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Tricoart

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Everything posted by Tricoart

  1. Yeah, that’s the right picture. Does look like it’s been properly unbolted instead of just torched, though. Still, at least that’s a photo that shows the change.
  2. Also, the ‘counterweights removed’ claim doesn’t seem to have been posted by TPSN (unless they deleted it), the post seems to be by the Gold Coast Theme Parks account. The attached photo doesn’t have the new black mesh, which GCTP specifies in the caption, so *maybe* it’s just old photo and someone’s observed differently today but hasn’t bothered to take a photo yet. If so, we’ll just have to wait til there is one. ‘Til then, not proven.
  3. What counterweights? (Reference image from maintenance last year, taken by TPSN)
  4. Also, Movie World has 3 coasters to commission post-theming & the like are completed, when they currently can’t do basic maintenance on one within less than a 2 month timeframe. The last coaster they commissioned took literal years to complete. They’ve had a new coaster SBNO since the start of the year, with vertical construction taking about week or 2 & theming taking 3+ months. If it opens sooner, that’s that, but them completing vertical construction on the coasters themselves before Dreamworld has for their coaster doesn’t guarantee either outcome. Even if they’re completely able to open before Christmas holidays, it’s likely they’d hold off on opening til then nonetheless (though, hopefully, this time they’ve learned from Levi & soft-open at least a couple weeks before the official opening day).
  5. (From Movie World’s socials) Having Intamin involved with the ride vehicle is interesting, could that mean new trains after all? Might be why they replaced the LSM’s, to realign with the new train after deciding to get it after-the-fact? (spitballing)
  6. I think the main reason this would happen is if (or, maybe, when) either WoO is delayed, or they anticipate that it won’t meet expectations. If neither occur, having a completely new land with ample included storytelling and shops should be enough movie representation without having a Main St store & Roxy Theatre tied to it too.
  7. Doomsday is 1 of 2 large flat rides at the park, with the other one also being down (and, not really needing to be for WoO/Flash reasons). Superman being closed whilst Flash is worked on makes sense, but there is a large amount of time the park isn’t open that Flash could be worked on if they wanted to have Superman open, and Flash’s choice location in of itself is already a debated topic. Superman definitely doesn’t need to be closed for WoO reasons, though. They’re totally separate, and concrete pouring for it barely impacts Superman’s plot, can be done outside of hours/guest routes w/o closing Superman, not to mention taking a week or 2 max. They’re all closed because maintenance objectively wasn't planned well, because some rides are complete DuDs, and possibly because they don’t have enough resources/staff to perform fast maintenance or smooth operation (but that’s speculation).
  8. So long as it’s a ride, I don’t really mind what type it is, though Movie World does need a proper dark ride more than any other ride type. I just hope that, whatever it is, it’s either given an original/abnormal theme (that perhaps ties into the western vibe), or it’s a nod to Arkham (and if not this, then that GL’s successor is).
  9. Late 2022, with Scooby being known beforehand, would be a pretty accelerated & reactionary choice, though.
  10. That might be the first recorded time that Leviathan didn’t open late.
  11. You won’t be stuck upside down during boarding, that’d not only be very uncomfortable, but unsafe. The seats rotate throughout the cycle, allowing for what I assume is the boarding configuration shown here:
  12. Yeah, Dreamworld is the only park I’d even consider calling a full-day park here, and that’s directly due to them offering a good variety in rides, shows, animals, and animal presentations (SW being second for the same reason, but lacking rides). If anything were to be done to Corroboree in the future, I’d hope it’s an improvement/expansion of the area (with the space freed up post-Vintage Cars), and not a removal of the area for some other attraction. And, with the somewhat newly redone Twilight Trail, and them repurposing the store nearby the Saltwater Crocodiles into a larger space for Bilby, Dunnart, Tree Frog, and Pythons, as well as their ongoing conservation efforts for many species via the DWF, a future expansion does also seem more probable than a future erasure.
  13. So you’re saying Jungle Rush is half sinkhole
  14. Mostly complete, and track installation has begun for the boomerang (orange side has 1/2 pieces installed). Said it about the SFC, but this time I’d be very surprised if there was an angle for this to be seen aside from on DCR. Will try later, however.
  15. the slab in question: based on the footers, location, and all that, this is roughly the location that has currently been concreted (red outline). not a big portion, but it’s at least become a decent anchor for the scale & location of the area. there’s a lot of footers around, though, most currently left unpoured apart from ones which I believe are for the inclined turntable & above zig-zags (those seen within the black braced off area in the 2nd pic). I think (or, hope) these are separately poured only due to queue path seemingly going underneath this section, and not because it’s indicative of that area being outdoors.
  16. Huge loss, seems like nothing will ever come close to its’ acceleration. Second place uses the same launch system & only pulls half the force it did. Really wish I could’ve ridden it.
  17. Do you think being on Parkz means you’re an active shareholder in VRTP? ‘Cause, no, I believe that (at least, in most cases) users are just people who are very interested in the current goings on at nearby parks, so things like future/past financial plans or how human the CEOs act don’t really matter when all the CEOs/management are doing now is sitting pretty while their parks deteriorate.
  18. It’s great for what it is, and its roughness is greatly exaggerated (which I don’t quite understand, as other coasters here commonly get their roughness drastically underestimated, in my experience). My only issue personal issue is how hard it is to get the restraints down, but that’s entirely due to my own tall torso. I don’t think any coaster at Dreamworld, in its current state, is ‘bad’. Closest would be Moto just ‘cause it’s bland & useless.
  19. Also >6ft, the coaster I’d be least likely to ride at DW has to be KFF. I find Motocoaster dull at best (with not unbearable discomfort), but KFF’s OTSR’s have to squish my shoulders down quite a bit to be able to reach minimum (which, not quite a fault of it, I’m just too big to be riding it). And yeah, GC isn’t the most perfect use of the land it stands on, but WhiteWater World’s built around it to the point that it still fits pretty well. And even if it didn’t fit the land decently, it’s one of the last Queensland coasters that has a story/‘soul’ behind it. It definitely shouldn’t go ‘til it absolutely needs to, and that shouldn’t be any time soon. @wikiverse When was the last time you rode it with the original trains? And could it maybe be the case that you’re remembering it much better than it was because it was a decent bit ago, and you handled rougher rides better then than now?
  20. Yeah, GC’s trains are practically butter smooth now, and the restraints eliminate the horrible headbanging that used to occur. It just highlights Arrow’s janky transitions, which IMO is what makes it unique for the area & worthwhile to keep operational for as long as it can be. KFF, though, having that updated would’ve been nice. But with the very recent retheme, central location to the newly reopened land, and a new Vekoma Family coaster coming later this year anyway (not to mention the new Family Invert opening at MW), them looking at a KFF replacement seems to be a good while away. And, if/when the time comes, I’d hesitate to think it’d be a similar model/layout to KFF, if a coaster at all.
  21. Yeah, prices being increased in of itself is fine (though unfortunate, that’s just how capitalism works). Just, so long as you live up to the experience that you advertise, be transparent (within reason) about if/when/why that experience will be impacted, and ideally work continuously towards enhancing said experience, an uptick in cost every now and then is completely justified. Which, to this point, is what their issue is. Them marginally increasing prices, solely in concept, would be totally expected. But instead, they’ve coincided their price hikes with cutting down costs in every single way, scaling back/underdelivering on previously advertised experiences, and masking it by lying to customers about new/altered ones (‘guest feedback’, inconsistent opening dates across the board, etc.). And, above all that, publicly bragging about how much more money they’ve been raking in since pre-COVID years due to these measures.
  22. I don’t think most people care about reading the life stories of those who’ve (in recent times) ran MW into the ground, which is what 90% of the article focuses on. Especially when most of the park’s current issues are due to cost cutting & exorbitant prices, both of which are positively referenced in the article due to its focus being on the sole beneficiaries of said tactics.
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