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Everything posted by Slick
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I know you are, you said you are, but what am I?
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Take your friends pal. There's a reason why there's not a lot of meetups in Australia - there's some weird theme park nerds in our neck of the woods.
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Doesn't operate in the wet because the combination of rail design/speed means the wheels slip, hydroplane and bald easily, which back in the day wasn't exactly cheap given the dimension of the main wheels. Because of that, when it did stop raining operators would literally swab down the track before re-opening, which is no small job, so you can imagine having a tunnel in place, however rediculously gawdy and over the top, means that they can open the ride back up faster when the rain finishes.
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Swing and a miss. Cyclone's track does indeed go around the loop and crosses over the bottom segment between the Sidewinder and the loop.
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I did a quick search but didn't find anything solid so i'll bring it back up - was there ever anything concrete about the train's closure? Looking back on memories from years ago I don't know too many more nostalgic moments from my time at Sea World then waiting at the train crossing waiving to people on the train as they pass by. And i'm by no means a train-lover, but the atmosphere having those sort of attractions in a theme park, particularly a family-orientated park, tend to offer a sort of timelessness that only an attraction that was already a nod to an era gone can really deliver. So much so, sometimes you don't need to ride it, much like teens wouldn't be riding the kid's rides, to appreciate what it offers to the overall experience to guests. It makes me think what kind of park Dreamworld would be like without its trains, although with Dreamworld, I think if anything they would remove the main train station, replace it with a really lacklustre thrill ride, that way it's as close to the front as possible, and the sort of thrill ride Village Roadshow will outdo within a year anyway, and they would just relocate the train to a smaller, more circular track somewhere as far gone to the back of the park in Australian Wildlife Experience as possible. Oh shi, they've already tried that before.
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Arkham Asylum: Shock Therapy (Lethal Weapon Retheme)
Slick replied to ads086's topic in Theme Park Discussion
Despite the hatin' for the peeps with "orange under their names" their comments really seem to speak true about how much of an epic improvement this is to an otherwise run of the mill come filler come crappily average coaster. My experience not only of the themeing but the new trains was what I think would be the perfect execution of how to revive an old ride and completely make it into something new. Sea Viper was a hit and a miss, and Tower of Terror 2 came close but the themeing was pretty horrid as is the long-ass eyesore tunnel - but these new trains, along with their newfound sense of rider freedom mid-ride and the great themeing really shift the ride experience into something that's genuinely a really, really great thing. And yes, it's a total given that while they did clamp down on my legs noticeably at the end, i'd take the 15 seconds of rolling into the station with a slight numbness in my legs over feeling clustrophobically skull-bashed into padded oblivion any day. And of course with the beauty of Movie World being the kind of ambitious company they are, we'll continue to see more unique touches like the audio that you just don't get from local, small-chain parks. Like seriously, we really are getting shit world-class parks spend huge time and money on in our own backyard. To think the amount of "whoa" comments we get from rides like Scooby from international park goers and we bitch about the smoke not being smokey enough. LOLGASMS ensue. These trains are an awesome thing. They're a steal from a theme park geek POV, and I really hope they deliver a solid ROI so that we can continue to have a long future of awesome little innovations to our ride experiences like this in our local parks. On a side note, is the first install of one of these new trains on an SLC track? -
^ Awesome video. Did anyone else notice that there were brakes on the straight before the u-turn into the station? And the Cyclone trains have become a little sad looking in recent times. In fact the whole ride has become really average in terms of its presence to guests. From those gungey-looking seatbelts to the red peeling through the black and then the whole entrance/exit system, which has become way more confusing to guests thanks to Q4U. On the flipside though, i've always thought they were one of the nicer looking trains out there. What's more likely though, for Dreamworld to wait until it rots and then kill it ala Thunderbolt, or do we think we'll see some Dreamworld genius and get some new rolling-stock/facelift or a whole new train/retheme?
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You've never played RollerCoaster Tycoon before?
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Worst. Photoshop. Ever. Couldn't they have atleast photoshopped them into the park?
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Those free Darwin waterslides... How does operations work exactly? Do they let the public just go nuts or are they manned during certain hours of the day?
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Winner thread title. I didn't realise Dreamworks had a theme park in Australia? Looks awesome though.
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Boom, quoted for truth. Pretty sure when you're paying tens of thousands for a TVC you're going to give them a little bit of prior knowledge of what they're actually spending time creating for you.
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I wonder how long it takes to get that fire & rescue truck on-site, even in a drill? And do you think they'll need to utilise it even on the vertical part of the lift hill?
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When did this happen?
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Dreamworld Summer Surprise December 2011
Slick replied to Linus1995's topic in Theme Park Discussion
The summer surprise will be Illuminate a brand new show unlike anything we've ever seen. -
Yep. Definitely coming back to Dreamworld.
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That's the thing, there was absolutely no smoke when we were there for the entire day. I reckon it's a really super cheesy effect.
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The Parkz Update Dreamworld. September 2011
Slick replied to Parkz News's topic in Theme Park Discussion
Who's running Dreamworld these days? Clumsy Facebook Fans? -
On a side note, any one else notice the smoke in that video? wtf?
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At 0:35 seconds, the train would literally repeat that whole cycle again instead of coming back down the lift hill. As from what I could understand there was a fair bit of contention with doing a double cycle amongst operators and supervisors. Either because of the queue wait time, the lack of ride operation knowledge or the manufacturer yet to sign-off the ride to Dreamworld, whatever it was, there was definitely a "no double cycles" stigma during the first week or two of operation. As for now, who knows.
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The thought of more Facebook Fan Pages makes me say no.
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I think there's a lot to be said about BuzzSaw. I'll offer up some quick though: - Exteriors and design are well integrated into existing Gold Rush County. - Dumb placement. Could have replaced the Chairlift building and not feel like you're leaving the park when you walk to the ride. Silly, silly, willy. - Queue line is... okay. Nothing moves. Average static scenes with some occasionally flicking lights and some speakers around to boot. Q4U placement is, at best, confusing. I went in a week after opening and the queue line was already being scratched to bits by people carving their names in probably because they were bored out of their minds. Can't imagine how hot that building will be come summer. - The ride itself, while not smooth, definitely has a few jerks in the cycle, mainly from the lift hill. Once when you've come around full circle and you've come through the station, the transition between the gradient up and the vertical part of the lift hill is so sudden it whips you into the seat. Not only that but when the lift hill finally catches you the train's momentum stops before your natural momentum and there's a huge jolt back into the seat. - First time I rode I will admit I shat bricks when going upside down the first time. Those seats are already at a fair angle back, combined with just a lap bar, no seatbelt, and the feeling of a new manufacturer, I really didn't know what to expect. The best way I could describe the ride experience though comes down to doing the the standard cycle versus the double, extended cycle. Doing the cycle once gives the ride a definite "one trick pony" feel to it. Almost underwhelming but just passable. Going around twice though was strangely a lot more satisfying then expected. It would seem on the second go round the lift hill whips you upside down into the barrel roll faster, meaning you go up the lift hill far more on the way around and you practically go through a fair chunk of the barrel roll on the way back. After doing the double cycle I felt that I'd enjoyed the ride way more and got sufficiently knocked around enough to go try other things, instead of having to go back and do half a dozen single cycles.
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Well, i've been waiting for a few years now for the Eureka Mine RIde, and the circumstances being, well, it's closed. Thank god for Q4U though, i'd hate to be standing in line for that long.
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You know there's an app for that (in another thread.) Me personally would be three and a half hours for a ride on The Giant Drop. Why we did it, buggers me. This was back in the day where the ride was popular and they had all those amazing but totally useless, sticky, gum-covered buttons in the main holding area and there was no canopy between there and that big fibreglass pipe switchback.
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LOL @ Sea World disappearing. Last time I checked the next most likely to kick the bucket would be Aussie Zoo (even though personally, I'd really hate to see it go, it's an amazing complex.) http://www.sunshinecoastdaily.com.au/story/2011/02/21/zoo-in-crisis-ex-workers-critical-zoos-australia/ "...FORMER staff of Australia Zoo have reportedly spilled the beans on the tourist icon, with claims of mismanagement and a financial crisis which could see the facility collapse..."