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Reanimated35

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Posts posted by Reanimated35

  1. 54 minutes ago, Skeeta said:

    TPSN is not a real source.   "First pieces of new hyper coaster are getting placed!"  NO! TPSN the supports were placed first not the track getting placed in your video.

    Besides that it's all good.

     

    Yes he is! How else would we have heard about the new fountain or bridge ride at Sea World? 

    On topic though, good to see some track finally getting installed. Maybe the can make the September deadline after all?

  2. 45 minutes ago, AlexB said:

    many launches have sensors to track the location of the train, but i think what @DJKostya is saying is to program the ride so if the minimum required speed to get through the course isn't achieved, then it aborts the launch, in such a way as to force a rollback, as opposed to a mid-course stall.

     

    It does make a lot of sense and I'd be surprised if there wasn't at least one manufacturer that doesn't do this already. 

  3. Do I believe they're safe? Yes

    Do I get that feeling that there's a (likely wrong, but) slightly higher chance of something going wrong on them over a fixed ride from a larger manufacturer at a theme park? Yes

    Does that stop me from riding them? No (The fact that they're mostly spin n spews stops me from riding them).

     

  4. Not sure how accurate these sources are.

     

    http://www.mirror.co.uk/news/world-news/disabled-man-seriously-injured-horror-10226274

     

    Video shows moment disabled man plummets 32ft from rollercoaster

    [April 14, 2017] Eyewitness video captured the shocking moment a 36-year-old victim fell from a rollercoaster car during its first vertical drop. The incident occurred during at Parque Nacional del Café (National Coffee Park) in Colombia. The man, believed to be disabled, remains fighting for his life in hospital after the approx. 32 feet fall from the "Krater" rollercoaster, built by Gerstlauer of Germany.

    Jhon Faber Giraldo Giraldo, Public Relations Manager at the amusement park, claimed the accident was not caused by a mechanical fault “because we are following the protocol given by the producer of the attraction”.

    Investigations continue.

     

  5. 31 minutes ago, Skeeta said:

    @Reanimated35 Tell your boss I said you could have Friday off.

    Haha thanks. Fortunately I do get the long weekend, but I have plans and I also in the process of moving my website to a new provider which is taking time. 

  6. 4 minutes ago, AlexB said:

    so you're saying scooby is a death trap waiting to happen then?

    Scooby has a track crossing setting that will prevent cars from leaving the brake runs while the mode is engaged. 

    Only once clearance is given will the system be allowed to release the cars and have them move again. 

    Wouldn't call it a death trap waiting to happen, but would be in the same situation as Smiler where human intervention could cause a serious problem. 

    When with these features in place, instead of shifting the focus to Scooby, we were talking about AA and what specifically applies there. 

    Staff should not be on the ride path while it is operation and not in a maintenance lock out. 

  7. 1 minute ago, Prequel said:

    The new update was released today. Adding, Go karts, Inverted and normal Boomerangs, and Inverted Arrow coasters and a few new flat rides and some other stuff.

    Last night actually :P

    Looks pretty cool. 4gb update. Shame I won't have time til the weekend to try it though haha. 

  8. You say there is (or want to know if there is) a design in place to prevent a car automatically proceeding along a segment of track. 

    I'm saying that even if there is, it shouldn't allow for any staff to be on the ride path during a cycle as there is always the possibility of something going wrong. 

  9. 10 minutes ago, AlexB said:

    At the risk of derailing the thread - call it curiosity here - but IS Arkham programmed to bring the trains straight back into the station? I know in the Lethal days, as it was programmed two-train operation, the final brake run wouldn't advance automatically. I know some other coasters where the final brake run is a dead man brake, and the operator has to hold the release button in to allow the train to clear it.

    I must say I don't remember WHEN i've seen operators do it, but I have - and it may very well have been in the old lethal days... but for me, I can't see them reprogramming the entire ride logic when the trains were upgraded - sure it'd need adjustment, but why take out code if you don't need to?

    That said - if a single-train coaster has departed the station to a degree where anti-rollbacks prevent the train from re-entering from the front, even if the brakes are automatic-park enabled, you've got a fair bit of time to take the one-step-down-two-steps-over-one-step-up journey across the station - and even if you somehow got stuck halfway across, the train re-enters at a snails pace, and there is plenty of distance between the floor and the cars that you aren't going to get hit.

    I really don't see the problem with doing it, TBH, as long as you have agreed procedures to do it. Worst case, if you stumble \ get stuck, the operator can always hit the e-stop at the final brake run, but really, chances of that happening are beyond minute.

    But all it takes is one accident to cause a huge amount of problems, regardless of how safe it seems logically. 

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