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Showing content with the highest reputation on 14/08/19 in Posts

  1. 7 points
  2. @Slick we might even see the removal of the cages from the log ride 😀
    4 points
  3. Fright Night website has now been updated Tickets are on sale now starting from $49 Five mazes this year as already said with the first maze to be revealed in 6 days time
    3 points
  4. Speedy is currently detained at the Mexican border
    2 points
  5. Dreamworlds response in regards to why the Giant Drop now hasn’t an age requirement
    2 points
  6. 1 point
  7. 1 point
  8. Here are this years precincts
    1 point
  9. Four year old ride. New record? Guess it was getting on in months.
    1 point
  10. Speaking on behalf of absolutely any CM that ever worked that terrible ride, here's hoping Speedy's been done for Trafficking and his day's are numbered.
    1 point
  11. or, new to the internet at least.
    1 point
  12. Wtf is with the influx of stupid comments from people lately?
    1 point
  13. The Kraken and gates have now been removed and all dolphins have been relocated from the lagoon under construction is complete And the whale shark has been removed too
    1 point
  14. I agree with everything you said except these two points. Now it has the extended tunnel, I agree it cuts the park in half, previously with just a track I thought it was fine, no issues. The tower its self is obviously iconic. The noise is also super loud but I've always thought it made the atmosphere. I have strong memories as a kid wanting to be as close as possible to it when it launched and loved hearing it go and would always turn to watch as soon as I could. I've not been to dreamworld in a good 7 years but its still a strong good memory memory.
    1 point
  15. I wouldn't. I mean - its a great ride. Nothing beats going super fast. But here's my issue: It cuts the park in half. ...And especially with the TOTII tunnel, it's not appealing to look at It's noisy AF. It completely destroys the park atmosphere Its unreliable. Constantly down for maintenance, but even when its up, you can't guarantee it'll be up all day Its expensive. Each launch chews up SO much power to drive the car. Its capacity is shit. 14 people, 30 second ride, 60+ second load time (if the staff are on their game) for 560pph max (and let's face it, it almost never goes that frequently) It's old. The ride operated for 13.5 years before it was converted to ToTII. In it's second incarnation, it's about to hit a further 9 years. It's a 22.5 year old ride, and while groundbreaking (and record breaking) in 1997, technology has overtaken it - When SFMM upgraded to S:EFK a month after TOT, a new, modern, more efficient launch control system was installed. Dreamworld passed on the upgrade, and still operates with 1997 controls. It's slow. For whatever reason (but rumored to be cost-cutting) the record breaking launch of 100mph is almost never reached today - the ride operates at a lower power, and never uses the top 30% of the tower, as it did in it's heyday. These days, the only real reason for keeping it, especially with all of the currently present reliability issues, is sentimentality. And there's really no evidence that Dreamworld is sentimental - just take a look at the cinema steam train marketplace wipeout paddlesteamer traditional disney-esque main street facades... oh fuck it - they aren't sentimental.
    1 point
  16. The maintenance list has been updated as well.
    1 point
  17. Stop putting fountains on my post @MickeyD @Adventures With JWorld
    0 points
  18. @Slick was a good family ride why on earth do you want it removed?
    0 points
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