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Gazza

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Posts posted by Gazza

  1. 1 hour ago, Naazon said:

    isn't Metropolis on an Island? couldn't Aquaman be saving people on boats or some other bullshit. I dunno, I'm an analyst not a creative.

    Lex Luthors Oscilotron or something like that? 

    Big generator that creates earthquakes?

    That all said, Metropolis is the area around Doomsday. The superman area I didn't think had an external theme outside the ride.

  2. At any park it’s not physically possible for everyone to rope drop, and as the crowd surges in, someone is always going to be at the back of the pack.

    So inevitably a large number of a guests  on a busy day can encounter long waits right from the start. Cant all be first.

    Example: When I was at SFOG and they had added VR onto Dare Devil Dive, capacity was horrible.

    I literally rope dropped that and was on the first car of the day. About 5 mins later when I exited, the wait time was already up to 2 hours.

    • Like 1
  3. Quote

    Yes, that "MUST SEND" light on the console is a really good motivator - but does that not then hamper operations because they'll end up sending empties to keep ahead of the cascade?

    You need to see the forest for the trees.

    Overall if Scooby is pumping, then the occasional empty pair of cars isn't huge setback in the scheme of things.

    I think the stated capacity of Scooby is 1000 pph. Say you had to send an empty pair every 10 mins to catch up. Thats 48 out of 1000. Boo hoo.

  4. I think perhaps the solution is to design procedures in such a manner that it is easy for staff to work efficiently and staff members arent "rushing" to do a good job.

    Like if you look at the videos @Dean Barnettposted of Europa park, the staff aren't exactly running on the platform to do their checks. In fact they look quite relaxed and comfortable with their work.

    The other point I'd like to make is that rides CAN go fast here when required. Eg Scooby when it has all cars on by definition has to load and check quickly or else it causes a backup and then a cascade stop with the block system. And even if the line is long, it still is always moving because it runs pretty well IMO.

    I think it would help to do the following on major rides at our parks.

    -Always ensure the load gates have a couple of groups staged. Should never be a situation where the train is just sitting in the station empty and the sorter is still letting people in. No sacrifice in safety to do this, since everyone is behind the gates.

    -Explain the safety rules more regularly, instead of when the train is sitting there and people are waiting behind the gates. It can waste 10 to 20 seconds when the train is parked. Instead, perhaps have an auto spiel saying something like "For those of you joining us, please do this, this and this"
    They dont need to "stop everything" for the briefing.

    At Cheddar Point staff on the platform have a headset and loudspeaker so they aren't constantly having to yell strain their voice to explain the rules. They are able to explain in quite a catchy and friendly manner, and people follow.

    -Open the gates as soon as the train arrives. The people coming on actually encourages people to vacate the seats quicker. No sacrifice in safety here because the train cannot dispatch with more than 1 person in the seat, so extra people clear out quite well.

    At the moment some rides wait until everyone is well and truly out the exit before opening the airgates.

     

    Eg In that video of Europa park, on the Mack water coaster you can see people are filing through, entering and exiting simultaneously, which works very well.

    image.thumb.png.a87a1ed80ef235e46ecca32cc650b683.png

    -At some parks, the operators will start moving down the train and close harnesses for you.

    Those nips and tucks would help create a smoother flow imo.

    The goal isn't "Faster Operations", it's "Higher Capacity"

    • Like 2
  5. 29 minutes ago, DaptoFunlandGuy said:

    I really would prefer we didn't put ops under pressure that may lead to critical safety errors.

    But don't the rides these days basically prevent you from sending a train if both the belt and the restraint aren't in a safe position?

    Of course, safety is the #1 priority, but having heaps of random pauses and gaps between each step of the process wouldn't enhance safety either.

     

    • Like 2
  6. 32 minutes ago, joz said:

    Don't know how to break this to you but there was never such a time. I remember on very early visits as a kid getting lost around the castle/flume/plaza. I would say that's almost part of the charm, but I think that's more down to my own weirdness. I quite like going to cities I've never been to and being lost and exploring.

    Stupid poll idea:

    What was more confusing, the ramps around Vikings Revenge or the ramps around Giant Drop?

    • Like 1
  7. 1 hour ago, Slick said:

    @Flea c'mon you're better then that.

    The nostalgia bit of me says those skinny few months where Thunderbolt and Cyclone were both open was peak Dreamworld. Still had steam trains, chairlift, IMAX, Mine Ride, River Rapids, Australian Wildlife Experience, Tiger Island with the cougars and still plenty of remnants of old school Dreamworld.

    Adult Slick agrees with @joz - having seen a ton of old school pictures of the park over the years it's clear to see what we're missing out on today.

    Vintage cars still in Rivertown too....

  8. On 12/12/2022 at 2:54 PM, rappa said:

    So here is a genuine question…

    Given Village (or Dreamworld) don’t just invent painful load procedures and extensive safety systems for the fun of it; they jump through whatever hoops the government makes them. 
     

    How do the carny operators get away with not doing half the safety stuff that the parks have to do?

    Here's something I ponder.

    Firstly, I know someone fell out of some janky old hangover ride at Cairns in 2020, but that didn't even have secondary belts.

    It seems like a lot of attention gets paid to load procedures even though it doesn't seem like guests being incorrectly restrained has been a cause of incidents.

    When incidents have occurred in Aus, it was due to to other factors like the engineering of the ride itself.

    Like on ST for instance I thought Mack trains were already a very good design with good monitoring, and a restraint failing has pretty much a nil chance, so I wonder why there had to be the RFID thing they tap on each seat on top of that?

  9. Just wondering, does anyone know of any roller coasters operating at those random summer / foreshore carnivals at the moment.

    I know that Jurassic coaster is at Huskisson, and Nitro coaster failed to appear at Lakes Entrance this year.

    But i haven't heard anything about chants "Wild mouse", Crazy Spinning coaster, and the old Thrillseeker (who even owns that now?)

    @HussRainbow87 @Spotty what do you know at the moment?

  10. 12 hours ago, Noxegon said:

    Speaking in extreme generalities here – water slides tend to be more or less the same experience wherever you happen to be, whereas coasters are much more likely to be unique layouts or have different theming.

    I challenge anyone out there to say one ProSlide Tornado is a materially different experience to another ProSlide Tornado.

    I enjoy water parks but I very rarely bother with them. If I want the water park experience, I can go to an indoor one close to where I live; I don't need to travel half way across the world for that.

    I guess slides can have different layouts, and some are much better than others. Re Tornados for example, the ones at Jamberoo are a genuine step up from the one at WnW.

    With water parks, I'll make an effort if it's a slide type I haven't done before, or if the park has particularly nice theming or a unique setting.

    Within Australia, I'd go to most water parks "Because I can".

     

    Overseas, where I'm more limited for time, I'll pick and choose.

    Thinking back to the ones I've visited overseas.

    -Wild Wadi: Because of all the interconnected masterblasters

    -Wet n Wild Orlando: A few of the slides had some interesting theming, particularly Disco H2O

    -Typhoon Lagoon: Because it's Disney, and for the theming.

    -Aquatica: Wanted to try out the transparent slides through the dolphin tank, and they had just installed a Proslide Topsy Turvy.

    -Splashin Safari: At the time had one of the first TornadoWaves, and of course Wildebeest and Mammoth water coasters.

    -Carowinds: They have those really large threatening looking turbo tunnels, and I'd always wanted to do one.

    -Galaxy Erding: Heaps of unique Wiegand and Klarer slides, including the infamous Ski Jump slide.

    -Miramar:  Had a double looping water slide, a rather savage drop slide, and a few quirky ones with special elements.

    -Kokpunkten: A very cool setting

    -Super Aqua Club: Had the worlds only rocket blast / flying saucer at the time.

    Otherwhise, a lot of the more generic SF Hurricane Harbour parks I wouldn't bother with since they have the same slides as within Australia.

    There are still a few I'd like to visit overseas, notably Atlantis, Siam Park and that one in Qatar and probably Soaky Mountain. Would go out of my way to try a Slidewheel too.

    • Like 3
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