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Everything posted by Reanimated35
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Luna Park Sydney - the future with Wet'n'Wild
Reanimated35 replied to JulieLovis's topic in Theme Park Discussion
Swing and a miss -
Wet N wild Sydney Trip Report
Reanimated35 replied to AUSTHEMEPARKS's topic in Theme Park Discussion
That's their own fault though. They had plenty of time and no competition. They could have held off another year and still would have been the first -
If you get a chance can you see if you can get a shot of the multiple arms chick from evil within. I'm heading back Saturday with my camera but she only randomly pops up behind the maze during a shift change.
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Wet N wild Sydney Trip Report
Reanimated35 replied to AUSTHEMEPARKS's topic in Theme Park Discussion
How did they do so well worth the coast parks but seem to do so badly with the Sydney ones? -
Can't you just sit with another random who showed up alone?
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1:Is there any music or sound effects in any of the four mazes? Yes they have sound effects 2:Is it true that entrance to The Ripper is where Hillbilly Slasher's exit was? Yes 3:Can you watch the people getting scared at all? Or was that something that MW fooled us with? Can't say I've seen anywhere for that to happen 4:Is Cannibal Clowns like the one that they used back in the Bumper Cars area? (I'm guessing it is) Pretty much
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I wouldn't say ALL 4 mazes are "really good" but usually 3 or so of them have been good from what I remember then there always seems to be that one that's thrown together as an afterthought. This year you have Evil Within - Exceptional Wolf Creek 2 - Average Cannibal Clowns - Average Ripper - The scale I had in mind doesn't go below "poor", so we'll have to use "poor". edit - I should say that's based on scares. - Theming wise, EW again is exceptional, and WC2 is above average. There's not much to the other two. You walk in and every few metres there's some hookers standing there touching themselves and asking if you want some fun. Every now than there there was a guy standing there with a cleaver but they didn't really jump out at you or anything. - Please keep in mind my impressions of that have only come from night 1. I'll check it out again next week and see if they've done anything to fix it, but I won't be holding my breath.
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First time they haven't had a decent show in the arena First time they think dubstep fits the FN theme First time they haven't had any smoke/fog under superman First time for tours First time they blew the budget on 1 major maze and had 3 average ones with it First time they removed the castle entry and replaced it with a basic sign
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Ah ok. Obviously I've never seen the movie, so good work to them on sticking to that then.
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Probably about 40 mins or so, but that's a guess as I didn't think to time it. It felt so much longer there was a bunch of fuckwit delinquent kids behind us. (You know the type, pot-smoking mum, no idea who the father is, lives off centrelink etc) - they were sitting down and trying to untie our shoes but were too stupid to work out how to untie a double knot. Anyway later in the night, I'm pretty sure it was the same people who got kicked out by security for being assholes to some other people. Also this is extremely relevant for Fright Nights.
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Tonight they were doing 10 people every 30sec-1min. At the end of the night (10:15-10:30pm) they were sending just however many people were in your group. eg: we went in as a pair. Onto the review. Firstly I must say this was a much better night than last night. It just seemed less busy and they had improved operations a bit. Don't bother with the show stage mazes mid-night though. Either do them first or wait til just after 10. This time we arrived before the event started and queued immediately to the superman side of things with a couple of hundred other people. Moved the the next gate and had to wait maybe 3mins before that was open and all the idiots ran down the end. Didn't bother to run as I remember last year we were one of the first into the maze and half the actors hadn't shown up from the opening performance at that stage and the maze was almost empty. Got through Wolf Creek 2 after maybe a 20min wait. It was ok. Would be the 2nd best one there. Not too many scares. In saying that I don't find any other the mazes scary, I think the only time I've jumped at a fright night was in that darkness maze and I turned a corner and there was a face right in front of me. Anyway, it seems a bit odd having the killer mid maze then having the actors towards the end of the maze asking to be saved. I guess we could be passing through he hideout type thing and out the other side, but it just seems as though he should be the main scare at the end of it. Did superman escape - queue was about 30mins when we joined. Good fun as usual. GL was good. 30-40min queue though, really slow with the loading. Never more than 2 cars on the circuit at one time. No audio, only one car had the pulsing green light on it too. Also did Scooby and wasted a bit of time wandering around the park aimlessly. Did EW 3 times. Twice at the end of the night (10:15-10:30) and the wait was 5-10 minutes. I think next week I might take the camera in and get some shots of the main street actors.
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I do have to agree that this is the worst night I've experienced with FN so far. In saying that, I'm getting ready to head back down there again and see how they go on night 2 in the hope that it was just first night jitters on their part. I remember last year to keep the queue moving there was like 15-30 people going in a maze at once wasn't there? Maybe I'm imagining it but this last night they did groups of 7-10 people and you were getting nowhere. I'll be going back each weekend as I've got the season pass anyway, but hopefully I have better news to report later this evening. Anyone want to know anything in particular and I'll keep my eye out?
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And you're expecting the public to go "ah so there's a total of 6/7 cars on the ride, let me just go back at watch that video again to see how many were there on track at the time and how abrupt the stop was then add in the extra cars on the ride that may or may not be there when I go and I'll use that to make a sound judgement of my possible enjoyment of the ride before I go to the park" ???????? Maybe the doctors need to tighten the straps on your jacket for a while.
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Given that the last person leaves the park around 11/11:30, they probably don't want to have staff on til 1/2am.
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Sea World - Creatures from the Deep
Reanimated35 replied to Zanstabar's topic in Theme Park Discussion
Is that confirmed though? Or are you just going by the guesses in this thread? -
Ah of course! Thanks!
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Not really. I only know it would be rougher because I've been on it. Any random who hasn't seen/been on the ride probably doesn't even know there's more cars that could be on the track hitting that brake run.
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Luna Park Sydney - the future with Wet'n'Wild
Reanimated35 replied to JulieLovis's topic in Theme Park Discussion
He did. That's why he skipped the parts where he was wrong. -
Interesting. That's actually a lot smoother of a stop than usual for that brake run. As mentioned earlier, if you're the last car and the station is full and a car or 2 are already sitting on the brake run, you've got less stopping distance so of course the force would be stronger. While the parks are in competition with each other, it's not that often you'd find one full and the other empty. (DW/MW) they all offer similar yet different things.
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Don't forget, USA has how many other parks to contend with? The parks we have on the coast have a pretty captive audience. Sure, you could always fly elsewhere to get better service, but realistically most people aren't going to take that option. So while the parks over there need to get everything perfect/really high standard and deal with much larger crowds, the parks here know that they don't have to work as hard to draw a crowd and people will always just come back another day. Could you share the POV please? Re the last car - I thought it was a rotation thing. There's always 1 or 2 off the track for maintenance so they can keep the ride going while working on them, then just keep swapping them for working ones. By the time they've worked through them all, they need to start again. Might be wrong on that though.
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Oh. My. God. Got to the park at 6:15. Joined the queue for Evil Within at 6:30. Entered the maze at 8:45. We weren't even anywhere near the end of the queue. I really hope for their sake it was just first night teething issues. The queue rarely moved and the fastpass queue was along the edge of the building and around the corner as well. The maze itself was great. Clearly they did a lot of work with it and it shows. Wasn't a huge fan of the repeated safe-head guy and feel like they could have thrown something else in there instead. The chick with all the arms is cool though and the revolving saw is a nice touch. Next stop was going to be GL, but that was closed. So it was a walk over to a very confusing line for Scooby and the Clown maze - scooby had a line at the normal door, and down the escape path. Not sure what the main line was for as the escape path one seemed to be the correct one. (I'll come back to that), Feeling pretty pissed off at this stage. We walked around to the Ripper maze as we deemed the clown queue too long to be bothered and we'd already spent 2.5 hours standing still. That line was massive so we wandered back to the locker then back to Scooby. - Yes I say every year it's the same experience day/night, but we hadn't been to the park since fright night last year, the queue was moving pretty quick and I wanted to check out the disco room now that the lasers have been replaced. It looks great now and much better and darker than it used to be in the pre-disco room area. The disco room itself, while mostly smoke free looks great with all the lasers. I do miss the cone after the first drop though. After Scooby we went to queue for the Ripper. Thank god that was a fast queue. That wasn't a scare maze. That was a bunch of women dressed as olden day hookers with a bunch of guys in there who seemed to have wandered over from an Abraham Lincoln look-alike contest. There was nothing jumping out, there was nothing scary, there was nothing......entertaining about that maze. Even the clown maze, was better. So after that disappointment we went to the Clown maze which was almost a walk-on. (Uses the old Gremlin queue) Took maybe 5mins to get on (by this time it was about 10:10pm) - Basic maze, reused set from previous years, but for people who freak out over clowns, they'd shit themselves. Haven't had a chance to do Wolf Creek yet, might head back down tomorrow and check it out. This time with a better plan of attack. Less smoke around the SE area this time, maybe due to the accidents in previous years (someone usually seems to trip on the kerb at least once per visit) Main street was fairly modest smoke, still seems a bit less than previous years. Evil queue - 2.5hrs from this point (blue x).... the red x is where the queue was when we came out, so I can only assume 3-3.5 hours for that one from there. Scooby's queue.... Can someone tell me what used to be in this building? There seems to be doors numbered 7 & 9 (no idea what happened to 8) and some doors further down with metal stairs I assume may have either been a ride exit or an emergency ride exit at some point in the park's history? Anyway, overall, based on this night alone, I'd give the experience a 4/10 with maybe the Evil maze pushing it up to a 6/10. Had I not done the EW maze, a 4/10 would be a very generous score. I hope I can go back and give a better score in the coming weeks.
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Called it.....
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Future Additions for Gold Coast Theme Parks
Reanimated35 replied to themeparklover's topic in Theme Park Discussion
Now that's not very nice, is it. Youtube comments. But if it's on the internet, it must be true, right? Swing and a miss. Genuine question, can you provide more examples than the one you listed about the girl being on the phone? -
Glad they went all out on that one.... Lol, in saying that, I don't really see the point of sticking the maze at the games expo. Yes it's related to the game, but doesn't really seem like a good fit. Better off just having a dark room with the game on display and people dressed up inside that.
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Wet N wild Sydney Trip Report
Reanimated35 replied to AUSTHEMEPARKS's topic in Theme Park Discussion
maybe try the flash uploader? testing both here and it's seems to work fine. (Chrome 37.0.2062.124 m)