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  1. 1. dont cover up TOT. its good as it is, isn't feasible to do so, and wouldnt work anyway. 2. add wipeout to blue lagoon, retheme and stir vigorously. 3. keep model T, but move it to AWE and reuse the land it currently occupies to retheme the area to suit TOT and GD 4. add some new special effects to the log flume. 5. RETHEME the non-ride areas of the park, as Mickey D says, it has become somewhat dilapidated, and the theme is lost. DW is not an amusement park, it is a THEME park so get some THEME 6. spend the money to add another train to Cyclone. capacity issues would be severely reduced. for those who say that it would close the ride if one of the trains broke down... what if the train breaks now? CLOSED... i have been on many dual-trained coasters in my time, and experience tells me its better with two than one. if one train is broken, you can lift the cars off overnight and still have your ride functioning at reduced capacity while you fix the other one. it would also reduce wear on the trains, as you can cycle them (like with bush beast) where you would run one train for say... a week, and then switch them. of course having a switchback or storage area for the second train would be a help but it wouldn't be necessary... a brake in the straightaway before the turnaround would be sufficient. i personally think that DW could benefit in the future from a fully enclosed dark coaster.... something like SDSC or space mountain from WDL but the theming would need to be WAYYYYYYYY disney in skill and ability. SDSC is a great ride but its theming doesnt compare to WDL's space mountain.
  2. Paramount's Kings Island announced very recently a very cool Italian Job themed coaster. Check it out here. Think Test Track (great analogy seeing as there can't me too many others here who've ridden this ), only a coaster instead of a people mover. It's jam packed with special effects and has two LIM launches and very nifty themed cars. This is the first new ride that's actually gotten me excited in a number of years, to the point where at this stage (and if when it opens next year it lives up to the videos) my travel plans for next year are being based on this attraction. Anyway, I just thought this would be the ultimate style of ride for Movie World. Obviously find a movie in the Warner Bros. catalogue and integrate it with the film's launch. I just can't think of a more appropriate ride for Movie World. It doesn't look hideously expensive (Paramount work with budgets more in-line with our parks than say Disney or Universal), it'd have a capacity around the same as Movie World's existing rides, so nothing that's an overkill for capacity. It'd be a thrill ride, in every sense of the word, but it wouldn't be the sort of thing that sacrifices thrills and speed for theming, which I know seems to be high on Movie World's agenda these days. Extend the path beside Wild West Falls, and use the hill behind Wild West Falls which is currently used for storage. Just find us a movie coming out in around 2006 from Warner Bros. that this sort of thing would fit and we're set.:cool:
  3. Here is my reasons for why Walt Disney is a jerk: I dont have any, it was just a random comment thrown at him, he did a great job, although I dont think that animation wouldnt have taken off if he wern't around, now please stop picking on me anyway, I dont really think that Dreamworlds location on the highway is that important, Dreamworld receives and received a lot of publicity, its not like perople are gonna drive up past Dreamworld and go 'Hey! Theres a theme park, lets go for a bit of a spin, pay about 100 bucks to get in and sacrifice our former days plans!' Sorry if I sounded sarcastic but I dont really think that its position on the highway really matters.
  4. Islands of Adventure fails in one key area - crowd management. It is far far far too small for the attendance it receives. It is just painful to get from one place to another unless the park is virtually deserted. We needed to get from Jurassic Park to The Lost Continent in 20 minutes to get seats for their Sinbad show. Look at a map - it's about a 150m or so distance. We didn't make it, in 20 minutes! Then there's horrible bottlenecking at the key ride destinations which make it impossible to get through. Also, if you're going to offer free locker hire for rides, make it so that there are enough. The rides aren't all great. Outside of the two/three B&Ms, there's in fact very little of interest. Dudley-Do-Right Ripsaw falls is nothing more than your average flume with a very nifty drop and some cardboard cutouts - it's like Six Flags style. Dueling Dragons for our entire visit (12 days in Orlando, with probably half a dozen visits to IOA) ran only one train on each side. We queued for over 90 minutes at one stage because of one-train operation when there were two trains for each side (a total of four spare trains) free in the storage shed. Jurassic Park River Adventure was tacky and a fraction of the ride it was in Hollywood. Animatronics didn't work, some of the dinosaurs were falling apart. In short, when you want to try and compete with Disney, you've got to actually meet their standards, that's what I don't like about it. Islands of Adventure tries to be a Disney-standard park when it's really not. Back on topic a little more, in regards to issues of State Government support. I'm not totally convinced Queensland will exactly save a park here should they go belly up, but there sure are incentives from the Government, including investment money. Why not? Tourism is one of our key industries and theme parks are pretty integral to that. No government in Australia will support anything that isn't in the best interest of the community they represent.
  5. I'd like to hear your reasoning behind "Walt Disney was such a jerk". Just on EPCOT (Experimental Prototype Community/City of Tomorrow), it was all set to go. Plans were being drawn and finalised, investors and corporate partners were in discussions with Walt and his EPCOT team (they were more or less his closest and most senior Imagineers). Walt died in 1966 but the work continued on plans for EPCOT and even gave them fresh interest and inspiration to complete it. After he died, his brother Roy Disney (Snr.) was now in charge and wasn't quite the dreamer that Walt was (he was the financial brains behind the Disney empire). He wasn't convinced it would work and is quoted saying to Marvin Davis, the guy in charge of EPCOT's team, "Marvin, Walt's dead," which was more or less the end for EPCOT and in its place the Epcot Center (now just Epcot). Dreamworld's location is key to its success. It's on the major highway from Brisbane to the Gold Coast and only twenty minutes from the heart of the Gold Coast. Even so, take Knott's Berry Farm or Disneyland - they're half an hour or so from Downtown LA. Six Flags Magic Mountain is more or less out in the country, I think it was around an hour fro Downtown.
  6. pffft, Walt Disney was such a jerk, although he started the theme park industry so, well, I dunno back to the point of this thread, why are they at the gold coast? well thats been explained, but surely there can be some good theme parks in Sydney as well? If Six Flags, Knotts, Universal, Disney and probably a couple more theme parks can flourish around Los Angeles, then surely one kick-butt theme park can survive around Sydney? location isnt important, seeing as Dreamworld can survive very nicely and its quite the way inland. As said before, the only reason why theme parks havnt survived around Sydney recently is because they sucked. Wonderland use to be ok, up until about a year or two after the Space Probe was built if you ask me, thats when it started to turn ugly, if a new roller coaster or kick-ass attraction was built shortly after this, Wonderland would have continued to flourish, unfortunately, it didnt.
  7. So what was real EPCOT? And in that sense I mean what was Walt Disney's original idea and design for the idea and why was it "ditched"?
  8. The story with that goes as follows. Walt Disney had a lot to do with the 1964 New York World's Fair - he designed quite a few attractions for companies (it's a small world for Pepsi, Carousel of Progress for General Electrics). The man behind the World's Fair, Robert Moses wanted Walt to build another Disneyland on the east Coast. Studies proved that it was feasible to build another park on the east coast, but New York wasn't the answer, for reasons rabid was alluding to - weather primarily, but also have easy access by car. He bought up a lot of land (it's something like 46 square miles). Initially it was to be used for Walt's dream of EPCOT (the real EPCOT, not the Epcot we see today) as well as theme parks and resorts. Long story short, he created the Magic Kingdom. Competitors saw the very lucrative market. Beer company, Anheuser-Busch, acquired SeaWorld and Cypress Gardens, which, along with Busch Gardens, were the only competitors. Universal also came in with Universal Studios in 1990 and then Islands of Adventure more recently. Warmth, as well as the fact that the Gold Coast was already a key "weekend holiday" location for SE Queenslanders would be among the key reasons the parks were developed at the Gold Coast, not in the more populous areas of the southern states. Substitute Disney with Sea World Property Trust (now Warner Village Theme Parks) and Dreamworld with Anheuser-Busch and ignore Universal and you have two destination holiday areas that are strikingly similar to one another.
  9. Indeed, I watched it and was totally let down, it seems that the only theme parks worth mentioning in the USA are Disney, and Universal parks, although as said, there was a bit of Seaworld. Surely they could have at least mentioned Knotts? Perhaps the network channels should get their hands on some of them nice thrill rides specials that Fox has...
  10. It was another poor attempt at a theme park story. Everybody loves theme parks so if they covered them well the stories would be very popular but they are never any good. The Tower of Terror they showed was actually from Disney's California Adventure and not Disneyland. Apparantley due to poor attendance, California Adventure has been trying to 'Disney' up its park a bit more. The Tower of Terror is the latest attraction there which will help with this cause even though it is a replica of the same ride from the other Disney parks. Unfortunately most of the on-ride footage throughout the story was obviously taken from promo videos supplied by the parks. Nothing worthwhile at all
  11. Well, they ended up showing 3 rides at 3 parks; journey to atlantis at SW san diego, TOT at Disney Land and The Mummy at Universal. They also showed some little tidbits of stuff around each of the parks, but nothing more than a few seconds. Oh, and according to the presenter, Sea World is a "World famous waterpark"
  12. Heard some more info on the new ride and it is all sounding good. I don't want to post it yet as I am waiting for conformation from a few ppl about certain things. Let's say this as a RUMOR only, but there might be a good reason that some reps from Disney were visiting WBMW over the last couple of months. Sounds like a deal may have been reached. Still only a rumor at this stage.
  13. Well I'm sure many will have read what's been posted at AAF and if not soon will. It would appear all has been revealed with what we're getting for MW. However let me point out one fatal flaw with the RUMOUR...that particular ride is designed and built by Disney in house. Any use of it would require either Disney being the manufacturer or WBMW simply 'pirating' the design... A)Disney won't come and build a ride in a Warner park and if they did there is no way we could afford it... B)Should they decide to STEAL the ride they will get hit with such a lawsuit they might as well close the doors tomorrow... So either the park is a thief or we can all keep on guesing :-)
  14. As per my offer yesterday, here are the results of the ride observations I took. The Giant Drop, Tower of Terror, Wipeout and Cyclone were observed for 3 full cycles to determine an average result. I am not familiar with how Richard crunches his numbers for park comparisons (ie: Cedar point etc) so I'll just get on with it. I have also included some of my own suggestions. GIANT DROP The cycle time was measured from dispatch to the return of the catch car. These times can vary depending on encoder and motor settings, which is why there is a difference of west and east times. Drop WEST: 3 min 33 seconds Drop EAST: 3 min 06 seconds These times would return a total of 35 cycles per hour. This has been rounded down to allow for those cycles times which may be slower due to, for example, when larger riders are not able to secure safety belts, or where riders change their minds. Number of staff today: 3 How to increase capacity: 1.Design improvements to motors. The winch motors on Giant Drop have struggled to keep up with the duty cycle asked of them since the ride opened. Oddly enough, the time it takes to load a group, check their harnesses, and ensure that all belongings are away is roughly the same time it takes for the catch car to engage the gondola again. 2.Always have both lifts staffed. TOWER OF TERROR Time intervals were measured from dispatch to dispatch. As many of you would know, the cycle time from launch to park is in the mid 30’s. (seconds) It is well known to operators that average launch intervals are approximately 2 minutes on TOT, assuming that all guests have their belongings sorted out, are seated, and operators check the lap bars quickly. At 2 minute intervals, this provides 30 cycles per hour. It is not unheard of to be below 2 minutes, but that is the exception to the norm. TOT is theoretically launch capable every 45 seconds – that is the interval at which the ride system will allow launch – but this is not attainable when loading and unloading phases are introduced into the equation. Number of staff today: 3 How to increase capacity: 1.With 3 staff, no further reduction in time is possible. I have said it for years – the biggest obstacle to faster launch cycles on TOT is guest belongings. An alternative to the current storage of these items would go a long way to reducing the launch interval below 2 minutes. 2.Always staff the TOT with 3 staff. WIPEOUT Historically the Wipeout has used 2 different ride programs. (Program 4 or 6, which are a good mixture of twists, turns and inversions. They are two of the longer programs in terms of ride duration.) From ride start to park, the “ride running” cycle is 2 minutes 45 seconds. The entire cycle, including load and unload took 6 minutes 20 seconds. Number of staff today: 4 How to increase capacity: 1.Run an alternative program with a shorter duration. I don’t really see this as a feasible option though. 2.Queue line amendments. Doing this, one must be aware of the need to keep waiting guests a suitable distance from moving (and loud) machinery. By amendments, I also refer to an alternative positioning of staff. Guests could then wait within the tunnel for a short period, but then vandalism becomes an issue. Realistically, with a change in the positioning of staff, the Wipeout could run as well with 3 staff as it does with 4. CYCLONE While attending a staff meeting, I once used the term ‘dysfunctional’ to describe the Cyclone queue. This comment was made in the context of asking if operators would have any input into the queue design of the new ride, so that we could learn from past mistakes. Ride run time: 1 minute 48 seconds (to braking) Ride run time to stop in station: 2 minutes 24 seconds. Ride cycle time (includes load and unload): 4 minutes 04 seconds. Number of staff today: 2 How to increase capacity: 1.2 trains, but as I have mentioned in previous posts, this is a fantasy, and isn’t really a tangible alternative at present, if ever. 2.Have a minimum of 2 staff. This reduces the lag time between unloading a ride, and loading the subsequent cycle. This is a really sensitive issue with the operators of the Cyclone, as it is an obvious and indeed simple solution. To have the same impact without additional staff would require specific work to the layout of the Cyclone queue. And I should add that operators had absolutely no say in how the damn queue was to be set up. It now should be obvious to all reading, by reviewing staff numbers on the rides mentioned above, DW has indeed taken steps to increase guest flow through rides during this holiday period. Now I have 6 points which I would like to make: 1.Richard, my eyes are indeed open, as my comments here ought to show, and I thank you for your apology for suggesting otherwise. At no stage have I made remarks which indicate a narrow-mindedness on my behalf. I simply put the challenge to you to make some suggestions of your own, instead of making cheap, unsubstantiated comments. I have dedicated myself to working professionally in this industry for over a decade, and have strived to promote a positive culture with my colleagues over that time. 2.If Warner parks have found a balance between all aspects of business, then I applaud them. I am sure that DW management also believe that they have achieved the same, despite the opinions of some. Competition is a healthy thing, where you can find it. But evidently all is not as rosy at Warner as some would suggest, given the recent industrial action. Nonetheless DW’s industrial moment is possibly on the horizon also. 3.I quote Richard here: “… 15 minute dispatches on Cyclone aren’t cool.” I whole-heartedly agree! Your suggestion that this ride only cycles 4 times per hour is ludicrous. In making this statement you severely tarnished your own credibility. When the ride has only 1 operator, the average cycle time is half of what you suggest. I don’t believe that this is acceptable either, but I have no need to resort to exaggeration – I’d rather stick to the truth. 4.I quote Richard: “You’re not paying to have a good time at the bank.” The purpose of my bank and supermarket examples was to illustrate a dilemma faced by all service providers. That dilemma is to find a balance between cost and service delivery. What you are paying for is irrelevant. (a good time at a theme park, quick secure service at a bank, or speedy efficient supermarket check-outs) What IS relevant is that appropriate steps are taken to up the delivery as circumstances require it. 34 additional ride staff were employed to cater for the increases in demand for these holidays. That number is closer to 80 for December/January trading periods. 5.Thanks for pointing out that “capacity is probably one of the most important aspects to theme park operation.” Personally I would replace “probably” with “undoubtedly”. And it does come at a cost. I’m not sure I know staff in any workplace who work for free. Maybe cheaply, as in this industry, but certainly not for free. I am unable to see that changes to queue arrangements can be made without cost either. And finally, 6. Making comparisons between Disney parks and Australian parks is unbalanced. Sure, let’s all strive to have the capacity at which Disney operates, but is that a tangible goal considering the size of our market here in Australia. It’s old fashioned economics, which I studied while earning my Business degree many years ago. I understand that the population of the USA is 153 times greater than Australia. (19,913,144 AUS versus 293,027,571 USA) In the grand scheme of things, Dreamworld employees strive to deliver good service to guests. I know that there are some staff that could do better, but their numbers are meagre when compared to those who strive to meet the high expectations our guests rightfully have. As the former CEO once said to me: “Stop dumping **** on Dreamworld for just one minute.” Richard, perhaps you should heed the same advice
  15. You're kidding yourself if you think there's not a problem, or that it's a problem that can't be easily fixed. How narrow-minded do you need to be to actually put up arguments to defend Dreamworld? It goes to show the culture they must be promoting at Dreamworld if your attitude is to vehemently defend the place rather than opening your eyes. I appreciate passion for your employer etc., but that doesn't mean to turn a blind eye to a noted problem. Tell me why Sea World and Movie World down the road, two otherwise more or less identical parks, have pretty well got it right? With few or no exceptions their rides run far more efficiently, AND I hate to break it to you, but their staff are also on the whole friendlier. You're not paying to have a good time when you go to the bank. It is bad when that does happen, but the thing is it's not the norm. On the other hand you can go to Dreamworld almost any day of the year and you get the same thing almost regardless. In case you're unsure, 15 minute dispatches on Cyclone aren't cool. Hate to break it to you, but capacity is probably one of the most important aspects to theme park operation. Why are you suggesting that it must come at the cost of something? Disney parks are undeniably the best capacity parks in the world, meanwhile their staff are known as some of the friendliest out there, and you'll be hard pressed to find a better experience than that of a Disney park. Closer to home we have the Warner Village parks, where these exact same things apply.
  16. Impulses are LIM and yes, the directional changes are done by switching the polarity. PLC is programmable logic control. Simply put, it's a computer system. I'd say the system Cyclone currently has is not designed to be able to handle two trains, even though the layout is designed to do so. As for what I'd do if I ran Dreamworld... Firstly, get something done about capacity/efficiency problems. You couldn't say what needs to be done without knowing what's going on in the first place. There's not a single area or department of Dreamworld that couldn't benefit from huge improvements in this area, and it would be very simple to solve. Next I'd move about bringing back show content into the park. There are two venues (Gum Tree Gully and the Captain Sturt show area) that are currently not being used. With that will also come an upgrade to the Imax facilities, and better films, more frequent film changes and include it more into the marketing. Street entertainment could be greatly improved. I don't think the occasional Goldie/Wizzy/Kenny cuts it right now. Next step would be to fix up the many attractions that have fallen into states of disrepair. Tower of Terror, Giant Drop and even Cyclone are just apalling in parts, and they're the newest thrill rides. Older rides could also benefit from similar things, but most rides outside of these three I see as pretty decent. Next up for me would be a remodelling of the entrance and Main Street. This would be a huge project, but I'd get rid of the Disney ripoff out of personal preference (and the fact that at the end of the day, it's ugly), and replace it with something new. Make Main Street more of a boulevarde. Replace the bitumen with a tiled pathing and some nice thick green trees, grass and garden beds. We've got a wide open area with a black ground - not too inviting on warmer days. Dreamworld seems to be heading more or less down the right track with thrill rides, so I don't see any reason to suggest what crazy coasters I'd build.
  17. Well, it wont be a kids ride, since that wont rock our world, and it wont be an adventure ride since that wont really rock unless its a disney standard one, so im guessing its a thrill ride, in which MW is lacking. Is it a B&M? I hope it is. Or maybe a hyper, that would rock. I dont think it will be a flat because they are cool, but not that cool. Come on Rabid, give us a better clue, maybe one better than what Obstructure was giving us. Ah well, Ill wait, Maybe MW has been saving money by putting in cheaper attractions like OME. If they could spend $15 million on a wild mouse, Its pretty certain they could spend double that on a multi looper.
  18. Well i'm not sure how much the glass would like getting the force of the Tower Of Terror being placed against them as the speed to shatter them, unless it was plexiglass, but then you can't see as much on launch. I think keep it they way it is, and just mod the hell out of it. I'd have to say that when it comes to upgrading and making things look pretty, I may have a lot more experience, especially when my dad was an architect and I am going out tomorrow to do some more modding to my already beast computer. It's what I do. And plus, who would vandalise a security camera? The person who was operating them would instantly see the person's face and can apprehend them on the way up. And i'm definitely sure there were numerous amount of reasons why Dreamworld placed the TOT head and entrance where it is. While it was done as a rush rush thing because of Nick Central etc., it doesn't mean the whole thing was a stupid idea. I was also thinking that with the entrance of the TOT via Tiger Island (the little white bridge part), that could be widened signifgantly by moving the disable ramp to the TI cafe either behind the cafe or the other end where it would fit and would be in a more appropriate position in regards to crowd control. Whoa! New idea! The entrance could be redone. From the exit of the shop, place the entrance next to that. At that point the queue line heds straight down into a flight of stairs into an underground walkway filled with that death fealling and at the end stop up groups of people and have a plasma screen similar to what Tomb Raider's did and tell what's happening in regards to the story line. You know, u could already use the current one, and have an animation of the TOT skull giving the exact same message that is already given in queue.... "this tunnel conatains toxic wated and is contaminated". From there, the people are then given the word by the skull on the plasma screen to move into the next room which is actually another flight of stares leading into the TOT skull entrance, from there, you would enter into the normal queue line and adapt more themeing into what already is there. Look, my head is throbbing at the moment, so, if you would like to wait until next saturday I will give a full detailed guide to my ideas. I think that if i can express moreso on what i'm trying to tell you guys you'd get my picture perfectly. Trust me, something like this can definitely be pulled of well. Disney Well.
  19. I think Walt Disney World is bigger than Disney land.
  20. Okay I won't go on a huge thing about what I'd do for the park now as I'm pretty tired... Just wanted to say a couple things. What I think the park needs more than anything is some prettying up, get the fountains beautiful, the gardens and all that top notch. Really get Main Street back perfect, bit of a Disney thing... You guys seem to want to rip out any of the old stuff and get new thrill rides in... It was a damn shame they ruined Model T with TOT and I'd hate to see more ruined. Keep Imax how it is, maybe just a new film. Keep Model T. Get Rivertown booming again I say, something for the parents and I certainly have font memories as a kid. Get Cap Sturt back to its former glory with the show and all. Do something with the old theatre...just the same damn show would be great enough. Perhaps another attraction, I'm not sure what but in this style (not thrill) in the area would go a long way to 'round' off the park IMO. I really don't know why attraction to put in but am open to sugestion. I really don't like the enclosing of TOT idea... for me half the ride is wipping along past the park and with a tunnel you'd loose that. And I'd say no way to a clear tunnel because we all know DW would never keep it clean.
  21. The only problem that might come into problem is the time you wait at the top of the tower. The most likely reason why you wait so much at the top (particularly that bloody west engine... ahem anyway) could possibly be due to the height and that the engines have to compensate because of it. Cyclone- well this is where alot of effects could make this ride brilliant. Disney quality. 1)a motor for the cyclone preventer that you circle around so it will rotate and as that will happen, some low level fog could come out where those bits of material are (also CO2) so it gently rolls down the tube as it spins. That would give a very stunning affect with the fins as Co2 is very dense. 2) Get rid of those 2 big damn pipes damnit! 3)remove those monitors and replace it with with some kind of.... disco floor string... err... well you know how they have a set of cubes on the dance floor and they all change clolour? have a string of them around where that bench is andd have them set to one colour so it gives that circulating pattern.... ummm..... i guess i'll do up a pattern later on then so guys know what i mean huh? 4)replace the roof with some shaded pexiglass so you can see out but keeps the queline dim for my next plan. 5)to cover the bottom floor (which is now repainted to a very stale grey) they could have some smoke machines and then have some rotating spotlights (just alot of 2inch lights) so they move randomly through the fog to give that "finding" and "danger" feel. Apart from that area there isn't too much to fix really, actually...... you know how they have those police lights the cirulate? Dreamworld...... GET LIGHTS TO PUT IN YOURS! a rotating disc is pointless if there's nothing for it to reflect! WipeOut- really not tooo much needed, actually, one of the only rides that worked out. Just needs a cleanout because some of those glass windows under the wave have hundreds of spiders! Anything else? for now there isn't, but i better be off, i've got more posting and pestering ride-ops to do. Happy reading!
  22. Eh, its better then Cliff Hanger in any case. Can't say it takes my fancy, but I can't remember any ride name that we've liked. So far we've mocked every new ride name since Scooby Doo. Seriously, the only name we seem to like is Wipeout. ToT is a name inspired (or taken directly from) Disney's ride, Giant Drop is just unimaginative, Cyclone isn't appropriate for a steel looper, Reef Diver is stupid, Angry Beaver's Spooty Spin doesn't mean anything, Eureka Mountain Mine Ride is too long, Thunder River Rapids Ride implies there is a Lightning River out there somewhere, Rugrats Runaway Reptar is a random collection of words, Model T Lane is actually a road Skylink is misleading since it doesn't really link us to the sky, Captain Sturt Paddlewheeler is named after a guy who should be called Stuart, Tiger Island is clearly not an Island, and Angry Beaver's Spooty Spin still doesn't mean anything. End Rant. Claw? Well, its a pretty crap name, but I can't imagine this one will be that hard to get used too.
  23. I say work at fixing what you've already got before going on to start fresh elsewhere. Our parks aren't bad, but I think there are many ways all our parks could be vastly improved to get attendance and overall profits up. Secondly, Australia is perhaps one of the smallest theme park industries in the world. Asia is the largest. At the end of the day I've got nothing against what they do here - they run a pretty clean ship, but do they really think they have the expertise to operate in a very large and competitive market. I'm leaning towards the "no" on that one. Interestingly they said they'll be doing the design. Sea World is OK, Wet'n'Wild isn't bad, but being fair, mostly done by the previous owners - what has been added I would say isn't exactly great for crowd management. Then we get to Movie World which is nothing other than terrible. I'd like to see what they come up with for a forth time. My guess is they'll go for something that actually gets guests physically stuck in the park, RCT style. Finally, Village Roadshow can invest "up to" $40 million, which is "either" 25 or 50% of the total cost of the park. On the cheap would be exaggerating. There's a huge Disney park opening in Honk Kong in a few years time, Tokyo's parks are currently constructing some absolutely huge rides and Village is going to build something that sounds sound like about half what our parks are, at the best. A huge number of our guests are on tour from over there. There would also be inevitable reductions in international attendance. Good work with the one cent. If they go ahead with it, that'll be the only positive number they'll see for a while.
  24. I liked Euro Disney their 3 coasters were pretty cool (especially Space Mountain) I think it's well worth the trip. When I got to France this year I'm going to Parc Asterix instead.
  25. There's plenty of land usable back there, certainly enough for something the size of the Revue. It did used to be in this area, but it was Road Runner if I remember correctly that took its spot. I guess they were faced with the choice between a completely unused plot of land that would require significant ground work, or just plonking it wherever they can on some flat land somewhere. Predictably so, they take the cheap option, even if it ruins the integrity of a section of the park. I'm pretty sure it's an all-plywood construction, and the tent roof hardly screams out permanent so I would say that perhaps it could rather easily be removed if need be. Talk about a useless show though. I've seen it once, and it just has no forseeable purpose. It is performed once a day, has a capacity of something like 40 people, and isn't that good. The old show used to be in the dining area for the Looney Tunes eatery and just had normal table and chairs, no stadium or anything. That provided nice entertainment over lunch or a snack, and that's all it was worthy of. There's one thing that park's can't afford to be in the long run, and that's cheap. Disney have tried that in recent years, and it's been anything but successful. Same thing here, and quick-fix here and there might do the trick now, but it certainly doesn't lead to good numbers in the future. I'd rather Movie World hold off from creating attractions such as Looney Tunes Musical Revue, Star Parade, Bat Attack, The Official Matrix Exhibit (love that name, so much better than Matrix Revealed ) etc., until they have a suitable budget to work with and create something that won't be cancelled a few short years down the track.
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