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DaptoFunlandGuy

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Everything posted by DaptoFunlandGuy

  1. Jesus christ you're a slow learner. Boy you better get back to class - you're about to be schooled... (who has the popcorn?) That's an accumulation tank for the brake run, if i'm not mistaken.
  2. If we're counting the fright night sheds, there's an area out the back around twice the size of West sandwiched between west and oz, backing onto the showstage. i've avoided studio shops, roads, and all the things out the back like watertanks and it still comes in over 10,000sqm, which is comparable with the size of Oz. Just because there's a building there, doesn't mean the space is untouchable, and for a park that is becoming increasingly 'landlocked' (not my words) they'd do well to be smarter about how they use their space. (it doesn't make sense to have a plot that large reserved for a seasonal 1 month long event if the park is sooo desperate for expansion space.)
  3. I'm curious - i'm sure this is an issue the team behind these effects are aware of, and i'm sure they've explored every possibility for having it trigger early, so i'm sure i'm missing something - but it has me wondering - couldn't there be a separate 'manual' button to trigger this particular effect? Even if it were perhaps on a timer than only allowed it to run a certain time to prevent it being set off too early, or running too long? (I ask because the show elements on space probe weren't connected to the ride system. The operator would trigger the effects by a separate button to dispatch, which is part of the reason the TV countdown was never the same spot - the computer wasn't randomising it, it was just up to when the op triggered it (along with the patch job they did on the drive module that ran slower than the others, causing the timing to be off, but that's another story told too many times already) I had heard the CO2 effect on runaway railway was costing disney a butt-tonne of money - but if it's a specific duration per dispatch, surely some way to trigger it manually isn't out of the question? I'm just curious to understand why this isn't possible - as i'm sure they would if they could?
  4. I think he may be referring to the fog that emits from the rear of the station as the train enters from the brakerun.
  5. This kind of layout tends to favour the Six Flags business model. Standalone rides with their own separate envelopes ensures that the 'new hot ride' they bought 10 of can be dug up after 2-3 seasons and relocated to other parks to do the same thing for another 2-3 seasons, without impacting any other operating attractions during the removal\install.
  6. West isn't likely to get taken away, but it wouldn't be a dumb idea to expand the western offering (and maybe link it with Oz). It's been said a dozen times to stick a woodie out there in that area, and that's a really good idea - fill the surrounds with a few flats like a barrel themed tea cups or something to flesh it out and give the area a reason to visit. West is currently a ghost town for 6 months of the year. Integrate the Fright night maze sheds with the area and have them serve the park as a year-round venue for other events too.
  7. The trouble is, like the VIP pass\OnePass, the one-shot fast tracks, the NFTs and everything else - people keep paying them. As long as the money comes in, this won't stop. Remember, the company is owned by a private equity firm. their job is to make the business appear more valuable so they can flip it for a profit - and the cheapest way to increase value is to increase revenue without outlaying capital. So, monetise everything. Coming soon - Hollywood Stunt Driver: Top Rail experience. Shit. I better stop before I give them ideas.
  8. ...So for abour $108 a year, you can get behind the scenes snippets of their new attraction build and other park elements. ...For a few dollars more, you can get hours of behind the scenes at Disney, plus literal years of streaming movies and TV series as well on Disney Plus. ...Don't forget the last construction blog they had for Leviathan just randomly stopped when they topped out the ride and we didn't get any other updates from that blog for the 18+ months between that and opening day
  9. They are swing outward doors. So are Justice League. I excluded JL and WWF from my reply earlier as they're both designed as swing doors and the front of the car will bump them out of the way - they're hinged to move in the direction the ride vehicle moves (and moves slowly). Sliding doors are more likely to be broken through, unless they have a breakaway section attached in case of collision..
  10. I've taken pains to allow for that since: Regardless, Superman doors don't ever interact with guests, so hardly comparable if it is a safety \ risk issue.
  11. on the contrary I think the swing launch element (while necessary) will add to the ride experience. Steel Taipan's reverse launch always hits just right for me. All this hate on the name, I don't think it deserves it. We had tower of terror, and tower of terror 2, which was mostly the same ride experience with some minor changes. This is much the same thing, and I think keeping the 'top thrill' name is fine. I'd remind us all not to get too carried away hyper-analysing the computer animations - we should have learned by now they aren't always 100% accurate. I'm quite sure, for example, that the launch is going to be protected to avoid a repeat incident.
  12. All the rides with doors in use aren't Australian. Those in Australia that have\had doors in position across track have been otherwise switched off or disabled. Everything i've heard or read about these doors\effects were associating the lockout of the doors as being a safety risk of collision or fire. Superman and Scooby are the main examples here, and last I checked they (the doors) were both still offline. it'd be great if they came back as I feel they added something to the experience. Everything said here is from my own observation and I don't claim to have any insider knowledge or otherwise - to be honest, I hope i'm wrong, but if I am wrong, it means the parks have disabled these additional effects for non-safety reasons - so the parks are either cautious (safety reasons), lazy (for not getting things fixed), or are happy to negatively impact the guest experience for the sake of efficiency (removal of effects to speed up dispatches). (If there's a fourth reason for this i'm not aware of i'd be grateful if someone could explain it) And any of those three reasons is enough reason not to install them into Leviathan. I also prefer the light lock idea.
  13. The trouble with all of that is you still aren't mitigating the risk of the doors closing onto a moving train that has guests on board. Not to mention, in your explanation, the operator has manual control of the doors - which is even worse than having it tied into the ride PLC. Also Also - You've banged on repeatedly about how long operations are here, and how they should be more efficient, yet you keep coming up with ridiculous unrealistic ideas that, even if implemented, are guaranteed to slow operations down further.
  14. The superman door is also in a place where the train never carries guests. Even if the door were to fail and fall onto the train as it moved through the space, nobody would ever be on it. Not the same for doors at the entrance\exit of the Leviathan station.
  15. Judging by the hex platform and the conduit \ services protruding, my guess is we've got a character going in here. Could it be the return (in some form) of the gamesite prawn??? 😮
  16. TO answer the question - the train doesn't leave the station if the track isn't locked. The launch doesn't start if the track isn't locked. At both times, the train is stopped, and it doesn't move until the PLC confirms the track has reached the correct point. It also has prox sensors configured by the manufacturer to ensure the track is exactly where its supposed to be, with multiple redundancies. I've seen them all up close. The ride is certified to fail safe. TL:DR Dean is trying to prove a point by saying that an essential element of the ride design, built into the PLC and designed by the manufacturer is somehow comparable with an off-the-shelf product that 'talks' to the ride control system.
  17. Superman had those doors too between load and unload. they were gone for so long, but i heard they recently came back. not sure if possible in our regulatory conditions - i think a lot of these got removed as they couldn't be made to fail 'safe' and always had the potential to cause injury if the doors failed to open. that's what i've heard, anyway.
  18. Simply - having the cable wound up inside the tower protects it from wind and weather. If the catch car sat at the bottom every night, there'd be ~119 metres of cable (times two) whipping around the tower all night. (Ever seen a naked flagpole in the wind? the rope whips it back and forth against the tower!) Although the tower has guide rails to support the cable down the length of the tower, there's only a couple of them and that still leaves large spans of cable flapping in the breeze. No, better to put it away at night. hope this explains things.
  19. Please enjoy my very poor amateur matching skills and this is very obviously not to scale and only a 'best guess' lineup based on the two images and the red\blue lines added.
  20. There's been a lot of discussion over the swing\triple launch being a poor cousin to TTD's original, I do like how they're spinning this to 'feature' a rollback - it was always something fans of the ride loved when the launch would underrun, so selling the swing launch as 'everyone gets a rollback' is pretty clever.
  21. Before anyone responds to that, any chance you can be more specific about exactly what it is you want added, and the reason why? Just so we know what we're shooting down before the goalposts move...
  22. this makes it look like the flier is a lot closer to city hall than I'd thought - didn't the plans show it further back in the fountain space, with the globe at the front? This looks like there's no space for the globe (though the photo perspective may be distorting that...) It certainly does look like there is no room allowed for the globe in it's original location. I need to go back and look at the plans I think... anyone got them handy or do I need to go trawling?
  23. The hexagonal formwork there makes it look like they're planning something. The blue ocean parade pathways were also a coating applied over the top of existing concrete. As the old adage goes - never show a fool an incomplete job - and in this case i'll wait until construction is a bit further along to see what the finished product is going to look like. I wouldn't want to be doing a fancy decorative concrete surface when i'm about to build a rollercoaster in that space - noting all the heavy equipment and the damage it may do to my shiny new concrete.
  24. The fence is as close to the pools as possible so guests can get as close to the dolphins as possible. If these poles were on the poolside of the fence, it would push the fence out. Crowds will move around the poles, and neither will obstruct the walkway (hopefully) which has always been a traffic flow issue through this part of the park. Cantilevering the shade structure from the other side of the walkway in the grass would require a lot of additional cost, and weight, not to mention it would potentially prevent service vehicles from accessing the area outside of park hours. There aren't many ways to get from one end to the other inside the park as it is. Unlikely. This area attracts guests who come to look at the dolphins and most of the time, the crowds are in the morning as guests enter the park and make their way back. The southbound journey on that path rarely captures a lot of guests as they've seen it on the way north. So most of your crowd here are around 10am, putting this shade squarely in the right spot to provide some welcome shelter and relief for guests. I wonder how long before these shelters are used by vendors during night events though.
  25. Easily explained. The release mechanism worked the same way on both (as it does on all Intamin Giant Drops). The fake-out drop was simply another set of brake fins that 'caught' the gondola just below the release point for a moment before it slipped out the other side and continued to drop. I can't speak to your personal reaction, but in general the ride experience on GD isn't as disorienting to your inner ear as Rivals or ST. Because there's only one direction of motion, it's actually unlikely to make you nauseous (unless you suffer from vertigo)
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