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  1. SeaWorld San Diego 25/11/23 ( Quite a few photos here https://www.parkz.com.au/search/photos/location/seaworld-san-diego ) Sea World San Diego is a place I haven’t visited since about 2007, and back then the ride lineup then consisted of Journey to Atlantis, Shipwreck Rapids and a rubbish simulator named Wild Arctic. But now they have COASTERS™ (Though I missed Tidal Twister by a few months, the memory lives on at one of the press a penny machines) And I've always been intrigued by Manta…. A one day ticket doesn't come out cheap since you get hit with a high admission price and a full whack for parking, but tbh I didn't mind, it's a decently decent park. I started off one with I was low key excited for…Arctic Rescue. Aside from one of them, all of these Intamin straddle coasters are all pretty decent. And the one in San Diego has three launches. The station was shoehorned into a bit of the building that previously held the simulators, and they have just installed platforms etc straight in. Thought it looked a little rough. The trains totally aren't Jet Skis that have had little wheels added to make them look like snowmobiles. But the coaster, pretty good! It's not the outright intensity of Juvelen/Yukon Quad, its perhaps more on par with Namazu, but still enjoyable quick transitions and pops of airtime...Imagine a longer version of Jet Rescue with a few more elevated hills. There is some Arctic base theming scattered around the ride, like a helicopter, a few dome roofed buildings, rocks, and patches of grey and white gravel on the ground to give the impression of snow. The ride itself is all in its own compound so non riders basically can't watch it. I got the following pics from the skytower and from out the opening of the load station. Nearby is Emperor , a B&M Dive Coaster. There's really no theming to speak of on here. Just truckloads of gravel under the ride, and even things like the pathway fences and the station platform look like it was all just 'hardware store' type construction rather than something themed around diving penguins. They were only running a single 18 person train too. But with the bad out of the way lets get to the good. It's a solid layout up there with the best, and seems a lot more inversion focused than the other ones, and no slow points breaking up the ride...3 inversions, almost 4 actually. The vertical first drop leads into your standard Immelmann, then a tall overbanked turn that borderlines on a cutback. From there is an unusual element that is sort of like a roll meets incline loop. The closest comparison I can think of is the knot element on Flug der Damonen. From there its one last corkscrew and into the brakes. Action packed from start to finish, with that tall first drop with the holding break providing enough intimidation factor. The park also has Electric Eel...Another Premier Skyrocket. You can go read my Busch Gardens trip report for my thoughts on this. Great coaster, and at least this one had some effort put into the presentation. It was on the way to I took a ride on Sky Tower. These things never seem to be open at the SeaWorld parks, and they charge extra for some reason🤑. It was a good overlook over the park, but who thought it was a good idea to put contravision film on the windows. It was like being on a bus, and it meant your photos come out really murky (and it disrupts the view in general), kind of defeating the purpose. And finally Manta. You can tell this was more of an old school Busch attraction, because the theming was very detailed, and a lot of effort was put into the landscaping, with a large area of the ride actually sunken into the ground. The coaster more or less plays out like the middle bit of DC Rivals, with small hills, quick twists and helices, so firmly a family thrill coaster. The first launch is interesting. The ride pulls out of the station into a darkened room, with a tube of scrim surrounding the track, with projections of manta rays swimming around and dramatic music. The train actually rolls back and forth a couple of meters each way a few times, in sync with the screens, creating a sort of sensation that ocean currents are moving you about. Doors open, and it actually accelerates with a bit of a jerk down the first launch. The first bit of the ride dives and weaves around the queue area, with a good head chopper under the bridge too. At this point, I dont think Mack had perfected the rolling launch, so halfway through the ride you slow for a MCBR, only to get launched back to full speed again, which certainly felt awkward. The final half had more twists and hills, and was out in the open, surrounded by the flamingo exhibit. The other ride I was interested in was Bayside Skyride , another upcharge. This one actually just runs outside of the park, giving you views of the marina and Fiesta Island. Most of the other rides are for kids, and they are all pretty cute, though how many rides need to have "rescue" in the name lol? In particular I thought the teacups looked pretty well done. And a Jellyfish themed wave swinger! It seems so obvious yet nobody has done one before to my knowledge. I did check out some of the animal exhibits too, and they are well done, but didn't devote a whole lot of time to them given I had other plans for the evening I was there. As is it was, doing a couple of laps on each coaster took me through to late afternoon. In particular I liked the Sea Turtles. And I thought the entrance area was well done too with elaborate giant coral structures, and touch pools. But what is wild is that literally in the past few weeks they have demolished all that, even though it only went in a few years ago! (Reddit) Overall thoughts on the park, still pretty good, but I think the two newest coasters could have had more effort put into the presentation. The ride lineup is well balanced, maybe a dark ride. I'd also say they should round out the kids area with a proper kids coaster, but in park they were heavily promoting Sesame Place, so it seems like they are encouraging families with young kids to go there for that. Put this park on your Californian itinerary if you like launch coasters or want to try a dive coaster!
  2. SeaWorld Orlando https://www.parkz.com.au/attraction/seaworld-orlando I bookended my time in Orlando at SeaWorld, with an night time visit on the day I arrived (Due to late trading for their Christmas event) as well as a visit in the daytime before I caught my afternoon flight on the last day. The last time I was at SeaWorld Manta was fairly new, and they had just announced the construction of Antarctica: Empire of the Penguin. The latter was a ride I had been interested in, but 2020 saw it's closure, so it was a case of seeing the full lifecycle of a ride without ever getting to ride it. That all said I finally got to ride another trackless ride using the same system, Ice Age at Genting Skyworlds so it was all good in the end. So what's new. Pipeline: The Surf Coaster Obviously was going to start off here! New for 2022, this is a really fun take on the stand up coaster. Aside from the gimmick of the launch it features open style surfboard themed trains, with a new harness system B&M has patented. Normally on standups you slide the backrest/harness up and down, and it is locked in at that height before dispatch. If you have it too high, you can knackerate yourself. However on pipeline, the seat is still able to move +/- 10cm after locking, allowing for extra movement during the ride. It's not too loose though, it's kind of similar in resistance to a Smiths machine at the gym. And it is this movement which makes the ride loads of fun. Anytime there is airtime, or even a quick transition, your seat lifts up wether you like it or not, which really emphasises the movements. You can even try to squat a bit before the hills and get bonus lift off. The ride is mostly fast banked turns, with a couple of hills and a big corkscrew thrown in for good measure, so its perhaps the most stereotypically B&M looking layout ever, but the turns are forceful, and there is one twist right at the end that really catches you off guard and lifts you up. Wouldn't mind seeing more of these built. Ice Breaker The other (currently) launch coaster is Ice Breaker, sort of a spicy compact version of a Mega Lite style ride, with a few small airtime hills, twists, couple of stengel dives. Could even draw comparisons with Maverick, though no inversions. Feels like an enthusiasts no limits project, and thats no bad thing! It's not about raw stats its about interesting forces and elements. The launch is a multi pass much like Steel Taipan, though it's 4 launches since it starts off backwards. In addition, the inclines at each end are double ups, so on each pass you get a pop of airtime, before the floater on the spike. Overall, a fun zippy ride, especially if you like compact coasters with quick twists. Mako Orlando finally gets a hypercoaster. This is one of the better B&M hypers, with sustained floating airtime on every hill, and I mean sustained, as in a few seconds worth. And I guess it comes down to what you prefer. B&M does longer lasting airtime that is less strong. Intamins/Macks is more powerful but over quicker, as is the reality of the physics. A decent first drop leads into a flat section over the water which fakes you out a bit (instinctively you expect to immediately start climbing again) before a huge overbank, huge floater hill (best one on the ride), hammerhead turn, another floater hill (where the trims hit), followed by a bunch of smaller hills, some of which near miss with the main supports. The last bit of the ride is inside the main park boundary, with a nice panoramic turn by the main lake and an s bend up into the brakes. Visually it's mixed. The station has an interesting shipwreck theme, and the front bit of the coaster that goes around the ride entry plaza has had the columns themed with coral growing on it. The back half of the ride is around an artificial lake, so not necessarily the most visually stimulating environment, and it doesnt help the station looks right out onto the park boneyard. Night time is probably the best ride experience, nothing like soaring through the cool night air. Infinity Falls So in 2018 SW put in some rapids (Orlando has plenty of them), with a drop (yep seen that too), and a vertical lift (Legoland and Phantasialand say hi), and whenever I saw photos of it, I always thought they had gone a bit tooooo abstract with this metal structure next to a drop, certainly looked very SeaWorld. Just another rapids? But the marketing gimmicks are a distraction, holy shit is legitimately the worlds best rapids ride, purely because of how well it does the rapids part. The video below from Intamin sums it up, there are literally sections with 1m high bunny hops of water you go over....waayyy bigger than those waves you get on other rapids where there are logs under the water creating a bit of a wave. The ride would be brutally wet with a fully loaded raft. Meanwhile I rode solo at 9pm at night, so managed to miss every wave. Would love to try it again on proper stinking hot day. There's also a great bit of trickery where the the water goes down a small drop and then flows uphill. Again just watch the video. The theming looked nice, it was all your usual jungle and artificial rockwork, but there were accents of fluro colours and modern materials, reminiscent of gear you get from Kathmandu/BCF/Anaconda. Another nice touch was the soundtrack, with drums etc reaching a crecendo on the intense bits as you approached drops and waves, really building the tension. I made sure I did Manta again, never ridden it at night. Kraken was closed for maintenance, and I was happy to skip over Journey to Atlantis. I should give a shout out to the Sesame Street land they built to replace Shamu's Happy Harbour, beautifully themed! SeaWorld is really doubling down on being about coasters rather than Shamu, and the park actually has one of the 'highest average' coaster collections anywhere, looking forward to seeing how Penguin Trek turns out.
  3. Parc Asterix Featuring Toutatis - 2/6/23 https://www.parkz.com.au/attraction/parc-asterix Aside from Disney, if you’re a theme park fan in France you’ll probably want to visit Parc Asterix, about 60km north of Paris. This year seemed like a good time to visit with the debut of Toutatis, which was being massively promoted on billboards throughout the Metro system in Paris. It’s a great, but very busy part, that does a fine job of combining impressive rides (and there are heaps) with good theming. If you only have a day you can use their Filotomatix express pass option, and they also sell 1 shot passes too. The website suggests you need to download an app to use Filotomatix, which becomes an embuggerance because the app isnt available to non French Google/Apple accounts, however in the end you dont need to worry because you can use the system through a browser. The throughput on rides is good, but because the park is so popular it can get long lines. I did get a fair bit done from 10am till 7pm. Onto the rides. Tonnere 2 Zeus This ride feels like a distant relative to Ghostrider, fast paced and wild, though this one was revamped by Gravity Group rather than GCI. It also has a backwards row like on Leviathan, no charge and no real extra wait but I skipped over since they can be a bit much on a bumpy ride. The layout is good, first drop into a tunnel, a few hills and a double down with plenty of air. Highlights included a 90 degree banked hill (essentially half of a high 5 element) and a helix towards the end of the ride. OzIris Really good, with a layout that is more interesting than your average invert. Seemed to climb and dive much more steeply, so good variation between near misses at ground level/sense of speed, and flying high. Starts with a steep first drop that nests into the terrain a little, before whipping up into a dive loop, then an overbanked turn and a loop. After the loop it did something unusual where the track kept going downhill (imagine the first inversion on Viper SFMM in reverse), picking up speed through a tunnel, before an immelmann. Then comes another overbank turn and steep drop into a tunnel that goes ‘underwater’. The ride finishes in double, with a zero g roll, and an elevated helix, then a drop, another zero g roll behind the station (with a cool near miss with the edge of the building), and finally a forceful ground hugging helix. Overall, a dynamic ride! Goudurix Gout du Risque, the ‘taste of danger’. A bit of worry going into this one, since it's often regarded as one of the worlds worst coasters, but I found it on par with other Vekoma loopers (Like Blue Hawk at SFOG) and SLCs of the same age. Does have some real bumps at the bottoms of loops however. Features an interesting Butterfly element which is like a really disorientating pair of inverted top hats, a butterfly loop, and a classic double corkscrew (RIP Sea Viper) Menhir Express Mack log flume with a cool coaster style drop partway through. The station and splashdown area is really well themed, but most of the course is industrial style troughs and a couple of ‘sheds’ , so a mixed bag. Trace du Hourra Awesome fun. I love bobsleds, and this one is enormous, with quite long drops, and helices, including a few that get tighter as you go downhill, increasing the force. Bobsleds are thrilling in their own way because they do feel pretty out of control, so when you pick up speed you get this sense of nervousness…Is it going too fast for this turn coming up? Capacity is great too, they had multiple trains running and could get them loaded in under 30 seconds. Romus Et Rapidus Ok rapids ride. The station is well themed, but it mostly seems quite open and surrounded by grass and the huge holding pond, so felt a bit underwhelming thematically compared to the rest of the park. Managed to stay dry until a damn rouge wave came in through the side and got me right at the end. Pegase Express Cool concept. Mixed execution. The ride is a lot like Firechaser Express at Dollywood, with forwards and backwards portions. The ride is themed like an ancient greek rail network, where you ride through the sky on a pegasus. The station has hilarious station theming, with a departure board showing some strange destinations for trains. Starts with a gentle launch out of the elevated station, helix, drop, and finally the main lift hill. The main coaster has a series of rolling hills and turns, over the top of the rapids, its like a family version of ‘hyper coaster’ in terms of style. Its a bit plain and open like the rapids ride, especially since you are running along the edge of the car park. There’s a good diving drop through a billboard, and you come around into an enclosed dead end show building themed like a temple. Good idea for a theme, but it looks weird sitting up on unthemed stilts. The door closes behind you, and a projection mapped head of medusa comes to life and in a fit of rage, blows you out the temple backwards. From there, more hill and turns back to the station (quite a long backward section) till you reach the track switch at the end and return to the station. Oxygenarium This is a family raft slide, but with a fully sealed boat so you can ride it fully clothed. You wont get wet at all. The theming is fun, with huge oversized air pipes coiling around, and the sound of droning air blowers in the station. The lift conveyor has plenty of theming, with whirling gizmos, and enclosed tunnels with electrical arc effects and giant cables. The slide down is fairly short, felt shorter than mammoth falls, but foam pads on the slide cause the bottom of the raft to grip on one side, causing a bit of spinning. It all concludes with a helix, which you get a nice view of in the queue. The final splashdown leads to a slow, gentle drift back to the station. SOS Numerobis Run of the mill Zierer kiddy coaster. Le Carousel du Cesar Went on here intending to get in the giant Obelix, other passengers beat me to it, so I had to settle for a horse. Epidemaïs Croisière Quite a long tow boat ride through various static scenes from Asterix. I think this would have been one of the earlier rides at the park, and I guess you'd have to have a real appreciation for the comics to 'get' it. Vol D’Icare This is good. Design wise, it reminded me of a cross between a standard family coaster, and one of those Gerstlauer bobsled coasters, so lots of quick turns, sharp drops and so on. The vehicles are nicely themed as winged baskets, truly representing the flight of Icarus, and the ride itself is well themed too, surrounded by Greek ruins. Discobelix I was told this had a good effect of a flaming cauldron at one end, but sadly this was switched off first thing the morning. The station looks good, with the disko seemingly ripping through and knocking out columns. Le Defi De Cesar Oh boy, a madhouse, I love these. I think operations were pared back 'due to covid' and never fully reinstated, since it had several preshows, but on my ride they just took us in through the exit, did the ride, and out the same way. Either that or they plan to close it in the near future. Was a walk on compared to many other busier attractions. The story is that you have been recruited to Cesar's army, and are being sent out on a warship. The ride chamber is elaborately themed to represent this, with windows containing screens so you can see whats going on outside. You set off from the port, encouter Asterix and Obelix, and your ship is sunk, and this is where the ride starts tumbling around. I liked it, it was a creative way of doing a madhouse beyond the usual "the room is magic and turning upside down" type storyline. La Rivière d'Elis Pleasant little onion boat ride through some gardens, with quite an elaborate stone mountain as the centerpiece. Always amazes me to see minor rides like this in Europe with theming budgets bigger than some of our local major rides. Main basse sur la Joconde (Hands off the Mona Lisa) TIL That the Mona Lisa is called Joconde. An awesome, big stunt show. Some villains steal the mona lisa whilst it is being shipped in a high security van at a port. Four bumbling policeman fail to stop the theft, and spend the show chasing the villains. A witness to it all, a tradie painter tries to help out too. So the whole show is about the painting changing hands between the three, with cartoon style fighting and action, for example one of the villains escapes down a sewer, a giant round style cartoon bomb is tossed down a manhole behind them, boom, and then the painting pops with a "whooop" sound effect, up out of the hole and is caught by one of the good guys. Well choreographed, and some good practical effects like entire buildings being blown apart too. L'Aérolaf It’s best described as a floorless observation tower, inside a fancy looking steel frame. It's technically not an upcharge, but before you board you buy a drink/snack to take on the ride, and these are priced much higher than the rest of the park. I did it anyway since you get good views of the coasters at this end of the park, and quite a generous amount of time at the top, a good 5-10 mins. Attention Menhir ! I dont speak French but this was a good show. The preshow is at a campsite where Romans are plotting an assault on the Gauls village, you can see the shadows of the characters in the tents plotting. You then move into the main 4d show, which is a hilarious cartoony battle between the Romans and the Gauls, with plenty of giant rocks and arrows flying about in 3D. The show used a technique i have never seen before where actual lasers are projected onto the screen, so they could do stuff like stars flying when characters fight, or hypnotic rings around eyes when they were angry / ‘powering up’. L'Aventure Astérix Short walkthrough with some sculpts of the Asterix characters and some history about the creators. A highlight was a model of the park, with pointer showing which comics each attraction was based upon. Toutatis Top 10 ride here! The well themed station building sits under an earthy mound, decorated with carved standing stones. Inside the building, things look even cooler, with load area sitting in a dome shaped chamber, with light pulsating between the gaps between stones. At the front is a carved face of Toutatis, with eyes that glow with energy each time a train dispatches. The trains are very open and comfortable, with elevated seating and an overhead lap bar offering a great feeling of freedom. A short drop leads out of the station into the first launch in a well themed trench evoking memories of Taron , which offers a good kick of speed. Numerous overhead walkways provide great views for bystanders, as well as a few head choppers. All those coasters that have below ground sections in concrete trenches that resemble a dirty motorway underpass, take note! A turn to the right out of the launch leads into a unique take on a Zero G Stall. This one is more like a barrel roll that switches directions halfway through, providing a bit of hangtime. A wide turn and a dip down leads into a bunny hop that has been tilted to the left, a miniature version of the outward banked turn. It’s all very unique and sets the tone for the ride ahead. The train effortlessly turns onto the launch track, and it is here where things become wild. Normally multi pass swing launch coasters cop a bit of flak. After all, you are taking what was a 2-3 second period of extreme acceleration and dragging it out over a longer period and distance. Not necessarily that satisfying for those who want to be pinned against the backrest. Toutatis changes all this, with 2 short banks of LSMs in valleys, with an extended speed hill in between. Quick punches of acceleration and positive g’s alternate with negative g’s on the hill. It transforms the launch into something else akin to a bucking bronco, becoming wilder on each pass. This launch is also well themed, with giant logs forming head choppers The high speed track switch means there is no pause in the pacing, so on the backwards trip you are sent up a straight reverse spike, offering great views of the layout ahead and floating airtime. With the 3rd launch you are sent up over a top hat, cruise over the apex, before descending into a beyond vertical drop. Again, more airtime. A high speed turn leads into my personal favourite element, a Zero g stall. The sensation of travelling upside down, floating in your seat for close to 3 seconds will never get old. A long ground hugging u-turn has a “speed hump” halfway through the turn lifting you out of your seat. From here there is a bit of classic Intamin, with an ejector airtime hill, and a snappy S curve. Next comes a wave turn, with floating ‘sideways’ airtime combined with the sense of being pushed outwards off the track. Diving down of the wave turn is another low to the ground high speed turn that passes around the queue area, transitioning directly into a barrel roll that tries to dunk you out of the train with a statue underneath as a near miss, immediately leading into an overbanked turn. The ride finishes off with a double up. That last sequence is pretty rapid fire, so its quite an unhinged feeling finale. Operations on the ride are solid. A countdown screen in the station helps operators keep an eye on the time, and it was not uncommon to see trains loaded and checked in 30 seconds flat. Overall, it’s an incredible package of the ride. It offers all the sensations a coaster fan would love, it’s full of variety with not a single repeated element, it’s got the theming, it’s got the comfort and it’s got the operational efficiency. Closing thoughts, it's worth a whole day, and maybe even half more if you want to take in more of the park and do re-rides. Would highly recommend doing it with an express pass. The French really do have a great sense of humour, and it shows through here. And some of the in between themed areas are incredible actually. Would have liked more time to explore them, and perhaps eat at the giant fruit restaurant, or the circus restaurant... And a lot of the smaller attractions I'd totally come back and do since they seemed to have a bit of love in the theming department too, rather than merely being filler. More pics here https://www.parkz.com.au/search/photos/location/parc-asterix
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