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joz

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Everything posted by joz

  1. Those are some very good height requirements. Nice and low.
  2. Would the highways of tomorrow not have electric cars on them? This is important in helping me get on with my day.
  3. No but I mean the fact that they're electric cars can be the whole point. You don't need to have a pretend engine noise when it's literally themed to the future.
  4. This quote, but keep in mind they're still doing to presentations. There is nothing wrong with presentations, but that double speak is really not cool.
  5. With Autopia I actually don't get this. It's supposed to be tomorrow land, electric vehicles would be on theme. Vintage cars the whole point is they're vintage cars and old cars have petrol motors. And we settled it yesterday, it's not a relocation, one ride is being scrapped and a different ride is being built.
  6. @Rivals really think you should sit this one out. Really, I mean this in a crazy respectful way, but you don't know these people. They are not against *just this one aspect*. DW are also irresponsible by feeding into the nonsense by suggesting changing attitudes are the reason. I don't want to go into it because what I don't want to do is slag anyone off in a way that can be taken out of context (I deleted a critical post of mine because I worry about nutters taking it, removing crucial context and spinning it. All I'll say, is anyone who cares about animal welfare, should not and as a rule do not take advice from people who care about animal rights. Animal right people can, and do advocate for animal cruelty, and celebrate their success when they achieve it. I've met and worked with many people who work in and care about animal welfare. Not a single one has ever advocated cruelty. Theme parks and zoos are in the animal welfare business.
  7. @New display name lol I've said twice now that I'm really talking about DW, still mean it (though it was brought up). Maybe one day I'll split it off.
  8. Would you look at that! Old mate's staf thingy lights up. Neato!
  9. http://www.gouldmanufacturing.com/antiqueautoride.html You can even get an anti collision system with it!
  10. If there's one thing we've learned from TRR, adding things that make rides stop generally isn't a bad thing. The thing of it is if you're DW, and you've already got vintage cars that are underpeforming, you say 'Hey we've got these under utilised assets (you say stuff like 'assets' because you're in management), we could move these somewhere else where it would perform better'. What you wouldn't do is say 'Hey why don't we get rid of this, and then from scratch build something utterly pointless and stupid version of the same thing that's vaugley similar'. Also they're still happy to run it for now, so apparently it's not that big of a deal, they can't be that dangerous or they'd be gone already.
  11. Literal absoloute bare minimum requirement. I can't help but think that there must be a way to install some kind of proximity sensors that slow or stop a car if it gets too close to the one in front. Could you do this to with authentic cars? Maybe? But if getting rid of the real car element is the solution, then you haven't really solved it, you've just made something different that sucks. Like I say, I'm not thinking about DW in this discussion. I'm just thinking about what's good and what isn't. Electric Vintage cars are not good. I think deep down people know that to be true.
  12. Not really. I mean you could boil it down to that if you wanted to make a strawman, but it's far more fundamental to the ride type. A ride where you are 100% passive is a totally different experience to one where you drive the car. A computer controlled electric car ride will always feel like a computer controlled electric car ride, no matter how rustic you make the card look. There is no immersion, because it's fundamentally broken by the ride type. Could you make the ride type work? Sure! Could you make it work for a vintage car ride? No, because the experience feels different. Vintage cars vibrate from the motor, they have sounds and smells unique to them. They're things you drive. Push a button on a control panel and off you go is a totally different ride. Dressing it up as something it's not does not make it so.
  13. I took it to mean that as above. I also took what rappa was saying was to not get too hung up on the rest of the wording which people seem to be tying themselves up in knots over.
  14. The cars themselves look good. That's what's I mean when I say the design of the cars is fine. The rest of it is that it's crappy cars on electric rails. None of this has anything to do with DW by the way. Might split it off later into a seperate conversation about good rides V crap ones lol
  15. Yeah that looks like it in the concept art. Weird to go to the effort to draw it if they're pulling it out?
  16. Don't do vintage cars then. Wanna do sports cars? Indoor darkride? Cool. Outdoor Vintage Car ride? Yeah that's shit.
  17. Themeing aside, that ride boils down almost exactly what a vintage car ride should not be. The design of the cars is fine, but everything else is wrong.
  18. I think the thing is a lot of this has to do with the Dreamworks licence. Getting around that was always going to be a huge effort. What I do really like about what they've done is rather than say 'How do we patch the area together' they said 'How to we patch the area together, and how does it fit into the broader park?'. It might seem like a small difference, but honestly it really makes a difference. Moving ABC kids from a financial perspective might not make the most sense, but it makes a lot of sense from a 'How do all the elements of the park fit together' perspective. Adding a new ride as a sweetener to that? Yeah cool. As I've said previously, it's a kiddie ride so I don't care, but hopefully the target market will get a kick out of it. Redoing that area of the park with a bushland pioneer theme makes sense because: A. The bushland is already there, and B. Because what was there just got moved. Much like the new coasters at MW, it seems to me that what they've done is add genuine family rides, not kiddie rides that adults can also go on. A decently long family coaster running a few trains (I'm projecting that onto it 😆) makes sense. A ride that literally everyone can go on, makes sense (just throwing it out there you don't even need to get rid of the actual Model Ts). Having a wave swinger at the front also makes a statement about how DW is new. It's not what you remember. But if that ride is done well, the statement it makes is 'It's new, it's different, and you'll like it'. If all this comes in at $50million, I think the return will be a better return than if you built a $50million new coaster (see ST). It comes down to 3 new rides, but it's the reshuffle and new life that I think will be the most compelling part of it, not the new rides. Now $50million isn't much to play with to do all these things, there will be an element of expectation V reality. But if they can stay largely true to it, then they're set up well for 4 years from now when they decide to add a Raptor to the RHLR plot.
  19. Is it even the same attraction? Like if they put a boat on the river would that be the return of an opening day attraction or something else entirely? I'd argue the latter, and at least with that it would be using the same track. Whatever this is is entirely new. I'm not saying that to knock it, I'm just pointing it out, they aren't moving vintage cars, they're getting rid of them and building a new one. To me here's the key components: petrol car, that you 'drive' IE theres a pedal. Scenary should be (I'm saying it a lot today); charming. I don't know what's going on under the hood, I really don't know if them being authentic matters or not, but the design of the cars had loads of charm to them. If it's indistinguishable then it won't have mattered. If something is lost then that might be, but I'm stuffed if I know this far out. Also 'New hotness' is not a statement that goes well with 'Vintage Cars'.
  20. I've yet to see any park remove a large bit of infrastructure that has the potential to be reused down the track as something else.
  21. Do you remember the first time you went to Tiger Island and saw people out there. Remember how much that blew your mind that you could have people interact with Tigers like that? Remember having full access to talk to a tiger handler about anything you wanted to know? That is seriously awesome, and makes you really understand and learn for them. It makes you want to stay and be immersed. Without that it just doesn't have the same impact. Also what do you think is better for the animals? Having someone to interact with or just being left out there on their own? The presentations to me form part of environmental enrichment. It's more interesting for them to be engaged with an activity, the sorts of things you do in the presentations are you'd want to do that sort of thing even without a crowd if you cared about keeping them mentally stimulated. It's a real obstacle when you can't interact directly in the same way, it's why so much effort was put into enrichment in the exhibit design for Polar Bears because you lose something when you can't have that. For DW to have it, and then throw it away is insane.
  22. Stopping performance is one thing (a very stupid thing, but it's a thing), taking the people off Tiger Island all together? Someone is seriously smoking something out there.
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