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GoGoBoy

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Posts posted by GoGoBoy

  1. 12 hours ago, themagician said:

    A Ferris wheel would be good, but the issue with the location you’ve suggested is you’d be able to see over the back wall into the back of house, which won’t be something you’d want to look at. A Ferris wheel would need to go in the middle of the land, so there’s something to look at from every angle 

    But you've got that painted wall behind it. I'm assuming those Zamperla-style kids wheels wouldn't be taller than that

  2. On the topic of refurbishing the failing kids area... I would replace Speedy's with a small Tom and Jerry Cat & Mouse Chase Coaster (stole the idea for this coaster from someone else). Something kids too small for Roadrunner can go on with their parents. Maybe the existing yellow station building for Speedy's could be rethemed to a block of cheese. I'd then add a mini Looney Tunes Ferris wheel on the site of the old Marvin ride - kinda the perfect sized area for a ride like that. Also something parents can go on with their kids. And finally a modern mini drop ride to replace Pounce 'n Bounce, but not placed outside the toilet. Maybe utilise the Road Runner viewing area 

  3. 3 hours ago, DaptoFunlandGuy said:

    I mean if that were the strategy they were going with it's a poor one. This is probably one of the most anticipated (and controversially delayed) attractions we've seen in Australia in a hot minute - and they started off very VERY "non village" with a full blown construction blog and semi-regular updates...

    And then around the time the ride topped out, they stopped updating it. It's a hugely missed opportunity to have built the anticipation.  Now sure, they've had delays, and obviously that's lead to very little happening on-site for them to report on, but all that has done is created an even bigger vacuum by having a blog, and then withdrawing further updates.

    I've heard that this was due to staff leaving. And it seems, unfortunately, that the current staff are back to not being interested in creating attraction updates etc. Disappointing.

    Meanwhile it looks like the Leviathan station is going to be amazing. But I wonder why they're apparently doing something so good for this, but they created the world's most basic stations for GL and HyperCoaster.

    • Like 1
  4. 5 hours ago, joz said:

    TBH it's a pretty small building, I doubt you'd get much more ride in there than is already there. It's also flanked on a couple of sides so you can't expand it easily. I don't think it's worth getting rid of, but I think it is worth getting back up to a standard. Not sure how involved that is, but I would suggest the first step would be to check the input.

    Agreed, it's actually a very small show building. I believe it's one of the reasons they couldn't have vehicles with freedom of movement to rotate etc. - there's simply not enough room in there for the required clearance. Sally managed to squeeze the ride into a small space. But even with the vehicles they used there are issues where they back up due to the small unload/load area and the ride then gets out of sync.

    • Like 1
  5. 12 hours ago, themagician said:

    Am I overthinking this? Is it a seperate unload station for the train? Is this a shown scene at the end of the ride? Or is it just the maintenance shed?

    Ha, we wish! Sadly, the people currently running VRTP do not appear interested in the level of theming that a show scene would require 

  6. 19 hours ago, Dom said:

    I absolutely agree, but this is Luna Park Sydney after all. Beyond a select few experiences, presentation has not been a huge priority for the modern iteration of the park considering that traveling flat rides have been a staple of the park for almost a decade. It is shame because when they put in the effort then they can produce some spectacular results like with Volare. 

    That makes it even more frustrating I think - the fact that they've shown that they can do presentation well, with the new Tango Train and Volare, as well as other park improvements, demonstrating a commitment to aesthetics and atmosphere. That's all been completely lost with this upgrade

  7. 10 hours ago, Spotty said:

    West used to require 5 staff before they got rid of the lift attendant at the top of lift 1. Not sure about now


    1x Supervisor
    1x Load

    1x Unload

    1x Lift attendant at turntable 1 (recently removed)

    There was never an attendant for both lifts during the time that I worked there, but I know before the refurb they had an attendant at the bottom of lift 2 (not sure how long that was a thing for). There was only ever a "monitor" for when a guest with a disability was on the ride. That way in the event of a ride evac that staff member could attend to that boat straight away to not delay an evac (same as Scooby).

    The monitor position became a permanent position sometime over the last couple of years. There are now always two people in the control booth, with one watching the monitors the whole time.

  8. 1 hour ago, DaptoFunlandGuy said:

    @Spotty has always had good info on both of these attractions. 

    From what I remember Scooby has Lead, Load, Group, Unload and High Zone - so 5. 

    Do you mean supervisor when you say lead? Scooby has two in high zone, and I believe recently added an additional person at a set of fire doors at the back of the shed. There's also the attendant at the front of the castle, and almost always at least two in load. Including unload that's at least 7 or 8. These are high staff rides. WWF may have been recently reduced but it's almost certainly more than has been suggested.

  9. 16 hours ago, themagician said:

    I don’t know the actual answer, but I’d say 4-5 each. So that is a good point. While Doomsday and Batwing are only a couple, so it would be easier to keep them open all day. 

    I think it's actually a lot more than that when you take into account the various positions you don't see such as Scooby evac zones in the high section and WWF evac/lookout zones at the turntable and lift.

  10. 20 minutes ago, themagician said:

    They aren’t much different and aren’t much quieter either. The ride as a whole was quieter yesterday because most of the audio wasn’t working 

    That's surprising because these new boats were supposed to have an updated backstop system which removed the noise. They made some changes a little while back that meant the old boats sounded like they were being hammered from underneath as you were going up the lift hill due to the backstops. It had so much impact it felt like the boat floor was flexing under your feet 

  11. On 21/11/2021 at 10:35 AM, Gtmichaels said:

    Oh man I just realised I said “working Big Dipper”, I meant Loopy Lighthouse. I was working it by myself (needs 2 people to operate efficiently) so I was a bit braindead writing that haha. We have extreme staffing issues at the moment 😬

    They need to pay better. They pay appallingly (no offence to you though - for a younger person it's ok if you want to be in the industry)

    • Like 1
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