounds like the ride gave him concussion.   The Gold Coaster is a great example why Arrows is no more.

    I actually don't think the Gold Coaster is a bad ride TBH. Especially now that it has the new Vekoma trains. It's forceful, a unique layout and honestly it's no where near as rough as it used to be. It's not the best ride in the world, but it's certainly not bad by any means.

    • Like 1
  11. 2 hours ago, franky said:

    In my experience you're allowed to line up outside the queue from 9, the ride ops arrive at the ride and start testing at 9:30, and the ride opens once testing is complete (which was at least 9:50 from one of the photos I had from my last visit standing in the pre-queue). For this to have happened with no paying guest impact, the ops would have had to test and have these guys cycled and done with filming before their normal open time (which was around 9:50-10am last I was there).

    +1000 doubt Movie World would have brought ops in earlier to do this prior to their usual opening time. I would be gracious in defeat if they did.

    You've all made me analyse this situation much more than I originally did/planned to. I honestly don't care about it that much, but now I'm just trying to make sure you're on the same page as me as far as how I've interpreted this playing out. The reality is it would have at most been two cycles (the same as testing) that would have impacted other guests.

    As an ex operator at Movie World, it was actually fairly common for staff to be rostered earlier for media filming etc. So this is certainly something that they do offer. They did it for Theme Park Review, as well as a multitude of local media channels as well. 

    Generally speaking, except for a few positions cast sign on time as a ride operator (not a supervisor) would be 9:45am clock on time. This allows 15 mins for the operations opening checks to be done (estop, sending with harness up, gates open etc). as well as completing 2x full cycles of the ride. This is easily able to be done in the 15 mins before rides open at 10am. Certain positions would require a earlier start, such as Superman rostering 1x cast member to start at 9:25am to act as the entry host and Scooby having a 9:15am start to dot track walk with the supervisor.

    So yes, paying guests would not have been impacted general operation of the park at all. They would have likely gone through the gate, straight to DC rivals and done their filming before 9:30am. The staff instead of starting at say 9:15 AM (due to extended hours) they would have started at 9:00am so they can do the opening checks until 9:15, then 15 mins for filming and then open at 9:30am. Worst case scenario, the ride -MAY- have been delayed by 5 mins or so but nothing major at all.

    • Like 5
  12. On 10/1/2023 at 7:46 PM, REGIE said:

    Maybe a Larson drop tower. Cheaper and do the opposite of batwing. Launching you down instead. Unless maybe they went all out and got a S&S axis and got a S&S tower at the same time to try to get a deal.  Love everything else though good ideas. Even a swinging ship would be fun actually. 

    It's why I suggested a combo tower... the Larson one could be seen as the same as the Giant Drop. A S+S Combo does the space-shot mode and the drop tower in one. They also already have a swinging ship, although it's a pretty crappy one that used to be at Tops in Brisbane

  13. I personally think a Raptor would be an amazing fit for Aussie World, that way you've got a kiddie coaster, a family coaster and a thrill coaster. This would round it out pretty nicely tbh. Maybe then add one or 2 more flat rides that are thrilling as most of the flat rides are more family thrill (Dark Rebel, Redback, Mozzie Musta etc). 

    If Sea World hadn't built Vortex, a Top Spin would have actually been pretty high on my list of rides that would suit the park but probably a smaller one built by Moser or similar as I don't think Aussie World would fill up a 40 seater ride very often. As far as Flat Rides go, I'd put in a proper drop tower (Maybe a S+S Combo drop to differentiate from Batwing or one of the Sky Jumps from Intamin). For a flat ride I'd go maybe one of the park model Mondial Top Scan's like Knotts has. However I'd have it run a halfway decent cycle at least. Could be themed to an Aussie Windmill or something lol.

    • Like 1
  14. 19 hours ago, i2145 said:

    Yeah, what's the story behind the derailment? Could it have been bad manufacturing, bad maintenance or bad luck? It's not normal for a coaster car to derail like that

    http://www.parkz.com.au/article/1970/01/01/373-Green_Lantern_reopens_after_nine_month_downtime.html

    There was a heap of info about the derailment in this article here. It wasn't a fault on Movie World's part, it was a manufacturing defect as the wheel bogie was under engineered.

  15. On 30/12/2022 at 11:17 PM, i2145 said:

    Why is green Lantern so unreliable? I know lots about ride mechanical stuff but does anyone know the specific reason of green lanterns unreliability. Also why is doomsday so unreliable?

    If only we could give an answer to this. I know that when Green Lantern first opened, the opening crew and other staff in Attractions would call it the "Green Lemon". The first year or so it was very unreliable but then it had a few good years until it had its derailment. And then after that was resolved it was actually pretty reliable for the most part for several years.

  16. 18 hours ago, mba2012 said:

    Scooby typically operates with around 14 cars, I'm not sure if that changes much for busier periods or not.

    Scoob can run up to 18 cars at any given time on the track. It has not for several years however (not since fast track has been implemented) It would typically run 12 - 14 cars in an off peak day and 16 for a peak day (with a sorter and 2 loaders). When running the full 18 cars it was found that there was no room for any station delays at all and the slightest delay would cause the "must send" light to flash... and then 9/10 times cause a cascade stop resulting in an e-stop. I am not sure if this is still the case but 14 sounds about right 

     

    West used to be able to run with up to 15 boats back in the day too, but typically ran with 11.

    • Like 1
  17. 5 hours ago, rappa said:

    Given I’ve hated every single thing about the event since it left Movie World (where it was awesome!) I’d be happy if they purely focussed on good food offering and the big laser show. Tailor it more to suit Sea World than shoehorn it in…

    …food and drink trail through the whole park anyone? Caribbean cocktail party in  Castaway bay?

    I miss Carnivale at Movie World. I went both years that it was there and honestly it was one of my fave night time events. The food, and the atmosphere and the parade was just great. Did it at Sea World in it's first year and 2nd year and it was meh... Like it wasn't terrible, but it wasn't exactly good. I love the idea of a food and drink trail though!

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