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Im Hungry

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Posts posted by Im Hungry

  1. Here's a quick draft:

    86315964_CarparkMap.thumb.JPG.12c965c60cf36584ae2ac26a540dd513.JPG

    Pink route: All vehicles.

    Green route: Bus and coaches.

    Blue route: Staff,rideshare and long vehicles.

    Blue double dots: Direction of traffic entering parking rows. Staff parking.

    Red route: General.

    Red double dots: Direction of traffic entering parking rows. Note the double dots facing the direction of WhiteWater World require remarked parking spaces.

    Yellow double dots: Long vehicles / vehicles with trailers.

     

    Keeping note the only way for the above map to come effective, certain areas of the carpark need redesigning (like exiting the parking row facing WhiteWater World and taking a sharp right turn).

    Agree with @DaptoFunlandGuy, the current carpark needs a redesign.

  2. 23 minutes ago, themagician said:

    That would work to an extent, but because the parking lanes are one way, that red arrow misses quite a lot of parking. Everything I’ve highlighted in blue can only be accessed when you take the outer road 

     

    5951FA35-77F0-4094-8FFB-8A45556D0CC5.jpeg

    I think I should use the whole map and draw in my intentions for the blue side of the car park that I had in mind (but failed to communicate).

    Plus, it would suck to be the team hired to do this:

    - On the blue side of the car park, flip the angled parking so you now drive in the opposite way (as if coming in from the red route)

  3. 1 hour ago, themagician said:

    9,000 tickets

    Round up to 2,100 car park spaces

    9000/2100 = 4.29 people per car.

    So their carpark only really works if there were 4-5 people per car. That ain’t going to happen. They probably needed 2,500 car spaces to make it work. But that still doesn’t fix all the issues with the surrounding roads. It doesn’t help that you have to pass the park entry to enter the car park rows, so that’s a lot of people crossing the road where people are wanting to turn to get to the carpark spaces. MW and SW don’t have that problem as their car parks direct traffic away from the park entry.
     

    Hopefully DW have got a better plan and it works better for them this weekend.

    Unless Dreamworld decide to pull a Movie World and direct their traffic like this:

    535361668_DreamworldTrafficFlowProposal.thumb.JPG.6d7239860705b6a0bad82eb94e86e823.JPG

    Green arrow: Bus follows normal route. Coaches pull into their bays as per normal and exit all the same.

    Blue arrow: Staff and rideshare vehicles follow route. Guests doing drop-off/pick up allowed through. (EDIT: Should the green arrow become unavailable at some point, buses can follow the blue arrow).

    Red arrow: All guests must follow this route, unless otherwise specified.

    Black island: Helping to direct traffic and separate staff and rideshare vehicles to guest parking.

    From the centre two lanes cutting across the parking lot, (both red-arrowed lanes) each have the option to turn into any of the parking rows.

    In order for this to work, Dreamworld will need to widen some parts of their road and remove small sections of island.

    The centre two lanes will act as the spine of the parking lot, with each row of parking branching off. If exiting the parking rows and you're on the WhiteWater World side, follow the road to the end, turn left, then follow the road all the way around until you reach the spur or main exit.

  4. After counting all marked parking spaces (this excludes the gravel section of the Movie World carpark), there is approximately...

    1,448 MARKED parking spaces, and 27 bus bays.

    Not so keen on counting the unmarked gravel section and the overflow grass area, but I'm sure the total will be significantly less than 11,000 🤓

    14 minutes ago, DaptoFunlandGuy said:

    Here's a vertical view. Perhaps taking a known painted area and pasting it over the grassed area might give you an approximate?

    map_20210829.thumb.png.dc8e5f7e45263f238fa0f4655b8042e3.png

    Damn, I feel bothered to do it now 🤣

    I will let you know the total of Dreamworld's carpark... in late-2021

  5. 14 minutes ago, DaptoFunlandGuy said:

    map_20190915.thumb.png.ed44272522e18aef92905cedde495562.png

    On your marks - get set - go!

    • Do a deal with westfield to utilise overflow parking areas and operate a dedicated shuttle bus (or several) and give the shuttlebus a dedicated entry gate to encourage people to use the bus to skip the main gate queues?

    Taking a look at this image below:

    144707058_MovieWorldcarpark.thumb.JPG.783fc9b29e2afcac0707fbc8dd50bb06.JPG

    Only accounting for the section of the carpark not scribbled out by the red, there is approximately 484 parking spaces.

    I will let you know when I finish counting 🤪

  6. They should have a final sho-

    Wait... Could this be the world class show Dreamworld were on about for their summer holidays? I can't remember where I heard this but didn't the current wiggles say they'll be back again at Dreamworld soon too?

    EDIT: WAIT NEMIND, someone in this forum also said a Wiggles show wasn't world-class

  7. Wait. Were they using the four main entry, and all of the external ticket booths? Hmm. Maybe they can get people going in through the doors beside the Lego store entry as well (like what they did with annual pass holders, unless they're doing that already).

    If they are using ALL the external ticket booth/gates, ALL four main entry doors and the double doors beside the Lego store exit, then with that many points of entry available to them - that be slow asf.

  8. Love what you said there @Dom

    What I love about the queue line and the coaster's layout is that from the queue, guests get a great view of the coaster cycling through the layout. It really helps to build that "wow" factor. It's pleasant to see how well the ride interacts with onlookers too, either from the queue, the precinct, or just walking through to the Giant Drop or Corroboree.

    That brake run tho, pretty insane seeing how close guests can get as the train rolls out of the heart-line roll and into the final brake run.

    The low-passes are insane.

    • Like 1
  9. After spending the entire at day at Coomera Sports Centre (7.30am to 8.30pm doing admissions into a sport event), I must say the amount of complaints I got from 7:00pm to 8.00pm regarding the traffic to get to the sports centre was amazing.

    Leaving the sports centre was easy enough, having driven past Dreamworld to get home.

    Dreamworld DEFINITELY making money tonight. Cars flooded the ditches, parked the length of Whitewater Way (motorway side and Dreamworld side), carpark was full to the bone. Hell I say.

    The Giant Drop looked snazzy as tho in its green spotlight...

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