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Everything posted by Slick
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Where do you get your facts from Kyle? It's as if you popped out of no where and started reciting the "this is what happens, but not really" book of theme parks.
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If you read the prior posts you would've seen that I was referring to the latest series, but even like I said, the noise, which was said to be the give away in the first series, is very clearly audible from even twice the distance the Big Brother house is from the Dreamworld Tower.
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There's always that too. If you've seen the premium figures for just a couple of body waterslides annually you'd be difinitely surprised at the figures for a chairlift that keeps guests in their seats via a "self operated bar." That's insurance pay dirt.
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It wasn't a rumour, it was going to happen if the last few episodes weren't going to draw in enough viewers. And I think you confused "too" with "two". There were two episodes, the one with a certain housemate's members out, and another one that really got the riots cracking down at Dreamworld. Also, I have no idea where you come up with some of the stuff you say, but A current affair is on at 6:30pm, not 7pm, the time Big Brother's daily show airs.
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Wipeout falls a distance of 36.5 kilometres? That's a big wave dude. It's funny how you contradict yourself and say "give people facts such as speed and height, but don't give it to them for rides like Wipeout." Parks mainly use that type of jargon to promote a new ride purely so the general public, who don't have a clue, are amazed that "it's just so powerful."
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"Honestly, do you really think Dreamworld is going to make a big deal over something like a fire extinguisher when they already have around 15 in the operating and machinery booths of the Cyclone?" Honestly, do we think we need to make a big deal about a fire hydrant off its hook? Dreamworld has hundreds of spares in front of house, literally a small walk down the Cyclone maintenance steps. These things happen on a regular basis, it's not a big deal.
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Mousenator, that's very a stupid statement to make. That would be like saying Cyclone makes The Claw look bad purely because it's bigger, or that Lethal Weapon is better than Scooby Doo because it's taller. And then the parks get confused because they listen to those comments, build something huge, and then get told it sucks anyway. Regardless of how much we want to have another mine ride, we already have one! In a park that's reasonably small like Dreamworld, what makes you think that we'd be getting another Mine Ride for the sake of getting another Mine Ride? It'd be like saying "well, The Claw was popular, let's build a bigger one right next to it. That'll get more people to come to our park for sure."
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PattieBoi, it's not at all stupid, I in my younger days have seen the Tower of Terror being built and have seen heaps of photos of the ride's construction, and like any other ride the large steel columns that hold up the I-beam (the track that is) where the first to go in, so if you were to take a ride down the Model T Fords given the Ford's original track design overlaps and interweaves with the supports, it looked very much like something else was going in. On a side note, the cranes used in the construction of the Tower of Terror were actually the highest stand alone cranes ever used from memory, as every single piece of steel (such as the main components, which are around 10m per piece) had to be brought up in sections one by one. And before any newbies question me on how they build skyscrapers taller, sky scrapers come in hundreds of tiny bits, just take the centre point tower for example, they're basically built from the inside out, whereas since the parts were so large, a stand alone crane solution was the only viable way to do things, provided they didn't have enough money to haul in some chinooks. However, and i'm not one hundred percent sure for once, most core machinery parts are brought in via helicopter, as bringing up 400kg parts on your back up 40 storey's worth of ladders and pathways isn't good regardless of how strong you are.
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Actually the Dreamworld Tower is <b>clearly</b> from the Big Brother gardens, so much so that even in this year's Big Brother the housemates had an entire hour's worth of conversation about it. On top of that, the noise from the Tower of Terror is easily heard from the gardens, and in fact can be heard from the Train Station which is 1.2km away "in a straight line." There were also a couple of funny mishaps during the series. Private functions that were using the TOT while BB were airing shows from the studios could easily, and I mean <i>easily</i> be heard from Gretel's and anybody elses Microphones. This happened about once or twice in about three episodes from what have I seen and gathered.
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Even the ones that do are highly inefficient and very small. Even if the Claw's retainers were taken off and it was modified somehow to do a full revolution, the engine will still not be able sustain any decent heigh under a revolution as lop-sided weight issues become an issue. You'll notice that the Mondial version has a counter-weight on the other end, much like Wipeout, and is much smaller and frankly crappier than The Claw. So, in summing up, air time's good, let's not give the parks ideas.
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Just look at the Thunderbolt. It was up for sale for years realistically. And then Cyclone when it was in Luna Park... You might realise this, but it does take months to get council grants to even consider purchasing an attraction of that magnitude.
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Like Richard said, if it were in a purely frictionless environment, a timed system would be adequate, however, since we've got things such as wind and what not, there have been almost hundreds of sensors placed parallel to the alloy blocks down the track to calculate where the pod is to control the electrical fluxes. So basically the computers are given a basis model to work off, say "we need to reach X-speeds before Y-locations" and from there using almost each set of alloy blocks as a node, the computer's continually reference the sensors to check where the pod is to be as precise to the model as possible. So realistically the overall propulsion system doesn't work as one long strip, but rather heaps of tiny sets working in <i>synchronised</i> form. So taking that into account, braking would basically be a set program to say "these sets slow down to X-speed before Y-location, and then when we hit Y-location, which in thise case could be inside the tunnel, decrease X-speed." Understand?
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You still haven't answered my questions buddy.
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You kids know me too well. The whole reason behind The Claw not doing a full revolution is the fact that the same ride experience i.e. airtime and force would be adversely affected. If you did a full revolution, there'd be no airtime as that'd be a huge amount of force just trying to get the actual gondola over the top, provided it was structurally sound to do so, which it isn't. So basically, full revolution, no airtime.
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Kyle, Kyle, Kyle, where do you get your facts man? In a typical non-peak day, Claw will take just two people, one to operate and help with harness checks, the other to let people in and do harness checks also. If there is a third person, they'd sit, or stand in either the control booth (well, it is air-conditioned) or outside the gate leading to the computers. I have absolutely no idea where you got this six from for the Giant Drop mate. The ride only needs three. One for each side, and one to control the queue flow, although I suppose I could see the other three could say inspect those three extra seats each I spose. That'd definitely improve those lines that's for sure. Another myth busted.
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I suppose that bold would've been the one that holds the engine up, huh. Too bad it's held up by a steel tube or it would've been goners for those poor riders. Now, what I don't get is why would Intamin, who's based in Neverland, send their own people down to frankly check someone else's ride a week before it shuts down for annual maintenance? Seems like another myth busted considering that: a ) Dreamworld uses their own in-house engineering team to inspect and main their own rides. b ) Do you reckon there'd be any bolts pushing or helping the rotating systems on The Claw? c ) Intamin only design and manufacture most of their attractions, so unless their was a vital "known" problem there'd be no point in some swedish people coming down to check a ride to see if Dreamworld's been "bad". Should I keep going buddy? And by the way, you still haven't answered my other questions.
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Because he wants to feel important. On a side note, Dreamworld was actually contracted to do five seasons of Big Brother, but Southern Star Endemol actually wanted another four seasons at to be contracted at the beginning of the this year's season. Needless to say ratings were plummeting and it was losing it's popularity, so it's now on a season to season basis, and in fact, the only real thing that caused us to have a series six was because the final several episodes just scraped over the thin red line of viewers. So taking in the fact that it's a dieing show, and that's huge amounts of controversy sorrounding it, expect Big Brother 2006 to be the last.
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Correction Bussy, the truck left a crater.
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Simple answer with that one: when it gets sold.
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That'd be like saying the Skyreach is unimpressive because it passes over (or did that is) Giant Drop. Now, as for Gold Rush, a ride at that sort of scale wouldn't work. Firstly, there's no hope in hell you'd fit something like a scale oil pump into the Skylink area, but there's always the hope of sticking it around GD (you know, oil right, correct?) however that'd ruin any chance of us getting a themeing idea, especially when the whole "freefall tower as a greasy run down oil rig" idea doesn't work. And let's say we built one of those on a very, very small scale, you'd be looking at literally months worth of closure to the entire Gold Rush area, as a)The Footers would have to dodge both the underground segment of River Rapids and its holding tanks provided they don't want to put footers in the tank, which means then they'd have to drain the entire area out and b)you'd literally need to re-design the entire area to compensate for the efficiency and structural integrity of the ride. Stations, brakes, support systems, all this over a very, very small area. Nice try, but does Dreamworld "really" need two small mine rides? Seems slightly impracticle to me, and that's taking things lightly.
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Dreamworld on Guinness World Records
Slick replied to dreamworld_rulz's topic in Theme Park Discussion
Correction to you all. Giant Drop cost Dreamworld four million, the quote that everyone gets mixed up with was the one that Dreamworld quotes as "The Giant Drop would cost 12 million if it was a STAND ALONE attraction i.e. including the tower's actual cost and whatnot." And yes, Giant Drop is 39 stories, the tower stands at 126.5 metres (for those die hard fans who wanted to know) and the Tower of Terror can hit a maximum of 38 stories, the equivalent of 115m. So now you know. -
MythBusters. Awesome. Just like that time with the.... yeah, nevermind. And as for AdventureWorld taronga, I'd think it'd be better of at the ekka to be honest. Oh wait, they already have one...
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I've been seen that one before, however it kind of makes fun of the whole "not too scary or have a wider demographic" seeming it pulls in a hefty 6.3 G's. Other-wise it'd be pretty cool, but it is a custom made ride, so there's not much chance of getting one of them down here.
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That's one of those stupid questions like "Why aren't planes made of the same material as the black box".... maybe because then it wouldn't take off. Also, rather than asking you, given the fact you sound like you have zero idea about their attractions, why not they ask someone that knows, such as Richard or myself. But hey, let's put you to the test buddy. If you don't answer them right though, it's ok though, I know the answers. 1)What are two ways to get an object to the Dreamworld Tower and how do they do it? 2)How deep are the foundations for the Dreamworld Tower? 3)What does Dreamworld consider a loss of power, a misbehaving guest or something similar on the Tower of Terror as? 4)Why doesn't The Claw go the full way round? 5)Is there an engine that controls the axis on the Wipeout that allows it to perform inversions and such on odd angles?
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Dude, seriously, you're information and your intelligence is below zero here. Take this from someone who has first hand knowledge into the next two year's worth of attractions. But before you start flaming me, let's look at this in slow baby steps here. 1)Given the fact that there's already one down at Surfer's Paradise, it'd be pointless to have two clones of the same ride in such a small area, and even if they did, it'd be stupid to charge for it, no one would ride something like if there's something taller and quite frankly more thrilling 50 metres away. 2)Dreamworld knows that capacity sucks. Seriously. So what's the point of placing in a two person pod that has a ride time of say four minutes including load/unload? Add to the fact that they have some sort of simulator chair which lasts for forty seconds (Surfer's SlingShot doesn't so I have no idea where you got that from but still) and you've got a virtually pointless ride for the larger crowds. 3)Location. Given the fact that you have quarantine behind AWE, not only does that rule out any possibility of placing a ride behind or around AWE, but the local council wouldn't allow it due to noise restrictions interfering with the area and the wildlife. And don't say they'd put it the side either, there's an incredibly large river and beyond the river is the koala sanctuary. Nice true though. 4)Construction. It'd take more than 12 weeks to build anyway, as they'd need to find the grants from the council and whatnot just to be able to build it. Then you need a company such as Sandersons contracted to build themeing ontop of the ride, so your February is impossible. 5)A ride of it's nature wouldn't be able to pass the 72m mark anyway. The g-force and speed factor already is at the physical threshold, so having something around 90 metres would literally knock people out. 6)Overall, not only wouldn't it be marketable, but it's not practible. Dreamworld already contains two high speed and height attractions, so to build another one would be stupid considering that money could be spent on another type of ride catering to a new market of thrill seekers. Sorry buddy, but go talk to your sources.