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Showing content with the highest reputation on 31/12/23 in Posts

  1. Though I agree it looks good and is a decent enough use of the land, Sea World’s the park that needs ‘areas like this’ the least, here. It’s already got the hill near the seal show stadium & layered platforms in New Atlantis for ‘picnic spots’, as well as many dedicated covered seating areas. I think the same could be said about Kickback at Dreamworld, them both being decent enough uses of space that look visually pleasant. The only differences between them that’ve altered the perception of one & not the other is that process from closure to construction/opening was much less sudden than with Wipeout, and this one offers a much needed route update for the park. In both cases, though, there definitely could have been better uses for the space, & while still retaining the route benefits of this one.
    2 points
  2. Tiger Island has reopened at Dreamworld, leaving the Vintage Cars the only area that hasn’t reopened
    1 point
  3. This looks great. Far better than an abandoned ride.
    1 point
  4. Dreamworld and WWW have recently introduced a new training system across both parks, which has definitely slowed things down (especially at WWW). Staff are expected to do twice as much as they were say last year. Regarding Hydrocoaster it has been running that way for many years now. One of the few reasons they have to confirm guests have reached splashdown before moving onto the next group is because the panel/ride can fault (quite often) which can cause the tube to not reach the top of the hill (eg. magnets/jets fault) and roll back. Those tubes are extremely heavy, you need about 3 people to carry them, so you would not want 2 of them to collide at any point. “Why can’t they load guests while the tube is in the slide?” Because guests don’t know how to sit correctly, especially international guests. So not only does the tube need direct attention but so do guests. In front of the tube while it is in the station (ready for guests to enter) are large rollers, behind the tube is the conveyer belt. Imagine if the ride faults while guests are all sitting in the wrong positions, getting in and out of the tube and the panel alarm is going off because the other group have come to a stop in the final tunnel, which you missed visually because you were busy assisting guests sitting down. This is all visible to guests so I’m surprised this is so surprising to you and others.
    1 point
  5. The more permanent looking construction walls have been removed and the construction fencing has returned to make more room in this area of the park because of the crowd levels (Photo: TPSN)
    1 point
  6. It has to do with a lot of factors 1 being the theming before they added the corny music and the random screens it always made me more pumped to ride it. I also loved the roaring sound it made it added a lot to the atmosphere of the park. I loved the speed of the ride When I first went on it for the first time, I didn't expect it to go backwards. The feeling of weightlessness and facing straight down as it came back down the tower was so fun. I loved the adrenaline rush it caused. DC Rivals is a great coaster don't get me wrong, but it has never given me the same adrenaline pump as TO2. TO2 is a short 1 trick pony ride but even in the later stages of its life not going as fast etc. it was still a great ride which I never got tired of riding. I just don't get the same buzz from other rides. Might just be me 🤣I hope this explained why It's my favorite. I would love to hear what you guys think about what I said hopefully I explained it well.
    1 point
  7. I can tell you right now 10 years ago a 2 hour line for Superman Escape during peak time was pretty much un-heard of. Unless the ride was running 1 train for whatever reason. When I was working there the line would maybe max out at 75 mins with a full queue building. However staffing was much better back then (2 loaders, 1 unloader, entry host and a sorter). It also helped having decent supervisors and staff to work with that actually encouraged and rewarded staff to increase efficiency (gift vouchers for the crew that could get the most numbers through a ride in a day, as well as other challenges). Oh how the times seem to have changed. I still remember I think the record that we got on Superman when I was working was on a fright nights with 2 trains was 32 dispatches in a hour and each train was fully loaded which is 640 a hour. You'd probably be lucky to get 20 - 25 dispatches a hour with 2 trains these days now. The rides are more than capable of the capacity, it's just the staff / management don't seem to have any sense of urgency. Ride reliability would play a -small- party in dispatch times but not much. I'm not even going think about the numbers that Wild West Falls could pump through with a good crew before the ride was butchered. (approx 800 a hour with 13 boats and a sorter). Scooby was similar too. I really hope that management wake up and realise how bad things are getting and do something about it sooner than later.
    1 point
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