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Everything posted by Tricoart
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Especially after WoO, please no.
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maybe they're planning on replacing it with a themed A-frame for when the area's closed for maintenance
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One would hope
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To be fair, most people I’ve heard talk about Rivals at the park assume it has inversions, whereas the main takeaway from Levi is that it’s made of wood. As enthusiasts, we know Rivals doesn’t have inversions, that Sea World used to have rides with them, and that Levi is at least thrilling enough to be put in the same sentence as Rivals, but it’s less about the park’s history or their coaster’s layouts & more about the park’s current optics or a ride’s individual presence in the park for most guests. And Sea World in modern day is catering to more of a family demographic than (at least pre-WoO developments) MW, and having coaster with an inversion/s front-and-centre would be a change in pace for them that I’d not necessarily be shocked to see, but also wouldn’t bet on. Though, something like a Cheetah Hunt scenario where it strikes a similar balance to Levi between theme & thrill/intensity, but throws in one or 2 unexpected, ‘tame’ inversions would be the more likely way for them to incorporate it IMO. The more surprising part would be them banking on the inversions/intensity in the presentation and/or marketing of a new coaster.
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I'm asking questions based on what I can see from the project so far, I'm not trying to state fact & it doesn't involve you in any way, so there's no reason to feel personally slighted. Either take your meds or touch some grass, whatever works to calm you down. I feel like it'll stay as-is 'til they decide to change/remove the whole ride to fit whatever theme they choose, so they don't change it just for it to be gone in a couple years.
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That I can agree with in lieu of the aquarium idea, that plot of land just doesn’t need a ‘ride’ ride. However, is there enough space there to fit a moderately sized Ferris Wheel?
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The concept art for the temple & Vintage Cars are both very South American inspired (ancient civilisations enveloped in overgrown forest with massive pyramid temples, large trees, canyons, & waterfalls, toucans, etc.), meaning the temple references would have been either Mayan or Incan. ‘Jungle’ is used interchangeably with ‘Rainforest’ here, cause though there’s slight difference in tree canopies, something referred to colloquially as a ‘Jungle’ is generally considered to be a ‘Rainforest’ biome/ecosystem. And I’m assuming that this rainforest’ll be Australian due to having the company involved be named ‘Tasman’, the river being the ‘Murrissippi’, it’s location in the park, & it’s theme harkening back to the OG Rivertown. My point is, if you’re selling immersive theming above all else, and (from posts here), trying to tell a unique story through the land, I’d like to see effort put into attention to detail & cohesion around that story. And, though objectively nitpicks, all the things mentioned (especially the existence of the temple) should’ve been thought about when developing said story if it is to be as immersive, and the land is to be as driven by it, as has been said. Not that it’s out of the question that they have thought about it, cause not a lot is known and they could have reasoning, but those are my hypothetical questions/nitpicks as of now. Also, there’s a reason I hyperlinked Parkz in the message, ‘cause nitpicking is kinda the bread & butter here (Movie World speakers not playing the right music/paint chipping/car show not being as good as it was 10-15 years ago, Sea World not having X ride type, or MW/DW’s respective marketing strategies, to name some recent ones that come to mind), so I didn’t think there’d be much issue with doing so here.
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Another 'edit' (or, more accurately, rhetorical question/spitball) that's too late to be tacked onto the first post: And are both their establishment dates only set that early to attempt a thematic justification for the use of Ford Model T-esque vehicles in the nestled Vintage Cars replacement, even though Jungle Rush's train itself is themed to a car from at least 20 years later (WW2 Jeep), or is there going to be more reasoning for those dates leaving such a wide gap for the area's set era, when it was very much not needed to have them both originate from so far in the past (especially to make Dreamworld's establishment date off by about 59 years)? Maybe the answer for all of this is that they weren't paying AttentIon to any of these details when concepting the story, and I'm looking way too much into the details out of a hope for the land to be more cohesive than it seems to be, an irresistible urge to nitpick, or a bit of both. Or maybe it's all time travel...
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So, from what can be gathered about the land's story so far, a company called "Tasman Family Co." has decided to go on an expedition into what's assumedly going to be an Australian rainforest, where they somehow find a temple ruin from an ancient civilization (?) and decide to set up a small tourist town around it. I wonder if/how they'll include that massive gem from Earthstory's concept in there, or how they'll explain it if it's indeed an Australian forest with toucans & ruined Mayan/Incan architecture. Edit: Is there any reason Dreamworld would be related to the year 1922? Or have they based it off their seemingly random 1917 establishment year for "Tasman Family Co.", & just added on some also seemingly random (post-war) years for Dreamworld?
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When it originally gained a use, it served shortly as a play area (according to Wikipedia, at least), then became the theatre. And, again, I just don’t think they need a major attraction to pull people in at that location that already has a lot of guests there, especially so soon after New Atlantis (which is still suffering from its own ‘teething problems’). And, in the case that they were planning on using it for a major attraction, you’d think they’d have the foresight to use the rest Vikings Revenge’s plot for something better than for a basic pathway & some lawn. They very much seem to be using it all as a rest area, or an easier route to Storm or Jet Rescue, for the time being, and having a nice small aquarium for families to duck into on the way is a more than adequate use for the building/the space it occupies.
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Captivity is only a dirty word when it’s referring to animals that are treated inadequately. As you said, Sea World is a member of the ZAA (as are Dreamworld & Taronga), meaning their treatment of animals are regulated to meet those standards, and still generally outdo them. The issue of captivity being inadequate even when treated to meet &/or exceed those standards aren’t as black and white as land animals being okay & aquatics being bad (for example, the same staunchly anti-zoo groups of people that are against cetaceans also see issues with Sea World’s polar bears, as well as elephants at Taronga & tigers at Dreamworld). And, in the case of a small aquarium building, the species exhibited would be some of the least cared for animal groups by both the general public & the staunchly anti-zoo (aside from maybe insects), so exhibiting them with their own welfare & quality of life in mind, as well as using it as an opportunity to educate guests on the species, could serve to overall help with their public perception, rather than being either insignificant food items or pets, if ‘animals’ at all (like what has happened with our native reptiles, partially due to the Irwin family’s advocacy for them). That’s what makes them more than ‘paintings on a wall’, managing their presentation well, which Sea Life Sunshine Coast just can’t/doesn’t do due to their own pressure to cram the building full of as many of those notable species as they possibly can, and seeing the area between as nothing more than area between. But Sea World doesn’t have that pressure, and therefore could properly manage their presentation. Going fully into rides is fine if that’s what they want to become, but I very much hope they keep to it being a mix, and they’ve got a good set of rides as-is (especially now that they’ve added so many in recent years) without needing to demolish Vikings Revenge’s building to make another (which, remember, was originally just a theatre, and is already bordered by a good replacement for the ride that used it).
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I don't really get the point here. It's Sea World, and animals that live in the sea are held in captivity via tanks, that's the way it works. Not every section like these need to contain a keystone species, something like Sea Life Sunshine Coast faults because they've had to fill their cramped building with as many of those as possible to market the failing aquarium, meaning the smaller species are treated as nothing more than paintings in the hallway that leads to the species seen in advertisements. The purpose of areas such as these, both in a park like Sea World & in larger specialized aquarium buildings, are to flesh out the attraction & have a nice thing for families to explore in-between the larger scale exhibits/experiences, and with Sea World having a building in the middle of the park (where guests generally loiter between larger-scale things anyway) that's begging to be reused, it's hard to think of a use for it that suits the park more. Dreamworld's done the same with their Twilight Trail (which is similar in purpose, but more mammalian-focused), and Taronga on a larger scale with their Amphibian & Reptile Conservation Centre (similar purpose, but for herptiles) because it's simply a nice thing for people of all ages to explore, & introduces younger generations to perhaps lesser-appreciated species in a way that, if done well, serves an educational purpose.
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An indoor, themed aquarium with smaller tanks for individual aquatic species (octopus, fish, eel, etc.) is what we're talking about. Shark Bay is a great outdoor tank for sharks & reef environments, but a quaint little zone with species that don't fit in Shark Bay could serve as a pleasant little educational walkthrough building. Like a Sea Life (but hopefully not too much like one).
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When I said capacity, I meant the opposite of it being too on-demand. This configuration would be rather pointless as a transport option (Main St is about the only straightforward path in the park, and adding stops there would more or less ruin that), and there’d be near to no reason to ride it outside of if it were a viable transport option. Not to mention, even if people were to ride it as a transport option, it’d be directly taking away from Main St’s already hurting midway capacity as it’d be running both ways through the park’s main bottleneck. Disney’s seems to work via many systems/features that a themed Brisbane Metro wouldn’t have, such as: • Tram lines/track, which both means that the vehicle doesn’t need to be steered by a driver (so every trip easily travels the same route w/o a risk of deviating), and that visitors can easily see exactly where the vehicle is going at all times, as well as its width throughout via different coloured pathing around the tracks. • (For Disney) Thematic cohesion, them going all in on it looking and feeling like a trolley system from the era that section of the park is themed to means to them that, no matter how adequately it fits the role as a transport ride, it’s a themed experience that their guests’ll ride, and adds to the overall feel of that section of the park. • Novelty. Trams/trolleys like Disney’s are a novel thing (i’d imagine, especially in California), and, in setting, would still be for international guests. Even on the Gold Coast where trams are now a part of commuting, having a vintage tram/trolley with a pleasant, old-timey bell would still have some novelty. A car themed to a taxi, or a bus themed to a trolley, with staff members walking in front shouting at stubborn guests to move out of the way, doesn’t contain the same novelty (apart from maybe by laughing at it’s implementation).
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Am I the only one that doesn’t think Sea World needs another water ride? Storm replaces Vikings Revenge’s experience well enough, and if kids are too small for it, they’ve got the Splash Battle. They need a better way to transport guests to that end of the park, and/or more reasons for them to be there rather than crowding around the core when there isn’t a Dolphin show going on (cough cough monorail). Also, I’d love to see a nicely designed, quaint indoor aquarium of some sort, but all locations suited for that are either in the air (Vikings Revenge castle) or have recently become something else (pathway & lawn out the front). As for MW, I’d sooner put it’s inclusion in this “Big 3” as a well themed, ‘classic’ IP-based dark ride (‘classic’ basically meaning ‘not DC’), then followed by a reliable, people-pleasing family/thrill flat outside of Kids WB, before a third car ride. Also. the process of planning out any transport/scenic ride that circumnavigates the park as is would be met with many challenges (routing around Wild West Falls, Main Street, & DC Rivals, all in a budget-friendly manner & whilst still maintaining each section’s respective photogenic aspects would be the chief of them, with expected ridership & capacity for a similar system coming shortly after).
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tbf, if anything’s a shell of it’s former self, it’s a ride building turned toilet block
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I definitely don’t see them going with Zamperla over Intamin after TT2’s issues (& them not seeming to have any biases against Intamin that’d cause choosing a worse option), and Intamin can have some pretty punchy LSMs. But, despite that, with the (non-maintenance) benefits of LSMs being of: • not needing the a section after launch to slow it’s catch car down, • being capable of a rolling start, instead of needing to stop & hook to the catch car, and • having the flexibility for stators to be able to stretch further into the pullout if needed, they could get LSMs working on it if they needed to. It’s more a matter of if that’s the case or not, and I don’t think it will be, at least in the near future. As a largely coaster fan, I’d agree that either model would be great to have on the Gold Coast. But Movie World can go years without adding a new thrill coaster, whereas it needed some good flats like yesterday. I’d hope they’d see that that’s the case, instead of focusing solely on upping their coaster count like the Six Flags park they’ve become.
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finally
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Which has a better ride experience?
Tricoart replied to Themepark Enthusist's topic in Theme Park Discussion
Only reason Flash'd beat Claw for me is that Claw's restraints are significantly less forgiving to taller riders (or, at least, to me, really had to squeeze my shoulders down to get it locked). Apart from that, there's no contest. -
Wizard of Oz - Movie World Arkham Asylum Replacement
Tricoart replied to Park Addict 93's topic in Theme Park Discussion
Probably got it confused with 'multi-type'. -
Wizard of Oz - Movie World Arkham Asylum Replacement
Tricoart replied to Park Addict 93's topic in Theme Park Discussion
Another social post about the ongoing development/construction process of WoO, this time focused on "Munchkinland". (Credit: Movie World's Instagram) Also, seeing as it hasn't been posted yet, the base structure of what is assumedly Emerald City's facade has begun construction. (Credit: Jaggs Journeys' Instagram) -
If that were the case, looking at the site on the Wayback Machine, it has previously had a segment dedicated to hinting at things they're working on that they can't show off just yet, and their most recent park project before this (New Atlantis) only seems to have got it's own page when Vortex was constructed & operational, and they could get their own physical images to fill out the page at the time (granted, New Atlantis was something they solely designed, so physical images would more-or-less reflect the work that they did for it, whereas physical Rivertown images mightn't). So, in the best case scenario that AI has only been used on their listing & nowhere else, and everything that they've supplied to Pico was never tainted by it anywhere in their pipeline, they still chose using it over not using it. Also, aside from the many things they've worked on before this that were just fine without bringing AI into it, I'll also (re)mention the concept art that Dreamworld themselves have shared, the more likely to be human-made art on their page that are at least early drafts of the entirety of Jungle Rush's ride building & sketched theming elements for Murrisippi, and the concept art for WoO that the individual artist shared well before the details in those artworks were announced by MW. So is it being used on the project or not, then? 'Cause what you're describing here is their exact involvement in the project, to 'communicate the look and feel they want'. Also, saying that AI, which is fundamentally a program fed other people's work to spit out something similar that also vaguely matches the prompt it's been given, would cause something to not be a ripoff of someone else's work, is very ironic. Must be some pretty accurate stock photos that didn't influence the progression of the areas' theme in any direct way, then. Like, even if the AI image of the car was generated afterwards to look like the car that's seen in the actual concept art (as would the plane and the temple have been in this scenario), images had already been publicly released well before the page on their site was made (and, for the temple, more detailed concepts are directly on the same page), so their generation would have been completely unnecessary. Unless, of course, these artworks were done by someone else further down the line, using the mockups that they had been supplied, after having to turn them into a more realistic idea of what the area itself could look like.
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Yeah, it was their job to do initial planning/concepting, and Pico’s to turn that into the area itself. On other projects (New Atlantis, Penguin Encounter, Arkham, Green Lantern, etc), their list of roles generally include ‘Creative Direction’, ‘Construction’, and/or ‘Project Management’, and those’d be the instances where they’re the sole design/creative team hired for the project, unlike here.
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I don’t like what they have done on this project judging by what is known of their involvement, and view their company less positively than I did before (they’ve worked on a lot of projects for VRTP & Ardent in the past, which were generally good)
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If you must know, yes it is. The ride behind it (Max Adventures Master Thai) seems to be loosely connected to a linked movie/show series they did for a while, and Algida (different name for Streets, who do the Paddle Pops here) are the park's main sponsor (their ferris wheel has/had their logo at the center as well, like 7 on the wheel in brisbane).
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