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Everything posted by DaptoFunlandGuy
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if a company chooses to go into voluntary administration, they are handing over the reigns of the company to a firm who specialises in asset management and cashflow control. this firm must ensure that all creditors are given equal share (to the value of the debt) of the sale of the company assets and equipment, and also to ensure that the employee's are given as much as possible of their entitlements at the same time. If NTG went into voluntary administration, there would have been a BIG noise about it.
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As an employee I can tell you this...
DaptoFunlandGuy replied to the_worker's topic in Theme Park Discussion
Welcome The Worker, We appreciate every single piece of inside knowledge here on R-C.com.au, and have sources across the country that are deep into the industry. I dont want to discourage you from posting and visiting the site, but this information has been brought to our attention almost two months (or more i'm not sure) ago, and can be found in the news and forums of the site. keep an eye out on the forums, you might pick something up before the park actually tells you themselves! -
Scott - what about splash mountain? I have to admit, Space Mountain is my absolute favourite, but the bottom line is, even if the ride doesnt have a story (i can't think of a single ride at disneyland that doesnt have some sort of story about it, except the outdoor rides and they're just flats and the like and can't really have a themed story to work with. the theming in them comes from the look of the attraction), but even if a disneyland ride doesn't have a story as such (which i've just said, they all do) the theming is superb. On the subject of Scooby's Ghost train theming, its fantastic... for what it is. but its not disney. to give you an example of the differences, compare it with splash mountain... splash mountain is a flumeenclosed ride, and the theming inside it is superb. Synchronised soundtracks on the ride, animatronics, spectacular lighting effects, and funky stuff that would have been completely unique upon opening - ill give you an example. part way through the ride, there are small "buckets" filled with a fluoro green creamy "paint-like" liquid, that is spat up and down under a UV light. I forget what these are meant to represent, but the effect is absolutely magic, and thats just one facet of an entire ride that lasts a good 5 or more minutes. Scooby Doo has a long way to go to get a "disney" tick of approval, and WBMW would probably not bother to go to the efforts, as the ride is just as popular without the extra additions. As far as Scooby having a story that people are looking for scooby doo, that is stupid and ridiculous. It is a replication of the ride in the movie, with a bit more "thrill" added at the end to make it more than just a ghost train. As far as Batman Adventure, its a simulator. A SIMULATOR! its only attraction is that it has to tell some sort of story. if you got on batman, and it did the same thing, but the screen didn't work... it would be absolutely nothing. the story is what makes a simulator work. and admittedly, the story is pretty crappy anyway.
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scott, if you have a look at the proposed plans for the coomera shopping and residential districts that will be built around the dreamworld property, and the fact that part of the dreamworld property will be used in the project... I dont dispute dreamworld has some land out there, but to clear it and make it fit for park use, they need drainage and water flow, sewerage, they might also need gas, they need to run electricity, and they also need to be able to put in attractions to fill the land as well...... its a lot more than a couple million for a single flat... thats a lot of development... landscaping, building construction, theming... its a lot... Macquarie would need a huge injection into the park to be able to expand on this land, which is one of the main reasons why wonderland never expanded beyond its original lands.
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ummmmmm....... righ_______________________________t. how bout like no? Im sure it would have been reported big and bold if that had happened, besides, I sincerely doubt it will go until ING are ready to either build on the site, or someone buys it.
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they probably gave away tickets to wonderland (or more likely, DISCOUNTS) as either prizes, or consolation prizes, or to the kids in the audience ("come on kids, if you all cheer really loudly even though the show is very boring, we'll give you passes to WONDERLAND!")
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OMG! I remember Dina. she wasn't JUST the balloon girl mate. she spent time on games, the plaza and also Demon Manor.... She does have a good voice to her though. i remember on my first shift in the park i came across her on GoldMiner's Glory (guess your weight game in goldrush) and she was singing to warm up before goldrush opened. she DOES have talent. and for the critics... she wouldn't be as popular in the touring circuit otherwise... for those after a bit more information: http://australianmadonnashow.com
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New Wet'n'Wild for Sunshine Coast
DaptoFunlandGuy replied to Richard's topic in Theme Park Discussion
well something has to go off the tower where mammoth falls is. 1 it would be a waste to have the dual loading system up there if there was only one ride, 2 they need it for capacity reasons on that tower, 3 they have already said they are going to add a new mammoth attraction when falls goes to seaworld.... -
I dont believe Time Masters was ever filmed at Wonderland Sydney.... was it?
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New Wet'n'Wild for Sunshine Coast
DaptoFunlandGuy replied to Richard's topic in Theme Park Discussion
Well Rappa, remember that WnW is getting a different Mammoth attraction when Falls goes to Seaworld... so this new prototype will probably be another mammoth attraction to work off the same tower. -
at present, a staff car park.
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I think that should answer your question right there...
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not everyone has RCT3 Adam.
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Two Train Shuttle Coaster
DaptoFunlandGuy replied to DaptoFunlandGuy's topic in Theme Park Discussion
ahhhhh shut up... lol. I kid you not I thought of that without knowledge of Mr Freeze. there was another post somewhere talking of shuttles having low capacity (think it was in the thunderbolt has been sold thread) and how they needed a ride that could turn out more people. i got to thinking that the only reason a shuttle has lower capacity than others is because theres a large gap between cycles because of load and unload times... to i thought what about.... so Six Flags beat me to it. i still think it was pretty cool that I thought of it without outside input. -
to compliment Rappa's post, Wild West doesnt meet disney level, but Scooby comes close. If Wild West was disney level, it would tell a story. Wild West doesnt tell a story, it just has scenes of things happening. If wild west were Disney, it would start you off with everything pleasant and going to plan, then something bad would happen, the rest of the ride would be more things going wrong, with the final drop being the climax, and once you're at the bottom, everything would turn out right again (ok pretty much just splash mountain, but with a different "story" that works all the way through) As far as scooby, I have to say its the closest to Disney that Australia has come. it ties in the original story nicely with the closing scene after the "laser room". but i still feel it's story is a little lacking. In the queue area, rather than showing "the making of scooby doo the movie" it would have all the same people setting the scene for the story that the ride tells. With Disney, the story starts the moment you enter the queue line. with a slight tweak to the ride itself, a change in the queue area, and a better "immersion" into the story itself to make you feel a part of it. Scooby has great scenes and sets, but the fact remains that the story doesn't make people feel like they are part of the action, merely observers from a theme park that have wandered onto a very elaborately decorated indoor coaster.
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What does everyone think about a shuttle coaster that runs two trains? now before you scream "impossible" hear me out... the station is divided into two sides, like rocky hollow log ride or sea world's flume ride, but instead of having the load stations in the middle, they are on the outside. The trains are housed on their own "station" length of track, and work on a slide system, so while one train is butted up against its load platform, the other is launched and "in ride". When train 1 returns to the station, train 2 is loaded and ready for dispatch. the rails roll across, so train 1 is now at its station to loadunload, and train 2 is in position to be launched. each station section would have its own LIMLSM modules, which would also give sufficient time for cooling before its next launch, as there would be a full cycle in between uses.... what does everyone think of that idea?
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a few members are actuslly in posession of a souvenir book released in the park's first year of operation. this includes photos of construction of many things including paths, bush beast and the tooheys tall ship. Johno is one of those, and I think Wazza has one as well. Mickazee is working on getting copies of these put on www.----URL removed for non-compliance with Community Guidelines----.com so im sure it will be there as soon as it becomes available.
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you just made Mickazee's Day. top stuff mate thanks for that.
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Ok - Yes, Movie World is a Big Letter T. No denial here. What I was saying is that at Movie World, the paths are very wide. All of the "streets" could fit 4 cars parked side by side. there is a massive walkway (wide and long) heading to Wild West. Another massive walkway to Looney Tunes Village. And its not wide, but the path to Lethal weapon is pretty large as well. Movie World is not a circuit, but who said a theme park had to be a circuit to work well? and who said a circuit in a park DOES work well? IMHO, Dreamworld's design does NOT work well. You illustrate some very good points about dreamworld, BUT they are only good in theory. Because everything is a circuit, you have people coming from every possible direction. Dreamworld doesnt have one way signs, or lanes clearly marked, so in the narrow laneways (tiger island exit to ToT, Exit from GD, walkway past the claw, pathway to cyclone) it is very difficult to walk through, its like being in a crowded marketplace, not a spacious theme park. Comparing the two, I believe Movie World's design is better. You are on the Main Street T junction. where do you want to go? Kids Rides? turn right. when you're done, come back. Water Ride? turn left, follow path to end. when you're done, come back. Lethal weapon? go back a bit, turn left, when you're done, come back, Scooby? turn left, walk straight. when you're done, follow the same path you did from Wild West, and come back.Batman? go back to the entrance. when you're done, come back. Movie World's design is similar (but not the same) to the Disneyland Design. Disneyland was designed like the spokes of a wheel. Everything converged on a central point. when you are at the central point, you can get anywhere you want to go. Kenny, you said you have to track back to police academy to get anywhere. True, but its a better reference point. Disneyland has the spoked wheel down pat. they also have links in between the adjoining worlds along the spokes. Movie World doesnt have this, although there are some attempts. In the Lethal Walkway, there is a way to get to Scooby, without coming back to main street. Wild West has a cut around near the hogwarts express through the police academy queue area to get to main street. I do not deny that movie world needs a few extra paths to allow people through when the main street shows are on. But I think their design system works much better than Dreamworld.
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ok ok Rich... Alex did bad. did you have to delete the whole post? I had meaningful stuff in there in reply to Kenny.... and now i can't remember it! Can i have that part of it back.... please?
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Attached are two images. the first is Movie World, the Second is Dreamworld. The big Yellow area with a Camera on it represents the land held by each park, according to UBD maps. Now the Movie World land area does include WetNWild, but I think it is safe to say that they have enough land to build numerous themed lands. Dreamworld on the other hand....?
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dont forget Popstars...blech!!! seems really strange though, that wonderland could terminate a contract for those reasons..... very strange.
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again thanks for the pics buzz. keep them coming please.... it looks so alien to me to see the entryway without the retail plaza in it. i had forgotten what it looked like. i knew there was a time when it wasn't there, but i just forgot how it looked......
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1) At least movie world HAS street parades. I don't deny that the Main Street shows do clog the park at its epicentre. it DOES need another method of crossing over to the other side, but that is not hard. 2) Persons feeling claustrophobic need to take into account that the parade will be there, and as Adam says, queueing for rides can't be much better than an OPEN AIR street parade. its all about where you choose to stand to watch the show too, and, if it affects you that much, the show times are clearly posted in innumerable places around the park. If you know that sort of thing will affect you, make plans to be elsewhere. queue for multiple rides on wild west, or lethal, or scooby, or the looney tunes river ride..... go into the buffet restaurant to enjoy a quiet peaceful lunch while the parade is on. (we did when we were there last.) the place was about a quarter full, and the experience was still wonderful, because a lot of the characters came into the restaurant. Porky, Tweety, Austin Powers and company, a few others as well. (see... movie world dont forget about you if you're not a thrillseeker unlike another gold coast park i know). Movie world's parades happen a few times a day, and they provide ample notice of the times and places of these parades. but until i see a sign out the front of Dreamworld that says "Due to poor planning of our predecessors, further messed up by our own designs, our inadequate staffing and ride designs, as well as the overall makeup of our park, you may find it difficult to navigate, ride a major attraction more than once, or walk freely through some areas of our park today. Dreamworld apologises for any incompetence." Then I have to say, Movie World has it here.
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Excellent points Rich, but other parks who have the smaller, simpler rides, who do not fly the Disney Flag, seem to have capacity issues when they get a reasonably large crowd. Both Dreamworld and Wonderland suffered this problem on their showcase attractions when any load was placed on the infrastructure. I agree that it is a pity Movie World is removing old attractions at the cost of adding new ones, but given that Movie World's capacity as it stands at the moment is light years ahead of, say, dreamworld for example. Yes they're packing in the 5-20% increase in crowds on the same footpaths they had 5 years ago, but the point is, the park was designed with that in mind. Movie World's only obvious choke point is the entry way to lethal weapon, however, since that leads to only one ride, it could be considered more of an extended queue than a transitway. all of the main arterial paths in Movie World are wide. look at the walkway down Wild West. From the Hogwart's Express all the way to the start of the queue, its a wide open walkway, a few amenities, shopfronts etc, but overall, a huge pathway. Dreamworld chopped up some of it's path to put Claw in. they reduced the width of the path to fit the ride in, and that is now a heavy chokepoint (im talking 3 days after the ride opened. the crowds were made up of people heading into Ocean Parade, people heading out, AND people queueing for the claw. thats 3 different groups going in three different directions on a path that I'm pretty sure was only about 3 metres wide MAX. Personally, I would like to see Movie world expand out, build their ride on virgin land, and build a themed world around it. But with 12 Million to spend, I'd prefer they spend it on the ride itself, and put it into existing infrastructure to save time and money, rather than spend half of their funds on small issues such landscaping and set design of a new themed land to fit in a lower valued and lower experienced coaster. i'm all for the quality over quantity. at present, with 2 or 3 rides on my favourites, I can make a day of Movie World. Not 2, but 1. Dreamworld, if i were to see and do everything would take me 2 to 3, but probably closer to 3 days. others could probably do it faster, but I am taking the same approach to both parks, in my own style. I have been to dreamworld 3 times in my life. I am yet to see the tiger island show, see captain sturt in any form of working order, visit blue lagoon, or ride Cyclone more than once in a single day. i've ridden thunder river once, and the mine train once. I have ridden ONE flat ride, other than Wipeout and Claw, and all the others (reptar, wipeout, ToT, GD,) I have been on once per visit to the park. I could never do dreamworld in one day and I am not prepared to spend money on another ticket in the same week to visit it again. Movie world balances it's capacity very wisely IMO. they balance their shows, attractions etc, so that, with a little forethought prior to 10am, you can see all the shows you want to, ride all the rides you want to at least once, and still have time for lunch, shopping, and drying off after wild west. I think movie magic was the last legacy to go. all they have left now is the cream of the crop. while most people would argue over Batman, I still think it gives a lot to the park experience for those who have never been on it, and is invaluable. Scooby, Wild West, Road Runner Roller Coaster, Lethal, Tunes river ride, and the small kiddie flats they have are the foundations to build from. Now that movie magic is gone, the base attractions in the park will remain for quite a while yet, and movie world will use it's next budget allocation to develop new attractions, and new themed areas with which to house them. Superman is just the beginning.