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Everything posted by DaptoFunlandGuy
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Dreamworks at Dreamworld
DaptoFunlandGuy replied to RussellSmulders's topic in Theme Park Discussion
On another note - was anyone else selected to attend the 'Dreamworks Experience night this thursday at Dreamworld? -
The more I think on this the more I hope MW doesn't put in a paid system. If the Disney "scan your entry ticket" system is implemented, it would be fantastic. Apart from Scooby and Superman, the separate queue lines work well. Superman and Scooby would need a complete re-design of the station houses to work properly - but a recent discussion about Scooby's old 'gremlins theatre' locations might provide the solution (rather than bringing the 2 queues into one at the start of the ramp (after the large hall), the fastpass queue could come in the existing emergency exit (underneath where the TV screen is). Put your grouper there, instead of at the top of the queueline. (Although this doesn't really work with their reduced staffing levels). Superman, in my opinion, would need either a redesign of their ramps (maybe a straight ramp up the right hand side?), or else put a back door in on the opposite side of the station... I don't think it's feasible to let people use the exit gate for superman. All the other major attractions (including WWF) can utilise the exit ramp for fast pass holders, and Arkham would be able to use the side door that was, at one point, a temporary entrance (and now has some wonderful wallpaper on it). I'd love to see a sort of 'central' fastpass system in guest relations too - this would be something else that they could use as an 'apology' or 'compensation' offer - print off a few fast passes for guests (with an immediate ride time, rather than a delayed one)... could also well be used for someone to get a pass for everything (at different times) rather than having to walk all the way around to get each pass, and then all the way around again to use them. So long as they don't charge for them.... I'd also be interested (if they use a barcode-scanner style pass system) to see them roll it out at WnW - Splash Cash already has the barcode on it - why not use it for that as well?
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Dreamworks at Dreamworld
DaptoFunlandGuy replied to RussellSmulders's topic in Theme Park Discussion
I think the main thing to remember is that when the parks are doing poorly, we're all full of criticism - when they are doing something right (in our eyes) we're all loaded with praise, but many still have a critique. More a case of 'nothing is ever good enough?' syndrome? I love that WVTP and DreamWorld are both investing money, for whatever reasons they are, into existing attractions, rather than just lavishing the newest kid on the block, and letting the old ones deteriorate: Nickelodeon\Dreamworks, Sea Viper\Corkscrew, Lethal\Arkham. I'm sure we'll see revamps (not necessarily rethemes in every case) for our other older attractions - BATR, LTRR, Wild West, Scooby, Bermuda.. Cyclone could do with a new train - maybe Ardent could talk to the guys who built Viper\Arkham trains... -
Paper-style fast passes work fine at Disney parks. I don't see the park investing huge amounts into a trial, but if it proves successful, then rolling it out and making it much more value for money than a Q4U would be a good marketing point. 'Front of the line' or 'enter through exit' systems can be made to work. Personally, if they can do it cheaper than Q4U, make it available and easy to use - maybe by scanning ticket or vip pass in a machine similar to disney's fast pass so that everyone can use it, but restricted to so many, so often, and i'm all for it. Charging extra for it though - not sure if that will be popular. Time will tell.
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Arkham Asylum: Shock Therapy (Lethal Weapon Retheme)
DaptoFunlandGuy replied to ads086's topic in Theme Park Discussion
Just on the ads, I find it a little misleading that the ads say 'new coaster' instead of 'new coaster experience'. I realise they're completely redoing the theme, and the trains, but it's still the same track and layout. When Sea Viper launched, it was marketed as a 'new coaster experience' and it still proved popular. I also saw on Seven News tonight they had some footage and a short story on the Dreamworks area at Dreamworld. A similar message was put out by the newscast - 'each land will open with 7 new rides'... they're not new, they're rethemed, revamped, relocated, but not new (well a few are, but most aren't). If thats the biggest whinge I can make about the parks, then it's a good day - but imagine those people who don't visit regularly, or follow the parks like we do, going - "well, there are 14 new rides opening next weekend at dreamworld, and a NEW COASTER at movie world - WOW! let's go..........oh... thats the same thing that was here last time.... *disappointed" -
Warner Bros. Movie World..... SPAIN!
DaptoFunlandGuy replied to johnno's topic in Theme Park Discussion
Welcome to the forums Johnno. We are most certainly aware of the WB sister parks... you may want to check out 'Movie Park Germany' also. -
Dreamworks at Dreamworld
DaptoFunlandGuy replied to RussellSmulders's topic in Theme Park Discussion
Yes. -
Dreamworks at Dreamworld
DaptoFunlandGuy replied to RussellSmulders's topic in Theme Park Discussion
Which is funny - because in my partner's construction company, the latest release they're building has gone up 3x faster than the release prior. When I remarked on this (it's across the road from our house) I was told they have been lucky to get things done so fast because the weather has been so good! I got the impression from the email I received that it was to be a 'sneak peek' event - to see it before everyone else. -
Dreamworks at Dreamworld
DaptoFunlandGuy replied to RussellSmulders's topic in Theme Park Discussion
As a general rule, construction workers aren't permitted to work on sundays - it's usually against council by-laws. Presumably, the park would have been granted a permit to do such work on sundays, but most construction workers DON'T work on sundays - they usually like to have SOME time with their families. GCCC are assholes - so nothing would surprise me. -
The 'end of it's life' tag extended to the rolling stock. The tracks, etc.. are all fine and dandy - replace the monorail trains, or scrap it. As we will all recall, Corkscrew had it's trains replaced only a year or so ago - so the rolling stock isn't anywhere near the end of it's working life, and the track recently underwent a total x-ray, and all serious issues addressed. Drawing any line between corkscrew and the sydney monorail isn't a good idea.
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2012 International Additions
DaptoFunlandGuy replied to themeparkgc's topic in Theme Park Discussion
Canada's Wonderland was always on my list to visit - but this certainly bumps it up a bit... -
Arkham Asylum: Shock Therapy (Lethal Weapon Retheme)
DaptoFunlandGuy replied to ads086's topic in Theme Park Discussion
...As for the warehouse, I think they're just trying to theme the area - The warehouse is the old chinese all-u-can-eat restaurant in china town (facade) and it backs onto Scooby... so Arkham Warehouse, Arkham Fried Chicken, Arkham Asylum... sort of make you feel like you're in the 'arkham district'. Just my opinion. -
Arkham Asylum: Shock Therapy (Lethal Weapon Retheme)
DaptoFunlandGuy replied to ads086's topic in Theme Park Discussion
The latest I hear from Dippin dots is that it's happenin... you heard it here first folks! -
Just thought it worth a mention - last weekend, the 'geek' show on Nova 106.9 did a spot in Movie world. The major part of the video they did was an on-ride of Green Lantern. The video is now up on the nova website.
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Is Dreamworld's Q4U queue jumping?
DaptoFunlandGuy replied to Parkz News's topic in Latest News & Updates
This is a discussion forum. Everyone is entitled to share their opinion. The extra 1.5 minutes is still hypothetical, but regardless - an extra 1.5 minutes per ride is still an extra time that otherwise wouldn't have occurred had the Q4u not been deployed. I realise it's their park, and they are free to do whatever cheap moneymaking scheme they see fit. By all means they can have rides with poor capacity, do nothing to fix it, reduce the staffing levels on the ride to further save money, and then charge a premium to people to make up for it. My whole point is theoretical. i don't care one way or the other, and i fully intend on getting one on my next visit to give it a try. My point is simply when someone spouts that there isn't an inconvenience to other guests... some of whom paid hundreds of dollars to bring their family to the park... when someone spouts that a Q4U rider still waits the same amount of time, when clearly - they wait the same amount of time, but effectively ride TWO rides in that time (thereby waiting only HALF the time for each ride), and when someone spouts that no extra capacity is being taken up, when - REGARDLESS of the math, you cannot deny that EXTRA CAPACITY IS BEING TAKEN UP - I feel a need to point out that they are incorrect. Regardless of what argument you try to put up - you made those statements - that each Q4u person waits the same time as everyone else, that there is NO extra capacity, and non-Q4u guests aren't inconvenienced - and you have already conceded that those statements are wrong. My examples used theoretical figures that would never happen - but the statistics were exaggerated to produce an easily visible result. The fact is that, even 1 Q4u device in the park still impacts on other guests. 150 of them even moreso. There is no denying it - so stop trying. My dad's a banker... so what? I'm an auditor in the tax office. Does it matter? I don't think the maths rubbed off that well. An average of 4 people per pass, and 150 passes, means (4x150) 600 people with passes. 10% of 4000 people in the park is only 400 - so you're up to 15%, not 10%. Why isn't there 600 Q4u people queueing - which could certainly be the case on a newly released ride like shockwave, or buzzsaw? You're randomly pulling 60 and 30 people on a ride. I don't see the justification that HALF (based on your 60/30 figures) of those who paid a premium wouldn't be taking full advantage of it? Ladies and gentlemen - Notawhinger has posed a very good example here. I put it to the rest of the forum - name me one ride at dreamworld that fits this criteria: 1) Capacity of 30 people per cycle. 2) Available on Q4u 3) Cycle time (lets be realistic and include the time taken to load and unload, because 'ride time' isn't a realistic consideration) is 90 seconds or less. So I don't accept your 90 second proposal. Let's be realistic here - cycle times (especially at dreamworld) are closer to 3:30-4:00. If ToT2 launched every 90 seconds, Dreamworld wouldn't have a capacity issue. So a FOUR MINUTE extra delay (and this is still working with a ride that takes 30 people at one time) in a 30 minute queue - suddenly my queue time increased by more than 13%. Over the course of a 7 hour operating day (let's allow an hour for lunch and make it 6), thats 48 extra minutes spent in queues because of Q4u.. Almost an extra 2 rides. I just don't see that your argument holds water. -
Is Dreamworld's Q4U queue jumping?
DaptoFunlandGuy replied to Parkz News's topic in Latest News & Updates
So you do agree that in my example - the general public are being affected by the "additional" virtual queue persons. How is it any different if there are less - there IS still an effect on the queue, no matter how slight. -
A few minor changes, but overall, it's quite the mini-me.
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lol. just tell them they're prescription, and you can't see without them!
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Hats with a rigid brim won't fit into those boxes. They are (as stated) for essential items like glasses etc. There's so many of them because naturally - there's so many trains potentially running on the tracks. I will say though that our VIP gold passes were allowed on last time round - because we needed to show them to the attendants to be let into the queue. The current early entry process ONLY allows gold holders into the park that early, so essentially if you're in the park, you're allowed in - and therefore - they wouldn't allow us to take our passes into the queue.
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Arkham Asylum: Shock Therapy (Lethal Weapon Retheme)
DaptoFunlandGuy replied to ads086's topic in Theme Park Discussion
My partner works for a construction company - they build houses, among other things. From ground-break to turn-key, the cost of construction, including fixtures, paint, plumbing, electrical, structure is about $330,000 (including the cost of land) - so effectively, Movieworld has 3 brand new 4 bedroom houses to spend on the makeover. Considering that they aren't fitting out the inside of the houses... they're all facades - i'd say they can do quite a job with that money. -
Arkham Asylum: Shock Therapy (Lethal Weapon Retheme)
DaptoFunlandGuy replied to ads086's topic in Theme Park Discussion
Why does it need to be anything but seatbelt material? It's comfortable enough for: Aircraft Family Cars Fall Arrest \ Travel Restraint harness systems (which include over-the-shoulders, through the legs, around the waist) Race Cars (in a 4 point harness which includes over-the-shoulders) ...and many more. Why is it uncomfortable? Is it because your exposure to the material is in a car that doesn't have adjustable lap-sash seatbelts, and so the webbing cuts across your neck? If thats your only whinge - a 4 point harness (which this is similar to) comes over the meat of your shoulder, and it isn't diagonal, so it isn't going to cut in across the neck. Provided the webbing is mounted low enough, the webbing should come up slightly, before it curves over your shoulder and down your front - seatbelts are designed, and meant to sit across the meat of your shoulder - not bone or neck. -
Arkham Asylum: Shock Therapy (Lethal Weapon Retheme)
DaptoFunlandGuy replied to ads086's topic in Theme Park Discussion
Pretty much bang on. i thought i'd quoted Gazza too, but it didn't come through - anyway - computer modelling would be able to indicate a change in speed - lighter \ heavier cars, less rolling resistance - perhaps they know the figure for certain based on other models already in service? -
Arkham Asylum: Shock Therapy (Lethal Weapon Retheme)
DaptoFunlandGuy replied to ads086's topic in Theme Park Discussion
I wouldn't say cheeky - i'd just say good business practice - 'competition' -
Arkham Asylum: Shock Therapy (Lethal Weapon Retheme)
DaptoFunlandGuy replied to ads086's topic in Theme Park Discussion
I disagree. The theming may not be of Bermuda standard, or BATR back in it's day, but I disagree about it being the most sparsely themed... Batwing certainly takes that title. As for this countdown ^^^ Where is it? I've gone through the MW site and can't find anything... -
Arkham Asylum: Shock Therapy (Lethal Weapon Retheme)
DaptoFunlandGuy replied to ads086's topic in Theme Park Discussion
A good question GoGoBoy - but as I recall, similar concerns were raised over Green Lantern during construction, right up to the final 2-3 weeks. We have around this time (or a bit longer) until LW is relaunched - so i'd say plenty of time, not to mention that most of the themed elements could be housed inside the building, and could already be on site. The exterior theming (china town?) had work underway several weeks ago. I think if they constructed a facade around the 'soundstage' to reflect an image of the asylum, it would be perfect!