Ryande16
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Everything posted by Ryande16
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DC Rivals HyperCoaster construction discussion
Ryande16 replied to Richard's topic in Theme Park Discussion
@nitromefans go back about 10 or so pages, i did a much better sketch of a possible layout given the information at the time. @Jamberoo Fan sorry mate but your 1.9km guess is way off. Realistically it would be between 1.2-1.4kms -
DC Rivals HyperCoaster construction discussion
Ryande16 replied to Richard's topic in Theme Park Discussion
It's been a while guys, schoolies got the better of me. About the theming of the coaster, i highly doubt they would name/theme the new coaster towards wonder woman. Im not sexiest or anything (maybe a little ?), but it would just seem a little weird IMO if the biggest and fastest ride at the park is themed towards a female superhero. I mean i wouldn't have an issue if it was themed towards her, but i just dont see it happening. She would suit a family coaster but not Australia's first hyper. -
DC Rivals HyperCoaster construction discussion
Ryande16 replied to Richard's topic in Theme Park Discussion
The height might only be 196 feet but if the drop went underground 20-30 feet it's actually drop height would be 216-226 feet, which is considered a tall hyper. P.s im on schoolies so if you can't read this im drunk -
DC Rivals HyperCoaster construction discussion
Ryande16 replied to Richard's topic in Theme Park Discussion
Even if construction doesnt start till march i hope the supports get delivered well before then to atleast keep everyone excited. -
DC Rivals HyperCoaster construction discussion
Ryande16 replied to Richard's topic in Theme Park Discussion
March, Really? What more needs to be done in the next 5 months? Please explain @Jamberoo Fan My bet is late December early January -
DC Rivals HyperCoaster construction discussion
Ryande16 replied to Richard's topic in Theme Park Discussion
anyone know how or where rcdb get their information from, because im smelling bullshit? -
DC Rivals HyperCoaster construction discussion
Ryande16 replied to Richard's topic in Theme Park Discussion
I agree it adds a great touch to the ride, but when you're in the line for over an hour it does get quite annoying haha -
DC Rivals HyperCoaster construction discussion
Ryande16 replied to Richard's topic in Theme Park Discussion
Dont forget these bad boys that annoy the crap out of everyone. -
DC Rivals HyperCoaster construction discussion
Ryande16 replied to Richard's topic in Theme Park Discussion
knowing WBMW they will get three trains, but only use all three on like two days a year.LOL -
Well superman is 40 metres which is 131 feet, add another 21 metres would make it 61 metres 200 feet which is the height of a hyper. Anywhere from 210-230 foot is my guess Sorry @Intimidator305. but why would you add it 300 + feet when we know it's a hyper? ?
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B&M flyer like the one at Seaworld Orlando would be a nice addition.
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A giga ?
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Ever since Seaworld removed the Pirate ship they haven't been the same. ??
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DC Rivals HyperCoaster construction discussion
Ryande16 replied to Richard's topic in Theme Park Discussion
A dive turn would be epic IMO for the turnaround. They contain so much airtime, they look intimidating to the GP and it would add a unique element to the ride that not many coasters have. -
DC Rivals HyperCoaster construction discussion
Ryande16 replied to Richard's topic in Theme Park Discussion
Haha i was young and innocent guys ? Thanks @Aw hype! i just have to much free time atm between year 12 exams, and btw how many girls do you know of that are called Ryan? ?? -
DC Rivals HyperCoaster construction discussion
Ryande16 replied to Richard's topic in Theme Park Discussion
Yeah my drawing is really just to get an estimate of length. That support could be for a helix maybe or just extra supports. -
DC Rivals HyperCoaster construction discussion
Ryande16 replied to Richard's topic in Theme Park Discussion
Yep now i get it This is by no means accurate at all, but i drew a rough sketch of what the coaster could be like to get a sense of the length of the ride(please dont bag my design Lol). The sketch that i drew is about 1050 metres in length from a birds eye view, so none of the hills and drops are include. But i think if those were included the track length would be anywhere from 1300-1600 metres depending on the height of different elements (eg. Loops, drops, ect.). -
DC Rivals HyperCoaster construction discussion
Ryande16 replied to Richard's topic in Theme Park Discussion
hahahaha no comment @Santa07 Also is the total length of a ride determined by its actual ride length or its birds eye view length? -
DC Rivals HyperCoaster construction discussion
Ryande16 replied to Richard's topic in Theme Park Discussion
@Tim Dasco Energylandia -
DC Rivals HyperCoaster construction discussion
Ryande16 replied to Richard's topic in Theme Park Discussion
I agree! This thing would absolutely dwarf green lantren. -
DC Rivals HyperCoaster construction discussion
Ryande16 replied to Richard's topic in Theme Park Discussion
I thought the station was going to be located parallel with the road. I guess not then? -
DC Rivals HyperCoaster construction discussion
Ryande16 replied to Richard's topic in Theme Park Discussion
Exactly! providing more evidence that it is a Mack ride Exactly, that's my point!!! -
DC Rivals HyperCoaster construction discussion
Ryande16 replied to Richard's topic in Theme Park Discussion
Doesn't take a genius to figure out that the ground supports and bolts used are identical to flash at lewa adventure. -
DC Rivals HyperCoaster construction discussion
Ryande16 replied to Richard's topic in Theme Park Discussion
Quick question, how many of those steel reinforcement /support frames are left at the back in the car park ? -
DC Rivals HyperCoaster construction discussion
Ryande16 replied to Richard's topic in Theme Park Discussion
They probably added 60 metre as that's 200 feet, which is the minimum height of a hyper