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Everything posted by Brad2912
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Went last night as well. Have to say for the most part Fright Nights has evolved and got better each year from what i saw. we arrived at 5:30, walked straight in with our redemption tickets and as we had pre-determined we would head to the studio mazes first we waited near the fountain/dancing girls podium. At 6 the ringmaster guy appeared above Club Blood - could not hear a word he said, nor see the action that was taking place on main st so thanks to the previous reviewers because at least now i know what was happening. If they turned the speakers up a little it would be nice. About 6:05 they dropped the rope and everyone surged, but we were stopped again by another rope under the covered walkway just before the SE entrance, 5 mins later, surge again to the gate leading down to the studios. Another 5 mins, gate was opened. i understand that the delay is likely because scare actors for the mazes/walkway were involved in the opening show on mainstreet, but its just feels slow and delayed when opening time is 6 and at 6:15 you are still waiting behind a gate to open. headed to Evil Dead maze first, we waited about 5 mins as we were in the lead group heading down. Awesome maze, based on my recollections of previous years, i would have to say in terms of number of scare actors, intensity of scenes and genuine scares that it would be the best maze i have been to at Fright Nights over the 3 year period i have gone. Great detail, best scenes from the movie re-enacted and plenty of scares. 10/10 Headed from there over to Walking Dead, about a 25 minute wait. definitely better than last year in my opinion. Only disappointment was there were a few 'dead zones' (no pun intended) where nothing happened. There were obvious places where scare actors should have been or were meant to be, but just werent there (i.e. when you approach the lab doors and their is blood smeared on the windows and 2 perspex windows - no scare actor, and towards the end a clear hiding/scare spot with again no scare actor. Strangely on the final turn an attendant was standing on the walkway with a torch reading something on a clip board and literally blocked the scare actor from coming out from behind the curtain. All in all the theming was certainly immersive and made the maze moreso than the scare actors. 7/10 We then heading to Ricks for dinner - $15 all you can eat pasta, pizza, salad and desserts PLUS the skull glass with unlimited refills all night across the park (worth $8 so technically paying $7 for unlimited food). Great deal. Started walking over to do Hillbilly 2, and BOOM. in 3 years of fright nights i'd never seen a queue so large. The queue was back through the numerous switchbacks, down towards the video games arcade, and then snaked up to the entrance of SCSC which is where we joined the queue. For those that have been previously to mazes in the show stage (Hillbilly Slasher 1 and Arkham/Batman in 2011) the queue line was positioned differently in it didnt go past the Scooby exit, but was on the other side of the graveyard/smokers hut as if heading to WWF. took about 90mins, but eventually got it. I'd say in terms of scares it was on par with last year, but i think the new theming was an improvement. The sewer entry at the start was good, but we found after about 2 mins of walking there was a logjam as we'd caught up to 2 further groups because someone had the smart idea that there would be a park photographer in the maze taking group photos with the hillbilly lady, mid-maze ???? quite possibly the stupidest idea ever. All up i'd give it a 8/10. The darkness maze line was horrendous by the time we got out of hillbilly, and given a few lukewarm reviews i really couldnt be bothered waiting another hour + so we headed back to do Evil Dead again, only to find the line half way down the walkway between SE and the studios (was the same for Walking Dead as well) so given it was 9:45pm, we called it a night. There was a good amount of fog and scares on main street throughout the evening. The dancing girls in cages were toned down on last years attire, in pants and tops as opposed to skimpy outfits. Depends on your individual opinion if that is disappointing or welcomed. Didnt get a chance to do any rides with queues, as most i'd like to see ride operating times extended, but that wont happen with noise restrictions unfortunately. One thing i dont understand - why would you go to fright nights and line up for 2 hours to go on Scooby when the experience is identical during the day?? Its an indoor coaster people, dont waste your time. Arkham, SE, GL sure, new experience in the dark, new thrills. i'd like to see MW find a way to further limit numbers, it was just too busy, maybe the addition of a 5th maze in the future may break the crowds up a little, but really they just need to cap attendance a little earlier.
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Yeah, not gonna happen..
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Dreamworld's New Attraction December 2013
Brad2912 replied to gdalby96's topic in Theme Park Discussion
Wichety grubs? Kangaroo? Who knows. Seems like a strange link. I don't think there were 2 many burger and chip meals going down in pre-settlement Australia... Or coffees for that matter -
Sea World Storm Coaster construction 2013
Brad2912 replied to alex_1's topic in Theme Park Discussion
Yep - i think thats a pretty safe assumption... -
TOT2 and GD are your longest waits. I'd generally do those first if you are getting their on opening
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DW is not going to pay for 10-15 scare actors to play laser skirmish all day, everyday.
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Yeah yeah, same thing they will just move some things around to make it more free-flowing for people to be running about playing skirmish etc. it has been designed to make this process fairly simple so it can be converted back and forth easily. Im assuming the idea will be to change it up from time to time, but given the cost of permanently staffing scare actors and the downtime in transition (Even though its small) i think after the coming school holidays we wont be seeing it in 'scare maze' mode too often
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So an update on Evilution. The attraction will run as a scare maze thru the school holidays. Between the 14-17th of October so amendments will be made, and the attraction will re-open as a laser skirmish arena.
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Awesome, I'd say your 4 year old would be in the minority. I've been on Scooby probably 50 times and never seen a child that young get on. In fact the average height for 4 year olds is only 96cm.
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Most 7yr olds would find Scooby too thrilling, especially if they are not used go coasters, and that's if they meet the height requirement to begin with. The only ride really is Roadrunner rollercoaster for that age bracket.
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If u can't tell the person in front of u is the same as the picture on their ID - they are not wearing 'light' makeup
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I'd say DW then. You have more kids/family options and still ToT2, Buzzsaw, Claw, GD for your thrills
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I don't think it would be a problem, only if you went out and bought the deluxe movie-realistic costumes such as batman etc so could confuse guests. Just remember that depending on your costume if could inhibit your ability to go on certain rides
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Dreamworld have posted a video on their website and FB of the most recent Big Brother evictee going through the maze.
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Not sure if I see the value in it really. As long as you are at the park early enough you can get in your first maze within 5-10mins. Last year our group had the 3 mazes (didn't bother with psycho 3D again) done in under 2hrs. Certainly wouldn't take more than 3hrs to do the 4, then u do the rides, or vice versa. Also reads like it only works once per maze..
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Personally MW due to number of rollercoasters, but for a family day out - DW. Better kids area & shows, diversity in ride offerings + tiger island & wildlife area. If MW can add a couple more family friendly attractions (LLTR replacement etc) and refurb WB kids area it would win hands down
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Doomsday - Potential New Tower Ride at Movie World
Brad2912 replied to Gary86's topic in Theme Park Discussion
Why? -
Doomsday - Potential New Tower Ride at Movie World
Brad2912 replied to Gary86's topic in Theme Park Discussion
Agree on the footprint, with the arms coming off I can't see it fitting, but surely that would be the first consideration they made when starting the concept -
Doomsday - Potential New Tower Ride at Movie World
Brad2912 replied to Gary86's topic in Theme Park Discussion
Guess we will agree to disagree, i wouldnt say it would be more thrilling than SE or GL, but i think it would certainly be more thrilling in 'thrill mode' than BWSS which i feel is fairly tame. I guess different people would find different things thrilling, someone with a fear of heights, may find it more thrilling that any rollercoaster... i think it caters for a different category of thrill seeker to what their existing offerings do -
Doomsday - Potential New Tower Ride at Movie World
Brad2912 replied to Gary86's topic in Theme Park Discussion
No idea what you are on about Richard? How do u know its not thrilling? Fast rise to the top of the tower & rapid spinning towering over everything in the park - not thrilling? I think it would be less thrilling in Surfers surrounded by taller buildings where you are not higher than everything. I think plenty would be drawn by the 'gimmick' of record heights. I don't see it as a gimmick at all. -
Doomsday - Potential New Tower Ride at Movie World
Brad2912 replied to Gary86's topic in Theme Park Discussion
???? It would be visible from anywhere within a few km's of MW (unless you are behind the mountains near Pacific Pines etc Think its an impressive concept and a crowd draw card. We're talking 30m taller than GD/TOT2 & 23m taller than Texas SkyScreamer. Might not sound a lot, but you can see TOT2 from many vantage points on the coast, and this would stand out even more. World Record breakers draw crowds, simple. I like its placement and disagree that it would take away from Batwing Spaceshot - 2 completely different ride designs and experiences. Agree either the 'scenic' setting would be too much for a lot of people due to the height - but i think it would be awesome. With 3 gondolas I imagine it would get through a lot of riders per hour too. -
As with fright nights - called mazes but can't really get lost. A to B, and Arkham was the same
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And you got 3 and 4 from where exactly?? As they weren't there when u made the original post
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Thanks Scoop...
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Yes u can take items into GL and leave them at the station now