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Everything posted by DaptoFunlandGuy
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DC Rivals HyperCoaster construction discussion
DaptoFunlandGuy replied to Richard's topic in Theme Park Discussion
It does make sense, but eventually, lockers reach a 'critical mass' of sorts. You can only add so many lockers before they stop increasing your revenue. At which point, further locker purchases become wasteful, and you then start looking at what other things you can throw your money on (probably just your investors, but hey - who knows...) -
DC Rivals HyperCoaster construction discussion
DaptoFunlandGuy replied to Richard's topic in Theme Park Discussion
sure - have varying sizes - small lockers big enough to store that 25sqcm worth for $5-10, medium to store a small handbag \ schoolbag for $10-15, and large to store large backpacks, nappy bags, eskies etc for $20-30. -
Dreamworld Memorial & Reopening discussion
DaptoFunlandGuy replied to JaggedJanine's topic in Theme Park Discussion
As of 1pm today... Not quite: -
DC Rivals HyperCoaster construction discussion
DaptoFunlandGuy replied to Richard's topic in Theme Park Discussion
I have no problem with paying for an all day locker. I would like the ability to be able to move my stuff to a different locker in another location as I progress around the park though. -
Australian ride deaths/accidents
DaptoFunlandGuy replied to R2GFifa's topic in Theme Park Discussion
You don't say? Why the top? -
Viking's Revenge closure
DaptoFunlandGuy replied to Theme Park Girl's topic in Theme Park Discussion
Congratulations on making a post that will most likely get many people offside who love and adore what has been a stalwart attraction for the park for a very long time. I disagree that it is boring, and for many, it is one of the first 'big thrills' you get growing up as a kid - with it's low height requirement, Mum or Dad can take you on for an awesome splash of fun. -
DC Rivals HyperCoaster construction discussion
DaptoFunlandGuy replied to Richard's topic in Theme Park Discussion
The problem with a carousel is that you have a very small space (1-2m) which every rider has to stand in to put their items away. If every rider has a bag, a phone, hat, sunnies etc, it takes a lot of time for them to go to that point. It works on Claw because it's in the queue and everyone walks past it. Bit of a radical idea here, but if they have two stations, ostensibly for load\unload - change it up to be 'station 1' and 'station 2' - the queue divides to both if two trains are running, and whichever station you load on, is the station you unload on. It wouldn't take much to program, and guests could simply place their loose articles on the station next to where they board (on the other side of a yellow line or similar) and it sits there in plain view until they get back. The ride would still only load \ unload one train at a time (whilst the other is cycling) so load operators wouldn't need to be duplicated. -
DC Rivals HyperCoaster construction discussion
DaptoFunlandGuy replied to Richard's topic in Theme Park Discussion
i can honestly say i can't think of many overseas that do. Those that do, or those that have strict no loose items policies that i've been on have offered free short term locker storage, with a couple of exceptions at SFMM. Most that come to mind load\unload from the same station, or permit you to take your bags on board. -
DC Rivals HyperCoaster construction discussion
DaptoFunlandGuy replied to Richard's topic in Theme Park Discussion
I'm not sure whether the brake run on SE is a 'slow down' or whether it is capable of a complete stop. If it is, 3 train operation would be possible as you have: Load block Launch Block Brake Block Unload block You always need at least one more block than you have trains - so the brake is the big question. In theory the entire dark-ride section could be treated that way also, as the kickers could stop the train. Whether that would allow the ride to flow, or whether you'd just end up stacking all the time (especially with MW level operation) would be the issue. So, it would probably take some reprogramming at the very least, but you COULD in theory. Whether you WOULD though? Probably not. -
Sea World future attraction ideas
DaptoFunlandGuy replied to Flynn_Smith's topic in Theme Park Discussion
Theres a few of us on here who have access to it, so all you have to do is ask... Nearmaps also have timeline, so you can view how an area has changed over time. If I have the time at home tonight, I might make a GIF of the park over the past 6-8 years or so. -
Dreamworld Memorial & Reopening discussion
DaptoFunlandGuy replied to JaggedJanine's topic in Theme Park Discussion
I disagree. If the park remains stagnant, removing old attractions without doing anything new to bring people in, it will surely fail. What the park needs to do is introduce something new to bring curious people back to the park. The incident was tragic, but plane crashes don't stop the masses from jumping on a plane every day of the year. Sure, there's a dip, but people come back. I think what has hit people so hard here is that it was the first death we've had in an australian park for some time that wasn't due to guest negligence... they need to build. It does sound like a good idea but as I responded to whomever made that suggestion, you can't have an unload prior to the conveyor - when the ride shuts down that platform would be swamped by the overflow, and it would cause a very slippery and slick surface. -
DC Rivals HyperCoaster construction discussion
DaptoFunlandGuy replied to Richard's topic in Theme Park Discussion
Why not 7? or 8? or 12? Clearly it will have the length! -
DC Rivals HyperCoaster construction discussion
DaptoFunlandGuy replied to Richard's topic in Theme Park Discussion
I think 3 would be preferable - one on track, one loading, one unloading - assuming they have an unload station. Presuming for the height and layout we could expect a decent ride time and a couple of blocks to permit this. Thats what I want... but lets be realistic. MW frequently runs their rides 'bare bones' for capacity. Unless the ride HAS to run 3 trains all the time, (or at least two) they'll park the other two on a regular basis and only open them up on the busiest of days... and that being the case, probably wouldn't justify the extra million, or even 2... Given the park's common reputation as a half day park,but woeful capacity operations on busier days, I'll say it NEEDS three trains, but WANTS 2. -
You know - i disagree with this in part - i think the 'actors' pulled from the crowd are a great crowd participation idea, but it should be something they do as pre-show - do it to entertain the crowd as people enter - like they used to do with Mad Mike - pull people out, record what you're going to record - get them to ham it up - get the crowd involved in that sort of way - so the show can start, and keep its momentum - people forget about all the crowd reaction scenes, and some latecomers to the show don't even realise it has been done, but its a great way to keep the crowd entertained at the start
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DC Rivals HyperCoaster construction discussion
DaptoFunlandGuy replied to Richard's topic in Theme Park Discussion
Why lucky? I think TPSN reporting on that as official would be hilarious, and right up there with the Fountain! The trouble is, this community is not new. it's been going for over 12 years. Many seasoned vets on here have seen people come and go and post outlandish things as truth, and it's pretty much the boy who cried wolf. You're new on the block - you've only got so much time to make a good first impression. You started out bold by creating lots of new posts, which is good that you're trying to promote discussion, its great that you're keen and enthusiastic about the parks - a lot of us are - but you're very quickly giving yourself a reputation (*screw the reputation points - i'm just talking about the impression you're giving) of an annoying twerp that people just ignore. As many have said to you already - just sit back and observe for a little while and see how things run - then join in the fun! -
What they need is a relevant movie in today's world they could take on - something fast and furious ish would allow them to do the cars and vehicle stunts, with a rush hour feel for man-stunts etc. stunt people are expensive though. drivers who can drift are cheap.
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Viking's Revenge closure
DaptoFunlandGuy replied to Theme Park Girl's topic in Theme Park Discussion
Loki - daily pre-ride inspections usually involve maintenance checking certain points around the ride, usually pre-determined by the manufacturer - ie: check all safety pins are in place, check all harnesses lock down, and then depending on the ride - things like track walks to ensure it is free of obstruction and nothing is misplaced, and then running the ride in manual mode, making it do certain things to ensure it operates the way it is supposed to. A safety audit is usually an external person with experience in site safety etc coming in to see that everything that should be in place, is in place - making sure regular maintenance is performed when it is supposed to, and identifying any hazards that exist. This isn't done daily. In a perfect world, daily maintenance and annual refurbs done in house would be all that is required - however - when you do the same thing day in and day out you can get complacent. Safety audits are designed to ensure complacency doesn't happen, by letting a set of fresh eyes into the workspace to see things that people who do it daily might not see. As a little side note - to give you an idea of a 'typical' sort of daily maintenance check, here is the daily maintenance check for the old Bush Beast at Wonderland: -
Height Of 2017 MW Coaster
DaptoFunlandGuy replied to Intimidator305.'s topic in Theme Park Discussion
Well, apart from several media outlets, the fact that construction tenders (as far back as June\July) were referring to a 'hyper coaster' project at Movie World would tend to be a bit of a giveaway: https://estimateone.com/movieworld-hyper-coaster If this discussion was in the MW coaster discussion thread, I might be bothered paging back to show you the images that were posted, but since it isn't, I won't - feel free to actually read the damn thread and you might learn a thing or 40. -
I'm really not.
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Sea World future attraction ideas
DaptoFunlandGuy replied to Flynn_Smith's topic in Theme Park Discussion
I think he was being specific to Sea World Yoshi. -
I don't think @Gazza had to 'spot' anything.
