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Flea

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Posts posted by Flea

  1. I don’t know… overall ride experience is better, I guess, but TTD’s launch was incredibly special. You’d have to think hydraulic launch coasters’ days are numbered as lsm tech improves and more parks look to convert them but I agree with Gaz in that swing launches are better suited midcourse or with some elements between. Hard to beat that initial punch…

    Anyway it’s fascinating to see Zamperla take on this project. Beast of a task without much behind them? Thunderbolt at NY’s Coney Island was the most painful coaster I’ve ridden and that rattle in TT2’s POV is bringing back some memories 😬

  2. First time visiting SW yesterday in many years to check out Levi and the Atlantis precinct. Overall a good day marred by some pretty frustrating operations. I remember reading somewhere that new policies/procedures have had an impact but whatever the cause, it made for incredibly long dispatch times and excruciatingly slow moving queues.

    Levi is pretty relentless from start to finish. Seems like the main hill is the only semi reprieve. Fantastic layout with tonnes of fun pops of air right through to the end. The view at the top is phenomenal. Takes your breath away and you forget for a moment what’s ahead. I love the horn as the train dispatches that can be heard throughout the park along with the heartbeat sound. Great touch. The spiral queue audio could have a little more depth and variety considering the length of time you spend in the area.

    Only one train running as has been reported elsewhere - not sure if this is an operational choice or maintenance but I caught a glimpse of some workers looking at the 2nd train in the shed.

    The station is gorgeous. It could have been made more immersive with doors at the station exit/entry (a la Superman back in the day) as a lot of light bleeds in. I love how much the smoke adds to the atmosphere shortly after a train dispatched but it’s very short lived. Station audio was too quiet in the morning but it was turned up in the afternoon. I also wish that there were some more pre recorded load/unload announcements as staff yelling out over the show scenes ruins the immersion, but little things I suppose!

    I really dislike that the show scene is prioritised over efficient dispatches. Especially on a busy day like yesterday. The scene immediately before dispatch is cool but not sure if it’s entirely worth it at the expense of extending the queue? It could be viewed as part of the ride, but with others in the station talking etc it kind of gets lost. The ride is perfectly capable of running two trains without stacking for too long if this was removed. Perhaps peak/offpeak settings would help here?

    Backwards was intense. Glad I did it but definitely a one and done for me - came off feeing a bit sore! A plus was that I could properly hear the lift audio as the chain drowns it out towards the front of the train. Much prefer forward however backward seems to be making them a mint. A lot of trains had the row filled although no doubt most were using it to bypass the 2 hr queue it sat at for most of the day. 

    Onto elsewhere in the park - JR was also running 1 train. I’m sure there’s a reason for this that I’ve missed in another thread but this meant that the ride was at 60-80 min for the majority of the day with the queue extending to the onride photo kiosk. On more than a few occasions the train would sit in load for 1-2 minutes before gates would open. Group sorting was also a little slow... Again not sure if there are new procedures affecting this but there didn’t seem to be much urgency.

    Virtual Queue was near impossible to grab a slot. When I did for Levi (at 3hrs and 30 mins away) the app bugged out and my slot dropped off. It also didn’t hold on to my day ticket and I had to re enter it a couple of times.

    Generally speaking the day was fine and Atlantis is a good addition that rounds out the park to a full day offer (again).

    • Like 1
  3. 7 hours ago, Dom said:

    Also @Jobe brings up a really good point that I feel is ignored. Luna Park Sydney is still on-track to open 9 new rides by the end of the year. Their project was announced during the pandemic, has been at the epicentre of one of Australia's worst outbreaks and is still chugging along despite the NSW situation. If anybody has a good excuse, it's them. But come next week they're expected to open their 8 new rides and the single rail is still on-track for December. 

    I'm fine with delays. They are a part of the industry and there is nothing you can do about them. But I hate being treated like an idiot by businesses that think we can't think for themselves. From what I can gather your conclusion is derived from talks within VRTP that suggest this is a business decision, so I'm placing this on you. But the suggestion that delaying a landmark attraction for 'business reasons' before one of the most critical periods in the industry seems almost as daft as Apple coming out and saying removing the headphone port was 'courage'. They hope that people wont look any deeper, but when you do it ultimately makes sense. 


    So a couple of things. LPS doesn’t really have any direct competition in a city of 5 million. They’ll do fine. In addition businesses were given high confidence that life would resume once targets were met, so many projects pushed through. Very different circumstances on the GC for tourism operators as the government is not providing any degree of certainty. This leaves the limited local market to support multiple major openings. Dreamworld is comfortable with this (perhaps out of necessity), VRTP is not.

    You’re not being treated like an idiot. Supply delays or whatever is an easier sell than we’ll make more money by delaying. I don’t understand how this is anything other than good business. You can’t really take a punt with this level of capital.

    • Thanks 1
  4. Borders reopening in time for the Summer holidays is a big if. If you were top dog would you take a punt on that if? I’d say with DW essentially committing to a 2021 opening, they’ve weighed up the risks v benefits of going head to head and decided the local market won’t really sustain two major attraction openings.

    Don’t really buy the part shipping delays they mentioned earlier in the year. This is tactical

    • Like 2
  5. Can you blame them though? They'll be wanting to get as much return on their investment as possible - not sure they'd love sending out half empty cycles a week after opening a la Vortex. March/April is a solid bet that domestic tourism will be back in full swing.

    I'm genuinely surprised DW are pushing ahead with ST's opening this year.

  6. Highly recommend getting a car. I made the mistake of not researching a great deal about Sandusky... The biggest issue is transportation. There aren’t any Ubers/Lyfts around so getting to the park is a pain - I ended up finding a transfers service but it was $20 + tip each way (for a 10 min drive) and was bound to their pickup times, not ideal if you want to maximise your time in the park.

    The other issue is the town itself is spread out, so unless your hotel has a restaurant or a Maccas across the road you’ll be walking a long way for food.

    This was 3 years ago and I visited during the quietest week of the park’s season, so the Uber/Lyft situation might be different during peak.

    For the park itself - TTD is still as unreliable as ever and fickle to weather conditions so I agree with above, as soon as you see it running get in queue. Something you won’t ever forget. Maverick has relatively low cap, hit up as early as you can. Raptor and Rougarou churns through people so even a long looking line moves quick. 

    • Like 1
  7. I don't think the attractions I tried were using StarVR - had very limited time so I couldn't try everything.

    PVRK

    This indoor theme park replaced Sega Republic in Dubai Mall (which I didn't know much of - I knew there was some kind of park but didn't have much desire to visit). From the few pictures I've seen of its former self since, they look to have kept a couple of rides but totally revamped everything else... and what a brilliant job they've done.

    We sort of stumbled upon PVRK after walking past KidZania. The entry is incredibly impressive - it's a giant floor to ceiling curved LED wall with a top-down animation of Dubai. Physical 3D models of the buildings pop out of the screen which make for a really effective, almost imposing upside down view of the city.

    Quick video of it below, along with a few others in the post - forgive me for the vertical format and shoddy recording, didn't really have a trip report in mind at the time haha

    The park itself is split over two levels and is big - you could easily spend a half day here. Unfortunately we only had an hour spare before dinner so we decided to scope the park out and choose 2 attractions (approx $15 each).

    For a "VR park" I wasn't expecting much in the way of theming, but each attraction has it's own stunning themed area. I can't explain how much this adds to the overall experience of VR. The only thing that's stopping it from being super immersive is the staff - would be great if they were in costume (and even acted the part a little), but instead they're surprisingly disinterested for a park that's only been open for a few weeks.

    Right in the middle of the park is a huge upside-down model of Burj Khalifa. The majority of the ceiling inside also has the top-down view of Dubai, but this looks to be projected so isn't as impressive as the entry.

    First up was Dubai Drone, the Gerstlauer spinner they kept for the revamp. The majority of the coaster is hidden inside. There was around 20 people in queue but, as with any coaster with VR, it crawled. 3 cars were running but ops were stacking for lengthy periods. The coaster itself is fun - surprisingly punchy layout and not as disorientating as I thought. The VR is ok but it was stuttering a lot. I'm not totally convinced on the effectiveness of fast motion paired with VR... Arkham still remains the best iteration of it though.

    Here's a lights on POV of the coaster when it was known as Sonic Spingear

    Payday: The VR Heist was up next. Up until this experience I was really sceptical about VR and the hype surrounding it... everything I tried lacked immersion and focus seemed to be a big unavoidable issue (for me at least).

    The attraction is set in a bank and is actually very well done - attendants greet you behind teller counters and then lead you to one of 9 vaults.

    Everyone gets their own vault. I think the headset was a HTC Vive - there were a number of sensors and the room was fairly big, allowing for a decent amount of space to move around and not feel too restricted. Once the headset is on you're placed into a very intuitive tutorial while waiting for other players to join.

    The game itself was very, very fun. Essentially you break into a bank, shoot cops and load bags of cash into a van. The sensors allow you to move a few steps but any further and you need to press a button with the controller in the direction you want to "teleport" to. Regardless this strangely felt like a natural way to move around in the space of the game and quickly became insanely immersive. The whole experience lasts around 15 minutes.

    PVRK is a seriously solid attraction in Dubai and is a must visit - even if you only have an hour spare.

    Ferrari World up next.

    • Like 2
  8. Thanks for the report! I’m heading over in early April and will be checking it out - have been in two minds about the place in terms of what to expect though. Videos and photos make it look largely unappealing, so it’s encouraging to hear that the theming and park overall is good.

    Is there any word on an opening date for Mission Ferrari?

  9. 44 minutes ago, Santa07 said:

    So $10 backwards seats by the looks of things... quite expensive if you ask me, I think $5 is a lot more appropriate, those seats are going to be empty for a fair bit of the year (could be a great way to skip a long queue though)

    $10 is fair IMO. I doubt they'll have any issues filling the seats. They may well have peak and off-peak pricing but why not leverage the hype? Smart way to make money on every cycle.

    • Like 2
  10. On the contrary I think we got one of the better Rocket coasters. TTD/Kingda Ka have the speed and height but are very short lived experiences, Xcelerator doesn't do much after it's (fantastic) initial launch, Stealth and its clones are mini Kingda Ka's... SE tells a story brilliantly with good theming, has a punchy launch and a great layout for the available space.

    Curious to know what you thought of MF? Lots of floaty air and big elements but for me it was one of the most underwhelming coasters of my trip. It bored me. Low lying elements are exactly what this coaster type should contain IMO - I really think Mack did a great job designing this coaster. It feels like a greatest hits collection of coaster elements. Other than the initial camelback it doesn't have your traditional out-and-back up-down floaty hills but there'll certainly be no shortage of air.

    • Like 2
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