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Showing content with the highest reputation on 06/10/18 in all areas

  1. 3 points
  2. So this is what the global benchmark looks like:
    3 points
  3. Tonight’s review (May be some spoilers) Now this year hasn’t definitely improved in some areas, but then dissatpointed in others. Beginning: Unlike previous years, there is no beggining show. Actors are let out, and they run around and then escape to their positions. This was a real disappointment because I’ve found previous characters like the gate keeper really add to the opening of the event. And unlike previous years, where they’ve just dropped the rope and you run, this time, they slowly move the rope until you get to the maze area. Which made things actually more difficult. This may be because the actors need to get into position, but there is a delay there because they drop the rope, just as the characters run out onto Main Street. So really it’s just bad timing. Precincts: I really thought they did a good job with having all new precincts. Main Streets was definitely the best, with the awesome lighting effects really adding to it all, and some great and unique characters. The live entertainment at the fountain was also good, and they did actually play songs that most people would know. There were also some characters around here. The Bloodwood precinct just wasn’t big enough and a bad position. It should’ve been towards the back of the park, and should’ve been spread out. Around DD there were also clowns, which had some of the best and most entertaining scare actors. But for the Safe Zones, there was too many of them. Around the rides I think is fine to have them, but in areas which would’ve been perfect for scares (AA courtyard and walkways to mazes), they really should have some there. Back when the the mazes were in the Sound Studios, and they had the Zombie alley alongside AA, it always had the best scares. Mazes: House of Kain: This is the first maze we did, so was one of the first to go through. And within 20 minutes the queue area was overflowing. This was definitely a really good maze, and I hope MW do more non IP in the future. Really interesting sets, characters and effects, especially the room that began to close in on you. But I felt like it was too dark. They had a lot of lightning effects, but you couldn’t appreciate the sets or actually see some of the scare actors, you could hear them, but it wasn’t as scary as it could’ve been in some parts. 7/10 Leatherface: We had an hour wait for this one, and the queue was overflowing. As said, it is similar to the way Halloween is, being based around the one character with multiple scenes from the franchise. There were some really good scenes, such as when entering the caravan and how tight it was walking through it. But definitely some missed opportunities with the scares. There were a number of Forrest scenes, but no scares, and moments when you though there was going to be a scare, there wasn’t. But the water and air effects were great. 6/10 Jigsaw: This was only a 20 minute wait and was the maze I got the most jump scares out of. It might have been because of my positioning in the group, but there were some really good ones I didn’t see coming, despite doing the maze last hear. It’s a shame that some hallways were just splatted pain empty corridors, as I find those to have some of the best scares when done right. 7/10 Halloween: This queue was basically empty all night, because of its entrance being at the back of the park. Only had a 5 minute wait here, and the groups being sent through were half the size than all the other mazes, so there were definitely some good scares. Especially when scare actors work together and jump out at once. But it still felt undercooked and had missed opportunities, much like Leatherface did. 6/10 Overall the event was good, but still didn’t fully reach my expectations. They are on the right track with the mazes and precincts, but the event as a whole wasn’t as good unfortunately. I definitly thought it had improved on the last couple years, but still isn’t right there to what it was not too long ago. It just feels like they are investing money right for the event, to take it even further. Maybe it needs more mazes, scare actors, shows. I don’t know, but just needs more I feel. But not more in the way they did in 2016. Overall I definitely had an enjoyable night was some great scares, just didn’t quite reach the mark. FN 2018: 7/10
    2 points
  4. Arrow loopers are like the coaster equivalent of an 80's corolla; they are known to be extremely reliable and run forever unless a park doesn't maintain it properly which Dreamworld has apparently done. A ride like Hot Wheels could easily run for 15 more years, but Dreamworld ends up shortening that by not maintaining it properly and letting the ride look like this: When they struggle to keep their rides looking anything other than appalling then we have problems here. This ride hasn't been repainted in 17 years. No other park I can think of has gone this long without repainting a ride. And if they struggle to maintain a type of coaster that every other park on the planet can do, then we're having problems here. Rides like 50 year old Arrow mine trains are being maintained by companies like Six Flags with barely any problems yet here we are with the second youngest Arrow looper being closed for over two months. Or, heaven forbid - keep a seven year old Maurer Skyloop closed down for nearly 6 months because of maintenance. And this crap doesn't happen just to Dreamworld. It also happened when they owned AMF Bowling back in the day, I work at an AMF centre as a technician, and I can tell you that Ardent cheaped out on maintenance there. When Timezone bought AMF earlier this year the safety standards hugely improved and checks became much more frequent. This company needs to be shut down or end up going the way of Dick Smith. What has come out of the inquest is telling of how appalling the safety standards of Ardent actually are, had TRRR's accident not woke them up the situation would probably be even more worse. And I still don't think they are getting it. I've said it a few times already, so apologies if I've repeated myself here, but I can't stand having this company run a Gold Coast icon like this into the ground like what Sunway did to Wonderland.
    2 points
  5. Yes, I will be attending an live posting from the courtroom again.
    1 point
  6. 1 point
  7. the best thing is their reply this week on trip advisor to someone complaining nothings open. Read this bit through your mind again.. "This maintenance is vital to keep rides safe and operational." That's the problem, half the rides aren't operational........ Its school holidays and nothings open!!!!
    1 point
  8. Oh please DW stop.. just stop. The likes of Disney don't even know who you are, better still would they ever follow your pathetic example. And neither should (or will) anybody else, for that matter
    1 point
  9. @Slick I did some digging for you... HWSW originally closed 23/7 TOT2 originally closed 23/7, but was only operating for a couple of weeks before this, as it had just come out of maintenance then, which went for several months (Approximately closing around April) BuzzSaw closed April 2 (Originally scheduled to reopen April 16).
    1 point
  10. In a couple of weeks the only coaster running will be MDMC. Happy days DW. I didn't know if I should attach a laughing or crying emoji. Come to think of it I would rather give Ardent the bird.🖕
    0 points
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