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Everything posted by Whombex
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Dreamworld reviewing its master plan.
Whombex replied to New display name's topic in Theme Park Discussion
Can you provide a link for this? All I've seen is that they visited the USA. They could have visited ride manufacturers, entertainment precincts, fast food chains, zoos, or anything else related to the business... -
Dreamworld reviewing its master plan.
Whombex replied to New display name's topic in Theme Park Discussion
Deborah Thomas was on ABC Brisbane this morning. Nothing much new. If you want to listen, it's from 39mins 20secs, and clarifies a few things, but she's in dealing-with-the-media mode here. -
Doomsday Destroyer - reviews and feedback
Whombex replied to Theme Park Girl's topic in Theme Park Discussion
I don't even understand what I wrote! I meant that Claw swings, DD is controlled at all times. @Gazza worded it perfectly. I guess was expecting a more natural swinging feel, despite the off-ride videos I'd seen. I did enjoy it, despite riding it in the middle carriages. Is it better at the front/back with nobody to look at? -
Doomsday Destroyer - reviews and feedback
Whombex replied to Theme Park Girl's topic in Theme Park Discussion
Had my first ride of DD on Monday. The rider sorting into coloured groups was a well thought out idea, with everyone knowing what was going on. We were strapped in and waiting for about two minutes before the restraints loosened. The rideops announced that they had to reset the restraints, but left the buckles done up. Ride started fine after that. The ride certainly felt very controlled, I guess I was expecting a not natural swing feel like Claw. The slow parts while inverted were fun, although it led the poor young lady across from me to have a wardrobe malfunction (I was a gentleman). -
Movie World Hypercoaster intensity: greying or blacking out
Whombex replied to pushbutton's topic in Theme Park Discussion
I've never greyed out on a ride. Some make me queasy, such as Claw, Pandamonium (hard), but I'm right a few minutes later. Ryande16, I certainly want to sit in the front seat of this hyper for a half dozen rides in a row, but my stomach wouldn't. I've re-ridden a few times, and loved it (Incredible Hulk, Indiana Jones and the Temple of Peril), but needed a half hour before I rode the next ride. I've never ridden a hyper, and am looking forward to the negative and lateral G's it'll bring. I've only been sick from a ride once - as a 10 year old from the Zipper. That was after having a dagwood dog right before! For me part of the fun is going on a ride that'll give you thrills while on it, and have to recover after riding it. @Gazza for me, no issues with twistyness on coasters such as Jet Rescue. -
Movie World Hypercoaster intensity: greying or blacking out
Whombex replied to pushbutton's topic in Theme Park Discussion
That's okay with me. This ride is certainly going to make me a tad queasy too. It will likely take some time before I ride this back-to-back. This said, I can't wait until I've conditioned myself for multiple re-rides. Perhaps I'll never get used to it, and only be able to ride it twice a day. I'm okay with that too. -
Effect or Audio Errors on Rides
Whombex replied to Gold Coast Amusement Force's topic in Theme Park Discussion
...guess we're not counting the (lack of) on-ride audio for Green Lantern. Didn't have any on Monday. -
A good summation of where we're at. When you start to describe the ride's elements in order, it does add to the anticipation.. Still hopeful that the distance from the helix to the left climb turn at GL will allow a rolling inversion, as Flash's Zero-G is quite late. Might go back and look at the aerial pics again.
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DC Rivals HyperCoaster construction discussion
Whombex replied to Richard's topic in Theme Park Discussion
I recommend riding Batwing over the next few months. Today I rode in the seat closest to ride entry, and at the top of the tower the view of the Hyper is great. The brake run and one piece of the turn back to the station is in, but the footprint of the station is clear, despite no foundation yet laid. There's a channel dug which I assume to be the underside access in the train service bay. The track from the brake run into the station/switch has no spline at all by the looks of it. Thanks for the new pics @themagician, I'm really curious as to how these supports will work in this possible non-inverting loop. -
Scooby Doo Spooky Coaster refurb
Whombex replied to Theme Park Girl's topic in Theme Park Discussion
Me too MickeyD, because I'm very worried a DC re-theme will take its' place, considering it is alongside the DC Villains area. Not worried that it wouldn't be a great themed ride, but worried that it's another step in the eventual renaming of this park Village DC World. -
I'll believe Eureka reopening when I see it too. But for its' time, it was a great ride. Long before Scooby Doo Spooky Coaster this thing was the best Wild Mouse we had. The noteworthy thing you're missing out on (also go read older Eureka threads here for others' fond memories), was the shooting out of the mountain, with the implication you were about to freefall, Wile E. Coyote style, 30m down into the dam holding TRRR's water! There was a left turn not long after you emerge from the mountain, bringing you alongside/back inside again. Great moment of that ride. In response to the email, "Experiences over exhilaration" is so very risky. For the last 20 years in my circles of friends (people not hardcore Theme Park enthusiasts), compare the parks by starting at signature rides. Of course I have no idea what "experiences that stay with you" means, but I really want to see that as anything but Ardent not dropping significant capex into the park. How repeatable will these experiences be?
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DC Rivals HyperCoaster construction discussion
Whombex replied to Richard's topic in Theme Park Discussion
I uploaded pics both before and after you, @Theme Park Girl. I made 4 posts with pics, one posted before you went, then three after, but the 3rd series of pics was from my DSLR from before your visit. Sounds confusing but re-reading the posts I made clears it up. There's a lot of very thick supports for the N-i loop area now, including the ones from your pic: 51, 54, 47... -
DC Rivals HyperCoaster construction discussion
Whombex replied to Richard's topic in Theme Park Discussion
So, combining all the supports from the pics taken by @themagician and I. I'm trying to figure out how 47 and 51 work in the scheme of things. I've been looking at Flash's loop for hints, even though they're not exactly the same element. I'm an absolute rookie at this, so @rummy and @docoaster might be able to take this further than I. The support @themagicianposted was 47 changed to 51. One I posted has both, and some have the letter "I" in addition to one number. I've gone through even more photos I took yesterday, and seen more 47s with letters H, J and L. These lettered supports for 47 and 51 are they higher up poles, and/or structural cross-members? As there are multiple 47s and 51s that anchor to the concrete, these are A or H frames, right? -
DC Rivals HyperCoaster construction discussion
Whombex replied to Richard's topic in Theme Park Discussion
...could even be slightly higher than the top of the image? -
DC Rivals HyperCoaster construction discussion
Whombex replied to Richard's topic in Theme Park Discussion
These pics are from later in the day, after TPG uploaded her pics. Careful fullsizing, the panoramas are big. 4000 pixels wide. Well picked, Rummy. 'Loop' is certainly left-in, right-out. This angle, and the next pic below, really helps show how the helix is "wobbling" with climbs and dives. Anyone want to Photoshop a non-inverting loop into this? -
DC Rivals HyperCoaster construction discussion
Whombex replied to Richard's topic in Theme Park Discussion
Here's some of the pics from before I went in. As usual, I've downsized them somewhat to 2000pixels wide (or high if portrait). They're normally 4288x2848/300dpi. Some of the supports. They're not all the same length and thickness. Most of the supports in the above pics are for the loop. Hey, part of the track nobody's seen before! /s The twisted airtime, complete into it's next element. Note the dive out of it doesn't go all the way to the ground, but when the track comes back to this area it's very low to the ground. See below. The reason the turnaround isn't finished? Parts 70 and 72 haven't arrived yet. A track to the left of me, track to the right. Here I am, looking at piece 98 in the helix. Yeah, I can't sing. The supports for section/track piece 32. Surely this is for an airtime hill? Most supports so far relating to the lift hill go as far as 15. This gives me the opinion that there's only one airtime hill from the drop. From my phone pic earlier in the day, look at the supports leading into the 'loop'. Is the airtime curved like the Stengel Dive? ...for the jigsaw players. Last pic from the series before I went in. There's a curved catwalk, but it's NOT the piece out the front with the stairs. There's also some straight track behind that. -
DC Rivals HyperCoaster construction discussion
Whombex replied to Richard's topic in Theme Park Discussion
As @Theme Park Girlposted above, they were beginning to add the outside of the second helix. Since her visit a few hours ago, there's now 4 pieces of track there, and you can easily see how it'll join back onto the rest of the helix with 3 more pieces of track. I am sure they won't connect these pieces until the N-i loop is finished. There is kind of an 'X' crossover the double helix will make inside the N-i loop, despite it not being a figure 8. It's because of the helix climbing and diving as it goes. The cranes are done for the day, so unless they're going to work tomorrow during the rain I'd say this is how it'll stand until Monday. DSLR pics later on, hopefully more for the piece stitchers @docoaster and @rummy... -
DC Rivals HyperCoaster construction discussion
Whombex replied to Richard's topic in Theme Park Discussion
Before I head into the park, the last piece installed, halfway through the double helix / inclined loop is piece 98. I'll take some more progress shots before I leave today. -
DC Rivals HyperCoaster construction discussion
Whombex replied to Richard's topic in Theme Park Discussion
Heaps of construction must have occurred yesterday, the part that cuts under the Stengel Dive with the airtime twist now has a full left diving inclined loop or helix underneath the area of the expected non-inverting loop. Both the entry and exit of the non-inverting loop are in place. Pics from my fruit phone, taking more on my DSLR. It looks like the helix will complete two wrap-around of the N-I loop's base the first one as seen in the pic is high to low diving, the second one low to high, if that makes sense. Lots of supports being unloaded ATM, with the occasional piece of track being moved into the ride footprint. I got a few close up pics of the track pieces inside the holding yard, including piece 105. I haven't been here since before track was going in, but there seems to be quite a cracking pace here. Maybe trying to get as much done as possible before the next 2 days of predicted heavy rain. -
DC Rivals HyperCoaster construction discussion
Whombex replied to Richard's topic in Theme Park Discussion
Pillar. -
DC Rivals HyperCoaster construction discussion
Whombex replied to Richard's topic in Theme Park Discussion
Go back to page 142 and read a few pages from there. Find the pics of track pieces 42 & 43. For example, this picture that @Theme Park Girl posted on page 143 shows piece a very twisty (sorry Richard!) piece 42, and counted back from the pieces already in place leading up into the Stengel Dive, it must be in the "loop" area... -
[Wishful Thinking] The Gold Rush Replacement
Whombex replied to Reanimated35's topic in Theme Park Discussion
Lightning Rod, with its' terrain hugging, isn't that visually intrusive. There's a bit towards the front of the ride near the station, but that helps identify the ride as a woody variant. There's a fair bit of terrain variation considering Eureka, TRRR,, lake at bottom of TRRR, BB cafe, & over to Blue Lagoon.