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  1. Six Flags Magic Mountain https://www.parkz.com.au/search/photos/location/six-flags-magic-mountain Flight schedules from LA to Australia usually have you leaving in the evening, so it's somewhat of a tradition for me to do one of the parks there for a last hurrah before jumping on a plane back to Aus. I hadn't been here since 2019, and my last visit was kind of shit because my wallet was stolen. This visit was much better, with cool autumn weather making for a quiet park where most rides had short waits. The rides are good, but man they know how to be irritating. Parking at the park now costs a whopping $40 USD, which is just taking the piss. As has been publicised, the park has several ride closures at the moment. Superman, Ninja, X2 all closed and Scream didn't open in the time I was there. I wasn't too miffed since I was here to ride the new stuff and wasn't going to be at the park long enough to do everything anyhow, but still, wouldn't have minded doing Superman before it goes the way of TOT2. The new stuff I was interested in was West Coast Racers, which missed its 2019 opening date last time I was there, and then proceeded to be further delayed by Covid. There's also Wonder Woman Flight of Courage, which to be honest was the main reason I was visiting because I was really keen to get on one of these Raptor coasters and all the others are less convenient to visit..... Got there at opening and headed to Wonder Woman. Closed for technical difficulties with a guy out the front, so it was off to West Coast Racers instead. The queue line is supposed to look like the Workshop of West Coast Customs but I think maybe the theming was too light on, so you lost that vibe of a bustling workshop, but the ride certainly makes up for it. Once you contort yourself into the Premier trains, a launch sends you into a high 5 element, which was surprisingly snappy and maybe borderline uncomfortable. You then bank around into a zero g stall, with the other track doing a little hump underneath. For the best views of these dueling moments, definitley sit in the back. There's another launch following the stall, where you do an enormous corkscrew in parallel with the the other track. The next section of the ride is probably the most true to theme, with two helices in a figure 8 configuration allowing you to look across at the other train. The tracks cross over from outside to inside, so you get to see the other train seemingly pull ahead then fall behind. A couple more turns and the track goes back into the ride building, where you stop for a moment while they dick around and load the other train. There's a screen next to you where a guy says "we are just doing some adjustments to your car right now" , with associated sound effects of rattle guns and tools coming from below. The train then launches, and its the same layout again, though right at the end you do one extra corkscrew over the other track. Overall, it's a great ride. Well paced, interesting elements, very good dueling, and at leas you are guarunteed to get it unlike on Twisted Collossus, where it really comes down to the speed of the crews. At that point Wonder Woman still wasn't open, so I went around and rode a few other favourites, some of which I haven't done in years since it seems every visit I do to SFMM is only a part day. Apocalypse was running very well, having clearly been retracked in many sections. A real beast of a wooden coaster, and decently long too. The layout ducks and weaves constantly, giving it a real elment of surprise. Tatsu is as good and intense as ever, but the less said about the new colour scheme the better. Haven't done Riddlers Revenge in a while, and yeah the old stand up seats are nothing on the new surf coaster seats, but that all said, I forgot how bloody long this coaster was. After the mid course brakes its just endless turns, and quite a bit of track between the two corkscrews. Still a solid ride, and the station music is "unforgettable" Batman surprisingly felt less intense than usual. Cold weather? Kept checking back on Wonder Woman. You could see maintenance staff working on the transfer track, so at least it was looking like it would open at some point. Justice League has 2d on the screens now instead of 3d, so 3d glasses are no longer given out. A double edged sword since it means everything is a bit brighter and easier to see, but a shame they couldn't keep the 3d going. During my run it kind of crapped out halfway through the cycle and stopped, so a couple of scenes were just frozen with the car wiggling away, but it did get itself back in sync for the final scene. Also did Lex Luthor Drop of Doom. The lap bar type harnesses make this one feel a little more exposed than GD. Finally, trains started cycling on Wonder Woman, so I parked myself near the ride. In a true Six Flags moment, they wouldn't let people form a line outside the ride, they would tell people "oh you cant wait here", so instead it became a bit of a rabble of people just waiting everywhere, which of course became a bit of a stampede when it finally did open. Why on earth was this preferable for them? The queue is themed like a museum about the Amazonians. Had to laugh at the random kangaroos on the map of Thermyscira Fortunately I got on quite quickly first time around and ended up in the very back seat. First impressions, solid coaster, but perhaps lacks the "WTF holy crap this is wild" sensation you get on the flagship RMCs. It was a bit more intense than Big Dipper but not that much moreso. I would put it on par with something like a good Gerst Infinity coaster. Less shaky than Big Dipper too, but it still shakes a bit, so it must be an unavoidable aspect of these little single person car coasters. The first drop genuinley kicks ass, as does that cool dive loop element with a twist at the top. (Reminded me a bit of the way you are flicked around on the non inverting loop on Rivals) The rest of the ride is stuff like zero g rolls and airtime hills all in a long line, which sounds good on paper, but perhaps lacks a little personality since its a bit formulatic and you can see it all coming up in a row. The elevated turnaround was something I had been wondering about since it looks crazy fast on videos and I was thinking you'd be thrown around like a ragdoll, but it was perfectly comfortable. I went around for a 2nd lap, and by that point the queue had expanded to an hour, so waited it out and got a seat in row 4. Up front the first drop isn't as good but the other elements seem to work bettter, so swings and roundabouts. Final impressions, decent ride, but imo the visual appearance of the ride is it's gimmick and the ride experience was really no better/worse than an equivalent coaster of similar size. Perhaps the linear layout doesn't really give the ride a chance to shine....If my experience on Big Dipper taught me anything, it is that weaving and quick transitions is what makes these single rail things most interesting I would be interested to try RailBlazer or the Wonder Woman at SF Fiesta Texas since apparently the prototype raptors are more intense.
  2. https://www.wsj.com/business/deals/six-flags-cedar-fair-strike-big-theme-park-merger-abbab03f Article is paywalled but the TLDR from Maddox121 on r/rollercoasters is • Richard Zimmerman is now CEO of both six flags and cedar fair with Selim Bassoul now in the role of Executive Chairman • No details about the future of the DC ip at Six Flags or Snoopy at Cedar Fair •Both companies will trade under $FUN but the corporate six flags name will remain
  3. So this was just something i came up with on photoshop and i thought this could be a forum where you could have a say of what rides and attractions you would want to add to Six flags Australia and hope if i can with all your ideas create a park map of what it could look like if i have the time but let your imagination be loose and enjoy with this park Here are some other Six Flags logos i made on photoshop
  4. Hi All, I tend to lurk on these forums but think it's about time for a post! I'm a mad coaster nut who also happens to be a travel agent that specializes in groups. I'm looking to put together a group tour next year and was wondering if anyone might be interested in this? Currently I have the tour working in three ways - Tour A is - 11 Days - Starting Orlando, Finishing Arlington - July 7th - 17th 2019 Tour B is - 12 Day - Starting Arlington, Finishing Cleveland - July 16th - 27th 2019 Tour A+B - 21 Day - Full Tour from Orlando to Cleveland - July 7th - 27th 2019 Theme Parks I'm looking to include are: Tours A: Fun Spot Orlando Fun Spot Kissimmee Busch Gardens Tampa Adventure Landing - Jacksonville Beach Wild Adventures Six Flags Over Georgia Carowinds Dollywood Lake Winnie Magic Springs & Crystal Falls Six Flags Over Texas Tour B Six Flags Over Texas Frontier City Silver Dollar City Worlds of Fun City Museum Six Flags St Louis Holiday World Kentucky Kingdom Kings Island Cedar Point All up, based on these theme parks current offerings the full 21 days would offer the chance to ride up to 138 coasters! I'm in the midst of working on pricing but in the meantime, would love any feedback on this and check out the level of interest.
  5. https://www.usatoday.com/story/trav...s-single-rail-wonder-woman-coaster/534583001/ Exclusive: Six Flags to debut single-rail Wonder Woman coaster Six Flags announced today that Wonder Woman Golden Lasso Coaster will open next spring at its Fiesta Texas location in San Antonio. The park says the new attraction won't look or behave like any thrill machine that preceded it. That's because instead of riding a set of two rails like traditional coasters, its narrow trains would soar along one 15.5-inch-wide steel track. It will be the world's first single-rail coaster. "I expect it to be crazy smooth," says Larry Chickola, Six Flags VP and chief corporate engineer. "And crazy fun. There will be extremely quick twists and turns – quicker and smoother than regular coasters." Before settling on "single-rail" to describe the new genre of ride, the engineer referred to it as a "monorail" coaster. But Chickola said the designation might conjure thoughts of the slow and poky vehicles used to transport passengers at airports and elsewhere. Wonder Woman, he insists, will be the opposite of poky: a "high-thrill and edgy experience." Above all, however, he emphasizes that it should be velvety smooth. Why is Chickola forecasting a super-smooth ride? Traditional wooden coasters are known for knocking passengers around. Their rickety, rough-and-tumble ride experience is part of their charm. Steel-tracked coasters can mitigate some of the roughness, but even they have an inherent problem: Because they ride on two rails, the slightest misalignment between the left and right sides can result in moments of roughness. With Wonder Woman's single rail, nothing could get out of sync. The coaster will be "visually stunning," says Jeffrey Siebert, president of Six Flags Fiesta Texas. It will be set against the multi-hued quarry wall that surrounds the park. Visitors may be surprised when they first encounter the ride. "It's just going to look wrong, but in a nice way," Siebert adds. Instead of a wooden coaster's lattice-like timber structure, Wonder Woman will have steel supports. But its ultra-thin track won't require as many supports as a typical steel coaster. Chickola says it will look like a thin ribbon of track suspended in the sky. The eight passengers aboard the coaster's trains will have unique views as well. Each car will have a single seat. There won't be anybody sitting to the left or right. And when they look to either side, riders won't see any track either. The single rail, a scant few inches wider than a foot-long sub, will be underneath the train. If passengers lean over the cars, they'll see straight down to the ground. "You're going to feel like your gliding through the air," says Chickola. Wonder Woman will climb a 113-foot hill, drop about 100 feet straight down at 90-degrees, and hit a top speed of 52 mph. It will include overbanked turns and the free-floating sensation known as airtime. Among its three inversions will be a "180-degree stall," in which the train will roll halfway over and suspend riders for a few agonizing moments before it unrolls and returns them right-side-up. Siebert says that it is going to be "odd to go upside down on such a tiny track. It will feel like you're riding Wonder Woman's whip." The ride's queue will include a crashed airplane, Greco-Greek architecture, and other references to the comic book world of the female superhero, whose popularity surged after the huge success of the recent Wonder Woman movie. The stall inversion is a signature element of the coaster's designer and manufacturer, Rocky Mountain Construction (RMC). The innovative ride company has developed its own take on coaster rails, which it calls "IBox" track. Instead of the tubular steel track that is used on traditional steel coasters, IBox track is flat on top and configured like the letter "I." The trains' side friction wheels, which help tether the cars to the rails, fit into the track's I-shaped channels. The unique track may account for the especially smooth rides that RMC coasters deliver. The New Texas Giant at Six Flags Over Texas was the first coaster to feature IBox track. The park chain followed that with Iron Rattler at Fiesta Texas. Both of the rides were traditional wooden coasters that had not aged well and were notoriously rough. RMC left the wooden structures intact, but removed the original tracks and replaced them with IBox tracks. Known as hybrid wooden-steel coasters, the two repurposed Six Flags rides are now gloriously smooth. RMC's designers took the basic concepts of their IBox track and developed the single-rail system, which the ride company refers to as "raptor track." Using the next evolution of the breakthrough IBox track, Wonder Woman may whip its park mate, Iron Rattler, for slithery smoothness.
  6. After a great time at Movie World's Halloween the weekend before. It was time to cross the Pacific to theme park Nirvana, and get my haunt on. In summary, what did I do? Sat October 17 : Travel Sydney to Los Angeles then onto Orlando / Fun Spot Orlando Sun Oct 18 : Busch Gardens Tampa and Howl O Scream Mon Oct 19 : Animal Kingdom / Disney Studios / Epcot / Magic Kingdom Tue Oct 20 : Sea World / Fun Spot Kissimmee / sleep Wed Oct 21 : Universal Orlando / Lights-on Maze Tours / Halloween Horror Nights Thu Oct 22 : Knott's Scary Farm Fri Oct 23 : Magic Mountain / Zombie Joe's Urban Death Tour (North Hollywood) Sat Oct 24 : Queen Mary Dark Harbor Sun Oct 25 : Knott's Scary Farm Mon Oct 26 : no parks / Australian Consulate Tue Oct 27 : Knott's Berry Farm Wed Oct 28 : Knott's Scary Farm Thu Oct 29 : Knott's Scary Farm Fri Oct 30 : Halloween Horror Nights - Hollywood Fri Oct 31 : watch rugby world cup final / Universal Citywalk / go home I was also going to Las Vegas and Frightdome and other haunts, but had to cancel and stay in LA because my Passport got severely damaged in Florida and I had to go to the Australian consulate in LA to get an emergency passport. Trust me folks, trying to get through the TSA at screening with just an Aussie issued driver's licence is not fun. To be continued...
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