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Spotty

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Posts posted by Spotty

  1. 15 hours ago, HussRainbow87 said:

    Do we know who's manufacturing this ride? Not that it matters seeing as Funtime are one-upping them with an 80 metre on the way! (Which is soo exciting! They're stunning machines and great fun to ride!)

    Probably some manufacturer from the Czech Republic most likely... pity it's not a Funtime one, but keen to see the travelling one when it arrives

  2. On 07/01/2021 at 4:15 PM, Zanstabar said:

    Man, the event just keeps getting more and more lacklustre each and every year. I understand that our parks aren't powerhouse of themed entertainment and are operating on a smaller budget, but it's reaching a point were every element has been regurgitated so much that any fun has been sucked out. Each show seemed repetitive with very little differing from day trade. Wheres the spectacle? Wheres the wow? I was holding out hope that the parade might've offered something unique but what I witnessed was the same as the Day Parade sans Looney Tunes. 

    Now maybe I'm a cynical adult, and you might be correct, but shouldn't we be asking a little more from the parks than just the same old things? 

    Honestly right now, I'd just be glad we even got anything with COVID happening. They probably didn't have much time to really plan a whole new event and are using things from previous events. And of course they would be running on a smaller budget... having several months of no income would certainly not be helping the income. 

    Given the current state of things, I'm glad they decided to keep the park open longer and at least offer something different than what their everyday offerings are and that it was a bit better than what I am hearing Dreamworld up the road offered.

    • Like 1
  3. Funny thing is, Arkham was always one of the more popular rides in the park which is why they gave it a new lease on life when the refresh was done from Lethal to Arkham. It was tossed around at that point in time of actually decommissioning the coaster at that stage. They knew that upgrading the control system and the braking system to magnetic brakes would only give the ride another 10 or so years so. I think they were expecting it to last a few more years than it did, but we saw what Kumbak trains did to Sea Viper... so this was to be expected TBH. 

    Even though they used the same Vekoma chassis, I have a sneaking feeling the new hangers etc were actually heavier causing excess wear and tear, which is exactly what happened with Sea Viper. Only difference is that Sea Viper was much older, and in a much harsher environment to Arkham.

    Honestly, I'm really going to miss it as it was one of my fave rides in the park and IMO the most intense coaster we had in Australia. Was also a great ride to work on back in the Lethal days, sadly I didn't get to work on it once it was retimed to Arkham.

    • Like 3
  4. 1 hour ago, Jdude95 said:

    As someone who is 6'2, back seat of Scooby is lovely and any seat on Escape from Madagascar will kill your shoulders

    I'm 6ft 1 and my shoulders say a big fat NOPE to Escape from Madagascar, same for the Giant Drop and The Claw... I can't do the seatbelt up due to my shoulders, the harness doesn't even end up touching my stomach! The old seatbelts they had a few years ago (Before the rapids incident) would do up just fine but now... not happening. Would love to see the Giant Drop get a refit down the track with the new gondola's and seats like Doomsday as the seatbelts on them are plenty long enough. The Claw would be a nice refit as well, but I don't ever see that one happening.

  5. On 13/12/2020 at 12:20 PM, AlexB said:

    Village roadshow parks are overall going to be more forgiving than Dreamworld.

    Most of the Dreamworld issues come down to the fact that the seatbelts (supplemental restraints) are shorter than they used to be.

    Giant drop will be touch-and-go, based on EXACTLY where you carry the weight around your hips. Operators on GD are good at helping you get it tighter if needed, but if that seatbelt won't go in, you can't ride.

    If Giant drop is a close fit, don't even bother with The Claw. The seatbelts are WAY shorter than GD, and despite the harnesses locking in on much larger folk, if the seatbelt doesn't reach, you won't ride. Escape from Madagascar is in between Claw and Giant Drop, so if you can do Claw, EFM is fine. If GD is a struggle, be prepared for EFM to be tougher still. I've had no issues with anything else at Dreamworld, but i've not ridden Shockwave since the bondage harnesses went in, and i've never done Panda. Sky Voyager is quite accommodating.

    As for Movie World - If you make it on Giant Drop, Pretty much everything at Movie World will be fine. Rivals is the closest you'll come to not fitting - and again, the operators are good at helping you fit in if it is close. Scooby is the only other potential issue. The lapbar has several clicks before it locks. The front seat has more leg room. If you carry it in the tummy, lift it upand let the lapbar go under it so it presses on your legs, not the stomach. You'll know when you're all locked in because all the white lights on the operator's console will stop flashing and just be steady white lights. Operators will, again, do everything they can to get you to fit. They know all the tricks, they'll try all they can, and they're very discreet if you can't lock in.

    Don't be embarrassed if you don't fit. I'm a bit taller and a bit heavier than you, and Claw is the only thing i've not been able to ride. So try everything, let the operators help get you stapled in if you need it, and enjoy what you can!

    As an ex operator on Scooby I beg to differ, we always told larger guests and taller guests to sit in the back row as it actually does have more leg room than the front as your legs can slide under the seat in front of you. AFAIK they have actually lowered the tolerance on Scooby in the last few years as I know some people who are exactly the same size / build who could easily ride back around 2014 and now they suddenly can't ride at all. I also have a sneaking suspicion Rivals has also had their tolerances tweaked a little bit as well but not sure. 

  6. On 26/11/2020 at 11:46 AM, Levithian said:

    Maybe it was because only one train at road runner has what is considered a disabled seat with the opening door? I think it is based on access and if you are able to get out of the car unassisted. So if it was the non disabled train, you need to be able to get out over the sides and walk down the lift in the event of an evacuation I think. The operators can't lift you up or carry you down. 

    That would explain it in Road Runner's case. They always try to have the blue train (the one with the disability door) cycling wherever possible and the red train as the second train. Honestly, I don't know why they didn't get the second train the same with the access for events like this happening.

  7. Being an ex theme park ride operator for Village, I can confirm the training that we received is second to none when it comes to handling these situations. A good amount of training for each ride is actually spent going through the various disabilities and rider requirements to ensure things are done safely. This is on-top of regular training and refresher courses that they have provided. 

    Please never be afraid or embarrassed to speak to Guest Services when arriving to discuss your needs and work out a game plan for how to enjoy your day the most. If your a regular as well they will often have your information on file so that when visiting you can just quickly pop in and grab a wristband that advises the ride operators what rides are suitable or not for your individual needs. The supervisors will do all the work so that the ride operators just have to have a quick look at the wristband to confirm things and just run through a few specific questions related to the individual ride instead of asking the many questions GS will ask. They are actually not meant to allow admission onto a ride without the wristband from Guest Services giving the all clear. And yes we are given the heads up most of the time so that we can make sure your day is as seamless as possible.

     

    • Like 3
  8. 10 hours ago, Levithian said:



    I don't think a raptor would have the capacity village would be looking for even if the price was ok. Single rows, even with 3 trains. If the ride capacity per hour was something like 500-600 guests, village would at least halve, maybe even 1/3rd of that with their slow loads. So I can't see them putting in another coaster that would be lucky to achieve 200 people an hour. They would just look at it like its a waste of money. 

     

    Superman with 1 train operations is lucky to dispatch 6 times every 30 mins, so fully loaded that's 240 a hour... totally within Village's capacity! If you have operators really on the ball and guests that actually listen you can maybe do 7 every half hour (very hard with 1 train and the crazy procedures village have)

  9. Having operated a similar ride before (A Kamikaze) Looking at the video the E-Stop was hit within 1 swing and the ride immediately started to slow down so in this case the operator has done the right thing. From a full swing height an e-stop would take approx 3 swings to slow down to an almost stop in the home position. The brakes would be applied much harder during an e-stop than a simple ride stop or cycle abort. Also I heard someone allegedly saying they heard a ride operator state that they couldn't stop the ride as it was on a timer. Total BS as the ride is ran manually. I am curious to see what happened whether it was a mechanical failure, rider error or what has caused it. Here's hoping everyone involved ends up okay though.

    • Like 1
  10. 1 hour ago, red dragin said:

    Isn't that what happened with SeaCorkViper? They did a heap of work to it only a few years after the retheme, only to find it beyond economical repair? 

    They also brought POS trains that destroyed the track... Yes it required a bit more maintenance due to the sea air and the age of the ride, but I think if they hadn't replaced the trains with the Kumbak ones it would have lasted a while longer. I know the Python at Efteling got the same Kumbak trains in 2005 and then in 2011 were replaced with the Venom trains again like we currently see on Sidewinder.

    Interestingly most of the track was replaced and rebuilt by a different builder in 2018 as well. Wonder how much damage the Kumbak trains caused lol

    • Like 2
  11. 43 minutes ago, rappa said:

    Yeah they get a pass on the name from me. It’s ‘fine’ and the colours look good. 
     

    Just make the station nicely presented and absent if any half assed awful theming and it will be a solid attraction in the lineup. 

    Is it bad I can see them re-using some of the surfboard theming from the Wipeout if they still have them? Maybe have them on the roof of the station or something. I don't hate the name either, it's not my first choice but it's not bad. Heres hoping its presented well.

     

  12. On 24/09/2020 at 10:27 AM, AheadMatthewawsome said:

    Let me give an example from my experience.
    On a Breakdance, it looks like when you are watching a POV of a Breakdance that you are always looking straight. When you are on the ride, imagine it as that. And what also helps on your first time is to hold on as tightly as you can to your lap bar. You do spin around once every time you go around. You also get quite a moderate to strong lateral g force to the left. You also get some mild to moderate nausea. It is quite rare for most rides to make you throw up. And I haven't seen anybody throw up on a Breakdance yet.

    Something like that. So how nauseous do you feel? What type of g forces there are? Do you get any fears of what something feels like, aka on the Wild Mouse those sharp turns make you feel you will fall off even if you don't, and on Volare where on the single seats you feel like your gonna crash into the wall? An estimation on how long and how often they happen?

    It's okay if it's a negative experience or contradicts another persons experience.

    Having operated a Break Dance before... I have seen many people get sick on it... One of the more nauseating flat rides out there TBH. That and the Mondial Top Scans, they tend to be a bit more common for motion sickness

  13. The ultimate question still remains...is the video on Lift 2 back in sync or is that still out of whack. It was out of whack in 2012 when I worked there... and it was still out of whack when I rode it in 2019 lol. Looking forward to maybe checking it out in a few weeks though, glad to hear its mostly running properly.

  14. For me it would be for the gold coast parks the following:

    Bermuda, Tunes, Corkscrew (not sea viper... those trains were nasty!) and Batride. I do miss the original incarnation of Scooby, but honestly what we have is not THAT bad. A few minor tweaks to it would make a world of difference, admittedly I have not been on it since they have updated the main show room but I rode in the early days of the "Next Generation". 

    My only real gripe was the quality of the animation and how out of sync things were, and well the main show room but from all accounts that's basically been fixed now anyway. Overall it's not too bad though honestly.

    Outside of the GC parks, honestly I loved the Zodiac at Wonderland and the Space Probe. I would honestly love for Intamin to maybe revisit the old Sky Whirl concept again as they were unique and great for capacity as the line would basically always be moving as people were loaded in.

  15. 2 hours ago, StingRay said:

    It's the colder months of the year. It's fine. No one goes to WnW anyway. It's not MW so it's fine. Those are the excuses we will hear.

    The big issue here is all the casual staff left. That's the issue. Re-training takes a long time, unfortunately. It's not as basic as many think.

    But let us look at the positives. At least MW will be open!.

    Funny thing about that is, the majority of VRTP staff are actually PPT especially for attractions. But yes, the retraining does take time. Not sure on WnW But I know that at Movie World it was at least 1 day of training (8am - 5pm) for each ride and training is only groups of 2 - 3 people at a time. Some rides did take 2 days of training (Superman, WBK / RoadRunner, Scooby off the top of my head) + 2x extra 4 hour evacuation training sessions for Scooby. So it would take a fair bit of time to re-train multiple groups of people, so you will likely see the same staff on the same rides for a little while until they can all be retrained on multiple rides.

  16. 4 hours ago, red dragin said:

    I'd imagine that rides that have sat dormant likely require a fair bit of inspection, as well as staff refresher training. Especially post TRRR, there will be lots of boxes to tick. 

    Unless things have changed since I was there in 2012, any ride operators that have not worked on a ride in 3 months require full re-training on the ride. So if that is still the case, there is a lot of ride operators that need training on all rides again. I'd expect to see the same operators on the same rides for a while as they go through and retrain people. 

    I feel sorry for them, as i'm getting flashbacks of being stuck in WBK for 4 months non stop haha. I will admit I am very curious to see how they manage it all, and I would have hoped that more rides would be open when the parks re-open but what can you do I guess?

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