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Reanimated35

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Everything posted by Reanimated35

  1. I got the advertising for it about 2 days ago in a myfun email damn! i thought they would ahve that fixed by now. thats bad its been at least a month
  2. everything on max, incl level 3 FSAA which i have now turned off and it seems to solve the problem so im going to experiment with each setting (1,2,3,off) and see whats stable. anyone give me ideas for the next themeing block?
  3. Poor driver. do monorails work the same as coasters where they have safety sensors on track which should have notified the driver of a train ahead? and surely it would have been lit up enough to see the train at a safe e-stop distance? must have been something wrong with the brake system? (or dont the have any sort of track brakes on the train?) - i know what im talking about anyway
  4. 512mb ATI 4870 E8500 @ 3.16ghz 4gig RAM It all looks a lot different now. I tried to take a screenshot of it last night but for some reason it didnt work. I have added a few more rides and a new area of the park. Pics here soon. edit: pics here in a few minutes, but first, a link to the video i just took of the superman ride (now im not sure why it decided to remove the particle effects for a couple of seconds on the ride but meh) also i think im going to ave to turn the gfx down now as its beginning to crash a lot edit 2: OK, i have taken a few on ride videos and they are all available here: http://www.youtube.com/user/EvilMonkey351
  5. seaworld told me it isnt coming back. something along the lines of "the ride isnt part of the park anymore" plus if you notice the main station has all signage removed
  6. and more updates from today. im now extending themed areas further as i mentioned earlier, so here is a prehistoric area themed to Jurassic Park. (lol, the game is starting to lag slightly with all the custom scenery)
  7. I KNEW IT! as we mentioned before, all they need to do now is replace one section of track, and it's brand new again!!!!
  8. bestest sites i have found are: http://www.rct-theme-world.de/rct-liste/scenery.html http://www.vodhin.org/e107/download.php?10..._datestamp.DESC most if not all are on that first site (well, linked to and if u read the comments it usually tells you if the link works)
  9. does anyone know if when you get them you must keep the eticket for the year just like the q150's or do you actually get a proper ticket? (also to save a new thread, does dreamworld make u use the eticket for the platinum pass or give you a proper card?)
  10. here is the ride once the walls are up, clearly building themeing is NOT my strong point had to remove the 2 stations on that ride, it doesnt work.
  11. so you work for them or would you just be another random customer that sends them an email saying what you think should happen?
  12. This, plus the platinum world pass im planning on getting = WIN
  13. last time i was there the TOT ops were mentioning that it had been having a lot of problems over the past few weeks and had been doing some e-stops. maybe they need to do maintenance and are waiting til the claw is back and holidays are over?
  14. alright, here is the progress from tonight.. actually this is only half of it but i forgot to take shots of the rest of it... (the other one is a go-kart track, a atv track and another motorbike coaster) anyway... a work in progress.... yes, those are automatic doors (ride events) but unfortunately they cant be recoloured. and there is a scooby-esque laser show in the bigger room, but i didnt have the patience to make one long enough. is there any easy way to do it? the park is open 00:01-23:45 and i want the laser show to be pretty much non-stop.
  15. How about a small, dark wild mouse style ride going through a mountain possibly with the cars themed as old mine carts?
  16. YOU CAN DO THAT?! ......****! IF ONLY I KNEW :'(
  17. doesnt it normally bitch that there is not way for guests to get to the ride? i need to do a spooky themed area next but i dont know what to put there as the ghost train dont do anything except go thru spinning tunnels.... any ideas on what coaster might work?
  18. yea it is flat but the speed which it goes through there is up around 50-70kmh and it goes past very close walls which cant be seen in these pics. ill put up a video once i find where i put the installer for the vid capture software. well eventually the whole thing will be covered and most likely each themed area will be expanded upon, but i get random ideas for rides/themed areas so i space them apart to allow for expansion later. for some reason everything is still very fast (game is running on max settings excpet bloom is off as it really annoys me) the only thing that takes a bit of time is the mass deletion tool and the animal fences. just on the fences.... why do the animals break the electric fence.... i mean come on, i even tried putting a gazelle within an electric fence and it still broke it.
  19. cheers mate. ill try to get that screenshot of the whole park but i dont think it will actually fit the park is something like 240x240 or whatever the max is ..... well i found a camera setting that shows the whole park, so here it is along with a night shot and a shot of the space area i made yesterday and forgot to upload
  20. Here are the latest pics after i closed the park to work on it more..... (oh and made it night, and turned off allow baby animals as all the polar bears went at it like rabbits) firstly the peeps coming and going from the park... AND NOW, THE NEW RIDE ADDITION......I SPENT 4 HOURS MAKING THIS SO I HOPE ITS DECENT IN THIS NEXT SHOT, I HAVE BLANKETED THE AREA IN MIST SINCE TAKING THIS PIC. THE MIST COVERS THE EXIT COMPLETLY SO YOU CANT SEE ANYTHING NOW THAT THE WALLS ARE UP...
  21. wait, monday? if you read back i was talking about wednesday, not monday. guess i was lucky it was a quiet day
  22. 1. will do 2. what are the one way transports? 3. where are the dead ends? the only one i can think of (without loading the game) is the island, but there is plenty of room for expansion in the middle of the park to i can add in another tunnel later.
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