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WalleyWorld

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Posts posted by WalleyWorld

  1. I'll be doing Movieworld's Star Tour on Saturday the 17th of December. If anybody is also thinking of doing the tour, feel free to join! It would be great to do the tour with other fellow enthusiasts and/or meet people from the forum :)

    I'm going up for a short holiday mid-december, and won't be hiring a car. Do busses run early in the morning from the Gold Coast to movieworld? Or would it be best to just get an uber/taxi?

  2. This seems like a very interesting project, that has had some great concept art and master planning backing the project. The Sanad company have a youtube channel with some great official concept art videos https://www.youtube.com/channel/UCk2vOv-38MusA-GrfETOxEA

    According to this article, if built, the park will boast the "world’s largest interactive aqua play structure, slide-boarding and Australia’s biggest wave pool". :o 

     

     

     

  3. @T-bone It's only my graphics card that is below minimum requirements. This is what I'm running:

    - Windows 10 64-bit
    - Intel Core i7-4702HQ CPU @ 2.20Ghz (8 CPUs), - 2.2Ghz
    - 8 Gb RAM
    - NVIDIA Quadro K1100M (2 GB dedicated RAM)

  4. 2 hours ago, jjuttp said:

    Isn't that what No Limits is for though?

    No Limits 2 is designed more towards rollercoaster simulation. I was thinking PC could be used for developing park layouts, generating landscaping ideas, and getting a rough idea of a themed ride concept and queue line. The themeing is a lot simpler to apply and customise in PC, especially if you are not well versed in CAD modelling programs and understand how to import/place models into No Limitis. 

  5. 1 hour ago, reanimated35 said:

    You'll then get a lot of "day one patches" where they didn't have time to release the update into the production copy. Then there's patches and content updates, bug fixes and plenty of DLC to come afterwards. 

    If the devs keep on producing quality content, whether it be new rides, coasters, themeing, I can see DLC just flying off the shelves! Cannot wait to give this game a play.

    I could see this game being used by professional themed entertainment design companies as a tool for initial concept generation / concept development.

  6. 1 hour ago, Brad2912 said:

    This coaster won't be anything but a DC themed coaster, it's a given and will simply be an extension of the current DC 'area' at the front of the park, likely with some form or shop/photo outlet at the exit point. Will be interesting to see what they do with the locker setup, whether it will be all in lockers like SE or boxes like GL

    Please Movieworld.....DO NOT build pay-per-use external lockers for this new coaster. It's a horrible idea, it makes guests upset, and you loose the immediate purchase at the gift shop. Make a cupboard for loose articles in the station, with a sliding door, to allow for the safe enclosure of multiple trains worth of belongings.

  7. 3 minutes ago, Intimidator305. said:

    Do we have any ideas for layouts or certain elements that would make it an amazing ride? I believe a really large non-inverting loop would be cool, and a turnaround similar to the one coming to Energilandia in 20(18?), a non-inverting dive loop. Also, restraints must be good.

    Well we know it's being manufactured by Mack Rides, so if you do a quick google image search for "blue-fire megacoaster trains", you'll see the restraint and seat design present on existing Mack megacoasters. Chances are that MW's hypercoaster will have similar, if not the same, seat, harness & train design.

  8. 1 hour ago, downunder said:

    What about those restraints, there's a B & M hyper out there missing it's clamshell restraints lol. I haven't gone through the whole thread to see if it's been mentioned before, but the ops having to buckle up every seat belt isn't conducive to fast loads (I understand why, but maybe the restraint could have been a bit better designed). 

    Well they might not have to buckle everyone's redundancy safety belt; passengers can do that themselves. They'll have to check if it's fastened though, when they do the mandatory safety check on the harnesses.

    KMG have managed to make their most extreme rides on the Aussie carnival circuit, such as Speed, XXL/Rebel, The Beast comply with strict Australian ride harness safety standards WITHOUT the need for a redundancy seatbelt. I'm not sure how they've done it, but yeah all those rides are so easy to board/disembark.....So yes, there are ways to redesign the safety restraint to eliminate the old seatbelt.

  9. The only winged coaster I have ridden is The Swarm at Thorpe Park. I thought it was a great ride, very fun, thrilling and smooth; it accentuates the feeling of gliding and swooping like a bird. It's a very re-rideable ride. I don't get the comments that winged coasters are all 'forceless'. That's an over exaggeration. The coaster has forces, but the forces onset gradually and change smoothly. There is no ejector airtime, but you experience hangtime through the loops, and pull some good G's through the turns and at the bottom of the first drop.

  10. I kinda forgot about Planet Coaster and decided to check up on how the game is progressing. Wow....the game is looking incredibly solid! You'll be able to 'rollercoaster people bowl'. You can do this in RCT2/3 for a bit of a laugh. And now you can do it in PC. The marketing video for it is amazing haha

     

  11. 1 hour ago, Jobe said:

    Given the way the park is rapidly expanding, it is certainly on my radar to visit-it certainly seems like a great little park that the fam bam would enjoy. 

    Funfields really is a great park for families. All their rides and slides are all 'family-thrill level friendly' (if that makes sense). As a melbournian I have visited Luna Park, Adventure Park in Geelong and Funfields many times. Out of the three I would recommend FF hands down as Melbourne's flagship park. The biggest draw at the park, sans the toboganns, is the large grassed grounds, trees to sit under and covered seating areas. Heaps of people bring in large eskies, use the barbeques and have a picnic. It's what makes the park unique; Funfields feels like a large local park with rides/slides, vs. rides/slides with a grassed/shade area. It's unfortunate that park doesn't have much for thrill seekers, but my bet is this will change in the coming years (starting with the tornado wave).

    @Jobe The park doesn't have much room for expansion. @Gazza I like your idea of removing the go karts. Removing the gokarts will free up a nice plot of flat land. I will not miss them, but the majority will; they are always super popular.

    Red = (what I think) might be available expansion area.The hill gets very steep up towards the end of the land....probably unusable, unless they spend major money on earthworks.

    Orange = The dream would be to see a terrain hugging coaster utilize that steep land.

    Yellow = Existing picnic, grass grounds and shade area.

    Cross hatch light blue = They could use this hill and build a coaster, or multiple waterslides that fly over the toboggans.

    Purple = This is where the new toddlers water play area is going. http://www.funfields.com.au/rides/birdy-cove-waterplay

    Green = Overflow carpark, which is definitely needed in the summer. I've seen this fill up completely before.

    FUNFIELDS.jpg
     

  12. 12 hours ago, Tim Dasco said:

    Does anyone know when the Tornado wave is going to open?

    There is a trend that Funfields seem to follow, where major investments occur every 2 years. The Wacky Waters water play area opened in late 2011, then 2 years later, the Typhoon bowl slide opened in late 2013, and then another 2 years, the Kraken Racer opened in late 2015. My bet would be for next season, a late 2017 opening for the the new Tornado Wave slide.

  13. Funfields is getting it's own VR experience, transforming the Blackbeard's Fury pirate ship into "Dragon's Fury VR". Very interesting to see if the pirate ship motion will translate well into a VR experience. It's cool to see a small park dive head first into the VR craze. Fingers crossed they pull it off well.

     

  14. I think I have made some sense of Jamberoo's decision of installing a very similar slide. This is not the first time something like this has happened in the industry. In 2010, Holiday World & Splashin' Safari installed a Proslide Hydromagnetic watercoaster named Wildebeest. When it opened it was the world's longest watercoaster. It was a huge success for the park. 

    Based off of that success, Holiday World thought: "We need a high capacity ride to soak up these crowds we did not anticipate, we've proven that the public loves watercoasters; everyone loves this type of ride! Let's build another to improve our capacity and differentiate it slightly by themeing it differently". The new watercoaster, aptly named Mammoth, opened only 2 years later. Essentially it was the same ride experience/ride type but with a different layout, round 6-passenger boats and longer than Wildebeest; becoming the longest watercoaster in the world.

    Although I still don't get why Jamberoo chose the same sort of colour palette.....weird.

  15. 2 hours ago, Santa07 said:

    Anyone want to take a shot at what they mean by "watch out for that second revolution"? Increased speed? Or perhaps it'll hold you upside down for a moment?

    During testing, Doomsday Destroyer ran a 3 revolutions forwards and backwards cycle. Lucky for us, @Theme Park Girl took a video of this! During the 2nd revolution is when the ride amps up the rpm. So maybe more noticeable/stronger g-forces during that revolution??
     

     

  16. 11 hours ago, Santa07 said:

    Let me put this more into context - at a time yesterday when Scooby had about a 10-minute queue and Superman was virtually a walk-on, Arkham still had a 45 minute or longer queue. I timed some of the dispatches and one of them (a particularly bad one) was about 10 minutes. Hopefully it’ll get better once the staff are more used to it.

    Probably just teething issues at the moment; give operations a month or two to get it working smoothly.

    Thanks for the operations insight @JaggedJanine"6-8 dispatches' every 30 mins" = 16 dispatches/hr, that's 16*20 people = 320 pph....that's very low capacity for peak periods. I wonder if MW would ever consider getting a 2nd train for Arkham? By the sound of it, the ride has once again become a popular attraction, and even more so now with the addition of VR.
     

  17. 9 minutes ago, Shadovv said:

    So just to confirm RE: using a mobile for ride express, all the rides have somewhere relatively secure to put your phone for each ride?

    Yep! All of Dreamworld's rides that require you to 'secure all loose articles' have some sort of pigeon hole/storage box/storage container, that you can chuck your stuff in. Obviously it's not as secure as a safe. I have never had anything stolen.

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