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Posts posted by Reanimated35
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I actually like it and found it quite easy to follow. *Shrug*
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I was reading through some of the comments on Facebook after MW announced the opening of the ride. There's the ones that ask about the intensity, ones tagging their friends, there's ones just doing the standard "I can't wait" type comments. You know, all the normal Facebook stuff.
Then there's one I couldn't help but laugh at. I mean it's clearly a troll that hasn't had any of the reaction it's looking for. Well at least I assume it's a troll. Surely no one is that stupid and out of touch with the world of theme parks, or just the world in general, that they are really trying to compare literally the greatest rollercoaster in the Southern Hemisphere with an old, outdated, deteriorated ride like BT which isn't even in the same class of rides?!
At least with their comment on AA they can recognise what a roller coaster actually is, so that's something. But even then AA can't hold a bar to Rivals at all.
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11 minutes ago, Adventures With JWorld said:
Leaving to go to the park soon
Will provide updates throughout the day
This is a request to everyone.
Can we not do this please. There's absolutely no point to letting anyone know that someone is going to the park today. Literally no one cares unless you're at the park and providing a useful update.
So many other threads have been shitted up with posts like this in the past.
This isn't Facebook.
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1 hour ago, Gold Coast Amusement Force said:
Yes, I know but I mean change it up, I mean I've seen it to many times, it needs an overhaul.
Once again, you're not the only person who attends the park. You're not their only target audience. They don't have to cater solely to you.
1 hour ago, Gold Coast Amusement Force said:I can still encourage
It's like flogging a dead horse. Telling them to do something they're already in the process of doing isn't going to make them do it any faster.
1 hour ago, Gold Coast Amusement Force said:Look on fb reviews, it's all people saying what happened to Scooby.
I'm looking. And of the latest 10 reviews, your "all people" is 1 out of 10.
2 hours ago, Gold Coast Amusement Force said:It is a very small addition and is cheap.
But why add to an already popular ride? Clearly people are still flocking to it. Adding more would be great, but at the right time. IMO that time is not now. Wait til everyone loses interest then make the ride "new/refreshed" again.
2 hours ago, Gold Coast Amusement Force said:It isn't going to draw a massive crowd so they you can't get off AA.
But my point is why draw a crowd to a dead zone in the park? Why not wait til a ride is added in the area (if it is) then add elements around it? Assuming there's any room left then.
2 hours ago, Gold Coast Amusement Force said:even though you basically tried to pass me off as brain dead
Because you needed help there....
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Honestly was so excited to ride that I didn't even notice it. Will have to check it out next time.
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1 hour ago, Gold Coast Amusement Force said:
Sail DC Rivals queue, just a few poles and some sails will do to create shade for the larger part of the queue, currently your fried waiting in a long queue
That's already happening isn't it? Look at the Parkz update.
1 hour ago, Gold Coast Amusement Force said:Get rid of the queue for justice league, the queuing inside is cooler and is enough to compensate for the amount of riders even in heavy traffic. I don't see a need to have people queue outside for Justice League. Maybe even set up a DC Rivals Store.
You mean a store like the existing one directly across from it? And why create an additional empty area? The hall of justice looks good with the forecourt.
1 hour ago, Gold Coast Amusement Force said:Improve streets parade, just do it please, I have no interest in seeing looney tunes dance. The superheroes and super villains parade was great and I hope it returns for good
You do realise you're not their only target market, right?
1 hour ago, Gold Coast Amusement Force said:Improve HWSD, I mean the show really needs a complete makeover, but we're talking minor, so changing the stunts and storyline could certainly help the show out for regular park guests who are not interested in HWSD anymore.
It's been known for a very long time that HWSD2 is under review and likely to be gone by the end of 2018. Just be patient.
1 hour ago, Gold Coast Amusement Force said:Improve Arcade, take out the outdated, old arcade games and add more recent and new arcade games. They have barely changed and the variety is very lacklustre. Their are also no good claw machines
Maybe one of your only, if not your only semi valid point.
1 hour ago, Gold Coast Amusement Force said:Shut down Scooby Doo until referb, all it's doing is making regular non-enthusiasts angry as they just believe that MW has removed the scenery and that's it. So close it until it is presentable, it's also influencing reviews of Movie World.
Got statistics to back this up? And why close an extremely popular ride until they have to? People still go on it and get enjoyment from it even if you don't.
1 hour ago, Gold Coast Amusement Force said:Change up the Shows- Once again, if you can change the shows for a superheroes/villains event, surely you can change/mix up the regular one's with new stories and character. *Hint - I want to see penguin.
Hey look you made a valid point. Good for you!
1 hour ago, Gold Coast Amusement Force said:More free roam characters- Superheroes/villains event did it right, always a couple of characters roaming, and they were all different instead of your vanilla batman and superman. I mean it's fine to have them seeing as they are the faces of Movie World, but chuck in some villains. *Not just the Joker. Also, it was good having the cop car as it was a good place to get a photo with a character with a cool background, instead of random people walking around. Makes photos feel more like ride photos where you are put into a setting.
But then they wouldn't be able to use them for "special" events as everyone would be used to seeing them all the time anyway. There's a balance. Maybe they haven't reached it yet, but they still need to keep something up their sleeves.
1 hour ago, Gold Coast Amusement Force said:More buffet options- Not everyone likes pizza, maybe mix it up, I mean pizza is the only option unless you fancy eating batman bread and chips
And yet it's still very popular.
1 hour ago, Gold Coast Amusement Force said:Do a little bit extra with the Batwing- Smoke coming out of the bottom when you are about to take off, flashing lights when you take off. Just these little things enhance the ride experience.
Might be nice but why spend money on refreshing an already very popular ride until you need to draw the queue back? Better off maintaining it in its current form then adding stuff like that to it later when the popularity dies off.
1 hour ago, Gold Coast Amusement Force said:More interaction- I don't think the DC wristbands are good at all, but if they want to make them more appealing, add some intractable games or whatever in the courtyard of Arkham asylum. Their is plenty of space, but make sure they are more interesting, maybe riddler puzzles.
I assume you mean interactive elements in the AA area. Maybe they need the area for upcoming development? Also why draw a crowd to the exit of a ride just because you can?
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This review and experience is purely based on the soft opening on 16 September 2017. (No photos as there's plenty of time for those later)
Front Row: While the back row is great, and more on that later, nothing IMO will beat the experience of riding this hypercoaster in the front row. Not only do you get the unobstructed views of everything, but you get the full eye watering force of the wind in your face and a good look at the track and theming on the train.
Rating: 10/10 - Would definitely do again given the chance.Backwards: 100% worth the money. The forces seem a decent amount stronger when riding backwards. It's $10 for a backwards seat. I spent $30 on day one. Would have been a lot more if there were more hours in the day. Going up the lift hill, and throughout a lot of the ride, the only thing holding you down is the OTSR. That's an incredible feeling I haven't experienced on anything other than a flying coaster before.
Rating: 10/10 - Time to start saving.Theming: There's not much, which is as expected, but what's there is good. Much like the coaster itself, it's big and it's bold and bright. In saying that, it would have been nicer to see something similar to what's in the DC Villains area. For me, there was also a couple of things with the theming I didn't like. Firstly, and this is very little so doesn't detract from my overall opinion of the ride, the DC Rivals sign just to the left of the queue. The sign itself is nice and will make great photos, but whatever cleaning product they used on day one left it all covered in white streaks. They're going to need stainless steel cleaner or something less streaky. The other things I would have liked (which I have docked a couple of points for) would have been something on the ceiling of the station. Ideally that would be themed hero/villain mannequins hanging in fighting poses. If not that, even just a nice coloured ceiling. Just something other than a plain ceiling really. Finally, the positioning of the test seat. Why put it part way through the queue when you can almost guarantee for the next several months the queue will snake out long past the test seat and back towards the GL queue if not further. There's plenty of space back in the entry area/courtyard.
Rating: 8/10 - It's almost there, but just missing that last little kick which would make it great, and the test chair is in a stupid spot.Load/Unload: Maybe it was because it was day 1 and everyone was really keen to be involved, but the loading and unloading procedures were some of the best I've seen at an Australian park. The next bunch of guests would be staged at the gates before the train made it back to the station, even when they were running two trains. Everyone was in and out very quickly and there was no waiting for the last ride to clear the station before opening the air gates. The item drop is well positioned and works well. I have high hopes of this procedure and speed staying for quite some time given that the ride will be popular for years and they'll want to push through as many people as they can so the lines don't get too long. I really hope we don't hit off season and see them drop back to 3 ride ops (1x Control, 2x platform).
Rating: 10/10 - Let's hope it stays that way.Staff: Huge credit to the opening day crew. They were super friendly, happy and genuinely looked to be enjoying their jobs and excited to be working on the ride. They were always smiling and chatting with guests and they really helped add to the excitement and atmosphere of the opening.
Rating: 10/10 - Excellent staff.Ride Experience: The ride just does not let up from start to finish. There's constant speed, thrills, airtime and excitement. You do get thrown around a decent amount, but the seats are comfy and there doesn't really seem to be any violent head banging or anything. The ride is incredibly smooth and silent. I've never been on a coaster this close to construction before so I don't know if this is fairly standard for coasters or if this is really something special. Will be interesting to see how it ages over the next few years.
Rating: 10/10 - Would ride again.Overall: There is nothing in Australia that's going to beat this for a very long time, if ever. I can't personally see Dreamworld investing in anything that comes even close to this and it doesn't make sense for VRTP to invest in something this large to compete with themselves for a good decade or more. This is truly hands down the best coaster in Australia and in my opinion would rank very highly among the worlds' top coasters.
Rating: 9.6/10 - I don't care if the math doesn't work. It's not a perfect score because of the theming and the test seat position. The ride itself though would get a 10/10.Personal Top 3: Tatsu (SFMM), Rivals (WBMW), Ghostrider (KBF). While Rivals is an excellent coaster, for me there's just something unique about flying coasters that can't be beaten.
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9 minutes ago, Flynn_Smith said:
rides that pull a final destination on you
Green Lantern would have been a much better example, just saying...
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7 minutes ago, pushbutton said:
I found the ride certainly provided moderate thrills,
"Moderate"
8 minutes ago, pushbutton said:Personally (although I know I'll get downvoted or whatever as usual by people who assume their opinion is the only one that is right)
13 minutes ago, pushbutton said:I await the usual criticisms from the sort of people noted above, but rest assured I really couldn't care less about them!
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TVC is out.
Also YouTube
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11 minutes ago, ThemeTendo said:
Currently only running one train
Second train was added about 4:25pm. Took 10 or so minutes. Was needed to clear the queue.
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38 minutes ago, Brad2912 said:
Driving past this morning and they still had a crane/worlds tallest cherry picker with workmen working on the bottom of the Joker head where it joins to the supports
Sounds like it won't be opening today. Lucky I didn't make the trip down haha
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So why does DC need 3 and AA only need one? Just due to the amount of metal on the joker head or something else?
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Lightning rods makes sense and they're about the same size as the one on AA
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9 minutes ago, xRazzBerryx said:
The reason I think it will soft open tomorrow is because they have just worked all through the night to get the joker head up
Got any idea how much one of those cranes cost to keep on site?
Plus as you said, booking them from X date till X date quite likely already had an extra day or two for weather situations like yesterday.
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4 hours ago, XxMrYoshixX said:
1. For the logo on the Green Lantern, instead of using a billboard there is a CS piece of the Green Lantern logo in the "Comic Book Heroes" set. However, you can't find this set anymore; but I will attach the file for the CS set later. It will come in handy.
These ones?
http://www.customscenerydepot.com/index.php?action=downloads;sa=view;down=1186
http://www.customscenerydepot.com/index.php?action=downloads;sa=view;down=2568
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1 hour ago, Brad2912 said:
is there an unwritten rule that you can't soft open rides on a Monday??
In fairness in the past I'd been told a lot of the execs have the Monday off. Not sure how true that is or if it's still the case, but even so for something like this they might make an exception.
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39 minutes ago, Adventures With JWorld said:
Not sure if this has been asked but how tall will the Joker head be once it is installed on the ride?
Same size as it is while it's sitting on the ground.
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Concrete, pipes, water features, landscaping, labour. It's not cheap.
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If the crane is being set up, that should mean any day now we'll see movie world's biggest erection getting head.
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What did the park end up going with? I clearly wasn't paying attention when it was said.
Fright Nights 2017
in Theme Park Discussion
Posted · Edited by Reanimated35
Why?
The mazes can go up in a very short amount of time if needed.