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matty_o_911

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Everything posted by matty_o_911

  1. I know that principle photography is being done at Fox Studios, but I am sure I remember reading that one of the sets was too large for fox studios and was going to Movie World. I am sure I read this on comingsoon.net, because they also reported that the ride was going to be constructed in the same report. As for where they would leave the permanant background, I was under the impression that Warner Brothers was making Superman, and therefore I am sure they would much rather leave a backlot set in an amusement park run by one of their subsidiary companies, rather than in a studio belonging to rival Twentieth Century Fox. Just my assumption, thats all. I am probably wrong, it is just how I have interpreted what I have read in various places.
  2. I think the location for this ride seems to make sense to me, because if they are building the really large backlot metropolis set (which would be built near the sound stages I would assume), then I hope that the set can be used later on after filming is completed to create a new themed area in the park. It would be perfect to walk through the superman set in order to get to the ride entrance. Like what I posted in another thread: "I can tell you that they are building a portion of Metropolis, like a major backlot that's amazing. It's like three intersecting city blocks and everything is four stories tall. And it's a permanent backlot, it will be like a permanent New York City slash Metropolis." (By the way this isn't a quote of my own, it was said by someone in the production team for the movie and I found it on a film site.) So I am sure Movieworld would combine the attraction and the backlot, if my assumption that this is being built at Movieworld is to be correct.
  3. For those that are interested, here are my most recent screenshots of my Cedar Point recreation in RollerCoaster Tycoon 3. And for those who haven't heard yet, it seems that a RCT3 expansion pack has been announced, as several online stores are already accepting preorders. It is called Cape Typhoon, which to me means that it will probably be centred around waterpark style rides and swimming pools and wave pools etc, and add some more water related theming to the game. It is due for release I believe in the US on June 21st.
  4. I wish I had looked at my TV guide and found out this was on, so I missed the first half an hour, but saw the parts about the stunt show and the Scooby Doo Spooky Coaster, etc. For those who also missed this show, it will be on at 4:30am and again at 10:30am tomorrow (15th January). Unfortunately I will be working tomorrow morning and will miss the 10:30am one and I will be sleeping while the 4:30am one is on, so I won't get to see it again. So if someone saw the show in full, could they please tell me what they covered in the first half, thanks.
  5. Most of the pictures I used for reference for when I built Movieworld in RCT2 came right from this site in the photo gallery section. For areas that I couldn't remember what they looked like or didn't have pictures for I just made up myself based on what it looked like in the park map. So hopefully if you picked up a park map, and can use the screenshots you could easily do a better job as I did - especially as the park should be fresh in your mind since you went there the other day, whereas I had to cast my mind back a year and a bit. I really hope that you do try to build this in RCT3, it is entirely possible.
  6. The sandbox mode is fine if you are building a relatively small park, but in the scenario editor, you can customise the park boundaries up to about 254 x 254. You can also change some other options there, so I find it useful to use. But the main reason I use it is for the extra space, I never went to wonderland so I am not exactly sure whether it would fit in sandbox or not.
  7. I hope that it is a flying coaster that Movieworld gets. Afterall it makes sense to me that a Superman themed coaster would be a flying coaster seeing as how superman flies. Six Flags Great Adventure I think has a superman flying coaster, so maybe Movieworld would probably get a similar design if it were a flying coaster.
  8. Yeah, sounds like a really good idea. Hopefully it turns out alright with the limitations of the game, as I found when I recreated it in RCT2. Because Movie World is very much based on theming and transporting the visitor to different places (wild west, china town, a spooky castle, etc.) it will be challenge using the wall pieces available in the game to get the buildings looking good (which is what I found difficult in my recreation in RCT2), but thankfully a couple of the new themes in the game should work out well for you. Anyway, I hope you do build this park, and I am looking forward to it. (Considering I am building my second recreation at the moment through these forums and have experienced first hand how LONG and occassionally not very stimulating building recreations are, so if you need help or advice feel free to ask and I will be happy to help in anyway I can.) Oh, and don't let my above description of what it is like building a recreation put you off, I do enjoy making recreations and reading peoples comments makes me feel good and it is very rewarding in the end when the park is finished, so good luck and can't wait to see it.
  9. Attached is a few more screenshots of Cedar Point progress where much of the inverted coaster Raptor is in place. Construction on the recreation is moving slowly, (mainly due to the fact it is very hard to be motivated to do anything when it is so hot during the day), but it is getting there. I am also finding that I am putting a little bit more detail into this one in some respects than I did with Dreamworld, partly because I have so many photos of this Cedar Point, whereas with dreamworld I had to rely on my memory and cartoony maps, plus a few pics of the major parts of the park. But I am starting to get the feeling that I will be running out of room, and that some of the rides at the back will not fit in, but TTD should fit, and hopefully so should Millennium Force, which are the two rides that really matter and I can't wait to get finished. I have also uploaded the Dreamworld Scenario editor file so that people can fiddle with it in the hope to make it run faster. Just unzip it into the 'Start New Scenario' file inside the 'RCT3' file in My Documents. Hope it works.
  10. matty_o_911

    RCT3 Rides?

    Ok, here is a complete list of the Rides and Attractions in RollerCoaster Tycoon 3 listed by category in the game: Rollercoasters: Air Powered RollerCoaster Bobsleigh Compact Inverted Coaster Corkscrew Coaster Dingy Slide Floorless Roller Coaster Flying Coaster Flying Turns Giga Coaster Heartline Coaster Hyper Coaster Hyper Twister Coaster Inverted Coaster Inverted Hairpin Coaster Inverted Impulse Coaster Inverted Verticle Shuttle Inverted Wild Mouse Junior Coaster LIM Launched Coaster Lay down Roller Coaster Log Flume Looping Roller Coaster Mine Ride Mine Train Coaster Mini Coaster Mini Suspended Coaster Mini Suspended Flying Coaster Multidimension Coaster Pipeline Coaster Rafts Reverse FreeFall Coaster Reverser Coaster River Rapids Side Friction Coaster Spinning Wild Mouse Spiral Coaster Splash Boats Standup Coaster Standup Twister Coaster StrataCoaster (eg. Top Thrill Dragster) Suspended Swinging Coaster Tilt Coaster Twister Coaster Verticle Drop Coaster Virginia Rell Water Coaster Wild Mouse Coaster Wooden Coaster Wooden Wild Mine Wooden Wild Mouse Junior Rides: Buffalo Roundabout Floundering Ferry Flying Saucers Ride Merry-Go-Round Monster Ride Odyssey Ride Snake Helter-skelter Spiral Slide Tea Cups Ride Thrill Rides: Bucking Bull Chairswing Double swinging Inverter Enterprise Flying Carpet Gallows Swing Gravitron Lasso Launched FreeFall Mine Drop Ride Motion Simulator Phoenix Twister Pirate Ship Revolution RotoDrop Rotor Rotovator Roundup Ride Sky Sling Sky Wheel Spider Top Spinner TNT Vortex Top Spin Top Spinner Twister Zipper Water Rides: Bumper Boats Canoes Jet Skis Mini Sub Rowing Boats Swan Boats Water Tricycles Gentle Rides: 3D Cinema Circus Crazy Golf Crooked House Dodgems Ferris Wheel Ghost House Ride Kara Oki Concert Laser Battle Mirror Maze Planetarium Space Arcade Space Rings Spooky Wheel Trampoline Western Wheel Wild West Show Zero G trampoline Transport Rides: Chairlift Elevator Mini Railway Monorail Suspended Monorail Trains Trams Other Rides & Attractions: Car Cheshire Cats Double Deck Observation Tower Ghost Train Go-Karts Haunted Hotel Mini Helicopters Monster Trucks Motorbike Races Observation Tower Soap Box Derby Racers Squeaky Cycles Steeple Chase Vintage Cars Hope this was of help. Also I have added a screenshot of a Zero G Roll on the compact Inverted Coaster. Unfortunately, very few coasters have this element in the game.
  11. If I were you I wouldn't build it in Sandbox mode, build it in the scenario editor as it allows you to choose the amount of land you can build on, the sandbox size map is only small compared to the maximum size you can get with the scenario editor. (Which is what I used for Dreamworld and am using for Cedar Point).
  12. I will either later today or tomorrow post up the scenario editor file for those who wish to get rid of all the trees and make any other modifications which people think will help get the game running better. Also there you can change the financial aspects of the park to give you more money or whatever and change the operating hours so that you can see the park at night or something.
  13. Time for a few more screenshots. It took me a little while to find some recent screenshots after Cedar Point modified parts of the building I have been creating for the 2004 season, but now that I have found these and a few more photos I will shortly be able to start to put in the top of the lift hill of the inverted coaster Raptor, which from there I can work back towards the entrance on the otherside of the midway, and then be able to start work on the Blue Streak wooden coaster. So despite being away again for the next few days, I will soon (thankfully) be starting work on two rollercoasters which will really change the skyline of the park so far (until of course I get to Millennium Force and Top Thrill Dragster. Those who don't know the layout of the park can find a good PDF map (which is one of the ones I am using) at the official website www.cedarpoint.com just incase you were interested in seeing where I am up to at the moment and what you can expect to see soon.
  14. For the custom supports on cyclone I used one of the walls in the generic building grouping near the bottom of the list I think near the base blocks. I just got these and placed them one on top of each other until they got to the top, and if they didn't reach I would usually go to the adjacent grid square and move the position of the wall right to the top so that it overlaps the other wall pieces and brings the customs supports right up to the track. I thought they were much more realistic for cyclone supports around the lift hill and first drop then the steel supports (and I think it worked out well). And yes that wall piece was a wall that was also in RCT2 as well. Unfortunately not all of the supports in RCT2 are back in number three (they were good for wooden coasters). You may have noticed I also used the same wall piece in my Cedar Point Recreation to enclose the tower of Demon Drop to make it more realistic.
  15. I was reading in a forum on the comingsoon.net movie website where someone had posted an article of an interview with Dan Harris who is working on the Superman Returns movie being filmed in Australia with part being done at movie world (which I believe which is why a Superman coaster is coming). The part of interest from the article: "I thought that X-Men was a big movie, but this scope is another step bigger, which is really cool. And they're building so much stuff too. I can tell you that they are building a portion of Metropolis, like a major backlot that's amazing. It's like three intersecting city blocks and everything is four stories tall. And it's a permanent backlot, it will be like a permanent New York City slash Metropolis." I heard that part of this film was being made at Movie World because Fox Studios in Sydney could not accommodate a set they wished to build. My thoughts on this, and correct me if I am wrong, is that this 'permanent' backlot will be at Movie World and may after shooting is finished on the film be open for visitors to the park with the studio tour or something, or perhaps encorporated into the theming of the superman ride. I think Movie world could do with a bit of a backlot like the other film parks (eg. Universal). The full article is here: http://latinoreview.com/interviews/danonsuperman.html
  16. The ride that people have been talking about in Cedar Point that I have built as a reverse freefall coaster (like TOT) is Demon Drop. It has a strange mode of operation which isn't really like any ride in RCT3, but it does look similar to a reverse freefall coaster so that is what I used (just for the sake of looks). The Cedar Point website describes it as: "Built in 1983, the Demon Drop at Cedar Point simulates a free-fall from the top of a 10-story-tall building. Passengers board four-person cars that move horizontally to the base of the 131-foot-tall tower. The car then ascends to the top of the tower in only six seconds! Once at the top, the car slowly inches forward into the drop area. Riders are suspended there for what seems like an eternity. Then without warning, they plummet 60 feet in less than two seconds before entering a pull-out curve where a computerized braking system slowly stops the car." As for the ride photo below, I am not sure whether I should be posting it or not considering I didn't take it and it is not mine but its owner has their copyright mark on it so it should be fine, but it is one of the photos of it that I have been using for my recreation of it for those who don't know what it looks like in real life.
  17. Got a couple of more screenshots. I have been away the last couple of days and haven't got much too much done, but these are where I was up to before I left (I just never got around to posting them here). Latest work has been done on the facade of the Ice Cream Parlour at the begining of the main midway and on the chairlift station (which I am unhappy with and will probably rebuild later on because it isn't high enough off the ground and a few of the details are wrong, plus I need to fit some things underneath it.) And as for a question posted back a little about what I was using for TTD - I will be using the stratocoaster or whatever it is called in RCT3 which is exactly the same as TTD, and I have built it before to almost exact size etc, so that ride will be easy enough to make.
  18. In future, when I have more stuff done, I will post combined screens with some of the photos I have saved on my computer that I am using to build it.
  19. Well I have started my new park recreation - Cedar Park in Sandusky, Ohio, USA - the park with the most rides and rollercoasters in the world. Since I have never been there (or out of this country) I am relying on lots of pictures I have found across the internet. But if anyone has been there, opinion on how close I am going and what improvements I need to make would be greatly appreciated. I am building this park since, being the home of rides which have held many records for speed and height etc, I would really like to experience a RCT version of what it is like to be there. Anyway, here are the first screenshots of what I have been working on.
  20. The patch will be released sometime this week, before christmas I believe.
  21. I am not sure if the people have been using the park have been using the cheats or not, but I really recommending, as soon as you open the park, you rename a guest to "Frontier" because of the age of some of the rides they break down alot. This cheat makes the shops and rides not break down. And so there is no real need for mechanics, because they are slow to get to rides if they aren't close. The other good one to use is naming someone "Jonny Watts" and this places the view into that of one of the guests in the park, so you get to see it from there POV. I recommend putting the game in fast forward first unless you have all the time in the world because they walk slowly. And if you don't like the masses of trees, and don't have enough money in the scenario to do so, you can always open the scenario editor and load the dreamworld file in there, where you can change the operating hours to have it open at night, or give yourself more money or delete trees from there. I haven't tested it, but I am sure it works.
  22. No the waiting list isn't that long, we just booked it a couple of days before. The cost is the problem - $185+ per person isn't cheap!
  23. As for Luna Park, the entrance would be hard since there aren't any 'face' walls, but will try. I may have to try to build the harbour bridge and create some strange looking building so that the effect of the view of sydney is gained instead of a small little park in the middle of no where. Since I may be recreating it, I really regret not going there when I was in Sydney a few weeks ago, but I got an slight idea of the sort of look of the park when I saw it from the top of the Sydney Harbour Bridge when I climbed it.
  24. Thanks alot for the list. I will have to leave starting a new recreation until the patch is out. Hopefully will fix some of the problems I am having.
  25. It is the game that is the problem I think. I don't think they designed it for so much scenery.
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