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Everything posted by Spotty
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I'd say most likely not if it was a free VIP pass...
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Kind of disappointed they are throwing out Carnivale and Gold upgrades for free again... they really should be trying to start offering these passes for a premium price as they ARE a premium offering...
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Scooby-Doo Spooky Coaster fire and lighting effects
Spotty replied to Spotty's topic in Theme Park Discussion
They only walk the areas that have the catwalks. Maintenance staff would do full track walks though, but I wouldn't be 100% on the frequency of these or how they actually do them. Operations staff would walk all the catwalk areas which staff would utilise in general operation + the lifts and dark ride sections. -
Scooby-Doo Spooky Coaster fire and lighting effects
Spotty replied to Spotty's topic in Theme Park Discussion
Scooby Doo had a track walk every single morning starting at 9:15am. Staff and a supervisor would do a walk of the ride with the SFX on to make sure all the audio cues etc would work and if anything wasn't working they would write it down and alert AV so it could be fixed. They would also check for any obstructions in the emergency exits and make sure all the harness points etc were in good condition and to turn on the fog machines (if they worked...) Superman is much the same for the dark ride portion of the ride. As far as the external parts of rides like Superman and Arkham go I wouldn't be sure how often they get done. I do know Bolliger and Mabillard steel coasters have a "Maintenance Ball" that can be driven the whole way round a track to inspect it. Photo courtesy of themeparkreview.com -
I think what's more sad is the 2nd theft actually happened to a staff member. A few weeks before this their hub caps were stolen from the MW carpark and now that this has happened... I really think VRTP need to consider doing something as this is just becoming pathetic now.
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Filming didn't start until about 8:15am for the TVC, and it was not for Carnivale at all it's for the new VIP pass commercial
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Scooby-Doo Spooky Coaster fire and lighting effects
Spotty replied to Spotty's topic in Theme Park Discussion
Yes, they are the supervisors behind the main control panel and are actually a different pay rate to the normal ride operators on the floor of the attractions. Although with some of the rides they actually don't push any buttons at all whilst the ride is in operation unless there is a fault with the ride (scooby doo and wild west falls in particular) but when there is a fault... that's when they really come into play, oh and watching the millions of cameras. Most of the supervisors of the attractions are ones that started as a entry level position and worked the way up the ladder but are occasionally external staff too, but but before they get behind the main panel they have to do cast shifts on the ride to make sure they know the in's and outs of all procedures etc. -
Scooby-Doo Spooky Coaster fire and lighting effects
Spotty replied to Spotty's topic in Theme Park Discussion
Generally you'd start at around 8am and read through a heap of procedures first, then go for a walk through the ride before the park opens... and then you would be buddied up with someone and be shown how to do the job... then you'd do it sort of thing. Some rides would only take a day of training (Wild West Falls, Batwing, Arkham Asylum, Justice League) and others like Superman, WBK / RoadRunner would take 2 - 3 days. Scooby Doo Spooky Coaster was by far the most intensive training out of all the rides, and normally only more "senior" staff get trained on that ride. I know when I was trained on Scooby Doo I had two "High Zone Training" mornings which were from 7:00am - 9:15am where you would do a track walk and 2 simulated evacuations in the higher levels and two in the lower levels to make sure you know how to use the harnesses etc as it's quite a high risk role. And then there were 2x buddy days from 8am - 5:30pm. In training you go through the evacuation procedures, fire procedures etc. It's a very quick process but honestly it's very thorough the way they do things. Honestly it's one of the things I found Village Roadshow did really well and that was the training. Scooby Doo even has a script as well for when your doing evacuations because it's so complex -
There are multiple reasons Wild West Falls doesn't operate at night. I think it was the 2008 - 2009 Fright Night's they operated it for a night and it didn't run a 2nd time. They had a fire alarm go off that night (not a real fire either... just a false alarm) and had to evacuate the ride. The path around the back of the ride is hazardous as it is during day time, i'd hate to have to be evacuating that ride at night time. They also had to get a heap of flood lights in the ride just to operate at night time so the camera's could see people clear enough to be safe. Sadly people are idiots and try to jump out of boats even during the day... rowdy teenagers that have had a few drinks at club blood... yeah it's really not a good mix.
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Scooby-Doo Spooky Coaster fire and lighting effects
Spotty replied to Spotty's topic in Theme Park Discussion
As far as working for a theme park, honestly i'm not going to go into very much detail about it. Basically, I miss the people I worked with (well some of them), but I will say the management in both companies (VRTP and Ardent) have changed a truckload from when I first worked for them in 2006 compared to now... Basically, i've moved on to bigger and better things and I'm never looking back. I will always have the memories from the park, the good and the bad but I don't exactly hold them in the highest regard anymore sadly. I'm privy to some things as well that i'm not too happy about with the way things are done but really that's up to management how they want to run things. Most of the rides are pretty automated with minimal buttons to operate. Superman only has 2 buttons to dispatch (Seatbelt record / harnesses are checked) and then the 2 loaders AND the supervisor both have to hit a dispatch button at the same time to dispatch. There are station stop / emergency stop buttons as well and the 2nd loader also controls the doors. They also used to control the pre-show video as well, but it's now been put on a timer. The harnesses however can not be undone by staff but only supervisors. As far as a job as a ride operator goes... it can be pretty boring at times. But it's really what you make of it, and you can tell when visiting which staff are actually passionate about it and which are just doing it for the money (or lack thereof... minimum wage anyone?). If you go into the park each day with the mindset of doing your job safely and efficiently and wanting to make at least ONE person's day you will have a much better time. If your interacting with the guests, and showing that your having a good time at work they will as well. Heaps of people hated working in the children's area... and I will admit work wise it was crap. The only ride I thought that was more boring was Batwing... seriously 10 hour shifts on that ride... ugh never again... especially in the summer in an all black uniform under an umbrella that did nothing to protect you from the heat. Yes you had lots of little children that would infuriate you with their driving skills (Taz Cars and Speedy's... I'm looking at you!!!) but seeing them finally get the hang of it and the smiles they created. That's what made my job their worthwhile, it was even cuter when they would give you a hi5 or even say thank you when leaving. It was often enough to just make you smile and make what your doing worthwhile. Basically, my time at the parks was full of up's and downs and I wouldn't trade it for the world. I have people their that I owe my thanks to, and some that i'd rather not see again I'd love to see some major changes happen with management and how things are done... and to bring the magic back a little bit more, but we will see what happens. -
Scooby-Doo Spooky Coaster fire and lighting effects
Spotty replied to Spotty's topic in Theme Park Discussion
Depends really on where the boats were when the ride stopped. Sometimes the ride can reset almost straight away (well... as long as it takes to evacuate / refill the water which is about 5 - 10 minutes) or sometimes it can be a right royal pain in the ass to reset... or it just simply will chuck a hissy fit and keep faulting for a few hours or worst case all day. -
Scooby-Doo Spooky Coaster fire and lighting effects
Spotty replied to Spotty's topic in Theme Park Discussion
The water in the troughs drain in an emergency stop. The water fills the main lagoon / reservoir almost all the way up the retaining log walls. Will try and find a photo to show you if I can. -
Scooby-Doo Spooky Coaster fire and lighting effects
Spotty replied to Spotty's topic in Theme Park Discussion
There is not an attendant upstairs at the final drop on Wild West Falls, but on the smaller drop. When you get into the mountain first look to your left and they are in a room. For obvious reasons I will not be posting about camera blind spots. The lift attendant has a camera facing the bottom of lift 1 and 2, turntable 2 and the reversing element after the drop. They also have to hold down a button as a boat comes into turntable 1 and hold it down until it goes down the reverse drop. If they let go it makes an obnoxiously loud beeping noise that will wake anyone up haha...not to mention alerting the supervisors... There is also a ride stop and emergency stop. Ride stop is used in a mechanical issue such as someone jumping out on a turntable as the ride can normally be restarted once the situation is resolved. An emergency stop drains the water straight away causing an instant evacuation. -
Scooby-Doo Spooky Coaster fire and lighting effects
Spotty replied to Spotty's topic in Theme Park Discussion
The ride does weigh each train before dispatch automatically along with wind speed to determine just how fast to actually launch the train. It ranges really from around 98kph to 103 - 104kph depending on various factors. Batwing also weigh's the gondola during the countdown to determine just how much air pressure is required to launch it for the optimum ride experience. The ride can not be launched at a speed set by the operator and i'm not 100% weather or not it can be changed in maintenance mode. There have been incidents that have happened, that the media have not got a hold of. But in saying that they would be reasonably minor incidents... I remember a boat load of asian tourists freaking the hell out on the turntable of Wild West Falls when I was in the lift room as they had a cane toad hopping about in their boat. One of them jumped out before it reversed haha... I've never hit a ride stop button that quickly in my life... ... and then there was the time I accidentally hit an emergency stop button when a giant huntsman dropped on my head in the lift of West as well. The supervisors said they had never seen anyone run that fast... I screamed, tried to swat it away and hit the e-stop accidentally... and then ran out my door and out of the mountain... I didn't work on Wild West Falls for a month or 2 after that one... needless to say, I don't like spiders... -
Scooby-Doo Spooky Coaster fire and lighting effects
Spotty replied to Spotty's topic in Theme Park Discussion
To put it simply, when things break down they either aren't reported by staff or they are and they are not fixed. I know from doing many track walk's before park opening all the smoke machines are turned on and checked for fog juice. However if they have not been filled up by AV or they aren't working they simply aren't. The supervisors that I worked with would always get on the 2 way straight away to inform AV that they need filling... but the sad reality is, they are not essential to the attraction operating and once 10am (well 9:45am when they start doing test cycles once the ride has been handed over to operations) AV are unable to enter the ride envelope without a full ride shutdown. The lasers, I honestly couldn't give you an answer as to why they don't run anywhere near as good as they do anymore because I don't know. I do know that they do sometimes freeze up and produce a straight line instead of moving. Generally the supervisor in the Control Room can't see this as they are watching out for other things. However if you have someone who is in the lift room / high zone who is paying attention they would call the supervisor who could then reset the show control to get it to kick in again or call AV who can work wonders. Hope this answers your question. As for the red button, Scooby actually has multiple red buttons... the obvious emergency stop... the red flashing "fault" light / button which is my personal favourite. And on the main control panel in the control room (not on the load platform) there is a few "area stop" buttons that isolate the lift and turntable. There is also one at the top and the bottom of the lift and at the turntable which is used in evacuations to prevent those parts of the ride being accidentally started up again in the control room. -
Scooby-Doo Spooky Coaster fire and lighting effects
Spotty replied to Spotty's topic in Theme Park Discussion
I know what I can and can't answer without being in breach of any contracts. If i'm unable to answer any questions that I am asked I will say so Funny thing is, when I was there I never actually signed a non disclosure agreement as part of any contracts etc. However I will still respect Village Roadshow Theme Parks and keep sensitive information to myself. Obviously anything relating to incidents etc that have happened I wouldn't be able to post but general operations stuff is fine. -
Scooby-Doo Spooky Coaster fire and lighting effects
Spotty replied to Spotty's topic in Theme Park Discussion
Well... if anyone has any questions they would like answered fire away so to speak and I will do my best to answer them. If you have any questions about Wild West Falls, Batwing, Superman, Scooby Doo or WBK / RoadRunner Roller Coaster as well i'd be happy to answer them as I've had hands on experience with all of those attractions. -
Scooby-Doo Spooky Coaster fire and lighting effects
Spotty replied to Spotty's topic in Theme Park Discussion
Yes, they are all synchronised as well as you can. But the ideal dispatch time is a set of cars every 30 seconds or so, but with larger guests or guests that don't take bags off etc quickly it's very easy for the cars to stack up at the load platform. If cars start to back up around the corner from the unload platform onwards (so 8 cars or more 2x at load, 2x behind load, 2x at unload, 2x behind unload) a "must send" light starts flashing to alert the operator that cars are starting to stack up behind. This is why you may often see the attendants sending a set or 2 of empty cars every now and then to try and clear the backlog of cars as quickly as possible to prevent the ride from shutting down. Once cars start to back up from the ring of fire scene... that's when the ride really starts to become temperamental. If i'm not mistaken the ride system is set up to actually have two blocks between each car. Where the turntable is for example is actually 3 blocks, there is one on the turntable, one directly in front (or behind it depending how you look at it) and a 3rd one immediately after the drop. So you will also find that a car will not dispatch from the turntable until it is at least 2 sets of hairpin turns in front of it in general operation. Basically it will allow cars to have block zone gap but if they are starting to get too close to each other the brakes will apply to start to slow them down a little bit to try and keep 2 zones between the cars. However when the ride is backed up cars will stop in each zone 1 after the other so potentially you could have 6 cars just between the lift and turntable (3 on each zone). In short, with 14 cars on the track you could have cars backed all the way up from the load platform to 1 zone after the turntable within a matter of 2 - 3 minutes if there is a major delay at the load platform. If the delay for some reason is at the unload platform (such as a disabled guest) it is possible to have a backup all the way to the lift. This is why with a disabled guest (in a wheelchair) they send 3 cars in front of it empty (put them in the back car of the 2nd set) and then send another 2 empty behind it to try and prevent a backlog and keep cars moving. If anyone has any other operational questions please feel free to PM me as I don't wanna clog up the forum any more with operational information so that the thread stays on topic. Cheers -
Scooby-Doo Spooky Coaster fire and lighting effects
Spotty replied to Spotty's topic in Theme Park Discussion
It will also depend on how quickly cars are being dispatched from the load / unload station. The ride system is able to safely handle 18 cars on the track at any given time with several blocks to spare... but the ride normally runs with about 14 cars at a time... it just gives a little bit more time for the cars to be dispatched. If the cars are constantly backing up at Unload because they can't send them to the load platform the ride would crap out and go into an e-stop... -
Scooby-Doo Spooky Coaster fire and lighting effects
Spotty replied to Spotty's topic in Theme Park Discussion
Which used to happen occasionally... I remember when they got the new / old machines from Fright Nights put in there... I was up in High Zone and there was a truckload of smoke pouring out of it... and I mean a truckload. I called the supervisor to let them know... and sure enough about a minute later after they shut them off... fire alarm went off as it went into the load dock... I think it was the one time they had too much smoke going... I can tell you though, every morning the smoke machines were turned on... and if they didn't work AV would be called... weather or not they were fixed that day was a different story... However the lasers had a tendency to freeze up, but that couldn't be reset unless one of the operators in either the lift room or high zone told the supervisor about it as they are watching millions of other things and don't often realise. Sadly though, most of the operators don't really notice or care about it. There are a few that do though. I really would love to see the ride brought back to the way it used to be, perhaps a overhaul of the system would be nice... but considering the ride is 12 years old now I don't know... -
Scooby-Doo Spooky Coaster fire and lighting effects
Spotty replied to Spotty's topic in Theme Park Discussion
I can assure you that there were never any fire effects installed on Scooby Doo, the "Ring of Fire" is referring to the mouth that you enter before the final drop. If you have watched the original Scooby Doo movie you will recognise this particular set and it's referred to as the "Ring of Fire" in the movie as well. I can tell you this much, the original evacuation procedure for the ride has changed to make this room one of the first rooms to be evacuated by the unloader due to the sheer amount of fire alarms that were set off in the early days of the rides operation. Not to mention due to the amount of set pieces etc in the small area, in the event of a fire it's probably the most flammable area. The door order used to make sense (14, 15, 16, 17 and 18) but when this was changed it was changed to something like (16, 14, 15, 17 and 18) I can't remember the exact door numbers but yeah... Hope this answers your question about the "Ring of Fire" -
Scooby-Doo Spooky Coaster fire and lighting effects
Spotty replied to Spotty's topic in Theme Park Discussion
PMSL -
God damn it, now I want a Fundae from Wendys...