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Showing content with the highest reputation on 21/10/23 in Posts
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This is my interpretation of the layout. I made a GIF to help explain. In regards to the ability for the layout to be run forwards and backwards: if the train leaves the station travelling forwards, and performs this exact layout every single time, then the train will always re-enter the station travelling forwards. If however, they choose to program the ride to do the green/red loop twice then you'll get the train re-entering the station alternating backwards/forwards. The choice to do the green/red loop an infinite number of times (as others have stated already) is the beauty of this new mechanism and layout. You could potentially run a longer cycle during off-peak, and the shorter cycle on-peak.13 points
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4 points
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This is definitely something that would get me through the gates a few times a year.2 points
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Awesome gif @WalleyWorld that explains exactly what I was thinking very clearly. And as you say, there’s an opportunity to vary the coaster experience (something they might do more of in off peak) and you could potentially re-enter the station the opposite way. Maybe they will complete the red circuit multiple times so that you travel in the opposite direction and if they design show scenes a certain way, they could tell a different story depending on the way you travel.2 points
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Parc Asterix Featuring Toutatis - 2/6/23 https://www.parkz.com.au/attraction/parc-asterix Aside from Disney, if you’re a theme park fan in France you’ll probably want to visit Parc Asterix, about 60km north of Paris. This year seemed like a good time to visit with the debut of Toutatis, which was being massively promoted on billboards throughout the Metro system in Paris. It’s a great, but very busy part, that does a fine job of combining impressive rides (and there are heaps) with good theming. If you only have a day you can use their Filotomatix express pass option, and they also sell 1 shot passes too. The website suggests you need to download an app to use Filotomatix, which becomes an embuggerance because the app isnt available to non French Google/Apple accounts, however in the end you dont need to worry because you can use the system through a browser. The throughput on rides is good, but because the park is so popular it can get long lines. I did get a fair bit done from 10am till 7pm. Onto the rides. Tonnere 2 Zeus This ride feels like a distant relative to Ghostrider, fast paced and wild, though this one was revamped by Gravity Group rather than GCI. It also has a backwards row like on Leviathan, no charge and no real extra wait but I skipped over since they can be a bit much on a bumpy ride. The layout is good, first drop into a tunnel, a few hills and a double down with plenty of air. Highlights included a 90 degree banked hill (essentially half of a high 5 element) and a helix towards the end of the ride. OzIris Really good, with a layout that is more interesting than your average invert. Seemed to climb and dive much more steeply, so good variation between near misses at ground level/sense of speed, and flying high. Starts with a steep first drop that nests into the terrain a little, before whipping up into a dive loop, then an overbanked turn and a loop. After the loop it did something unusual where the track kept going downhill (imagine the first inversion on Viper SFMM in reverse), picking up speed through a tunnel, before an immelmann. Then comes another overbank turn and steep drop into a tunnel that goes ‘underwater’. The ride finishes in double, with a zero g roll, and an elevated helix, then a drop, another zero g roll behind the station (with a cool near miss with the edge of the building), and finally a forceful ground hugging helix. Overall, a dynamic ride! Goudurix Gout du Risque, the ‘taste of danger’. A bit of worry going into this one, since it's often regarded as one of the worlds worst coasters, but I found it on par with other Vekoma loopers (Like Blue Hawk at SFOG) and SLCs of the same age. Does have some real bumps at the bottoms of loops however. Features an interesting Butterfly element which is like a really disorientating pair of inverted top hats, a butterfly loop, and a classic double corkscrew (RIP Sea Viper) Menhir Express Mack log flume with a cool coaster style drop partway through. The station and splashdown area is really well themed, but most of the course is industrial style troughs and a couple of ‘sheds’ , so a mixed bag. Trace du Hourra Awesome fun. I love bobsleds, and this one is enormous, with quite long drops, and helices, including a few that get tighter as you go downhill, increasing the force. Bobsleds are thrilling in their own way because they do feel pretty out of control, so when you pick up speed you get this sense of nervousness…Is it going too fast for this turn coming up? Capacity is great too, they had multiple trains running and could get them loaded in under 30 seconds. Romus Et Rapidus Ok rapids ride. The station is well themed, but it mostly seems quite open and surrounded by grass and the huge holding pond, so felt a bit underwhelming thematically compared to the rest of the park. Managed to stay dry until a damn rouge wave came in through the side and got me right at the end. Pegase Express Cool concept. Mixed execution. The ride is a lot like Firechaser Express at Dollywood, with forwards and backwards portions. The ride is themed like an ancient greek rail network, where you ride through the sky on a pegasus. The station has hilarious station theming, with a departure board showing some strange destinations for trains. Starts with a gentle launch out of the elevated station, helix, drop, and finally the main lift hill. The main coaster has a series of rolling hills and turns, over the top of the rapids, its like a family version of ‘hyper coaster’ in terms of style. Its a bit plain and open like the rapids ride, especially since you are running along the edge of the car park. There’s a good diving drop through a billboard, and you come around into an enclosed dead end show building themed like a temple. Good idea for a theme, but it looks weird sitting up on unthemed stilts. The door closes behind you, and a projection mapped head of medusa comes to life and in a fit of rage, blows you out the temple backwards. From there, more hill and turns back to the station (quite a long backward section) till you reach the track switch at the end and return to the station. Oxygenarium This is a family raft slide, but with a fully sealed boat so you can ride it fully clothed. You wont get wet at all. The theming is fun, with huge oversized air pipes coiling around, and the sound of droning air blowers in the station. The lift conveyor has plenty of theming, with whirling gizmos, and enclosed tunnels with electrical arc effects and giant cables. The slide down is fairly short, felt shorter than mammoth falls, but foam pads on the slide cause the bottom of the raft to grip on one side, causing a bit of spinning. It all concludes with a helix, which you get a nice view of in the queue. The final splashdown leads to a slow, gentle drift back to the station. SOS Numerobis Run of the mill Zierer kiddy coaster. Le Carousel du Cesar Went on here intending to get in the giant Obelix, other passengers beat me to it, so I had to settle for a horse. Epidemaïs Croisière Quite a long tow boat ride through various static scenes from Asterix. I think this would have been one of the earlier rides at the park, and I guess you'd have to have a real appreciation for the comics to 'get' it. Vol D’Icare This is good. Design wise, it reminded me of a cross between a standard family coaster, and one of those Gerstlauer bobsled coasters, so lots of quick turns, sharp drops and so on. The vehicles are nicely themed as winged baskets, truly representing the flight of Icarus, and the ride itself is well themed too, surrounded by Greek ruins. Discobelix I was told this had a good effect of a flaming cauldron at one end, but sadly this was switched off first thing the morning. The station looks good, with the disko seemingly ripping through and knocking out columns. Le Defi De Cesar Oh boy, a madhouse, I love these. I think operations were pared back 'due to covid' and never fully reinstated, since it had several preshows, but on my ride they just took us in through the exit, did the ride, and out the same way. Either that or they plan to close it in the near future. Was a walk on compared to many other busier attractions. The story is that you have been recruited to Cesar's army, and are being sent out on a warship. The ride chamber is elaborately themed to represent this, with windows containing screens so you can see whats going on outside. You set off from the port, encouter Asterix and Obelix, and your ship is sunk, and this is where the ride starts tumbling around. I liked it, it was a creative way of doing a madhouse beyond the usual "the room is magic and turning upside down" type storyline. La Rivière d'Elis Pleasant little onion boat ride through some gardens, with quite an elaborate stone mountain as the centerpiece. Always amazes me to see minor rides like this in Europe with theming budgets bigger than some of our local major rides. Main basse sur la Joconde (Hands off the Mona Lisa) TIL That the Mona Lisa is called Joconde. An awesome, big stunt show. Some villains steal the mona lisa whilst it is being shipped in a high security van at a port. Four bumbling policeman fail to stop the theft, and spend the show chasing the villains. A witness to it all, a tradie painter tries to help out too. So the whole show is about the painting changing hands between the three, with cartoon style fighting and action, for example one of the villains escapes down a sewer, a giant round style cartoon bomb is tossed down a manhole behind them, boom, and then the painting pops with a "whooop" sound effect, up out of the hole and is caught by one of the good guys. Well choreographed, and some good practical effects like entire buildings being blown apart too. L'Aérolaf It’s best described as a floorless observation tower, inside a fancy looking steel frame. It's technically not an upcharge, but before you board you buy a drink/snack to take on the ride, and these are priced much higher than the rest of the park. I did it anyway since you get good views of the coasters at this end of the park, and quite a generous amount of time at the top, a good 5-10 mins. Attention Menhir ! I dont speak French but this was a good show. The preshow is at a campsite where Romans are plotting an assault on the Gauls village, you can see the shadows of the characters in the tents plotting. You then move into the main 4d show, which is a hilarious cartoony battle between the Romans and the Gauls, with plenty of giant rocks and arrows flying about in 3D. The show used a technique i have never seen before where actual lasers are projected onto the screen, so they could do stuff like stars flying when characters fight, or hypnotic rings around eyes when they were angry / ‘powering up’. L'Aventure Astérix Short walkthrough with some sculpts of the Asterix characters and some history about the creators. A highlight was a model of the park, with pointer showing which comics each attraction was based upon. Toutatis Top 10 ride here! The well themed station building sits under an earthy mound, decorated with carved standing stones. Inside the building, things look even cooler, with load area sitting in a dome shaped chamber, with light pulsating between the gaps between stones. At the front is a carved face of Toutatis, with eyes that glow with energy each time a train dispatches. The trains are very open and comfortable, with elevated seating and an overhead lap bar offering a great feeling of freedom. A short drop leads out of the station into the first launch in a well themed trench evoking memories of Taron , which offers a good kick of speed. Numerous overhead walkways provide great views for bystanders, as well as a few head choppers. All those coasters that have below ground sections in concrete trenches that resemble a dirty motorway underpass, take note! A turn to the right out of the launch leads into a unique take on a Zero G Stall. This one is more like a barrel roll that switches directions halfway through, providing a bit of hangtime. A wide turn and a dip down leads into a bunny hop that has been tilted to the left, a miniature version of the outward banked turn. It’s all very unique and sets the tone for the ride ahead. The train effortlessly turns onto the launch track, and it is here where things become wild. Normally multi pass swing launch coasters cop a bit of flak. After all, you are taking what was a 2-3 second period of extreme acceleration and dragging it out over a longer period and distance. Not necessarily that satisfying for those who want to be pinned against the backrest. Toutatis changes all this, with 2 short banks of LSMs in valleys, with an extended speed hill in between. Quick punches of acceleration and positive g’s alternate with negative g’s on the hill. It transforms the launch into something else akin to a bucking bronco, becoming wilder on each pass. This launch is also well themed, with giant logs forming head choppers The high speed track switch means there is no pause in the pacing, so on the backwards trip you are sent up a straight reverse spike, offering great views of the layout ahead and floating airtime. With the 3rd launch you are sent up over a top hat, cruise over the apex, before descending into a beyond vertical drop. Again, more airtime. A high speed turn leads into my personal favourite element, a Zero g stall. The sensation of travelling upside down, floating in your seat for close to 3 seconds will never get old. A long ground hugging u-turn has a “speed hump” halfway through the turn lifting you out of your seat. From here there is a bit of classic Intamin, with an ejector airtime hill, and a snappy S curve. Next comes a wave turn, with floating ‘sideways’ airtime combined with the sense of being pushed outwards off the track. Diving down of the wave turn is another low to the ground high speed turn that passes around the queue area, transitioning directly into a barrel roll that tries to dunk you out of the train with a statue underneath as a near miss, immediately leading into an overbanked turn. The ride finishes off with a double up. That last sequence is pretty rapid fire, so its quite an unhinged feeling finale. Operations on the ride are solid. A countdown screen in the station helps operators keep an eye on the time, and it was not uncommon to see trains loaded and checked in 30 seconds flat. Overall, it’s an incredible package of the ride. It offers all the sensations a coaster fan would love, it’s full of variety with not a single repeated element, it’s got the theming, it’s got the comfort and it’s got the operational efficiency. Closing thoughts, it's worth a whole day, and maybe even half more if you want to take in more of the park and do re-rides. Would highly recommend doing it with an express pass. The French really do have a great sense of humour, and it shows through here. And some of the in between themed areas are incredible actually. Would have liked more time to explore them, and perhaps eat at the giant fruit restaurant, or the circus restaurant... And a lot of the smaller attractions I'd totally come back and do since they seemed to have a bit of love in the theming department too, rather than merely being filler. More pics here https://www.parkz.com.au/search/photos/location/parc-asterix1 point
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Not necessarily. As the inclined turntable is the first part of the coaster, you could either not rotate and drop backwards, or it could rotate to the right (or left, but that would take the train outside and straight back to the station). So technically there are many ways they could operate this ride. You are going forwards and backwards. The train could leave the station forwards or backwards depending on how it arrived. If they wanted, they could send you through the same section of track again, but facing the opposite direction. And if they really wanted, you could stay on this coaster all day without re-enterting the station because they are using this turtable at least twice. The track is definitley shorter than I was expecting, but with over half of it being inside, I have hope this could be an incrediblty themed coaster. And just because it's short in track length, doesn't mean the ride necessairly will be. If there are things happening around you while you're on the inclined lift hill, the ride time could be decent. We've got to remember this coaster is targeted for families (kids the grandparents), so it was never going to be this extreme ride, but as already mentioned by others, there are some awesome family coasters around the world and we might just be getting one. As for the overall map of the land, it's great to see the vintage cars will have a decent track length (hopefully some aweosme themign and scenes. I'm very excited by the scale of the building that Jungle Rush will have. I was expecting there to be more pathways through the land and not just one main thoroughfair. But seeing the layout of the rides, I understand why there isn't. I also really did think they were going to utilise the former TOT building for this land, so I hope they're planning on demolishing it because its an eyesore.1 point
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