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Gazza

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Everything posted by Gazza

  1. For starters, how long is the flat section of the track, if it isnt as long as the final brakes you can forget it, and from that point would it be able to complete the circut. You dont need an MCBR to run two trains anyway since the ride already has sufficent blocks (lift, station, end brakes) The flat section of track is just soemthing Arrow does, its on a few of their coasters. But the problem is there is no where they can store a second train, waht happens on very quiet days, will they be forced to cycle both trains becuase they cant put the other train away, and what happens if one train has a problem? The whole ride would have to shut. You cant run two trains without appropriate storage areas.
  2. One problem with getting a second train for Cyclone is that there is no transfer table so there would be nowhere they could keep the second train.
  3. $2000 to fly in? who do you fly with.
  4. The Gyro swing is going to be named Claw, calm down.
  5. Thats why they should move it to a quieter area of the park. With Thunder Rivers re theme, maybe they could replace the jungle animals (What are they doing in gold rush anyway?) with some water machinery such as water wheels, big tipping buckets, boilers that randomly leak water out, old style water pumps etc so it matches with gold rush and gives riders a thorough soaking. They could also put in coin operated squirt guns. I like the idea with rivertown, just use the other end to do the stuff. Good Ideas, keep em coming.
  6. You probably just unwittingly said a saying of one of the BB inmates.
  7. , not familar with that either. Well, to clear up what i meant, here is a badly edited picture: Red = the Doom themed area. Blue = The TOT Queue. Just because a queue area is 350m doesnt mean the whole thing will fill, it could be a "path of danger" where the rides story is told. Prehaps the Doom area cold be more of a city type thing with lots of steel and contcete, GD would be like one of the industries and the TOT launch would be like some sort of futuristic transit system. ( with the emergence into the rain, would it be a problem because it was painful? the pod has a wind screen doesn't it? There would be cool "futuristic meets industial" buildings housing shops etc and the simulator ride (Which is a good idea because DW can sweeten its new attraction opening for every year by saying they also have an all new simulator film. I like the idea of Cyclones floor light things, i know what you mean, but the could just use a projector instead and have a very detailed pattern. The reason for moving model Ts would be to free up the space, and becuase it would probably be more enjoyable riding in a car through quiet bush, prehaps past animals instead of having a noisy ride. I just thougt TOT would look more in place if it were in a themed area that matched nad as i said above the ride would become a design element in itself. BTW, where did Rich say he was going? I'd be very Interested to see what he would do.
  8. I said in the style of california screamin, and CFs tunnels are transparent so everyone would get to see. Well if the LSMs were covered by the nunnel they wouldnt get wet. By toward, I meant that there could be a path that runs toward GD, not to GD, the start of the Queue would be near the raliway crossing at the main station of the raliway. It would just be the parcel of land that Model T is on. Ill get hold of a map and show what I meant by my ideas.
  9. I was just wondering, what would everyone do if they were at the reins of DW? Here is what I would do: -Build a launch tube around TOTs LIM section (Like the tunnels on California Screamin, it would cut noise, make the launch interesting and allow the ride to run in the wet. -Have more ops working on the major rides. -Make TOTs queue line run toward giant drop and move model T lane to near Farmyard Friends, I would then use the land for a new 'Doom' themed area, with a simulator ride added in, maybe call it Bot or something, this would make these rides sort of match together a bit better in their own area. -Use the old Thunderbolt site for a Natural disaster themed area, with a ride for each of the four elements, cyclone covers the element of wind, an intamin spillwater would be added and named something like "ragin' river floods" to cover the element of water, a huss breadance named earthquake would cover the element of stone and a B&M floorless themed to a volcano would cover the element of fire. -Have the park open on Friday and Saturday Nights during summer. -Expand the waterpark and operate it year round, Its in QLD for goodness sake. Well, thats all i can think of for now, what does everyone else think the park should do?
  10. Hey Joz, can you shed some light on the situation for us?
  11. Yeah, I do, Its in my profile.
  12. Dont you have a bacon burger ? We get a lot of early morning hungover people come through, but they end up spewing in the car park. We also seem to find lost of beer cans and bottles.
  13. What about the magic carpet slide?
  14. Hey look, theres that german Wodnerland again, I think I may have found the parks long lost brother :http://www.rcdb.com/locationdetail367.htm. Please put your photos up as jpgs, they take up less space and we can view them directly, not after a download.
  15. Yeah I thought you had left us permanently. Spelling and grammar have been terrible latley, pull out the red marker again .
  16. I dont make rides like that becasue thats boring and makes the ride very square, Im a big fan of huge twisted rides, not something made out of pre fab. Using pre fab is a bit lazy and something beginners do. What more can you say about these unique rides, they're crazy, but I did once see a pic of a ride in China which was a coaster that had a cable that supported the car, and the car would actually go off the end of the track, RCT crash style, and swing back and foward, i,ll have to find a pic.
  17. Well, we have a whole library of prefab elements so that can make things easier, but I have learnt how to make my own elements now so I dont need them. I personally think the track building systme should stay, Its a simulation game so I want the greatest amount of control possible. I wouldnt get to exited over RCT track importing, they are terribly rough and because the curves up to slopes are set, the Gs become too high. Its much more enjoyable to make your own. One feature I really want in V 1.5 is the ablity to rotate in orthogonal views, when you build stuff that goes diagonaly across the map it becomes distorted in the side views, so we should be able to rotate along the X axis, while keeping everything in the same scale to assist in buliding these track sections.
  18. Yes, but i dont think riding it again will be of much interest to some, Im looking foward to making some good shuttles, but I think that people will just start making heaps of them instead of the more traditional kind of coaster on coaster sims because they would be easier.
  19. Yeah, It didnt really hurt for me either, but thats because I had my hands on the metal so my head wouldnt hit, which kind of meant I couldn't enjoy it as much as how it would have been with lap bars.
  20. Yes, you will be able to, but they are being mean and including all the obvious shuttle coaster recreations (eg Boomerang, Impulse, Deja Vu etc.) with the game so I guess we will have to come up with our own.
  21. Yeah, exept there the bars have no padding on the side parts.
  22. The best stratergy would be to put a big evil fiberglass lobster at the entrance so It would fit in with ocean parade . But maybe it will work if they make it very seprate from ocean parade, the easiest way to do this is face the sign toward central plaza and maybe do gardens that match with central plaza. I still think my Mayday Idea is better than what they came up with. Oh well the ride is still gonna kick.
  23. I rode a version of that at the Shepparton show but it had OSTRs, it was the worst dose of headbanging I had ever had, especialy when It does the side to side part of the cycle. Never again.
  24. A zero G is very different to an inline twist. You got an inline twists definiton right, but a zero g roll is a heartilined twist in the track at the peak of a hill. Zero G: http://www.rcdb.com/pictures/picmax/six-fl...on-coaster3.jpg Inline Twist: http://www.rcdb.com/pictures/picmax/superl...and/kumba12.jpg The element you described as a zero g roll is acutally a barrel roll: http://www.rcdb.com/pictures/picmax/sarkan...rk/tornado5.jpg Prehaps you need to look at this site: http://www.coasterforce.com/info/inversions.php
  25. Not that I know of, It has a roll over (Sea serpent roll) sidewinder and a double inline twist (double spin). No Australian coasters feature Zero G Rolls
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