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Everything posted by DaptoFunlandGuy
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LOL. I haven't played any sim based games (except on themagical.nl ) since I moved to QLD, pushing a decade ago. TBH I got so sick of reading all the gushing reviews of PC months ago. Its the one thread I open, and then immediately close to clear it off my 'unread' feed. I no longer have any interest (or time) in this sort of software, although i'd probably happily load up RCT2 for some nostalgic back-play if I had an afternoon free.
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DC Rivals HyperCoaster construction discussion
DaptoFunlandGuy replied to Richard's topic in Theme Park Discussion
Hello and welcome! -
DC Rivals HyperCoaster construction discussion
DaptoFunlandGuy replied to Richard's topic in Theme Park Discussion
I disagree - I think the MRT video, audio and the 'next train' slides in between are a nice touch to the theme. -
Dreamworld Memorial & Reopening discussion
DaptoFunlandGuy replied to JaggedJanine's topic in Theme Park Discussion
^This question has been asked numerous times. There is quite a space of land separating the two rides. If both rides were reliant on the same water source, it would impact the operation of one when the other was down for maintenance. Log ride's track has a huge lake near the load zone which provides all the water they need. they are not reliant or co-dependent. Take a look at any google satellite map of the area to see what i mean. -
Dreamworld Memorial & Reopening discussion
DaptoFunlandGuy replied to JaggedJanine's topic in Theme Park Discussion
The old adage - you've got to spend money to make money. As has been said before, a new attraction will be needed to make people go 'i want to ride that'. If the park doesn't build anything new, and just removes the old, this incident will be the freshest thing in people's minds - and dissuade them from visiting. Ardent has enough money to do something, regardless of a few refunds or a drop in ticket sales. And if they don't, they have plenty of assets to leverage finance out of. If they don't, they start a downward spiral that will be impossible to pull out of. -
DC Rivals HyperCoaster construction discussion
DaptoFunlandGuy replied to Richard's topic in Theme Park Discussion
It does make sense, but eventually, lockers reach a 'critical mass' of sorts. You can only add so many lockers before they stop increasing your revenue. At which point, further locker purchases become wasteful, and you then start looking at what other things you can throw your money on (probably just your investors, but hey - who knows...) -
DC Rivals HyperCoaster construction discussion
DaptoFunlandGuy replied to Richard's topic in Theme Park Discussion
sure - have varying sizes - small lockers big enough to store that 25sqcm worth for $5-10, medium to store a small handbag \ schoolbag for $10-15, and large to store large backpacks, nappy bags, eskies etc for $20-30. -
Dreamworld Memorial & Reopening discussion
DaptoFunlandGuy replied to JaggedJanine's topic in Theme Park Discussion
As of 1pm today... Not quite: -
DC Rivals HyperCoaster construction discussion
DaptoFunlandGuy replied to Richard's topic in Theme Park Discussion
I have no problem with paying for an all day locker. I would like the ability to be able to move my stuff to a different locker in another location as I progress around the park though. -
Australian ride deaths/accidents
DaptoFunlandGuy replied to R2GFifa's topic in Theme Park Discussion
You don't say? Why the top? -
Viking's Revenge closure
DaptoFunlandGuy replied to Theme Park Girl's topic in Theme Park Discussion
Congratulations on making a post that will most likely get many people offside who love and adore what has been a stalwart attraction for the park for a very long time. I disagree that it is boring, and for many, it is one of the first 'big thrills' you get growing up as a kid - with it's low height requirement, Mum or Dad can take you on for an awesome splash of fun. -
DC Rivals HyperCoaster construction discussion
DaptoFunlandGuy replied to Richard's topic in Theme Park Discussion
The problem with a carousel is that you have a very small space (1-2m) which every rider has to stand in to put their items away. If every rider has a bag, a phone, hat, sunnies etc, it takes a lot of time for them to go to that point. It works on Claw because it's in the queue and everyone walks past it. Bit of a radical idea here, but if they have two stations, ostensibly for load\unload - change it up to be 'station 1' and 'station 2' - the queue divides to both if two trains are running, and whichever station you load on, is the station you unload on. It wouldn't take much to program, and guests could simply place their loose articles on the station next to where they board (on the other side of a yellow line or similar) and it sits there in plain view until they get back. The ride would still only load \ unload one train at a time (whilst the other is cycling) so load operators wouldn't need to be duplicated. -
DC Rivals HyperCoaster construction discussion
DaptoFunlandGuy replied to Richard's topic in Theme Park Discussion
i can honestly say i can't think of many overseas that do. Those that do, or those that have strict no loose items policies that i've been on have offered free short term locker storage, with a couple of exceptions at SFMM. Most that come to mind load\unload from the same station, or permit you to take your bags on board. -
DC Rivals HyperCoaster construction discussion
DaptoFunlandGuy replied to Richard's topic in Theme Park Discussion
I'm not sure whether the brake run on SE is a 'slow down' or whether it is capable of a complete stop. If it is, 3 train operation would be possible as you have: Load block Launch Block Brake Block Unload block You always need at least one more block than you have trains - so the brake is the big question. In theory the entire dark-ride section could be treated that way also, as the kickers could stop the train. Whether that would allow the ride to flow, or whether you'd just end up stacking all the time (especially with MW level operation) would be the issue. So, it would probably take some reprogramming at the very least, but you COULD in theory. Whether you WOULD though? Probably not. -
Sea World future attraction ideas
DaptoFunlandGuy replied to Flynn_Smith's topic in Theme Park Discussion
Theres a few of us on here who have access to it, so all you have to do is ask... Nearmaps also have timeline, so you can view how an area has changed over time. If I have the time at home tonight, I might make a GIF of the park over the past 6-8 years or so. -
Dreamworld Memorial & Reopening discussion
DaptoFunlandGuy replied to JaggedJanine's topic in Theme Park Discussion
I disagree. If the park remains stagnant, removing old attractions without doing anything new to bring people in, it will surely fail. What the park needs to do is introduce something new to bring curious people back to the park. The incident was tragic, but plane crashes don't stop the masses from jumping on a plane every day of the year. Sure, there's a dip, but people come back. I think what has hit people so hard here is that it was the first death we've had in an australian park for some time that wasn't due to guest negligence... they need to build. It does sound like a good idea but as I responded to whomever made that suggestion, you can't have an unload prior to the conveyor - when the ride shuts down that platform would be swamped by the overflow, and it would cause a very slippery and slick surface. -
DC Rivals HyperCoaster construction discussion
DaptoFunlandGuy replied to Richard's topic in Theme Park Discussion
Why not 7? or 8? or 12? Clearly it will have the length! -
DC Rivals HyperCoaster construction discussion
DaptoFunlandGuy replied to Richard's topic in Theme Park Discussion
I think 3 would be preferable - one on track, one loading, one unloading - assuming they have an unload station. Presuming for the height and layout we could expect a decent ride time and a couple of blocks to permit this. Thats what I want... but lets be realistic. MW frequently runs their rides 'bare bones' for capacity. Unless the ride HAS to run 3 trains all the time, (or at least two) they'll park the other two on a regular basis and only open them up on the busiest of days... and that being the case, probably wouldn't justify the extra million, or even 2... Given the park's common reputation as a half day park,but woeful capacity operations on busier days, I'll say it NEEDS three trains, but WANTS 2. -
You know - i disagree with this in part - i think the 'actors' pulled from the crowd are a great crowd participation idea, but it should be something they do as pre-show - do it to entertain the crowd as people enter - like they used to do with Mad Mike - pull people out, record what you're going to record - get them to ham it up - get the crowd involved in that sort of way - so the show can start, and keep its momentum - people forget about all the crowd reaction scenes, and some latecomers to the show don't even realise it has been done, but its a great way to keep the crowd entertained at the start
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DC Rivals HyperCoaster construction discussion
DaptoFunlandGuy replied to Richard's topic in Theme Park Discussion
Why lucky? I think TPSN reporting on that as official would be hilarious, and right up there with the Fountain! The trouble is, this community is not new. it's been going for over 12 years. Many seasoned vets on here have seen people come and go and post outlandish things as truth, and it's pretty much the boy who cried wolf. You're new on the block - you've only got so much time to make a good first impression. You started out bold by creating lots of new posts, which is good that you're trying to promote discussion, its great that you're keen and enthusiastic about the parks - a lot of us are - but you're very quickly giving yourself a reputation (*screw the reputation points - i'm just talking about the impression you're giving) of an annoying twerp that people just ignore. As many have said to you already - just sit back and observe for a little while and see how things run - then join in the fun! -
What they need is a relevant movie in today's world they could take on - something fast and furious ish would allow them to do the cars and vehicle stunts, with a rush hour feel for man-stunts etc. stunt people are expensive though. drivers who can drift are cheap.