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XxMrYoshixX

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Everything posted by XxMrYoshixX

  1. I wouldn't mind replacing the old track with a Gerstlauer Spinning or Bobsled coaster, like Grona Lund's Wild Mouse coaster or Van Helsing's Factory in Movie Park Germany. So far, no Gerstlauer spinning coaster has been installed in Australia, and with the sharp banked turns, it could work perfectly with the theme that Eureka had. Nostalgia is one thing, but there is a difference between old-school and outdated. An example of something that is old-school is a Schwarzkopf looper (Mindbender) - the ride is old and primitive, but it is still fun to ride. An example of something that is outdated is a Togo or Eureka. There's a good reason why Togos are closing year after year in the US. If Dreamworld wants to bring back Eureka - they need to bring it up to date with the newest generation of rides so people will, you know, actually want to ride it. Because if Dreamworld re-opened Eureka in its original form - within two months the nostalgia ship will have sailed, and what would be left is an old, rough, rusty Wild Mouse coaster from the mid 80's.
  2. I'll buy a Switch when I don't have to drop $450 on it and when it gets good exclusive games. I bought Breath of the Wild on the Wii U. But, after having seen the exclusives at E3 like Mario Odyssey, Metroid Prime 4, Kirby, and Yoshi's Woolly World 2, I'm feeling more and more tempted to buy one. To be honest, I'm waiting for a price drop until I get one. And don't get me started on them ripping us off on the pro controllers...
  3. Remember, VRTP has always worked with manufacturers to make rides that are different to other rides of their type. For Superman, this was adding the dark ride section, for Arkham, adding a helix at the end, for Scooby Doo, having elaborate theming, and an elevator lift instead of a lift hill, and for Green Lantern, this was the 4 abreast seating and onboard audio. Likewise, for this it is the backwards seating and the Joker face on the top of the lift hill, features never seen before on any hyper. You could argue that the log flume sections of Storm are created specifically for SW. These little features that you call "gimmicks" are what separates the rides from MW from other rides of their type & manufacturer, and in many cases improves them. Our tiny Superman, for example, ranked highly in the old Mitch Hawker polls, ranking near rides such as Nemesis, Phantom's Revenge, and Blue Fire, and Scooby Doo was the highest-ranking wild mouse on the polls.
  4. They look like that on Youtube, so I don't blame you; but I assume you have yet to ride one, as they are great rides when you ride them in real life. Plenty of airtime and speed on them. The videos of them uploaded to Youtube do not do the actual coasters justice, even the ones at 60 fps.
  5. Just noting that the DC Rivals Hypercoaster original announcement video is #7 on Trending on YouTube. So, this late announcement is doing well.
  6. While I like the idea of early colonial Australia as a theme, it could be controversial with the PC warrior folks as it would depict their favourite thing - Australia's history, and this reaction could have a harmful effect on DW's PR. If they get triggered over Australia Day, then they would lose their minds at this. The Gold Rush idea passed through with no controversy - because there were no such things as SJWs in 1986. Simpler times... Also, if Ardent bought DW a Windseeker, the theme park enthusiast community would universally facepalm. Cedar Fair bought a Windseeker for each of their large parks, and judging by their constant breakdowns they are very unreliable rides. I'd go with Funtime up the road for a Star Flyer. I'm surprised there hasn't been a permanent installation of a Star Flyer in Australia yet. Six Flags is installing one of these every year, and it has worked out well for them, unlike the larger windseeker.
  7. This is shaping up to be one of the best hypers I've seen, judging by the final layout (I'm a fan of the Joker face on the top of the lift hill), but I'm hoping the theming is to the standards of MW's recent efforts such as Doomsday, because at the moment the generic looking name makes me think otherwise. It would be something that sets this hyper apart from the others around the world - MW brands itself as a theme park, not an amusement park. There needs to be a "theme", whether its loose or elaborate. Also, I'm unsure why people think riding this coaster backwards wouldn't be upcharge, yet there is only a single backwards facing car on the train, because if it wasn't run as an upcharge attraction, the queues for the backward experience would be exorbitant. Thinking in a practical sense, if they weren't running backwards as upcharge, there would be 2 trains - one configured to be forwards and one configured backwards. This is why I find that the backwards option is more likely to be upcharge, because of the relatively low capacity of what appears to be a paltry 2 riders per train.
  8. While this is international, Sega Republic in Dubai, the last of the Sega World theme parks outside Japan, has suddenly shut its doors. The website redirects here: Likewise, there are staff tributes for the theme park on Instagram, and the Facebook + Twitter pages of Sega Republic have been deleted. I sent the owner, Emaar Entertainment, an email to see what is happening, and I got this response: Quite a shame, I went to this theme park last year on a stopover to Europe, and was quite fun despite its size. I wonder what has happened to their young Gerstlauer spinning coaster they had.
  9. Already hyped for this ride as it is, but I won't be able to ride it until January 2018 at the earliest, or schoolies 2018 at the latest. Can't wait to experience what could be quite possibly a ride that eclipses Superman as the best coaster in Australia.
  10. There is a lift at the beginning, so that makes it three. I was referring to the section in between the first and second lifts.
  11. The lights between the first lift and second lift, which is at about 1:13 on this video.
  12. One time I went to MW about three years ago, the guns on JL didn't work. Needless to say, I did not ride it again. Another time at DW more recently on TOT2 there was no countdown before the launch, and at Hong Kong Disneyland, the effects on the second lift of Space Mountain were not on.
  13. Intimidator 305 Leviathan Fury 325 Skyrush Lightning Rod X2 Dodonpa Olympia Looping Blue Fire Balder Three honourable mentions of mine would be Montezooma's Revenge, Phantom's Revenge and RMC Mean Streak.
  14. Ask @POP and he'll give you the answer whilst sleepwalking.
  15. I god hope that AW doesn't get a windseeker, considering how the ones Cedar Fair previously installed in their parks have been maintenance nightmares, with constant downtime in its early years.
  16. Sea World's monorail was built in 1986, making it three years older than the example built at Broadbeach. However, building a new monorail as you suggest would be costly, and considering how ripe Sea World is for rides at the moment, VRTP have other things to focus on in the park instead of completely replacing a monorail. The closure of Sydney's monorail in 2013 was a missed opportunity for Sea World - they could have bought cars from that older monorail - from what I remember they were air conditioned. Likewise, the closure of the Broadbeach monorail is a final opportunity for Sea World to give their aging monorail the short-term upgrade it desperately needs to last into the future.
  17. Some extra photos of the first track piece being installed including one from a new angle taken from TPSN: It will be an exciting few months watching this coaster be put together.
  18. It is not fair to judge a coaster such as Space Mountain to a giga such as Steel Dragon. Both are different rides and give different experiences. Thrill coasters, on one hand, are about speed and intensity. Themed coasters, on the other hand, are about immersion and telling a story. This is why Disney rides have a reputation for being the best themed in the world. Take Radiator Springs Racers for example. That ride aims to authentically re-create the world of the Cars films through its theming and landscaping and immerse guests in that world and tell a story through animatronics, music and special effects. On the other hand, a thrill coaster such as Fury aims to go fast and give its riders an intense ride, without immersing them in a world or telling guests a story. Many thrill coasters (TOT2, Buzzsaw and Cyclone in its heyday) have tried to use both, but have done one or the other extremely poorly (typically theming). For me, personally, I like rides that have used a combination of both elements with great success, and good examples of this is Hulk, Space Mountain Mission 2, Rock N Roller Coaster and Expedition Everest. All four of these are obviously intended to be thrill rides, however each of them also have a theme that makes sense and immerses guests in a specific environment.
  19. Just out of curiosity, are those Arrow trains that were on Thunderbolt? The shape screams Arrow to me. Did Meishio have an agreement with Arrow to make rides in Asia like Vekoma did with Arrow for Europe?
  20. Popped into the Sydney Easter Show today. Went and did a few things. It's great to see the majority of the Australian travelling rides all together in a single place - they've got the key ones as far as I know, such as the Speed, Pirate's Revenge, Freakout and Powersurge, all of which have made appearances at LPS in the past. I tried out a new one called "The Beast", which is basically the Freakout fed super steroids, that cost the whopping total of $15. If you look at the Beast and Freakout side by side, Freakout looks miniscule. I went on both and Freakout was a walk-on and only cost 7 coupons, while Beast was 15. However a thing I noticed was that the Taipan was not here today, and where it used to be now sits Grant's Pinfari ZL42. Good riddance to that thing - it was a boring ride, and it did not belong at Sea World. And in terms of the new coaster, it is not a good ride. Now given, this is a travelling coaster and the single time I rode it was in the back row, but this ride was more of a headbanger than riding HWSW a week before maintenance with the Arrow trains. The presentation on the ride, however was great - probably because it is new and the ride just got a new coat of paint that it desperately needed when it operated as Python Loop. The ride has OTSRs on the trains, and they are not all that comfortable, especially for my 6"5 frame. Operations, however, was extremely quick, and the ride ran two trains all day, with the red one out of action for the time being.
  21. I'm heading off to the Easter Show in a few days. Will give this ride a try if I get the chance. Do you get to pick your seats as well when you get on the ride, because I wouldn't mind experiencing the ejector airtime that Pinfari ZL42's give.
  22. I'll just leave some track photos. Unfortunately, I don't live up on the coast to take my own photos, so I found these on TPSN's MW Hyper Coaster page. They are quite close up. Hopefully they put the magenta/pink/purple argument to rest. This track color is the most ambiguous I have ever seen. I'm sorry if someone else has already uploaded these to this thread.
  23. Yeah, I've only managed to get a single ride, and that was the front row on a 39 degree day. I'll be back soon enough to ride Abyss again. My opinion might change.
  24. Realistically speaking, the ride has gotten a whole lot worse since it opened. Abyss design is not suitable for Australia's hot and dry climate, and on a hot day the ride can be as rough as the steel Big Dipper when it ran the Drachen Fire trains. It's a fun ride no doubt, but when I rode it a year or two ago it was a headbanger. The positive reception of Abyss was back when it was new.
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