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Everything posted by New display name

  1. Bunnings pool fencing. Shitty painted block walls. That ramp looks SHIT! What the hell is DW thinking?
  2. I didn't know DW was installing a ramp to it's new under ground car park //s
  3. @DaptoFunlandGuyI don't really care anymore because - 1. I've already shown full clearance with fence installed. 2. I'm currently sitting at Sydney airport waiting for my flight to Japan. (talk soon, Toodaloo MotherF^&kers //s)
  4. I'm not asking for the whole pool to have no floor over it because around 60% of the pool is enclosed with buildings but where it opens up to the public, half the mesh floor should have been removed.⬇️ As for the fence. You only need 1150 from the concrete pad to have leg clearance over the fence. The mesh floor measures 5m in width. And don't forget. You can lift the chairs at the start of the ride to clear any fences.
  5. Dw killed that building long ago when DW re-themed it.
  6. In this case, it's the only thing that would make that track layout enjoyable. The reason why, all my points are about, attention to detail and not about spending big money. Welcome to the winning team. //s Hopefully DW have something planed to hide the nasty.
  7. It takes attention to detail for a theme park to be great. Yea, the attraction will look good when when finished but DW didn't take the opportunity to make it great. Plastic lid or an infill skimmer lid? Not expensive but looks 100 times better. DW went the Coomera public pool option. This ⬇️ Half the floor and show me the water, so not only are you saving money on building the floor, it looks 100 times better, and you can still run the water feature. Another example - Seabed Spash a good attraction but not a great attraction because ⬇️ An interactive screen people can see. A voice changer for Captain Cal Amari so when the janitor gets a turn to operate Cal. Cal doesn't sound like he had a hard night on the town.
  8. You are putting words in my mouth. I never said DW was a shit theme park because of the pool skimmer.
  9. This is why, DW will never be a great theme park.
  10. The concept was flawed. Serpent Slayer was stripped down to the slab, so DW had a great opportunity to move it up to Ocean Parade. Tea cups and Boat swing, should have taken SS place.
  11. The whole crossover between the 2 worlds is dumb.
  12. Murrissippi Motors is 375m. That would be my guess too. If you're read the plan how it should be read, the drawing shows the pathway is a raised pathway and the coaster track goes under the path in most cases. (my gut tells me the drawings are wrong🤷‍♂️) Track above Murrissippi Motors. Track above path near brake run. Path above track near station. Coaster track above Murrissippi Motors and below path.
  13. I don't believe it was running 2 trains constantly a couple of weeks after it opened. I remember they tried to run 2 trains on the first day and because of the pre-show, it was no benefit to run 2 trains. I also remember the ride was down more than open in the first few months and running 2 trains was the last thing on their minds. Thinking back to it, I remember one off the trains was inoperable for months, when the coaster first opened.
  14. Gosh, you are calling it early. Looking at the plans, I can't tell which side is the entry and which side is the exit to the station. If the entry is from the Murrissippi river side it looks like DW are screening the view of the backward track with the station, plus there is the unknown on how DW are going to theme the jungle.
  15. I know it has 2 trains but does it ever run 2 trains?
  16. Personally, I don't like to leave a station backwards. For your first ride, not knowing you are going to go backwards makes a ride more enjoyably. I liken it to if you turned scooby around at the start.
  17. It would be hard to run the train the other way @themagician because you would require a brakes on either side of the station and the ride is currently only showing them on the side you enter the station.
  18. Jungle Rush is almost 530m approx. long in plan view, for context MotorCoaster is around 580 long in plan view. When it comes out of the wash with JR's track has many undulations, and MC is close to flat so this will have a bearing on the final track length.
  19. Hatched area looks to be dark part of the coaster
  20. Measuring wheel is the name on the tip of your tounge. I thought the most exciting thing since DCR was the village key. //s I'm a bit disappointed you're not getting us back door photos at Thorpe Park @Andrewh
  21. That would have been the perfect option for DW but because I believe this has been designed backwards, I don't believe it will be to the same standard. Hopefully I'm wrong.
  22. It was always going to have a floor over the pool but because the architect purposely left it of the drawings, shows the intent, the floor isn't the focal point. The original construction drawings differ from what has been built on site.
  23. Oh sorry it's missing something, this is one of the plans where DW calls it a pool. Why have a 700mm deep pool if you can't see it? You don't need a pool to be 700 deep for water fountains.🤷‍♂️ Also nowhere in the tender documents is there any information about the water fountains. That is why, I believe the water feature/fountains to be an afterthought, or should I say DW viewed theme park nutters like us asking for it. Maybe the whole floor system has changed from the original tender to accommodate the water feature and DW are no longer going with the mesh decking. But for people who don't know what I'm talking about and until DW proves me wrong (again) with a whole new floor system, this is what the floor will look like according to the tender documents. Sub-floor Mesh decking fixed to the top of the sub-floor.
  24. The first concept DW rushed out the door, also shows no buildings. The original Architectural drawings show it open. It's very clear, it was DW's intent for you to see the water. But as I said,
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